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Daily gaming news directly to your DM. Bet you'll learn something everytime you see us.

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👋 Web3 Gaming Recap — Feb 6 to 7

💎 Spotlight 🥜
• Treasure DAO introduced their litepaper documenting their plan to build an end-to-end gaming ecosystem connected by $MAGIC, Infinity Chains — See More

🔄 Gaming Updates
Sky Strife — Launched Season 0.2 (Season Pass Minting Until March 1)
Decentral Games — Launched temporary community beta for Pocket Casino
AI Arena — Released GTArena Play-To-Airdrop Testnet Campaign
Champions Ascension — Opened Grand Bazaar allowing minting of off-chain gaming assets on-chain
The Heist — $KIWI token raffle on Thursday
Spellborne — Released Jan 2024 Development Update
OhBabyGames — Released Oh Baby Kart Beta 2
Paradise Tycoon — Unveiled New Roadmap with token launch slated for June
Cyber Titans — Released v2.0.1
Minters World — Released community letter documenting progress, strategic timeline until 2025 & future plans for Battle for Blockchain
Influence — Teased pre-release launch
Guild of Guardians — Announced whitepaper updates
Midnight Society — Announced 2024 roadmap update highlighting fewer major releases, planned community-created content, and an early access release on all platforms
BoomLand — Announced move to Immutable X
Axie Infinity — Released Project T Updates
Legends of the Mara — Announced Loot Minting

🔖 Gaming Reads
Peter (1kx) — Lessons & reflections from the 1kx's experience building on top of Downstream by Playmint
Buggleberry DAO — Guide to $MON
technoir (BITKRAFT) — Learnings from building a fully on-chain game using MUD & Dojo
Mike Lau (Treasure DAO) — What you need to know about TreasureDAO's Infinity Chains

▶️ Gaming Watch/Listens
Gamecraft — Ep. 11: Changing of the Guard (Evolution of "tools" businesses into bona fide platforms
Naavik — Parallel the $500m Web3 TCG

💸 Gaming Fundraising
Meme Kombat — Raised $8m+

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Look at Gaming #364 | 2.08.2024

GM! What a headline today. We must talk about Disney x Epic Games.

So the owner of some of the world's most-renowned IPs just injected $1.5B into one of the era-defining games. $1.5B is obviously a big number but let's put it in context.

In 2022, Epic Games was valued at $32B so assuming a flat round then Disney just got approximately 5% of Epic. This was probably a welcomed addition to the cap table as Tencent owns 40% of Epic.

Disney spent $4B on Marvel (2009) and another $4B for Lucasfilm (Star Wars) in 2012. Epic Games might've been too large for Disney to fully acquire so they're starting with this 5% piece.

But I don't think Disney is after the game engine because Unity Software is valued at $12.5B and Disney could've gotten 12% for what it paid Epic.

Instead, I think the play is to tap into Epic Games' network of growing players (avg of 2M concurrent players and nearly 400M registered players). More importantly, Epic has integrated new game modes that includes UGC. This means the demographic — and thus the number — of players will continue to expand.

There has been numerous IP crossover between Disney and Fortnite such as cosmetics/skins of Star Wars and Marvel characters as well as Disney utilizing the Unreal Engine for the development of some of their shows (The Mandalorian) and movies.

One area of concern would be the UGC elements of Fortnite Islands. This was a large push for Epic and it is common knowledge that Disney is neither friendly nor fast and loose with their IPs. However this could be a tactic from Disney to regain control over the UGCfication of its IP.

Roblox game makers are known offenders. When I was making games on Roblox, some of the most popular games featured Marvel or other popular IP. But this was all done without Disney's approval. So this joint initiative with Epic Games might just be a way to fight back.

That's the biggest news today folks!

It is Lunar New Year tomorrow so I will be taking off! Wishing you guys all a happy new year and the word for dragon in Chinese is "Long" so let's hope that sets the tone for the rest of the year!


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Spotlight 🤩
Disney is dropping a cool $1.5 billion to invest in Epic Games | GameDeveloper


🌊 MARKET 📞
Disney is dropping a cool $1.5 billion to invest in Epic Games | GameDeveloper

Krafton earned record-breaking $1.4 billion in 2023 with 66% from mobile | PGBiz

FTC claims Microsoft contradicted Activision acquisition following mass layoffs | GamesIndustry.biz

Netmarble net loss down 65% in 2023 | PGBiz

Roblox rises with $2.8 billion in revenue and 68 million DAUs in 2023 | PGBiz

U.S. video game spending stagnated in 2023, totaling $57.2B | GamesBeat


💎 Deep Dives 🔎
Powering Hello Kitty’s rise to the top flight of mobile | GamesIndustry.biz

Brawl Stars Nuclear Explosion! | GameMakers

Which countries played PC and console games... recently? | GameDiscoverCo

Will Xbox publishing on rival consoles spark a Revolution? | GamesIndustry.biz


Web 3⃣ + Meta 🌐
Nexon (MapleStory Universe) breaks up with Polygon | thecoreloop


💲 Fundraising 🤑
Digital Turbine teams up with ONE Store for app expansion | PGBiz

Nitro Games raises €3.5m in agreement with Digital Extremes | GamesIndustry.biz


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👋 Web3 Gaming Recap — Feb 12

💎 Gaming Spotlight 🥜
• Off The Grid, a Cyberpunk F2P Battle Royale game by Gunzilla Games announced that their game is now available for wishlisting on the Xbox Game Store — See More

🔄 Gaming Updates
Tatsumeeko — Access codes to be distributed this week
AI Arena — Battle Arena Cycle 1 of 3 is running from Feb 12 - 16
Aurory — Dracurve's Awakening event on Epic Games from Feb 13 - 26
Vail VR — Launching on the Meta Store on Feb 15
Apeiron — Released signup form for PvP Arena Mobile Testing
The Heist — Launched $KIWI Staking
Captain Tsubasa — Started developing on OASYS
Pirate Nation — Launched marketplace
Tribesters — Launching Social MMO, Keeper of Secrets in April 2024
Crypto Unicorns — Added Unicorn Party Bingo
Gangster Arena — Introduced GODFATHER List
Haunted Space — Released new version to Genesis Pass holders

