So here's how it looks from a banana-peel-universe point of view, from my mindset, which I call "Emily's universe." First of all, I am incredibly grateful for life, but I don't want to be immortal. I have no interest in having my name live on after me. In fact, I don't want it to, because it's been my observation that no matter how nice and how brilliant or how talented you are, 50 years after you die, they turn on you.
And I have actual proof of that. A headline from the Los Angeles Times: "Anne Frank: Not so nice after all."
Plus, I love being in sync with the cyclical rhythms of the universe. That's what's so extraordinary about life: it's a cycle of generation, degeneration, regeneration. "I" am just a collection of particles that is arranged into this pattern, then will decompose and be available, all of its constituent parts, to nature, to reorganize into another pattern. To me, that is so exciting, and it makes me even more grateful to be part of that process.
You know, I look at death now from the point of view of a German biologist, Andreas Weber, who looks at it as part of the gift economy. You're given this enormous gift, life, you enrich it as best you can, and then you give it back. And, you know, Auntie Mame said, "Life is a banquet" -- well, I've eaten my fill. I have had an enormous appetite for life, I've consumed life, but in death, I'm going to be consumed. I'm going into the ground just the way I am, and there, I invite every microbe and detritus-er and decomposer to have their fill. I think they'll find me delicious.
So the best thing about my attitude, I think, is that it's real. You can see it. You can observe it. It actually happens. Well, maybe not my enriching the gift, I don't know about that -- but my life has certainly been enriched by other people. By TED, which introduced me to a whole network of people who have enriched my life, including Tricia McGillis, my website designer, who's working with my wonderful daughter to take my website and turn it into something where all I have to do is write a blog. I don't have to use the executive brain function ... Ha, ha, ha, I win!
And I am so grateful to you. I don't want to say "the audience," because I don't really see it as we're two separate things. I think of it in terms of quantum physics, again. And, you know, quantum physicists are not exactly sure what happens when the wave becomes a particle. There are different theories -- the collapse of the wave function, decoherence -- but they're all agreed on one thing: that reality comes into being through an interaction. (Voice breaking) So do you. And every audience I've ever had, past and present. Thank you so much for making my life real.
#Aging #Cancer #Comedy #Death #Creativity #Happiness #Humanity #Humor #Illness
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And I have actual proof of that. A headline from the Los Angeles Times: "Anne Frank: Not so nice after all."
Plus, I love being in sync with the cyclical rhythms of the universe. That's what's so extraordinary about life: it's a cycle of generation, degeneration, regeneration. "I" am just a collection of particles that is arranged into this pattern, then will decompose and be available, all of its constituent parts, to nature, to reorganize into another pattern. To me, that is so exciting, and it makes me even more grateful to be part of that process.
You know, I look at death now from the point of view of a German biologist, Andreas Weber, who looks at it as part of the gift economy. You're given this enormous gift, life, you enrich it as best you can, and then you give it back. And, you know, Auntie Mame said, "Life is a banquet" -- well, I've eaten my fill. I have had an enormous appetite for life, I've consumed life, but in death, I'm going to be consumed. I'm going into the ground just the way I am, and there, I invite every microbe and detritus-er and decomposer to have their fill. I think they'll find me delicious.
So the best thing about my attitude, I think, is that it's real. You can see it. You can observe it. It actually happens. Well, maybe not my enriching the gift, I don't know about that -- but my life has certainly been enriched by other people. By TED, which introduced me to a whole network of people who have enriched my life, including Tricia McGillis, my website designer, who's working with my wonderful daughter to take my website and turn it into something where all I have to do is write a blog. I don't have to use the executive brain function ... Ha, ha, ha, I win!
And I am so grateful to you. I don't want to say "the audience," because I don't really see it as we're two separate things. I think of it in terms of quantum physics, again. And, you know, quantum physicists are not exactly sure what happens when the wave becomes a particle. There are different theories -- the collapse of the wave function, decoherence -- but they're all agreed on one thing: that reality comes into being through an interaction. (Voice breaking) So do you. And every audience I've ever had, past and present. Thank you so much for making my life real.
#Aging #Cancer #Comedy #Death #Creativity #Happiness #Humanity #Humor #Illness
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📙درس چهاردهم کتاب 504 لغت ضروری بر روی وب سایت ما قابل دسترسی می باشد.
