thecoreloop — your go-to gaming news
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Daily gaming news directly to your DM. Bet you'll learn something everytime you see us.

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Look at Gaming #252 | Friday July 14th 2023

Happy Friday y'all! Aside from all the FTC, Microsoft huff and puff, Sony is just shipping and building.

From releasing great new hardware products like the PS5 accessibility controller and the Backbone One mobile peripheral to software release such as Project Q, Sony is focused on delivering new products and services to their users.

And now, Sony is planning to invest $2B into extended reality research — closing the game between the digital and physical world. This is 40% of its annual R&D budget for the company, not just the Sony Interactive (their gaming division).

I honestly have no idea what "extended reality" means but i'm here for it. Hope it doesn't turn into Meta's R&D spending on the metaverse which totaled $36B from 2019 till now. 🫠

Have a great weekend y'all!


Spotlight 🤩
Sony to invest $2 billion into extended reality research | Pocket Gamer.biz | PGbiz


🌊 MARKET 📞
Report: Arm in talks with Nvidia as anchor investor ahead of IPO | GamesIndustry.biz


💎 Deep Dives 🔎
How nDreams became one of the biggest VR game developers in the world | GameDeveloper


🌈 Platforms 🏠
Antstream Arcade is coming to Xbox | GamesIndustry.biz

Google Play Games beta for PC expands to over 60 new countries including India | TechCrunch

Sony to invest $2 billion into extended reality research | Pocket Gamer.biz | PGbiz


Web 3⃣ + Meta 🌐
Saga draws 224 projects to its Web3 scaling platform in less than a year | VentureBeat


🧠 Knowledge Hub 📘
The developers of Thronefall make games for people who don't have time | GameDeveloper


👾 Game & Stats Releases 📊
The Last of Us TV series up for 24 Emmy nominations | GamesIndustry.biz
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This is Part 1 of our Super Apps series.

GM y'all.

We wanted to explore the possibility of an industry-specific super app. But before that we had to learn a bit about the super app space.

- Super apps don't have to come from messaging and social media platforms.

- Before they become super apps, these apps exhibits key attributes that led them to super app status.

- We cover some examples of super apps that came from other industries.

- There were some macro trends that contributed to the success of super apps in the east

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Drop a gg! Let me know what you guys think of the piece.
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GM. Here's some Sunday reading for you!

We had a fairly slow week of news barring the US Court ruling for Microsoft-Activision Blizzard.

There was also the big news about Android;s Google Play Store changed their policy to allow blockchain/NFT in their apps.

In the Threads, Blogs, and Pods world, we have Konvoy Ventures funding report for Q2 2023, Deconstructor of Fun's survey results on Remote vs. Hybrid vs. On-Site work.

Laslty, I think funding activity is coming back! We had over $81M in funding this week across web2 and web3.

To read more check it out here:
https://tinyurl.com/thecoreloopitlw28
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Look at Gaming #253 | Monday July 17th 2023

Welcome back to another week of gaming news!

Kicking off the week right with the FTC's appeal being denied and Microsoft signing a multi-year deal with Sony to keep CoD on PlayStation. So this deal is racing towards the finish line — especially since there's a $3B breakup fee if Microsoft misses the July 18th deadline.

Though there's still the UK's Competition & Markets Authority that stands in Microsoft's way of total domination.


Spotlight 🤩
Sony signs deal with Microsoft to keep Call of Duty on PlayStation | VentureBeat


🌊 MARKET 📞
Sony signs deal with Microsoft to keep Call of Duty on PlayStation | VentureBeat

FTC denied appeal to block Microsoft-Activision acquisition | GamesIndustry.biz

African games market hits $863m throughout 2022 | GamesIndustry.biz

Gamified e-learning platform Kahoot gets acquired in a $1.7B deal led by Goldman Sachs, Lego and more | TechCrunch


💎 Deep Dives 🔎
The Future of Player Betting | Naavik


🧠 Knowledge Hub 📘
Lessons Learned From My Startup Journey | Deconstructor of Fun
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Look at Gaming #254 | Tuesday July 18th 2023

What if I told you TikTok has a 30% click-thru rate with over multi-billion impressions.

There's a trend on TikTok called #GameEdit, which is when a creator edits gaming-related content with a humorous interpretation.

Genshin Impact's #GenshinEdit received 5B impressions and 30% of viewers digs up more information about the game after seeing the TikToks.