🔖 Gaming Reads
t11s (Paradigm) — Joined farcaster and may potentially give a preview of the game he is building with MUD v2
Alex (Nansen) — Looking to connect with on-chain analysts interested in Web3 Gaming
Hitesh — Onchain Truth behind Web3 Gaming
Arto (Tribo Games) — Are there any single Web3 games
Luke (Pixels) — What to expect from Farm Land in Chapter 2
Andrew Kang — Mechanism's investment into Heroes of Mavia
Kix — Predicting the life cycle of crypto games

▶️ Gaming Watch/Listens
• WORLDS — Redefining Play: Innovation with Words3 and Draw.Tech from Small Brain Games
Web3 Gaming 2024 — New podcast from Derek Lau & Vader Research discussing NFT to Token Airdrop meta, NFT as GTM strategy to align influencer incentives and more

💸 Gaming Fundraising
Footium — Secured Arbitrum Grant
Hidden Street Capital — Announced their $1m investment into MapleStoryU
Great Big Beautiful Tomorrow — Raised $3m to develop casual party games

🆕 Gaming Projects
Oh Baby Kart 🏎
PlayFi
Pinecore.xyz
Breath of Estova
Theras Labs

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👋 Web3 Gaming Recap — Feb 13

💎 Gaming Spotlight 🥜
• MON Protocol unveiled their tokenomics which seem to have been well received by the public as over 65% of the token supply will be allocated towards the community with NFT holders also receiving an airdrop. They also dove into the envisioned utility of the $MON token and highlighted that during the TGE, 6% of the circulating supply will all be community-owned — See More

🔄 Gaming Updates
Terracon Quest — Announced their 4 Player Fully On-Chain Deathmatch Strategy Minigame, Terracon Hex Quest that will be built using Dojo on Starknet
Run Legends — Run to my heart event until Feb 26
Pixelmon — Will launch their Battle Arena on Immutable zkEVM
Unioverse — Giving away an unreleased Bike Blank for Hedron-One game mode testers
Treasure DAO — Released TIP-36 community proposal discussing ecosystem selection for Treasure Chain
Aurory — Seekers of Tokane is now live on the Epic Games Store
ARBO — Released pre-registration form to their upcoming collectible tactics game, ARBO Arena Tactics
Decentral Games — Extended beta for Pocket Casino
DOGAMI — Announced that DOGAMI Academy is coming soon to both Google & Apple Play Stores
The Machines Arena — Released Season 3 and announced that skins will be mintable on Ronin on Feb 29
Wanderers — Introduced quests that when completed give keys, xp and achievements with keys being used to level up bundles for more RAM and closed beta codes
Forgotten Playland — Introduced their token $FP and announced its TGE on Feb 21

🔖 Gaming Reads
Andrew Chen (a16z) — Is VR/AR/spatial the next big computing platform?
Miles Deutscher — Ultimate Crypto Gaming Guide
Mike Lau — Treasure DAO is working on a co-authored Gaming Catalyst Program Proposal to earmark 100-200m $ARB to bolster gaming on Arbitrum

▶️ Gaming Watch/Listens
Blockchain Gaming World — Why Mythical Games adopted Polkadot

🆕 Gaming Projects
Inutan
Dice Dash
Alea
SOKAN Token 404

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Look at Gaming #365 | 2.14.2024

GM! Hope everybody had an amazing break for Lunar New Year.

Today I want to talk about arguably the second largest gaming company in the world: Microsoft.

Microsoft is facing challenges in the gaming industry, with lower sales of Xbox Series S and X compared to Sony's PlayStation 5 and a slowdown in Xbox Game Pass subscriptions.

To address this, Microsoft plans to release some Xbox-exclusive games on rival consoles. This move aims to increase the reach of Xbox games and generate more revenue. Some titles that are being considered are Hi-Fi Rush, Sea of Thieves and even some Bethesda titles like Starfield.

This is a HUGE change in strategy. Locking players into console ecosystems has been the strategy since the origin of Xbox. Now as Microsoft amassed world-class IPs from renowned studios, it's going to start offering these IPs on other consoles? Crazy.

However, it also poses risks, especially as Microsoft seeks to maintain growth in Game Pass subscriptions and Xbox console sales. Additionally, there are rumors of new hardware projects, including a potential Xbox handheld.

Game Pass, Xbox console, Xbox Handheld, and any other hardware Microsoft plans to release in the future will need a USP. Exclusive content is that USP but if players could access that content across a myriad of options then what's the point of getting an Xbox?

There are few examples of PlayStation exclusives going on Xbox. These include Death Stranding, Hellblade, and two others that I was able to find. There's a reason why PlayStation keeps its exclusives exclusive.

There are a ton of headlines as I'm trying to catch you up after the long (much-needed) break!


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Spotlight 🤩
Microsoft prepares to take Xbox everywhere | The Verge


🌊 MARKET 📞
Games corporate and VC funding falls 75% to $2.7B in 2023 | InvestGame

Twitch viewership tops 1.9B in January thanks to esports, Palword | StreamElements

“The mobile games industry has become stuck in the mud”: Apple’s war for its 30% revenue share | PGBiz

Mobile revenue exceeds Take-Two’s expectations, making over $2 billion in nine months | PGBiz

With Disney’s magic, Fortnite is poised to win the metaverse | TechCrunch


💎 Deep Dives 🔎
🦉 The army you have | GameMakers

How to test creatives | Brutally Honest #99

Which games hit big in Steam's February Next Fest? | GameDiscoverCo

Dear Publishers, Ownership Matters | GameDeveloper

Xsolla releases a new winter 2024 edition of the State Of Play report | PGBiz

Brawl Stars, to the moon! | Deconstructor of Fun

GameDiscoverCo: Where Steam and PlayStation audiences are in 2024 | GameDev Reports


🌈 Platforms 🏠
Microsoft prepares to take Xbox everywhere | The Verge


Web 3⃣ + Meta 🌐
You Can Now Earn Crypto by Playing Solana Game 'Aurory' on Epic Games Store | Decrypt.gg