مطالعه دقیق این کتاب به کلیه زبان آموزان جهت بالا بردن دایره لغات توصیه میگردد.
♦️تمامی معانی هر لغت به همراه تلفظ و مثالهای آن آورده شده است👇👇
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♦️تمامی معانی هر لغت به همراه تلفظ و مثالهای آن آورده شده است👇👇
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🔴Technology Hasn't Changed Love. Here's Why?
#Anthropology #Communication #Compassion #Humanity #Love #Internet #Personal_Growth #Personality #Relationships #Society #Technology
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#Anthropology #Communication #Compassion #Humanity #Love #Internet #Personal_Growth #Personality #Relationships #Society #Technology
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🔴The transformative power of video games
#Gaming #Entertainment #Technology #Culture #Community #Society #Social_Change #Internet #Communication
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🔴The transformative power of video games
Hello. My name is Herman, and I've always been struck by how the most important, impactful, tsunami-like changes to our culture and our society always come from those things that we least think are going to have that impact.
I mean, as a computer scientist, I remember when Facebook was just image-sharing in dorm rooms, and depending upon who you ask, it's now involved in toppling elections. I remember when cryptocurrency or automated trading were sort of ideas by a few renegades in the financial institutions in the world for automated trading, or online, for cryptocurrency, and they're now coming to quickly shape the way that we operate. And I think each of you can recall that moment where one of these ideas felt like some ignorable, derisive thing, and suddenly, oh, crap, the price of Bitcoin is what it is. Or, oh, crap, guess who's been elected.
The reality is that, you know, from my perspective, I think that we're about to encounter that again. And I think one of the biggest, most impactful changes in the way we live our lives, to the ways we're educated, probably even to how we end up making an income, is about to come not from AI, not from space travel or biotech -- these are all very important future inventions -- but in the next five years, I think it's going to come from video games.
So that's a bold claim, OK. I see some skeptical faces in the audience. But if we take a moment to try to look at what video games are already becoming in our lives today, and what just a little bit of technological advancement is about to create, it starts to become more of an inevitability. And I think the possibilities are quite electrifying. So let's just take a moment to think about scale.
I mean, there's already 2.6 billion people who play games. And the reality is that's a billion more than five years ago. A billion more people in that time. No religion, no media, nothing has spread like that. And there's likely to be a billion more when Africa and India gain the infrastructure to sort of fully realize the possibilities of gaming. But what I find really special is -- and this often shocks a lot of people -- is that the average age of a gamer, like, have a guess, think about it. It's not six, it's not 18, it's not 12. It's 34. [Average age of an American gamer] It's older than me. And that tells us something, that this isn't entertainment for children anymore. This is already a medium like literature or anything else that's becoming a fundamental part of our lives.
One stat I like is that people who generally picked up gaming in the last sort of 15, 20 years generally don't stop. Something changed in the way that this medium is organized. And more than that, it's not just play anymore, right? You've heard some examples today, but people are earning an income playing games. And not in the obvious ways. Yes, there's e-sports, there's prizes, there's the opportunity to make money in a competitive way. But there's also people earning incomes modding games, building content in them, doing art in them. I mean, there's something at a scale akin to the Florentine Renaissance, happening on your kid's iPhone in your living room. And it's being ignored.
Hello. My name is Herman, and I've always been struck by how the most important, impactful, tsunami-like changes to our culture and our society always come from those things that we least think are going to have that impact.
I mean, as a computer scientist, I remember when Facebook was just image-sharing in dorm rooms, and depending upon who you ask, it's now involved in toppling elections. I remember when cryptocurrency or automated trading were sort of ideas by a few renegades in the financial institutions in the world for automated trading, or online, for cryptocurrency, and they're now coming to quickly shape the way that we operate. And I think each of you can recall that moment where one of these ideas felt like some ignorable, derisive thing, and suddenly, oh, crap, the price of Bitcoin is what it is. Or, oh, crap, guess who's been elected.
The reality is that, you know, from my perspective, I think that we're about to encounter that again. And I think one of the biggest, most impactful changes in the way we live our lives, to the ways we're educated, probably even to how we end up making an income, is about to come not from AI, not from space travel or biotech -- these are all very important future inventions -- but in the next five years, I think it's going to come from video games.