TikTok is an extension to the game itself. This new medium of immersion and engagement with game content extends the user's lifetime value (LTV).

The report also indicated that gaming content received over 3T views in 2022.

This is similar to "modding", except it's not playable in the traditional sense but it does connect with the players beyond the initial game.


Spotlight 🤩
TikTok users viewed more than three trillion gaming-related videos in 2022 | Pocket Gamer.biz | PGbiz


🌊 MARKET 📞
Africa’s gaming revenue is more than 90% mobile | Pocket Gamer.biz | PGbiz

MS-ABK nears completion in the US | Microcast | GamesIndustry.biz

EA and other video game stocks see big boost as M&A fever creeps in | Pocket Gamer.biz | PGbiz


💎 Deep Dives 🔎
Why running Merge Mansion is like ‘governing a micronation’ | Mobilegamer.biz

Excerpt: John Romero’s autobiography Doom Guy on the birth of id Software | The Verge


🌈 Platforms 🏠
Threads as a gaming hub? Zynga founder-backed Artie is counting on it | TechCrunch

TikTok users viewed more than three trillion gaming-related videos in 2022 | Pocket Gamer.biz | PGbiz


Web 3⃣ + Meta 🌐
The State of Web3 Game Developer Tooling | BITKRAFT Ventures


💲 Fundraising 🤑
More Turkish investment as Fortune Mine Games closes $2m seed round | Pocket Gamer.biz | PGbiz


👾 Game & Stats Releases 📊
Google and Taito’s AR Space Invaders game is out now on Android and iOS | The Verge

Crunchyroll announces One Punch Man game for PC and mobile | VentureBeat

_________
Drop a gg if you're around!

What is your game's TikTok strategy?
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Look at Gaming #255 | Wednesday July 19th 2023

Roblox released some big news. Though Roblox has provided numerous way for devs to make money from selling items to charging an access fee. For the first time ever, developers are able to offer subscriptions.

These myriad monetization options are in stark contrast to those offered by Fortnite's Creator Mode — you only get paid based on how long players spent within your experience.

Another nugget Roblox dropped at the end of their press release was that players may be able to "purchase real-world goods within an experience." BOOM‼️


Spotlight 🤩
Roblox is going to let developers offer subscriptions in their experiences | The Verge


🌊 MARKET 📞
Republican members of Congress urge FTC to drop case against Microsoft-Activision | GamesIndustry.biz

US Supreme Court denies gamer lawsuit a block against Microsoft's Activision acquisition | GamesIndustry.biz

Microsoft, Activision reportedly discussing acquisition deadline extension | GamesIndustry.biz

Famitsu: Japanese gaming market in H1 2023 | GameDevReports

Brazilian mobile market to jump to $5.2bn gross revenue by 2027 | Pocket Gamer.biz | PGbiz

Introducing a new UK games industry salary benchmarking service for businesses | GamesIndustry.biz

Venture Capital Funding to Web3 Plummets 76%, Crunchbase Report Shows | CoinDesk

Data drop: H1 2023 digested, TikTok tips, App Store visibility plus Diablo Immortal, Attack Hole and more | Mobilegamer.biz

Activision Blizzard Q2 2023 Financials | Pocket Gamer.biz | PGBiz


💎 Deep Dives 🔎
Generative AI for ad creative: five value milestones | Mobile Dev Memo by Eric Seufert

Summer special: video games & AI 'exposed'? | GameDiscoverCo


🌈 Platforms 🏠
Roblox is going to let developers offer subscriptions in their experiences | The Verge


Web 3⃣ + Meta 🌐
You Can Now Earn Bitcoin for Playing Minecraft—Here’s How | Decrypt

'Assassin's Creed' Creator Ubisoft Throws Weight Behind Cronos Blockchain | Decrypt

'Neopets' Cancels NFT Game After Raising Money From Polygon, Avalanche | Decrypt

Cool Cats Expands Gaming Push With Trio of Upcoming Titles | Decrypt


🧠 Knowledge Hub 📘
How Coffee Talk 2 evolved from DLC to a full-fledged sequel | GameDeveloper

'I've turned down life-changing money': The story of Waffle | GamesIndustry.biz


💲 Fundraising 🤑
Futureverse Raises $54 Million From 10T, Ripple Labs for Metaverse Push | Decrypt

Scalo leads $3.5m investment in Sushi Roll, Blend it 3D publisher Hexacore | Pocket Gamer.biz | PGbiz


👾 Game & Stats Releases 📊
Hit comic book series Invincible to get new mobile game courtesy of Ubisoft | Pocket Gamer.biz | PGbiz
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WAGME #19 — Rumble Arcade & Topology roll out exciting playtests, BITKRAFT & IOSG release reports on Game Developer Tooling and network effects in Game Engines respectively while both Curio & XPLA roll out major updates.