Why Crypto Game Pixels Is Launching a Token: 'Now the Fun Starts' | Decrypt.gg

Why Treasure Is Building ‘Infinity Chains’ on Arbitrum to Power Ethereum Games | Decrypt.gg

Gaming Blockchain Oasys Links With Korean Firm, Driving OAS To All-Time High | Decrypt.gg

Forge launches first season to reward gamers for game achievements | GamesBeat


🧠 Knowledge Hub 📘
How Long Does It Take To Make A Game? | Kevuru Games


💲 Fundraising 🤑
Cambridge Mechatronics raises $40M for smartphone imaging tech | GamesBeat

Gaming veteran Chris Heatherly raises $3 million for new game venture | PGBiz


👾 Game & Stats Releases 📊
Real-World Pokédex Can ID Pokémon On Sight, Thanks to ChatGPT | Decrypt.gg

Why did players pick Helldivers 2 over Suicide Squad? | GamesBeat

The soft launch games you need to know about | Mobilegamer.biz


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👋 Web3 Gaming Recap — Feb 14

💎 Gaming Spotlight 🥜
• Tatsumeeko is distributing access codes starting today for their Web event, Uncharted Dreams — See More

🔄 Gaming Updates
Gangster Arena — GODFATHER List Phase 1 Registration
Gods Unchained — Released 2024 Roadmap
Metagravity — Edge of Chaos Vanguard Playtest
Persona — Minting on XTerio next week
Forgotten Playland — Released $FP IDO Details
Illuvium — Launching Overworld in Q2
Sparkadia — Announced their rebrand to Opti Games
Skyborne Legacy — Gameplay first look into Skyborne Phoenix Flight on Feb 16
SoRare — Launched Daily Missions
Domi Online — Launching Open Alpha soon
Mon Protocol — Released $MON Community Pre-Sale Details
Dark Machine — Released premint form

🔖 Gaming Reads
Jihoz — Axie is the #1 NFT IP by revenue & #1 gaming token by earnings

▶️ Gaming Watch/Listens
Game Craft — Independent Intervention (Explores idea of indie game development and where new indie devs are. Hint: Roblox/UEFN/Fortnite Creative)
Blockchain Gaming World — Telling the tale of Nine Chronicles M

💸 Gaming Fundraising
Ultiverse — Raised $4m strategic round at $150m valuation

🆕 Gaming Projects
Oh Baby Party
Enchanted Isles
Stackset

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Look at Gaming #366 | 2.15.2024

GM! IPs make the world go round.

$16B in in-game purchases for mobile games based on IP. What's interesting is that manga/anime-related IP generated $2B vs. Sports at $1B. This marks a pretty significant shift in player preference.

More interestingly the genres that depended on IP the most are Geoleocation-based games (95%), Sports (37%), and RPG (30%).

In Asia, we see that 67% of all video games are IP-related, whereas in the US it's 43% with board game-related IPs and cartoon IPs making up 25%. European gamers are split in the middle with 50%.

This shows that Asian markets prefer IP-related games so to compete studios need to either license or acquire IP to put into their games. Even IP collaboration events produce positive revenue results for games like Goddess of Victory: Nikke.

Surprisingly though, IP collaborations such as those in Roblox do not improve revenue. There were four IP events that included Cirque du Soleil, BLACKPINK, Takeshi's Castle, and Paris Hilton. Roblox's demographic skews US so this indicates US gamers don't care.

In other news, there's a lot of discussion about the impact Xbox-exclusives could have on PlayStation as well as a few earnings reports Embracer (up big), Supercell (down), and Ubisoft (down bad).

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Spotlight 🤩
IP in Games Landscape Report | Sensor Tower


🌊 MARKET 📞
Embracer sees record $1.2 billion in Q3 earnings after axeing 1,400 staff | PGBiz

Only 7% of Ubisoft’s net bookings are from mobile, down 28% YoY | PGBiz

Supercell revenue drops 4.2% to €1.7bn in 2023 | GamesIndustry.biz

Games VC funding reaches new plateau after 72% YoY decline | PitchBook


💎 Deep Dives 🔎
Could PlayStation benefit from Xbox games going multiplatform? | GamesBeat

Gaming's Growth Quality: Dollars or Dollars per Dollar? | Games & Games Industry

What Sony’s results mean for PlayStation’s future! | GameDiscoverCo

IP in Games Landscape Report | Sensor Tower

Digital Advertising, Demand Routing, and the Millionaires’ Mall | MobileDevMemo


🌈 Platforms 🏠
It’s time for Microsoft to build an Xbox Steam Deck | The Verge


Web 3⃣ + Meta 🌐
Avalanche App Battle.tech Brings SocialFi to Gaming With 'Player Passes' | Decrypt.gg

Stardust teams with Sui blockchain to simplify Web3 gaming onboarding | GamesBeat


💲 Fundraising 🤑
Overworld raises $10M to create anime-inspired free-to-play ARPG | GamesBeat


👾 Game & Stats Releases 📊
True Source unveils AI LLM service based on The Wheel of Time | GamesBeat


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Look at Gaming #367 | 2.16.2024

GM! Wake up honey, OpenAI just released another mind-blowing technology.

Sora is a video generating model. It takes in text prompts and outputs cinematographic marvels.

In a research paper published by the OpenAI researchers titling "Video generation models as world simulators" showcases a clip of a Minecraft-like game with a full HUD from the player's POV.

What's incredible is that the model didn't just visually create the digital world but it actually rendered and modeled the physics that would've existed in the real game.

Just take a second and realize what that implies. These aren't just visual creations but actual depiction of game engine logic, in this case a physics engine.

This leap forward in tech reminds me of the past. Recall ZZT by the legendary Tim Sweeney of Epic Games. The game was basically built in a word editor and players had to effectively write things into existence. With Sora, players can have world editing power via prompt engineering.

So wild. What an age we live in!

Hope everyone has a wonderful weekend!