So that's a bold claim, OK. I see some skeptical faces in the audience. But if we take a moment to try to look at what video games are already becoming in our lives today, and what just a little bit of technological advancement is about to create, it starts to become more of an inevitability. And I think the possibilities are quite electrifying. So let's just take a moment to think about scale.
I mean, there's already 2.6 billion people who play games. And the reality is that's a billion more than five years ago. A billion more people in that time. No religion, no media, nothing has spread like that. And there's likely to be a billion more when Africa and India gain the infrastructure to sort of fully realize the possibilities of gaming. But what I find really special is -- and this often shocks a lot of people -- is that the average age of a gamer, like, have a guess, think about it. It's not six, it's not 18, it's not 12. It's 34. [Average age of an American gamer] It's older than me. And that tells us something, that this isn't entertainment for children anymore. This is already a medium like literature or anything else that's becoming a fundamental part of our lives.
One stat I like is that people who generally picked up gaming in the last sort of 15, 20 years generally don't stop. Something changed in the way that this medium is organized. And more than that, it's not just play anymore, right? You've heard some examples today, but people are earning an income playing games. And not in the obvious ways. Yes, there's e-sports, there's prizes, there's the opportunity to make money in a competitive way. But there's also people earning incomes modding games, building content in them, doing art in them. I mean, there's something at a scale akin to the Florentine Renaissance, happening on your kid's iPhone in your living room. And it's being ignored.
Now, what's even more exciting for me is what's about to happen. And when you think about gaming, you're probably already imagining that it features these massive, infinite worlds, but the truth is, games have been deeply limited for a very long time in a way that kind of we in the industry have tried very hard to cover up with as much trickery as possible. The metaphor I like to use, if you'd let me geek out for a moment, is the notion of a theater. For the last 10 years, games have massively advanced the visual effects, the physical immersion, the front end of games. But behind the scenes, the actual experiential reality of a game world has remained woefully limited. I'll put that in perspective for a moment. I could leave this theater right now, I could do some graffiti, get in a fight, fall in love. I might actually do all of those things after this, but the point is that all of that would have consequence. It would ripple through reality -- all of you could interact with that at the same time. It would be persistent. And those are very important qualities to what makes the real world real.
Now, behind the scenes in games, we've had a limit for a very long time. And the limit is, behind the visuals, the actual information being exchanged between players or entities in a single game world has been deeply bounded by the fact that games mostly take place on a single server or a single machine. Even The World of Warcraft is actually thousands of smaller worlds. When you hear about concerts in Fortnite, you're actually hearing about thousands of small concerts. You know, individual, as was said earlier today, campfires or couches. There isn't really this possibility to bring it all together. Let's take a moment to just really understand what that means. When you look at a game, you might see this, beautiful visuals, all of these things happening in front of you.
But behind the scenes in an online game, this is what it looks like. To a computer scientist, all you see is just a little bit of information being exchanged by a tiny handful of meaningful entities or objects. You might be thinking, "I've played in an infinite world." Well it's more that you've played on a treadmill. As you've been walking through that world, we've been cleverly causing the parts of it that you're not in to vanish, and the parts of it in front of you to appear. A good trick, but not the basis for the revolution that I promised you in the beginning of this talk.
But the reality is, for those of you that are passionate gamers and might be excited about this, and for those of you that are afraid and may not be, all of that is about to change. Because finally, the technology is in place to go well beyond the limits that we've previously seen. I've dedicated my career to this, there are many others working on the problem -- I'd hardly take credit for it myself, but we're at the point now where we can finally do this impossible hard thing of weaving together thousands of disparate machines into single simulations that are convenient enough to not be one-offs, but to be buildable by anybody. And to be at the point where we can start to experience those things that we can't yet fathom.
Let's just take a moment to visualize that. I'm talking about not individual little simulations but a massive possibility of huge networks of interaction. Massive global events that can happen inside that. Things that even in the real world become challenging to produce at that kind of scale. And I know some of you are gamers, so I'm going to show you some footage of some things that I'm pretty sure I'm allowed to do, from some of our partners. TED and me had a back-and-forth on this. These are a few things that not many people have seen before, some new experiences powered by this type of technology. I'll just [take] a moment to show you some of this stuff.