❗️ 3 Priority Items to pique your interest
💻 7 Mints n Drops to look into
📘 5 Guides to keep you ahead
👾 11 Game Releases/Updates to keep you in the loop
🧐 2 Newly Spotted Games to track

——————

Drop a gg! ❤️
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Look at Gaming #256 | Thursday July 20th 2023

Not enough is said about Candy Crush. This franchise is partly responsible for the mobile gaming revolution. So check out the Spotlight article to learn more about this legendary story.

This year King's net revenue increased 9% YoY. They are the best at accelerating production and testing for their live ops. The Swedish company is a powerhouse today with nearly 3B downloads and $11.3B lifetime revenue across all its titles.

King is still king more than a decade later.


Spotlight 🤩
Mobile Masterworks: Candy Crush | Pocket Gamer.biz | PGbiz


🌊 MARKET 📞
Microsoft extends Activision Blizzard merger deadline by 3 months | VentureBeat


💎 Deep Dives 🔎
Mobile Masterworks: Candy Crush | Pocket Gamer.biz | PGbiz


🌈 Platforms 🏠
Activision Blizzard Esports Hit With Layoffs As Overwatch League's Future Remains Undecided | Game Informer

Diablo IV drives record quarter for Blizzard and Activision | GameDeveloper

Unity Opens Beta for VisionOS Development | GameDeveloper


Web 3⃣ + Meta 🌐
Making a metaverse that matters | Wagner James Au interview/podcast | VentureBeat


🧠 Knowledge Hub 📘
The five Ps of better creative management | GamesIndustry.biz

Jam City’s Radostina Zhekova and Winnie Wen on UA creativity and the rise of fem | Pocket Gamer.biz | PGbiz


💲 Fundraising 🤑
GGWP raises $10m for AI moderation platform | GamesIndustry.biz

Screen Australia backs 23 studios with $2 million in funding | GamesIndustry.biz

Eyeball Games raises $1.5M for blockchain pool game | VentureBeat

Karat Financial raises $70M and teams with Visa on credit cards for creators | VentureBeat
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Look at Gaming #257 | Friday July 21st 2023

Happy Friday y'all! We got a big big report from Drake Star today covering the Q2 2023 Fundraising and M&A within the gaming industry.

Here are some quick stats:
- 196 private funding deals totalling $663M
- $6.2B in M&A activity
- Public gaming stocks on average grew by 15.9% last quarter

The concentration has been in the early-stage and the late-stage segments. I think it's because the startups will be building throughout these uncertain times. On the other end, we see consolidation of the large incumbents because everyone is chasing economies of scale and growing their revenue.

Last point that Michael Metzger (Partner at Drake Star) mentioned was that there are more gaming investors now more than ever. This could be a great sign of a bright future or these funds could be the lingering residuals of dumb money from the last frothy cycle.

Also big shout out to the friends over at Bitkraft, Play Ventures, a16z Games, and Griffin Gaming Partners who were amongst the most active funds in Q2 2023!


🔦 Spotlight 🌟
Q2 gaming M&A deal value rises to $6.2B thanks to Scopely, Rovio | Drake Star | VentureBeat


🌊 MARKET ☎️
FTC withdraws its in-house challenge to Microsoft’s Activision-Blizzard deal | The Verge

Carry1st & Newzoo: Sub-Saharan African countries gaming revenue reached $863M in 2022 | GameDevReports

Peak XV, Tiger Global, others urge PM Modi to review India's online gaming tax | TechCrunch

Valorant to accelerate PC game and Esports revenue growth in China | Niko Partners

Ubisoft's Q1 sees a 9% dip | GamesIndustry.biz

Q2 gaming M&A deal value rises to $6.2B thanks to Scopely, Rovio | Drake Star | VentureBeat

Netflix Q2 earnings: password-crackdown subscriber bump, revenue miss and ARPU decline | Mobile Dev Memo by Eric Seufert


