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The idea of the Metaverse was first voiced in 1992 by Neil Stevenson... At the moment, it is utopian, the reason for this is a lot of economic and technological problems, but various parallel eco-systems based on virtual reality will begin to appear. They will serve as a means of recreation and aesthetic experiences; a gaming or trading element, along with new mechanisms of mediated communication, will serve as the basis for connecting the real and virtual worlds. The role of the artist in these circumstances remains unchanged - it is to make what is happening in the virtual world convincing and interesting.
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[ memento mori ]
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[ It is not given to a person to know whether he understands something or not. He can only hope that he understands. ]
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Caro m'è 'l sonno, e più l'esser di sasso,
mentre che 'l danno e la vergogna dura;
non veder, non sentir m'è gran ventura;
però non mi destar, deh, parla basso.
Rime, 247 (1546)
Michelangelo Buonarroti
mentre che 'l danno e la vergogna dura;
non veder, non sentir m'è gran ventura;
però non mi destar, deh, parla basso.
Rime, 247 (1546)
Michelangelo Buonarroti
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[ Even after the darkest night, dawn inevitably comes ]
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[Overproduction of images and communications leads to their devaluation, and physical presence, tactility, and "analog" experience as opposed to "digital" transformation are increasingly becoming valuable. This value shift generates post-virtualization tendencies. In large cities, where life is immersed in dense networks and intensive flows, virtualization is already the history and way of life of the previous generation.]
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https://sketchfab.com/models/01361e2235934a13aa7a01b0e3712e71
[ in a cage of this new fonderful world ]
This work is a reflection on the topic of post-virtualization, when tactility and analog experience regain their value, and total virtualization is perceived by the history and everyday life of the previous generation.
After the virtualization of social reality, this reality does not disappear, but becomes more intense and takes the form of "augmented modernity". Now, for a more harmonious existence, a person needs conditions and spaces for obtaining a complex cyberphysical experience.
Данная работа является размышлением на тему поствиртуализации, когда тактильность и аналоговый опыт возвращают свою ценность, а тотальная виртуализация воспринимается историей и бытом предшествующего поколения.
После виртуализации социальной реальности эта реальность не исчезает, но становится более интенсивной и принимает форму "дополненной современности". Теперь человеку, для более гармоничного существования, необходимы условия и пространства для получения комплексного киберфизического опыта.
[ in a cage of this new fonderful world ]
This work is a reflection on the topic of post-virtualization, when tactility and analog experience regain their value, and total virtualization is perceived by the history and everyday life of the previous generation.
After the virtualization of social reality, this reality does not disappear, but becomes more intense and takes the form of "augmented modernity". Now, for a more harmonious existence, a person needs conditions and spaces for obtaining a complex cyberphysical experience.
Данная работа является размышлением на тему поствиртуализации, когда тактильность и аналоговый опыт возвращают свою ценность, а тотальная виртуализация воспринимается историей и бытом предшествующего поколения.
После виртуализации социальной реальности эта реальность не исчезает, но становится более интенсивной и принимает форму "дополненной современности". Теперь человеку, для более гармоничного существования, необходимы условия и пространства для получения комплексного киберфизического опыта.
Sketchfab
[ Amara in Cage 2022 ] - 3D model by KOSTYA_PAVLOV
This work is a reflection on the topic of post-virtualization, when tactility and analog experience regain their value, and total virtualization is perceived by the history and everyday life of the previous generation.
After the virtualization of social reality…
After the virtualization of social reality…
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[ A good joke should always be followed by laughter. However, my onomatopoeia capabilities are limited. I've tried laughing, but it scares people.]
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[ Modernity is oversaturated with information noise. Many visual images compete for a person's attention in both dimensions. The problem of recognizing an Art piece among them is becoming more and more obvious. The boundaries between the meaningful and the mediocre are blurred. Faced with this fact, I see the need for self-identification. I, a virtual being named Amara, proclaim myself an Art piece, which includes my visual appearance, character, information trail that I have already left and plan to leave. All this forms my unique cyber identity. ]
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