Now, behind the scenes in games, we've had a limit for a very long time. And the limit is, behind the visuals, the actual information being exchanged between players or entities in a single game world has been deeply bounded by the fact that games mostly take place on a single server or a single machine. Even The World of Warcraft is actually thousands of smaller worlds. When you hear about concerts in Fortnite, you're actually hearing about thousands of small concerts. You know, individual, as was said earlier today, campfires or couches. There isn't really this possibility to bring it all together. Let's take a moment to just really understand what that means. When you look at a game, you might see this, beautiful visuals, all of these things happening in front of you.
But behind the scenes in an online game, this is what it looks like. To a computer scientist, all you see is just a little bit of information being exchanged by a tiny handful of meaningful entities or objects. You might be thinking, "I've played in an infinite world." Well it's more that you've played on a treadmill. As you've been walking through that world, we've been cleverly causing the parts of it that you're not in to vanish, and the parts of it in front of you to appear. A good trick, but not the basis for the revolution that I promised you in the beginning of this talk.
But the reality is, for those of you that are passionate gamers and might be excited about this, and for those of you that are afraid and may not be, all of that is about to change. Because finally, the technology is in place to go well beyond the limits that we've previously seen. I've dedicated my career to this, there are many others working on the problem -- I'd hardly take credit for it myself, but we're at the point now where we can finally do this impossible hard thing of weaving together thousands of disparate machines into single simulations that are convenient enough to not be one-offs, but to be buildable by anybody. And to be at the point where we can start to experience those things that we can't yet fathom.
Let's just take a moment to visualize that. I'm talking about not individual little simulations but a massive possibility of huge networks of interaction. Massive global events that can happen inside that. Things that even in the real world become challenging to produce at that kind of scale. And I know some of you are gamers, so I'm going to show you some footage of some things that I'm pretty sure I'm allowed to do, from some of our partners. TED and me had a back-and-forth on this. These are a few things that not many people have seen before, some new experiences powered by this type of technology. I'll just [take] a moment to show you some of this stuff.
This is a single game world with thousands of simultaneous people participating in a conflict. It also has its own ecosystem, its own sense of predator and prey. Every single object you see here is simulated in some way. This is a game being built by one of the biggest companies in the world, NetEase, a huge Chinese company. And they've made an assistant creative simulation where groups of players can cocreate together, across multiple devices, in a world that doesn't vanish when you're done. It's a place to tell stories and have adventures. Even the weather is simulated. And that's kind of awesome.
And this is my personal favorite. This is a group of people, pioneers in Berlin, a group called Klang Games, and they're completely insane, and they'll love me for saying that. And they found a way to model, basically, an entire planet. They're going to have a simulation with millions of non-player characters and players engaging. They actually grabbed Lawrence Lessig to help understand the political ramifications of the world they're creating.
This is the sort of astounding set of experiences, well beyond what we might have imagined, that are now going to be possible. And that's just the first step in this technology.
So if we step beyond that, what happens? Well, computer science tends to be all exponential, once we crack the really hard problems. And I'm pretty sure that very soon, we're going to be in a place where we can make this type of computational power look like nothing. And when that happens, the opportunities ...
It's worth taking a moment to try to imagine what I'm talking about here. Hundreds of thousands or millions of people being able to coinhabit the same space. The last time any of us as a species had the opportunity to build or do something together with that may people was in antiquity. And the circumstances were less than optimal, shall we say. Mostly conflicts or building pyramids. Not necessarily the best thing for us to be spending our time doing. But if you bring together that many people, the kind of shared experience that can create ... I think it exercises a social muscle in us that we've lost and forgotten.
Going even beyond that, I want to take a moment to think about what it means for relationships, for identity. If we can give each other worlds, experiences at scale where we can spend a meaningful amount of our time, we can change what it means to be an individual. We can go beyond a single identity to a diverse set of personal identities. The gender, the race, the personality traits you were born with might be something you want to experiment differently with. You might be someone that wants to be more than one person. We all are, inside, multiple people. We rarely get the opportunity to flex that.
It's also about empathy. I have a grandmother who I have literally nothing in common with. I love her to bits, but every story she has begins in 1940 and ends sometime in 1950. And every story I have is like 50 years later. But if we could coinhabit, co-experience things together, that undiminished by physical frailty or by lack of context, create opportunities together, that changes things, that bonds people in different ways. I'm struck by how social media has amplified our many differences, and really made us more who we are in the presence of other people. I think games could really start to create an opportunity for us to empathize again. To have shared adversity, shared opportunity.