🌈 Platforms 🏔
How 25 years of Yu-Gi-Oh prepared Konami for live service games | GamesIndustry.biz


Web 3️⃣ + Meta 🌎
OpenSea Launches Peer-to-Peer NFT Swaps, 'Deals' | CoinDesk


🧠 Knowledge Hub 📚
The best places to publish your indie game | GameDeveloper


👾 Game & Stats Releases 🎮
The Borderlands movie comes out next year | The Verge

Pokémon Sleep is now available in the US on Android and iOS | The Verge

Jam City launches DC Heroes & Villains mobile RPG | VentureBeat
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gm gm! Hope everyone is having a wonderful weekend.

Your weekly digest is here:
In The Loop w/ Kapital K

This week I'm covering:
- The FTC x Microsoft Saga
- Q2 2023 Fundraising Activity ($6B+)
- Roblox Subscriptions
- TikTok getting 3 Trillion Views
- A Quick Look at Candy Crush

There was over $141M in fundraising this week with a $1.7B acquisition.

We also have blogs about the Japanese gaming market as well as the State of Web3 Game Dev Tooling.

If you're in the listening mood, we have some great pods about Creating Interoperability Standards as well as a pod on Iterative Prototyping for Board Games.

Read more here
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Look at Gaming #258 | Monday July 24th 2023

With the MSFT vs. FTC pretty over, I wanted to take a look at the franchise that was the crux of the whole case. Call of Duty was first released two decades ago in 2003 on PC and console. But it only came on mobile in 2019.

In Activision's Q2 2023 financials, the company stated that more than half of all engagement happens on mobile — totalling to $3B in lifetime revenue. This is incredible for a game that was predominantly on PC and console.

It only took 3 years for the engagement to flip sides. Can Activision Blizzard execute their mobile strategy with other titles like Overwatch?

This also speaks to the evolution of mobile players. The core genre is becoming more prevalent in mobile and that's a good thing.


Spotlight 🤩
Call of Duty: Mobile passes $3bn in lifetime revenue, half of all engagement for | Pocket Gamer.biz | PGbiz


🌊 MARKET 📞
Why is cloud gaming the future for video games? | Kevuru Games

Microsoft and Activision Blizzard: A complete timeline | Pocket Gamer.biz | PGbiz

Ubisoft saw $298 million in net bookings in Q1 of the 2023-24 fiscal year, but m | Pocket Gamer.biz | PGbiz

Indian government clarifies 28% tax does not apply to mobile games | Pocket Gamer.biz | PGbiz


💎 Deep Dives 🔎
Xbox' back catalogue isn't just a stopgap – it's a competitive advantage | Opinion | GamesIndustry.biz

#218: Get the papers | Hit Points by Nathan Brown

LatAm Gaming Market | Konvoy Ventures

SEGA President: Games for a new console generation will cost $70M+ to develop | GameDev Reports


🌈 Platforms 🏠
The Sony Project Q PlayStation handheld is running Android in a leaked video | The Verge


Web 3⃣ + Meta 🌐
Unpacking the ‘Backpack’ Wallet: How ERC-6551 Tokens Are Changing Digital Ownership | CoinDesk


💲 Fundraising 🤑
Closing Theory raises $2.3m | GamesIndustry.biz


👾 Game & Stats Releases 📊
A new MMORPG from NetEase - Justice Online Mobile - is earning at least $1.5M daily since the release | GameDev Reports

Call of Duty: Mobile passes $3bn in lifetime revenue, half of all engagement for | Pocket Gamer.biz | PGbiz

_______
Drop a gg!

Also thecoreloop also bought its first Paladin to be a part of PaladinsDAO!

Excited for what to come. Stay tunedddddd. :)
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gm. Let's start the week off with a bang.

Here's a look at our essay on how we're thinking about Digital Marketing 3.0. UA costs are up 2x and brands are hurting.

We covered things from branded in-game experiences on Roblox all the way to Starbucks' Odyssey Loyalty Program.

Read it HERE.

____________

TL;DR — Brands are struggling to maintain engagement while sustaining return on advertising spend.

But there are alternatives advertising avenues on the horizon.

In this article we explore these techniques that may transform the relationship between customers and brands, which can increase brand awareness, engagement and customer lifetime value (LTV).
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Look at Gaming #259 | Tuesday July 25th 2023

Aside from TikTok, Roblox is another ad platform that you must know. Why is it important? Nearly half of kids age 13 and under in the US plays Roblox — that's 61M DAU.