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Spotlight 🤩
OpenAI’s Sora video-generating model can render video games, too | TechCrunch


🌊 MARKET 📞
OpenAI’s Sora video-generating model can render video games, too | TechCrunch

Bandai Namco posts third quarter slump, despite early Tekken 8 success | GameDeveloper


💎 Deep Dives 🔎
Introducing Darkpool Chart Explorer | MobileDevMemo


🌈 Platforms 🏠
Xbox wants to build a “gamer first” app store | Mobilegamer.biz

Read Phil Spencer’s Microsoft memo on ‘Xbox everywhere’ | The Verge


Web 3⃣ + Meta 🌐
Bitcoin, Ethereum Casino Shuffle Reveals SHFL Airdrop Plans | Decrypt.gg

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Look at Gaming #368 | 2.19.2024

GM! Hope you had a wonderful weekend.

There are few options to distribute PC games outside of Valve's Steam. The next best option would be the Epic Games Store.

Epic Games published their Epic Games Store 2023 Year in Review post detailing some statistics for the PC store and confirming its iOS store launch.

$950M generated in 2023. Even though EGS is a multi-publisher game store, Epic's first-party games accounted for 67% of all sales.

270M+ total PC customers with a MAU of 75M. There are over 2900 titles available.

Epic also gave away $2k worth of free games on their platform.

In 2024, the company aims to improve game discovery and player experience.
• Social Improvements
• Offline Mode
• Subscription Support
• iOS store in Europe

EGS may accounts for 10-15% of the market share so it's drastically smaller than Steam's 75% but games shouldn't fade this platform.

Epic has great programs such as the Epic First Run which lets devs keep 100% of revenue for first 6 months if they publish exclusively with EGS. Epic would also feature this game all over the store.

Another reason why, EGS should be considered is that the fees are only 12% versus Valve's 30%.

In other news, check out InvestGame's report on game investment in 2023, Konvoy Venture's analysis of the Epic x Disney deal, and SuperJoost's thoughts on the Xbox multi-platform strategy.

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Spotlight 🤩
Epic Games Store sees $950 million in PC game sales over 2023 | GamesIndustry.biz


🌊 MARKET 📞
InvestGame: Gaming Investments in 2023 | InvestGame

Optic Texas CEO and player sue Activision alleging Call of Duty League monopoly | GamesIndustry.biz

Epic Games Store sees $950 million in PC game sales over 2023 | GamesIndustry.biz

Embracer says 1,387 jobs and 29 games lost isn’t enough | GamesBeat

Bandai Namco's Q3 revenue rose 3.9% to $5.1bn | GamesIndustry.biz


💎 Deep Dives 🔎
Why is Google killing cookies? | MobileDevMemo

Yin vs. Yang in work and life (Building Better Games) | GameMakers

A Whole New ($1.5b) World: Epic + Disney | Konvoy Ventures

Plus: which 'new in 2024' games are people still playing? | GameDiscoverCo

Multiplatform Microsoft and a very different future for consoles | GamesIndustry.biz

Xbox nothing burger | SuperJoost Playlist

For Sony and Microsoft, revenue growth is more important than any "console war" | GamesIndustry.biz


👾 Game & Stats Releases 📊
Nintendo Switch 2 reportedly not launching until 2025 | GamesIndustry.biz

Sony’s portable PlayStation Portal is back in stock | The Verge


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Look at Gaming #369 | 2.20.2024

GM! We talked about Epic Games Store yesterday so today it's only fitting to talk about Steam.

Recall that Steam basically dominates the PC launcher market, holding onto approximately 75% market share. Unsurprisingly 14,000 new games were released on Steam last year, which was a 12% increase YoY. In addition to that there were 11.8M players who participated in the Steam Playtest program.

Over 500 titles earned $3M in 2023 as reported in the Steam Annual Summary. This represents a 2x in game count from 2018. Steam is proud of this statistic as it represents more game studios are finding success on its platform.

It was also a banner year on the player side. Steam hit the highest concurrent player count hit 33M for the first time in 2023.

Steam sales are known in the industry as the time to scoop up titles. It's a huge revenue event for many studios and Steam — particularly the Steam Autumn Sale. There's been an average of about 20% increase in sales in 2023 versus 2022.

Steam is a mainstay in the industry, even though the platform charges 30% fees. Though with the change in the climate these days, that 30% take rate could be reduced. Epic Games Store charges 12%, for example.

There was also another headline about investor sentiment on the industry that I found interesting.

Hope everyone has a good day!

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Spotlight 🤩
Over 500 titles earned more than $3 million on Steam in 2023 | GameDeveloper


🌊 MARKET 📞
Investors on the state of video games: "We are investing, but the bar is so much higher" | GamesIndustry.biz


💎 Deep Dives 🔎
Doing the hard thing | GameMakers

The Uncomfortably Comfortable Supercell Talk | Deconstructor of Fun


🌈 Platforms 🏠
Over 500 titles earned more than $3 million on Steam in 2023 | GameDeveloper


Web 3⃣ + Meta 🌐
Yuga Labs acquires Proof Web3 digital art platform | GamesBeat


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Look at Gaming #370 | 2.21.2024

GM! This headline caught my eye today.

Founded by ex-Blizzard devs, this intrepid studio is raising money from players to fund marketing cost. Frost Giant studios is a real-time strategy PC game developer.

Frost Giant's motivation for going directly to the players stems from them not wanting to work with Publishers, who are cutting staff to prioritizes short-term profits while letting developers and players suffer long-term.

This headline made me think of the play-to-airdrop meta, which is effectively UA. Web3 games give out tokens to users to play its game. But Frost Giant studios is flipping this model.

Instead of giving out money, the studio is taking in $494 investment from players. Players can go to StartEngine website to check out the campaign and learn more details.

The goal is to sell $5M worth of shares at $150M valuation. Previously, the company raised $35M. This isn't their first crowdfunding campaign; they've raised $2M via Kickstarter.

Games raising money via crowdfunding is not novel but Frost Giant's explicitly saying its using the funds for marketing is. Juxtapose that against the web3 games giving tokens makes me wonder which model will be more sustainable.

In other news, we have Pitchbook's investment sentiment analysis, Brutally Honest's discussion on LTVs, and CoD League team is suing ATVI for nearly $700M.