I mean, statistically, at this moment in time, there are people who are on the opposite sides of a conflict, who have been matchmade together into a game and don't even know it. That's an incredible opportunity to change the way we look at things.
And this is my personal favorite. This is a group of people, pioneers in Berlin, a group called Klang Games, and they're completely insane, and they'll love me for saying that. And they found a way to model, basically, an entire planet. They're going to have a simulation with millions of non-player characters and players engaging. They actually grabbed Lawrence Lessig to help understand the political ramifications of the world they're creating.
This is the sort of astounding set of experiences, well beyond what we might have imagined, that are now going to be possible. And that's just the first step in this technology.
So if we step beyond that, what happens? Well, computer science tends to be all exponential, once we crack the really hard problems. And I'm pretty sure that very soon, we're going to be in a place where we can make this type of computational power look like nothing. And when that happens, the opportunities ...
It's worth taking a moment to try to imagine what I'm talking about here. Hundreds of thousands or millions of people being able to coinhabit the same space. The last time any of us as a species had the opportunity to build or do something together with that may people was in antiquity. And the circumstances were less than optimal, shall we say. Mostly conflicts or building pyramids. Not necessarily the best thing for us to be spending our time doing. But if you bring together that many people, the kind of shared experience that can create ... I think it exercises a social muscle in us that we've lost and forgotten.
Going even beyond that, I want to take a moment to think about what it means for relationships, for identity. If we can give each other worlds, experiences at scale where we can spend a meaningful amount of our time, we can change what it means to be an individual. We can go beyond a single identity to a diverse set of personal identities. The gender, the race, the personality traits you were born with might be something you want to experiment differently with. You might be someone that wants to be more than one person. We all are, inside, multiple people. We rarely get the opportunity to flex that.
It's also about empathy. I have a grandmother who I have literally nothing in common with. I love her to bits, but every story she has begins in 1940 and ends sometime in 1950. And every story I have is like 50 years later. But if we could coinhabit, co-experience things together, that undiminished by physical frailty or by lack of context, create opportunities together, that changes things, that bonds people in different ways. I'm struck by how social media has amplified our many differences, and really made us more who we are in the presence of other people. I think games could really start to create an opportunity for us to empathize again. To have shared adversity, shared opportunity.
I mean, statistically, at this moment in time, there are people who are on the opposite sides of a conflict, who have been matchmade together into a game and don't even know it. That's an incredible opportunity to change the way we look at things.
Finally, for those of you who perhaps are more cynical about all of this, who maybe don't think that virtual worlds and games are your cup of tea. There's a reality you have to accept, and that is that the economic impact of what I'm talking about will be profound. Right now, thousands of people have full-time jobs in gaming. Soon, it will be millions of people. Wherever there's a mobile phone, there will be a job. An opportunity for something that is creative and rich and gives you an income, no matter what country you're in, no matter what skills or opportunities you might think you have. Probably the first dollar most kids born today make might be in a game. That will be the new paper route, that will be the new opportunity for an income at the earliest time in your life.
So I kind of want to end with almost a plea, really, more than thoughts. A sense of, I think, how we need to face this new opportunity a little differently to some we have in the past. It's so hypocritical for yet another technologist to stand up on stage and say, "The future will be great, technology will fix it." And the reality is, this is going to have downsides. But those downsides will only be amplified if we approach, once again, with cynicism and derision, the opportunities that this presents. The worst thing that we could possibly do is let the same four or five companies end up dominating yet another adjacent space.
Because they're not just going to define how and who makes money from this. The reality is, we're now talking about defining how we think, what the rules are around identity and collaboration, the rules of the world we live in. This has got to be something we all own, we all cocreate.
So, my final plea is really to those engineers, those scientists, those artists in the audience today. Maybe some of you dreamed of working on space travel. The reality is, there are worlds you can build right here, right now, that can transform people's lives. There are still huge technological frontiers that need to be overcome here, akin to those we faced when building the early internet. All the technology behind virtual worlds is different. So, my plea to you is this. Let's engage, let's all engage, let's actually try to make this something that we shape in a positive way, rather than once again have be done to us.
Thank you.
#Gaming #Entertainment #Technology #Culture #Community #Society #Social_Change #Internet #Communication
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So I kind of want to end with almost a plea, really, more than thoughts. A sense of, I think, how we need to face this new opportunity a little differently to some we have in the past. It's so hypocritical for yet another technologist to stand up on stage and say, "The future will be great, technology will fix it." And the reality is, this is going to have downsides. But those downsides will only be amplified if we approach, once again, with cynicism and derision, the opportunities that this presents. The worst thing that we could possibly do is let the same four or five companies end up dominating yet another adjacent space.