Roblox launched their Immersive Ads product back in March 2023. This allows creators to insert specific areas in their games that facilitates PROGRAMMATIC ad placements.

There are two types of Immersive Ads. (1) A static billboard, (2) A billboard that transports you to another game.

NOTE. You can NOT divert users off Roblox — so no URLs, QR codes, etc.

Roblox is openning that up to outside partners. Folks like Vayner3 (Gary Vee's outfit), Dentsu (Japanese Ad & PR company). Prepare to see a deluge of brands flooding into this ad platform. There are numerous stringent issues with targeting and advertising to kids. If Roblox could crack the regulatory code, then it's going to be a dominant player in the ads space.


🔦 Spotlight 🌟
Roblox has launched an ad network | Mobile Dev Memo by Eric Seufert


🌊 MARKET ☎️
Belgium officially expands its Tax Shelter to games | GamesIndustry.biz

ESRB proposes facial recognition as new form of age verification | GameDeveloper

India accounted for 15.29% of game downloads in the first six months of 2023 | Pocket Gamer.biz | PGbiz


💎 Deep Dives 🔎
Roblox has launched an ad network | Mobile Dev Memo by Eric Seufert

How to Market a Game: 2022 became the worst year for indie developers on Steam | GameDevReports


Web 3️⃣ + Meta 🌎
Welcome to McNuggets Land: McDonald’s Launches Metaverse Game in ‘The Sandbox’ | Decrypt


🧠 Knowledge Hub 📚
Summer special: how devs should reach out to top YouTubers | GamesDiscoverCo

Mastering Remote Work Culture: A Conversation with Playrix — Deconstructor of Fun


💰 Fundraising 🧧
Delabs Games Raises $4.7 Million to Build on Polygon | Decrypt


👾 Game & Stats Releases 🎮
Exoprimal reaches one million players | News-in-brief | GamesIndustry.biz

Mortal Kombat 1 adds Omni-Man, Peacemaker, and Homelander to roster | The Verge
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Look at Gaming #260 | Wednesday July 26th 2023

Man! I guess this week is just filled with ad-related topics. If you missed our piece on Digital Marketing 3.0. Read it HERE. Yesterday we talked about Roblox's ad network and how that's going to change the game — apologies for the cringey cliché. Now a report from GameAnalytics shows USA game ad revenue hit $130B by 2025.

But that's only 6% of the advertising spend in the USA. Brands are still undervaluing the potential of ads in the gaming space. Also that 50% of all ad revenue from within the gaming industry comes from within the gaming industry itself, talk about dogfooding ourselves.

There are quite a few interesting data points in the report so check out the link in the Spotlight section. Promise you'll learn something!


Spotlight 🤩
USA game ad revenue to reach $130 billion in 2025 | Pocket Gamer.biz | PGbiz


🌊 MARKET 📞
Snap Q2 earnings: revenue decline, continued focus on ad measurement | Mobile Dev Memo by Eric Seufert

Consumers spent 2.5 billion hours on Android in H1 2023, what's that mean for mo | Pocket Gamer.biz | PGbiz

USA game ad revenue to reach $130 billion in 2025 | Pocket Gamer.biz | PGbiz

The state of recruitment in 2023 | GamesIndustry.biz

Xbox Q4 revenues flat as hardware drops 13% | GamesIndustry.biz

Xbox hardware stumbles as Game Pass delivers record Q4 engagement | GameDeveloper


💎 Deep Dives 🔎
Japan’s indie game scene is growing up | The Verge


Web 3⃣ + Meta 🌐
Crypto Gaming Startup Ultra Launches Esports Platform With Token, NFT Prizes | Decrypt

Solana Gaming Franchise Aurory Expands to Ethereum Layer-2 Arbitrum | Decrypt

CyberKongz to Mint Genkai NFTs on Ronin, Migrate Game to 'Axie' Chain | Decrypt

Solvo pivots from crypto investment app to Web3 gaming wallet | VentureBeat


🧠 Knowledge Hub 📘
Why no one wants to fund your mobile game startup | GameStuff

Why Is Mobile The Most Profitable Game Development - Kevuru Games | Keruvu Games

Socialisation in gaming: The trend for increased retention and revenue | Pocket Gamer.biz | PGbiz