Drop a gg!

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Spotlight 🤩
Frost Giant asks players to invest in studio | GamesIndustry.biz


🌊 MARKET 📞
Mobile game downloads fell for the first time ever in 2023, down to 88 billion | PGBiz

PitchBook dives deep into gaming VC trends, predictions for 2024 | GamesBeat

Call of Duty League team owner suing Activision Blizzard for $680 million | The Verge

Com2Us escaped the red in 2023 despite "negative seasonality" | PGBiz

Frost Giant asks players to invest in studio | GamesIndustry.biz


💎 Deep Dives 🔎
Can advertisers rely on IP addresses? | MobileDevMemo

Discussing LTVs | Brutally Honest

Frame This | Decentralised.co

Video game consoles are doomed… right? | GamesIndustry.biz


🌈 Platforms 🏠
Lady Gaga Is Coming To Fortnite | GameInformer


Web 3⃣ + Meta 🌐
Japan's Gaming Renaissance Via Web3 | Gam3s.gg

Aniomca's Mocaverse x OKX | Gam3s.gg


💲 Fundraising 🤑
GameCentric secures $1.5 million angel investment to fuel growth in MENA | PGBiz

Helika Raises $8M for AI-powered Game Management | Gam3s.gg


👾 Game & Stats Releases 📊
Ubisoft launches Rainbow Six Smol, a roguelite exclusive to Netflix | GamesBeat

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Look at Gaming #371 | 2.22.2024

GM! A new report from Apptica was released covering the mobile gaming market.

Here are some stats that stood out to me:
• The installs ratio between iOS and Android is 6B:51B — Android install is 8x
• The revenue ratio between iOS and Android is $35B:$20B — Android rev is 0.6x
• iOS beats Android retention by 7% on avg
• Avg D1 retention is 32% and D30 is 6.6%
• 53% of of advertisers in the mobile gaming market are... gaming studios.

It never fails to surprise me the disparity between the number of installs on Android vs. iOS. I think this gap is going to keep widening.

iOS installs has always been worth/costs a lot more than those on Android and we see why with both the spending and retention metrics on iOS.

In the report, you can see retention across the genre and iOS pretty much beats out Android in every genre. What's notable is that the genre mix and composition on Android and iOS are quite similar. It seems that players preference do not necessarily differ.

The last metric regarding ads isn't new. Mobile game studios have always been the largest advertisers of mobile game ads. But this statistic has been declining. It's healthy to see exogenous brands and advertisers targeting gamers.

That's it for today! Hope everyone has a good day.

Also check out that Borderlands trailer with Kevin Hart and Jamie Lee Curtis and Jack Black. Gaming movies are on a revenge arc right now.


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Spotlight 🤩
Apptica: The State of the Mobile Gaming Market and Advertising in 2023 | GameDev Reports


🌊 MARKET 📞
Apptica: The State of the Mobile Gaming Market and Advertising in 2023 | GameDev Reports

Top 5 Insights from the State of Mobile Gaming Report by data.ai | GameMakers

“Hypercasual is definitely not dead” | PGBiz


💎 Deep Dives 🔎
What's behind Xbox’s platform (& subscriber) moves? | GameDiscoverCo


🌈 Platforms 🏠
The Borderlands Movie's First Trailer Looks As Ridiculous As The Games | GameInformer


Web 3⃣ + Meta 🌐
Esports Giant Team Liquid Launching Fan Rewards Platform on Sui | Decrypt.gg

Kakao's Metabora Joins Gaming Giants Ubisoft, Sega on Oasys Chain | Decrypt.gg


👾 Game & Stats Releases 📊
The Borderlands Movie's First Trailer Looks As Ridiculous As The Games | GameInformer

Ubisoft launches first Invincible mobile game for the 21-year-old franchise | PGBiz

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Look at Gaming #372 | 2.23.2024

GM! Happy Friday y'all.

Gaming VC funds are increasingly partnering with content creators to gain strategic advantages in evaluating potential investments.

As the gaming market becomes more competitive, with thousands of games being launched each year, VC funds are leveraging creators' taste-making abilities and unique insights into player tastes and the content landscape.

By teaming up with creators, VC funds aim to increase their chances of identifying early and successful investments. Creators also help games get their initial distribution and bring credibility to startups through the backing of influential creators.

Additionally, creators benefit from diversifying their income and supporting developers and games they believe in.

Overall, the collaboration between VC funds and creators is seen as mutually beneficial, helping to drive value to the most promising prospects in the gaming industry amidst a challenging funding landscape.

Lastly, founders/entrepreneurs get the benefits from the financial and business-building expertise of VCs while also leveraging the distribution of content creators.



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Spotlight 🤩
VCs team up with creators amid games funding pullback | GamesBeat


🌊 MARKET 📞
Indonesian election & New Game Industry Regulation | Niko Partners

DDM: Gaming M&A activity reached $76.7bn in 2023 | GamesIndustry.biz

VCs team up with creators amid games funding pullback | GamesBeat


🧠 Knowledge Hub 📘
The graveyard of features in games: when stuff that seemed promising just doesn’t work | GameDeveloper

Designing maps that complement game mechanics | GameDeveloper


💲 Fundraising 🤑
XPLA secures funding from Play Ventures to foster Web3 innovation | PGBiz

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Look at Gaming #373 | 2.26.2024

GM! Hope everyone had a great weekend.

There quite a few headlines this weekend so let's dive in.

The first one I want to spotlight is a piece about how the way the game industry works is changing. TL;DR, keeping creativity in-house while outsourcing the developer work, better economics and upside for the core studio while leveraging the expertise/specialty of dev shops.

Second headlines are about the ads/UA market. AppLovin's blog is a great source to get educated about the marketing landscape. Check out their App Marketing Trend.

The third piece is a blog from Konvoy Ventures highlighting how Anime is underutilized in gaming. In one of the previous LAGs, I talked about IP in video games and how there's a clear preference for IP-related games in eastern markets. Love for Anime has reached a global audience but adapting these Anime into games has to be tastefully done, if not they end up feeling tacky.