Because they're not just going to define how and who makes money from this. The reality is, we're now talking about defining how we think, what the rules are around identity and collaboration, the rules of the world we live in. This has got to be something we all own, we all cocreate.
So, my final plea is really to those engineers, those scientists, those artists in the audience today. Maybe some of you dreamed of working on space travel. The reality is, there are worlds you can build right here, right now, that can transform people's lives. There are still huge technological frontiers that need to be overcome here, akin to those we faced when building the early internet. All the technology behind virtual worlds is different. So, my plea to you is this. Let's engage, let's all engage, let's actually try to make this something that we shape in a positive way, rather than once again have be done to us.
Thank you.
#Gaming #Entertainment #Technology #Culture #Community #Society #Social_Change #Internet #Communication
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🔴Want to be an activist? Start with your toys
#Activism #Youth #Toys
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🔴Want to be an activist? Start with your toys
I'm McKenna Pope. I'm 14 years old, and when I was 13, I convinced one of the largest toy companies, toymakers, in the world, Hasbro, to change the way that they marketed one of their most best-selling products.
So allow me to tell you about it. So I have a brother, Gavin. When this whole shebang happened, he was four. He loved to cook. He was always getting ingredients out of the fridge and mixing them into these, needless to say, uneatable concoctions, or making invisible macaroni and cheese. He wanted to be a chef really badly. And so what better gift for a kid who wanted to be a chef than an Easy-Bake Oven. Right? I mean, we all had those when we were little. And he wanted one so badly.
But then he started to realize something. In the commercials, and on the boxes for the Easy-Bake Ovens, Hasbro marketed them specifically to girls. And the way that they did this was they would only feature girls on the boxes or in the commercials, and there would be flowery prints all over the ovens and it would be in bright pink and purple, very gender-specific colors to females, right? So it kind of was sending a message that only girls are supposed to cook; boys aren't. And this discouraged my brother a lot. He thought that he wasn't supposed to want to be a chef, because that was something that girls did. Girls cooked; boys didn't, or so was the message that Hasbro was sending.
And this got me thinking, God, I wish there was a way that I could change this, that could I have my voice heard by Hasbro so I could ask them and tell them what they were doing wrong and ask them to change it. And that got me thinking about a website that I had learned about a few months prior called Change org Change org is an online petition-sharing platform where you can create a petition and share it across all of these social media networks, through Facebook, through Twitter, through YouTube, through Reddit, through Tumblr, through whatever you can think of. And so I created a petition along with the YouTube video that I added to the petition basically asking Hasbro to change the way that they marketed it, in featuring boys in the commercials, on the boxes, and most of all creating them in less gender-specific colors.
So this petition started to take off -- humongously fast, you have no idea. I was getting interviewed by all these national news outlets and press outlets, and it was amazing. In three weeks, maybe three and a half, I had 46,000 signatures on this petition.
Thank you.
So, needless to say, it was crazy. Eventually, Hasbro themselves invited me to their headquarters so they could go and unveil their new Easy-Bake Oven product to me in black, silver and blue. It was literally one of the best moments of my life. It was like "Willy Wonka and the Chocolate Factory." That thing was amazing.
What I didn't realize at the time, however, was that I had become an activist, I could change something, that even as a kid, or maybe even especially as a kid, my voice mattered, and your voice matters too. I want to let you know it's not going to be easy, and it wasn't easy for me, because I faced a lot of obstacles. People online, and sometimes even in real life, were disrespectful to me and my family, and talked about how the whole thing was a waste of time, and it really discouraged me. And actually, I have some examples, because what's better revenge than displaying their idiocy? So, let's see. From user name Liquidsore29 -- interesting user names we have here— "Disgusting liberal moms making their sons gay." Liquidsore29, really? Really? Okay. How about from Whiteboy77AGS: "People always need something to (female dog) about." From Jeffrey Gutierrez: "OMG, shut up. You just want money and attention."
I'm McKenna Pope. I'm 14 years old, and when I was 13, I convinced one of the largest toy companies, toymakers, in the world, Hasbro, to change the way that they marketed one of their most best-selling products.