💲 Fundraising 🤑
Valhalla Ventures raises $66M to invest in deeptech and gaming | VentureBeat


👾 Game & Stats Releases 📊
How Netflix's external dev partnerships are pivotal for its gaming gambit | GamesIndustry.biz

The Futurama crew touches down in Fortnite | The Verge

Three new Starfield animated shorts offer more glimpses of Bethesda’s new universe | The Verge

Blue Protocol brings an anime world to life | hands-on preview | VentureBeat

_______

Drop a gg! How is UA/growth going for you guys? I know its tough all round right now.
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Look at Gaming #261 | Thursday July 27th 2023

Venmo is a popular payment app in the US that facilitated over $244B in 2022 with over 75M users. Its reported that the avg payment on the app is $60. Sounds like its just the right amount to buy a game.

Xbox integrated with Venmo. This is just another step forward since Microsoft already has a relationship with Paypal. Players can use their venmo account to pay for games, Xbox subscriptions, and of course pay one another. The last part I think is interesting.

Depending on how well integrated Venmo is to the platform, I can imagine some player2player payment action happening. "$5 for first blood," said by my teammate to the left as we spawn into our CoD game. Fun.


Spotlight 🤩
Microsoft integrates Venmo into Xbox's payment system | GameDeveloper


🌊 MARKET 📞
Data drop: COD: Mobile hits $3bn, King up 9%, 2027 forecasts, Asia and MENA stats and more | MobileGamer.Biz

Meta Q2 2023 earnings: 12% ad revenue growth, impressions increase 34% with slowing CPM declines | MobileDevMemo

Zuckerberg acknowledges investor "discomfort" as Meta loses another $3.7B on Reality Labs | GameDeveloper

Street Fighter 6, Resident Evil 4 drives Capcom Q1 sales to $313m | GamesIndustry.Biz

Alphabet Q2 earnings: YouTube returns to growth, and advertising’s AI feedback loop | MobileDevMemo

Sega's Rovio deal clears regulatory hurdles and gets the green light | PGBiz


🌈 Platforms 🏠
Microsoft integrates Venmo into Xbox's payment system | GameDeveloper

Checkout.com teams with NetEase Games on international game payments | VentureBeat

Samsung Galaxy lineup has plenty of power for gaming | VentureBeat


👾 Game & Stats Releases 📊
Candivore’s Match Masters passes $200m, 50m installs as it sets sights on US market | MobileGamer.Biz
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Look at Gaming #262 | Friday July 28th 2023

Happy Friday everyone! Hope you guys got fun plans for the weekend.

Today we're taking a break from all the ads-related topic and talk about the casual mobile games. It's been all the rage to talk about hybridcasual as hypercasual fell out of favor. Though there might be a resurgence of casual games.

Five Categories of Mobile Games:
Hypercasual > Hybrid > Casual > Mid-Core > Core

Hypercasuals are the play-once-throw-away type of experiences then the Hybridcasual are pretty much the same except there's a progression system — think Archero. In the middle we have Casual games are the match-3 games such as Candy Crush Saga.

Hypercasual became all the rage as the mobile advertising grew in popularity. Studios like Voodoo would ship dozens of these games each year and load em up with UA and monetize with ads only.

Surprisingly the retention rate for Hypercasual and Casual games are similar. But unsurprisingly the session length for Casual games are nearly 2x that of Hypercasual. In terms of monetization, ARPU for Casual games varies widely from $4 to $49, whereas Hypercasual has a tighter range of $4 - $11.

To learn more check out the article in the Spotlight section today. It provides a pretty good highlevel taxonomy of the mobile space and an in-depth look at differences between the two genres.


Spotlight 🤩
The great casual game revival | PGBiz


🌊 MARKET 📞
India’s gaming industry draws the line between 'online' and 'real money' gaming | PGbiz

Is China's gaming output back on track? | PGBiz

Intel turns surprise Q2 profit with $12.9B in revenue as AI drives growth | VentureBeat

The latest developments in esports technology | Win.gg

Best Places to Work is looking for the best game companies | VentureBeat


💎 Deep Dives 🔎
BIG READ: Essential facts about the ESA's finances | SuperJoost

The great casual game revival | PGBiz

Video: Wordle, one year later | GameDeveloper


🌈 Platforms 🏠
Roblox is now available to try on Meta Quest VR headsets | The Verge

Epic also appeals to US Supreme Court in legal battle against Apple | GameIndustry.Biz


Web 3⃣ + Meta 🌐
The British Museum Will Enter the Metaverse via 'The Sandbox' | Decrypt


🧠 Knowledge Hub 📘
Why Should Brands Do In-game Audio Advertising | Digital Journal


👾 Game & Stats Releases 📊
PlayStation 5 passes 40M sales milestone | VentureBeat

________

Drop a gg.