That's it for today! Catch y'all tmrw.

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Spotlight 🤩
How the structure of the game industry is changing | GamesBeat


🌊 MARKET 📞
Suicide Squad failed to meet Warner expectations | GamesIndustry.biz

Master Mobile App Marketing With Our 2024 Mobile App Trends Report! | AppLovin

Peter Levin joins Realm board to adapt gaming IP into podcasts | GamesBeat

Circana: The US gaming market in January 2024 grew by 15% | GameDev Reports

How the structure of the game industry is changing | GamesBeat


💎 Deep Dives 🔎
Anime ($31b) is Underutilized in Gaming | Konvoy

How to find opportunities in the kids game market | GamesBeat

How Coda envisions growth for alternative web shops | GamesBeat

Where is the console hardware market headed? | GamesIndustry.biz


🌈 Platforms 🏠
Inside Apple Arcade: axed games, declining payouts, disillusioned studios – and an uncertain future | MobileGamer.biz


Web 3⃣ + Meta 🌐
Limitations and Solutions to Blockchain Gaming | Gam3s.gg

Circle Joins Overdare to Add IP Trading, USDC Payouts to Metaverse Gaming Platform | Decrypt.gg

‘We're Promising Nothing’: Telegram Game Notcoin Has 25 Million Players and a Soon-to-be-Real Token | Decrypt.gg


🧠 Knowledge Hub 📚
Four ways to build better indie marketing campaigns | GamesIndustry.biz

Building a Feedback Machine | Konvoy Ventures

What game marketers need to know about driving user acquisition through ad campaigns | PGBiz

Creative framework: How to win in 2024? | Brutally Honest

How to be a great product manager | GameMakers


💲 Fundraising 🤑
Web3 Infrastructure provider Avail raises $27M seed round | GamesBeat


👾 Game & Stats Releases 📊
Nintendo fans might be waiting at least a year for the next Switch console | The Verge

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Look at Gaming #374 | 2.27.2024

GM! Today I want to highlight a blog from Deconstructor of Fun that discusses the discusses the potential decline of mobile gaming, drawing parallels with the decline of Facebook games in 2012.

It highlights key market trends, including a slowdown in revenue growth and a decrease in the number of game launches. The rise of apps as essential services and the competition for user attention are identified as challenges for the mobile gaming industry.

The worst-case scenario is outlined, where platforms like Apple App Store and Google Play Store prioritize apps over games and restrict distribution channels for games, similar to what happened with Facebook games.

Here are some headwinds:
• Ad monetization shift away from waterfall model by Google Ads as early as January 2024
• Historical data may become obsolete, requiring reassessment of partners and updating LTV calculations
• New consent requirements affecting Google publisher products and Ads demand
• Fingerprinting removal impending, posing additional challenge to performance marketing
• Difficulty in obtaining big advertising budgets
• Shorter payback periods and increasing ROAS targets add pressure on marketing efforts

So mobile gaming may be approaching its ending arc as the platform's revenues account for more than half of all global gaming revenue.

In light of these challenges, it's more important than ever to retain the players. So check out this other article talking about omnichannel messaging. How getting gamers to opt into email, Discords, and even SMS, could drastically improve retention and reactivation.

That's it for today! See y'all tomorrow.

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Spotlight 🤩
How Mobile Gaming Could Come to an End | Deconstructor of Fun


🌊 MARKET 📞
Unity shares fall 18% despite revenue growth to $2.2 billion in 2023 | PGBiz

Playtika earmarks up to $1.2bn for M&A as it halts sale search | MobileGamer.biz

data.ai: Mobile Gaming Market in 2024 | GameDev Reports


🤣How Mobile Gaming Could Come to an End | Deconstructor of Fun


🌈 Platforms 🏠
Game devs say Apple Arcade payouts have been on the decline for years | GamesIndustry.biz


Web 3⃣ + Meta 🌐
Forge adds support for Avalanche, Immutable and other protocols | GamesBeat


🧠 Knowledge Hub 📘
Dear Tester, this is how you can help us be innovative | GameDeveloper

How to generate lasting player loyalty with omnichannel messaging | PGBiz

Where's the squeeze, if more games 'succeed' on PC? | GameDiscoverCo


💲 Fundraising 🤑
Ex-Homa staff raise $1.5 million for UGC platform PlayMakers | PGBiz

Avail Raises $27 Million for Web3 Infrastructure | Gam3s.gg


👾 Game & Stats Releases 📊
Nvidia’s free-tier GeForce Now will soon show ads while you’re waiting to play | The Verge

Balatro grossed $1m in eight hours | GamesIndustry.biz

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Look at Gaming #375 | 2.28.2024

GM! Hope everyone is getting through the week alright.

Normally, I don't cover news about game updates but this is special — or should I say these are.

The Pokémon Company commemorated Pokémon Day by unveiling updates for all five of its active mobile games.

First, I didn't realize there were five Pokemon-IP-related mobile games. I mean, I knew they existed but never recognized them as a part of an ecosystem.

This is another example of an IP turning into a platform. The notable part is how these games and applications differ while still being under the same IP umbrella. The diversity of having content from the AR/geolocation game Pokémon Go to the health/wellness app Pokémon Sleep, is a great case study for big IP holders.

Pokémon Go is introducing tie-ins with the Pokémon Horizons anime series, featuring a new Pikachu with unique battle abilities and AR features showcasing characters Liko and Roy. Meanwhile, Pokémon Unite is adding new creatures from the Scarlet and Violet games, along with a minigame and Prize Machine Event for players.

In Pokémon Café ReMix, players can expect to see Scarlet’s mascot Koraidon and earn Gimmighoul Coins through completing puzzles.

Pokémon Sleep is receiving updates with log-in bonuses and the debut of legendary Pokémon Raikou, Entei, and Suicune from the Gold and Silver games.

Additionally, Pokémon Masters EX is celebrating its 4.5 year anniversary with the release of Champion Silver and Tyranitar, as well as limited releases of other characters.

Furthermore, a new mobile game titled Pokémon Trading Card Game Pocket is set to launch in 2024, aiming to digitize the popular card game with features such as collecting, trading, and battling.