So allow me to tell you about it. So I have a brother, Gavin. When this whole shebang happened, he was four. He loved to cook. He was always getting ingredients out of the fridge and mixing them into these, needless to say, uneatable concoctions, or making invisible macaroni and cheese. He wanted to be a chef really badly. And so what better gift for a kid who wanted to be a chef than an Easy-Bake Oven. Right? I mean, we all had those when we were little. And he wanted one so badly.
But then he started to realize something. In the commercials, and on the boxes for the Easy-Bake Ovens, Hasbro marketed them specifically to girls. And the way that they did this was they would only feature girls on the boxes or in the commercials, and there would be flowery prints all over the ovens and it would be in bright pink and purple, very gender-specific colors to females, right? So it kind of was sending a message that only girls are supposed to cook; boys aren't. And this discouraged my brother a lot. He thought that he wasn't supposed to want to be a chef, because that was something that girls did. Girls cooked; boys didn't, or so was the message that Hasbro was sending.
And this got me thinking, God, I wish there was a way that I could change this, that could I have my voice heard by Hasbro so I could ask them and tell them what they were doing wrong and ask them to change it. And that got me thinking about a website that I had learned about a few months prior called Change org Change org is an online petition-sharing platform where you can create a petition and share it across all of these social media networks, through Facebook, through Twitter, through YouTube, through Reddit, through Tumblr, through whatever you can think of. And so I created a petition along with the YouTube video that I added to the petition basically asking Hasbro to change the way that they marketed it, in featuring boys in the commercials, on the boxes, and most of all creating them in less gender-specific colors.
So this petition started to take off -- humongously fast, you have no idea. I was getting interviewed by all these national news outlets and press outlets, and it was amazing. In three weeks, maybe three and a half, I had 46,000 signatures on this petition.
Thank you.
So, needless to say, it was crazy. Eventually, Hasbro themselves invited me to their headquarters so they could go and unveil their new Easy-Bake Oven product to me in black, silver and blue. It was literally one of the best moments of my life. It was like "Willy Wonka and the Chocolate Factory." That thing was amazing.
What I didn't realize at the time, however, was that I had become an activist, I could change something, that even as a kid, or maybe even especially as a kid, my voice mattered, and your voice matters too. I want to let you know it's not going to be easy, and it wasn't easy for me, because I faced a lot of obstacles. People online, and sometimes even in real life, were disrespectful to me and my family, and talked about how the whole thing was a waste of time, and it really discouraged me. And actually, I have some examples, because what's better revenge than displaying their idiocy? So, let's see. From user name Liquidsore29 -- interesting user names we have here— "Disgusting liberal moms making their sons gay." Liquidsore29, really? Really? Okay. How about from Whiteboy77AGS: "People always need something to (female dog) about." From Jeffrey Gutierrez: "OMG, shut up. You just want money and attention."
👍1
So it was comments like these that really discouraged me from wanting to make change in the future because I thought, people don't care, people think it's a waste of time, and people are going to be disrespectful to me and my family. It hurt me, and it made me think, what's the point of making change in the future?
But then I started to realize something. Haters gonna hate. Come on, say it with me. One, two, three: Haters gonna hate. So let your haters hate, you know what, and make your change, because I know you can. I look out into this crowd, and I see 400 people who came out because they wanted to know how they could make a change, and I know that you can, and all of you watching at home can too because you have so much that you can do and that you believe in, and you can trade it across all these social media, through Facebook, through Twitter, through YouTube, through Reddit, through Tumblr, through whatever else you can think of. And you can make that change. You can take what you believe in and turn it into a cause and change it. And that spark that you've been hearing about all day today, you can use that spark that you have within you and turn it into a fire.
Thank you.
#Activism #Youth #Toys
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But then I started to realize something. Haters gonna hate. Come on, say it with me. One, two, three: Haters gonna hate. So let your haters hate, you know what, and make your change, because I know you can. I look out into this crowd, and I see 400 people who came out because they wanted to know how they could make a change, and I know that you can, and all of you watching at home can too because you have so much that you can do and that you believe in, and you can trade it across all these social media, through Facebook, through Twitter, through YouTube, through Reddit, through Tumblr, through whatever else you can think of. And you can make that change. You can take what you believe in and turn it into a cause and change it. And that spark that you've been hearing about all day today, you can use that spark that you have within you and turn it into a fire.