Also, I'm playing CoD and Mario Kart this weekend so let me know if you guys wanna LAN party
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GM! It's Sunday. Time for some reflection and reading.

Check out our W30 of In The Loop w/ kapital_k

_______

Here's what you missed this week.
- A report on USA Game Ad Revenue hitting $130B in 2025.
- Netflix's preferred method of working with external dev studios.
- A look at the resurgence of casual games
- CoD Mobile raking in $3B lifetime revenue.
- Some tips about recruitment from a studio perspective.

These are some threads, blogs, and pods that I want to shoutout:
- Threads — Javier's Metaverse Landscape
- Blogs — thecoreloop's Beyond Traditional Advertising
- Blogs — Lightspeed Venture's Gaming x AI Market Map + new website
- Pods — Deconstructor of Fun's TWiG#242 Talking about Eggy Party

There were over $73M raised this week — $66M came from a new gaming fund called Valhalla Ventures

_______


Read more here
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Look at Gaming #263 | Monday July 31st 2023

GM. Welcome to Week 31 of the year — time is flyin' by.

Fun fact to start your week. 2 out of 3 people in China plays video games. 🧐

A report from the China Audio-Video And Digital Publishing Association (CADPA) stated that China's gamer base hit a new ATH with 668M players — that's 2x the population of the USA. But revenue of $20B in H1 2023 is 2% lower YoY. A full report is scheduled to be released after the ChinaJoy conference.

I went over to AppMagic to see what the mobile game market structure looks like and unsurprisingly Tencent and NetEase dominated. Out of the Top 10 Mobile Game Publishers, Tencent and NetEase comprise of 80% of the revenues and
92% of the downloads so far in 2023.

Shoutout to miHoYo Games for being the third largest publisher in China with less than 2% of the quantity of mobile apps that Tencent and NetEase has.

You can check out my AppMagic data dashboard here
(Drop a comment if you want a trial code to App Magic)

Read more about the article in the Spotlight section below!

_____

🔦 Spotlight 🌟
China’s gaming reportedly hit a record gamer base in the first half of 2023 | PGBiz


🌊 MARKET ☎️
Apptica: Mobile gaming market in H1 2023 | GameDevReports

Twitch viewership sees a 3% dip in June | GamesIndustry.biz

China’s gaming reportedly hit a record gamer base in the first half of 2023 | PGBiz

Blizzard's billion dollar quarter. Gang gang, data so good. And a teardown of the industry essential facts | Unboxing Podcast


💎 Deep Dives 🔎
Snapchat's Future in AR | Konvoy Ventures

Under the hood: Deconstructing Monopoly GO! | PGBiz

Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith | The AIAS Game Maker Notebook


🌈 Platforms 🏔
Xbox's Phil Spencer reveals new Final Fantasy partnership | GamesIndustry.biz

EA reshuffles studio leadership after Samantha Ryan departs | GamesIndustry.biz

HaZimation launches Moontopia, a sci-fi shooter on Fortnite built by filmmakers | VentureBeat


Web 3️⃣ + Meta 🌎
Solana Wants to Lead the Crypto Gaming Charge—Here's How | Decrypt


🧠 Knowledge Hub 📚
Influencer Marketing 101 | Naavik


👾 Game & Stats Releases 🎮
Lara Croft, Nicki Minaj, Snoop Dogg, And 21 Savage Are Joining Call Of Duty: Modern Warfare II And Warzone | GameInformer

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Look at Gaming #264 | Tuesday August 1st 2023

Apple coming in hot with that user protection. They will start asking developers to justify WHY certain APIs are used. This new category of API is called "Required Reasons APIs" aka the final nail the coffin for fingerprinting.

These APIs include disk space APIs, active keyboard APIs, user default APIs, system boot time APIs, and file timestamp APIs. This is a living list so things will change.