I'm looking forward to seeing if this is just a surface-level one-time coordination or if it would be the spark of an integrated ecosystem.

PS. Hoyoverse is another good example of multiple games and categories of app stemming from IP, granted it's not all under one IP.

That's it for today, catch y'all tmrw!

-----

Spotlight 🤩
Pokémon’s power in full force as five big mobile games align for updates | PGBiz


🌊 MARKET 📞
Cloud Imperium reportedly hit with layoffs | GamesIndustry.biz

Game M&A hit $11.8B in 2023, lowest since 2019 | Quantum Tech Partners

Google DeepMind Unveils AI ‘Genie’ to Instantly Conjure Playable Games | Decrypt.gg

Shorooq Partners: State of the Gaming Market in MENAP and globally in Q4 2023 | GameDev Reports

ESL Faceit Group lays off 15% of staff 2 years after $1.5B merger | GamesBeat

Playtika earmarks up to $1.2bn for mergers and acquisitions | GamesIndustry.biz


💎 Deep Dives 🔎
Reddit advertising and the limitations of contextual targeting | MobileDevMemo

Digital Turbine: mobile game ads can have more impact than social ads | GamesBeat

The VGHF built an archive of gaming history — and is making it available online | The Verge


🌈 Platforms 🏠
Pokémon’s power in full force as five big mobile games align for updates | PGBiz

Fortnite continues to expand with two new Lego games | The Verge


Web 3⃣ + Meta 🌐
Parallel Studios Launches Open Beta for TCG Parallel | Gam3s.gg


💲 Fundraising 🤑
Scuti raises $10M to boost rewards for gamers | GamesBeat

PlayMakers Secures $1.5 Million for User-Generated Content in Games | Gam3s.gg


👾 Game & Stats Releases 📊
OnePlus partners with Hoyoverse on Genshin Impact phone | GamesBeat


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👋 Web3 Gaming Recap — March 4

💎 Gaming Spotlight 🥜
• Tatsumeeko launched their Web Event, Uncharted Dream allowing users to start playing & earning points — See More

🔄 Gaming Updates
Battle Bears — Leaving Ronin
Tokyo Beast — Released BASE prototype site
Osiris Metaverse — Alpha signup form
Kuroro Beasts — New Airdrop Quest
Decentral Games — $BAG now tradable on $BLAST L2
Holdara — Released new DevBlog
Aradena — Shared 2024 Roadmap ($AG to be delisted and new ecosystem token launched)
Fusionist — Endurance Mainnet Upgrade (March 4, 2:00 UTC)
Fusionist — Announced Prime Ace (ERC 404 NFT collection to be launched on Endurance launchpad)
Sipher — Open Alpha launch (March 8)
Wilder World — Released DOMINO roadmap
StepN — Updated Whitepaper
Axie Infinity — Guilds will be introduced to Axie Classic this month (Phase 1 - March 7, Phase 2 EOM)
Gomble Games — Mystery Marbles are claimable at all times
Matr1x Fire — Approved on iOS App Store
Nine Chronicles — Monster Collection now available on mobile
Paradise Tycoon — Now has multiplayer
Tabi Chain — Released Testnet

🔖 Gaming Reads
Nyan Heroes — Why Nekovia Codes are so valuable
Sebastian Park (BITKRAFT) — How to solve the issue of games getting killed by liveops
Joakim (F4 Fund) — The right direction for gaming startups in 2024
Robin Guo (a16z) — What we look for to find games that stand out during playtests
Vader Research — How Portal Founders are Marketing Geniuses
Jihoz (Axie) — Returning to Axie's core development features to ensure Homeland becomes a more engaging & community-focused experience

▶️ Gaming Watch/Listens
Blockchain Gaming World — Gaming on cross-chain L1 Moonbeam
Gamecraft — Distribution & why its so important to how video game businesses function

💸 Gaming Fundraising
ChronoForge — Announced their $3m Strategic Round

🆕 Gaming Projects
JinAnomaly
Nim Network (Formerly MatchboxDAO)
Tabi
Gold
CropXYZ
World Engine
DUPER

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GM everyone!

Wanted to wish everyone a great start to your guys' week!

I'm taking some time off the next two weeks for personal reasons. (Don't worry it's good news!!).

So please excuse the delay in Web2 Daily Lag coverage. But the Web3 Gaming Recap will keep on going!

Talk to you guys again soon ❤️ ❤️
151
👋 Web3 Gaming Recap — March 8 to 10

💎 Gaming Spotlight 🥜
• Sipher launches Open Alpha starting with US, Brazil, Vietnam, Philippines, Indonesia, Argentina, Venezuela, & India. Progress, achievements & earned items will carry over to global launch — See More

🔄 Gaming Updates
Spellborne — Released Feb Developer Update
Axie Infinity — Classic guilds are now live
Guild of Guardians — NFT Migration to Immutable zkEVM
Shrapnel — Token Unlock Schedule Revision (April 2024 unlock reduced by 75%)
Mystery Society — Released new playtest
Illuvium — Released Feb 2024 Governance Newsletter
Everseed — Launched Season 2
Kuroro Beasts — $KURO airdrop extended (7% of supply to be distributed)
Soba — Launched Open Beta
SkyArk Chronicles — Opened staking
Crypto Unicorns — 3.1.2 Tuning Update
Pegaxy — Released Pre-registration (March 8 - 22)
ZTX — Genesis Home NFTs are now integrated into ZTX Beta
Decentral Games — Blast Deposits are now LIVE
Parallel — Closed Beta S7 Card / Cosmetic Claims are extended
Planet Mojo — Announced Gogo Mojo, a new interoperable
Block Games — Integrating Ronin into their player network ecosystem
Holdara — Released new Dev Blog
Bitcraft — Released gameplay reveal trailer & alpha sign-up form (Alpha starts April 2)
Worldwide Webb — Revealed 2024 Roadmap
XTREMEVERSE — DN404 Anime Gaming NFT Collection Minted out
Aavegotchi — Gotchiverse Roadmap

🔖 Gaming Reads
Sparkcsays (Wolves DAO) — How to Not Fuck Up in Web 3: From Traditional Gaming to Crypto
John Patten (Treasure DAO) — Why blockchain games are able to blow up
Jonah Blake (Real Third Web) — Crypto gaming on mobile will take over
Vader Research — Pixelmon Analysis

▶️ Gaming Watch/Listens
Animoca Brands — How Imaginary Ones is Creating Global IP Through Web3
All Chat — Spatial Computing Today (How it compares to Meta, experience developing for iOS & challenges of investing in the space)

🆕 Gaming Projects
Rebel Cars
Play AI

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Look at Gaming #376 | 4.03.2024

GM everyone! I am BACK from leave. Yours truly is a new father so thank you for your patience! Let's get back in it.

Today's headline that caught my attention is about Discord's new questing platform. This is notable because there are numerous web3 projects that are basically glorified questing platforms so Discord's new product feature is highly competitive.

This particular Discord quest involves The Finals, which is a F2P FPS game. The users have to stream themselves playing the game to friends in their Discord server for 15 mins.

Players are rewarded with the Skill Issue set, includes virtual rewards such as a Beanie with Headphones, Skill Issue Sneakers, Skill Issue Blackout Tattoo, Skill Issue Slacks, Skill Issue Tank, and Attention Grabbers Sticker.

This initiative is part of a collaboration with Embark Studios to celebrate the latest updates to The Finals, including new modes, maps, abilities, weapons, and gadgets.

Using quests to activate or push live ops and rewarding users with cosmetics is good but these are just surface level interactions with the questing platform. I envision Discord quests growing into a massive second-screen experience for these game studios.

Mini games or lite-versions of the game could be played on Discord as part of their questing campaign and it may start as a campaign then scale into a permanent fixture in the game design.

There's ONE web3 game/infra project that's tackling User Acquisition/Activation this way. Drop a gg in the comments and I'll share it.

Catch y'all tomorrow!

-----

Spotlight 🤩
Discord users can get Skill Issue in The Finals game by completing a quest | GamesBeat


🌊 MARKET 📞
FTC denies facial age estimation as verification tactic | GamesIndustry.biz

PC and console market grew 2.6% in 2023, but playtime hours fell | Newzoo

Embracer CEO says restructuring is over, no other studios for sale | GamesIndustry.biz


💎 Deep Dives 🔎
Supercell explains Brawl Stars’ big comeback, from an all-time low to 8.8x revenue | MobileGamer.biz

Supermarket Simulator: Best Streaming Debut of All Simulator Games | Stream Hatchet

The meaning of the massive success of Scopely’s Monopoly Go | GamesBeat

32% of mobile gamers plan to spend less on in-app purchases in 2024 | Mistplay


🌈 Platforms 🏠
Discord users can get Skill Issue in The Finals game by completing a quest | GamesBeat

Gaming social platform Discord set to embrace ads for revenue boost | PGBiz


Web 3⃣ + Meta 🌐
Azuki Chooses Arbitrum for Anime-Focused Project AnimeChain | Decrypt.gg


🧠 Knowledge Hub 📘
Playable ads make the biggest splash in gaming apps | Liftoff

The Backend Jungle: A Short Guide for Game Executives | Deconstructor of Fun


💲 Fundraising 🤑
A16Z Games commits $75M to accelerator program for early game startups | GameDeveloper

Ludus Ventures invests $1M in Turkish studio Midas Games | PGBiz

BloodLoop Raises $4M to Fuel Blockchain Hero-Shooter | Gam3s.gg

XION Raises $25M Funding to Drive Web3 Mass Adoption | Gam3s.gg

Laton Ventures Launches $35M Global Gaming VC Fund | Gam3s.gg

Wargaming co-founder launches $50 million investment fund Mika Games to support mobile studios | PGBiz

Lil Snack raises $3.1M for snackable games built by devs with AI tools | GamesBeat

Helika Launches $50 Million Crypto Gaming Accelerator | Gam3s.gg

Shifty Eye Games raises $580K and appoints gaming luminaries as advisers | GamesBeat


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👋 Web3 Gaming Recap — April 1 to 3

💎 Gaming Spotlight 🥜
• Parallel launched Open Beta Season 2 which includes patch update 0.28 featuring a new Battle Pass, brand new game mode and several additional bug fixes. — See More

🔄 Gaming Updates
Crypto Unicorns — 7 step migration plan to XAI
Mahjong Meta — Riot of Cherry Blossoms Event (April 1 - 28)
Lumiterra — Genesis Mystery Box moved to OKX NFT Marketplace
Palio — Launched Palio Odyssey, earned points swappable for Xterio Ecosystem Airdrop
Guild of Guardians — Web3 Read Only Test Launch (April 3)
Gomble Games — Airdrop Alliance Level 3 (April 2 - 25)
Matr1x — $FIRE Unlock (April 7)
HYCHAIN — Guardian Node Software v0.0.01 release
Nyan Heroes — End of Airdrop & Pre-Alpha Demo (April 9)
Balthazar DAO — $BZR Airdrop & Ordinal Migration
Pegaxy — Blaze now available on iOS / Android
METALCORE — Closed Beta 2 (April 9)
Webaverse — Moemate Update
My Pet Hooligan — Early Access Update
Planet Mojo — Play To Airdrop (April 4 - 12)
Saga — SSC Testnet V1 & Pegasus Testnet V1 Deprecated
Thetan World — $THC to $THG Conversion
MEGAWEAPON — Opening testing to general community
Spellborne — Season 1 Build Complete

🔖 Gaming Reads
Payton — Marketing & Distribution in Web3
Madotsuki — The messy system of Pokemon bridging and crypto's potential in solving game interoperability & asset preservation

▶️ Gaming Watch/Listens
Naavik — Guild of Guardians on Immutable + Web3 Pulsecheck

💸 Gaming Fundraising
7 Digital Labs — Raised $4m seed funding for Hero-Shooter game BloodLoop

🆕 Gaming Projects
VectorShift
First Light Games
Ronin Launchpad
Verse Foundation
Pirate Battle
OPEN
Play AI

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