The policy will be softly implemented starting Fall 2023 then by Spring 2024 Apple will outright reject applications that do not comply.

This means that User Acquisition (UA) will become even more challenging. More importantly, recall that the EU allowed side loading and new app stores next year. These privacy practices may carry over to other upcoming app stores like those of Meta's and Microsoft's when they do launch next year in the EU. So UA will be difficult no matter what platform you end up choosing.

You can read more about it in the Spotlight or click
here.


QUICK ANNOUNCEMENT:
thecoreloop.gg recently acquired our very own Paladin so we're official members of the PaladinsDAO.

I believe PaladinsDAO is one of the best upcoming communities of builders in the space. There's only 5 slots left so go make sure you grab one here!

Paladins DAO is building a NFT based esports team using Vtubers to represent the players and NFTs as a store of value for their fans. It's governed by a 100 member DAO with esports leaders, and gaming fund investors and researchers looking to create a model of "sustainable esports".


Spotlight 🤩
• Apple enters the ATT endgame as its quest for privacy enters its final battle | PGBiz


🌊 MARKET 📞
• Sega Q1 sales up despite lower than expected game sales | GamesIndustry.biz

• Take-Two was making layoffs in March, but just paid its top execs $72.3 million | GameDeveloper

• Sensor Tower: Japanese mobile market in H1 2023 | GameDevReports

• Microsoft argues its Activision Blizzard case with UK regulators | The Verge


💎 Deep Dives 🔎
• What chance does your Switch game have of being a hit in 2023? | GameDiscoverCo


🌈 Platforms 🏠
• Game Pass Ultimate signups led to Xbox revenue surge | GameDeveloper

• Nintendo's new console is reportedly due out in the second half of 2024 | GameIndustry.biz

• Apple enters the ATT endgame as its quest for privacy enters its final battle | PGBiz


🧠 Knowledge Hub 📚
• Monetization In Games | Kevuru


💲 Fundraising 🤑
• Playtika acquires Youda Games for up to $165M | GamesBeat


👾 Game & Stats Releases 📊
• Omni One starts shipping to equity investors and hits consumers in Q2 2024 | GameBeat

• AppMagic: miHoYo mobile titles surpassed $8B in revenue | GameDevReports


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Look at Gaming #265 | Wednesday August 2nd 2023

Top Fortnite creator, Ali "SypherPK" Hassan, created a live-service map on Fortnite islands using UEFN called Rocket Wars. Within the first 30 days the island garnered 5M hours of playtime, 160k hours per day. this playtime is similar to that of Among Us.

More importantly, this is a key example of user-generated content utilizing user-powered crosspromotions. SypherPK used his channels (7M subscribers on YouTube and 6.5M on Twitch) to activate his community and you see it in the data that each time he did that the play time rose for consistently for a week.

You can read more about this in the Spotlight section.

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Spotlight 🤩
• SypherPK’s Rocket Wars UEFN map playtime rivals Among Us on Steam | GamesBeat


🌊 MARKET 📞
• EA earns $1.2 billion from live service titles during record first quarter | GameDeveloper

• AMD CEO sees PC market recovery in 2nd half as AI demand ramps | GamesBeat

• Japan’s consumer spend set to surpass $12.6 billion in 2023 | PGBiz


💎 Deep Dives 🔎
• App Store’s NFT Guidelines | Deconstructor Of Fun

• SypherPK’s Rocket Wars UEFN map playtime rivals Among Us on Steam | GamesBeat

• Gamefam and the business of advertising on game platforms | GamesIndustry.biz


🌈 Platforms 🏠
• Netflix launches Cut the Rope Daily game and animated episodes | GamesBeat


Web 3⃣ + Meta 🌐
• GameStop Is Killing Its NFT Wallet and Blames ‘Regulatory Uncertainty’ | Decrypt

• How Mythical Games is Balancing Web2 & Web3 | Naavik


🧠 Knowledge Hub 📘
• How to launch a consumer app | MobileDevMemo

• Make it last: How to turn a static IP into a franchise the Dead Cells way | GameDeveloper


💲 Fundraising 🤑
• Playtika acquires Azerion's Youda Games portfolio for upwards of $89.1 million | PGBiz

• A16z Games commits $75M to Speedrun game startup accelerator | GamesBeat


👾 Game & Stats Releases 📊
• MiHoYo makes $8 billion in user spending with 73% from Genshin Impact | PGBiz

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