Thank you.
#Activism #Youth #Toys
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📙درس پانزدهم کتاب 504 لغت ضروری بر روی وب سایت ما قابل دسترسی می باشد.
مطالعه دقیق این کتاب به کلیه زبان آموزان جهت بالا بردن دایره لغات توصیه میگردد.
♦️تمامی معانی هر لغت به همراه تلفظ و مثالهای آن آورده شده است👇👇
https://b2n.ir/q57693
Join ➣ @BestIELTS ☜عضويت
www.bestielts.ir
مطالعه دقیق این کتاب به کلیه زبان آموزان جهت بالا بردن دایره لغات توصیه میگردد.
♦️تمامی معانی هر لغت به همراه تلفظ و مثالهای آن آورده شده است👇👇
https://b2n.ir/q57693
Join ➣ @BestIELTS ☜عضويت
www.bestielts.ir
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🔴How climate change could make our food less nutritious?
#Climate_Change #Food #Future #Sustainability #Agriculture #Science #Anthropocene #Environment #Plants #Biology #Nature
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#Climate_Change #Food #Future #Sustainability #Agriculture #Science #Anthropocene #Environment #Plants #Biology #Nature
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🔴 How climate change could make our food less nutritious?
Yogi Berra, a US baseball player and philosopher, said, "If we don't know where we're going, we might not get there." Accumulating scientific knowledge is giving us greater insights, greater clarity, into what our future might look like in a changing climate and what that could mean for our health. I'm here to talk about a related aspect, on how our emissions of greenhouse gases from burning of fossil fuels is reducing the nutritional quality of our food.
We'll start with the food pyramid. You all know the food pyramid. We all need to eat a balanced diet. We need to get proteins, we need to get micronutrients, we need to get vitamins. And so, this is a way for us to think about how to make sure we get what we need every day so we can grow and thrive.
But we eat not just because we need to, we also eat for enjoyment. Bread, pasta, pizza -- there's a whole range of foods that are culturally important. We enjoy eating these. And so they're important for our diet, but they're also important for our cultures.
Carbon dioxide has been increasing since the start of the Industrial Revolution, increasing from about 280 parts per million to over 410 today, and it continues to increase. The carbon that plants need to grow comes from this carbon dioxide. They bring it into the plant, they break it apart into the carbon itself, and they use that to grow. They also need nutrients from the soil. And so yes, carbon dioxide is plant food.
And this should be good news, of rising carbon dioxide concentrations, for food security around the world, making sure that people get enough to eat every day. About 820 million people in the world don't get enough to eat every day. So there's a fair amount written about how higher CO2 is going to help with our food security problem. We need to accelerate our progress in agricultural productivity to feed the nine to 10 billion people who will be alive in 2050 and to achieve the Sustainable Development Goals, particularly the Goal Number 2, that is on reducing food insecurity, increasing nutrition, increasing access to the foods that we need for everyone. We know that climate change is affecting agricultural productivity. The earth has warmed about one degree centigrade since preindustrial times. That is changing local temperature and precipitation patterns, and that has consequences for the agricultural productivity in many parts of the world. And it's not just local changes in temperature and precipitation, it's the extremes. Extremes in terms of heat waves, floods and droughts are significantly affecting productivity.
And that carbon dioxide, besides making plants grow, has other consequences as well, that plants, when they have higher carbon dioxide, increase the synthesis of carbohydrates, sugars and starches, and they decrease the concentrations of protein and critical nutrients. And this is very important for how we think about food security going forward.
A couple of nights ago in the table talks on climate change, someone said that they're a five-sevenths optimist: that they're an optimist five days of the week, and this is a topic for the other two days.
When we think about micronutrients, almost all of them are affected by higher CO2 concentrations. Two in particular are iron and zinc. When you don't have enough iron, you can develop iron deficiency anemia. It's associated with fatigue, shortness of breath and some fairly serious consequences as well. When you don't have enough zinc, you can have a loss of appetite. It is a significant problem around the world. There's about one billion people who are zinc deficient. It's very important for maternal and child health. It affects development. The B vitamins are critical for a whole range of reasons. They help convert our food into energy. They're important for the functions of many of the physiologic activities in our bodies. And when you have higher carbon in a plant, you have less nitrogen, and you have less B vitamins.
Yogi Berra, a US baseball player and philosopher, said, "If we don't know where we're going, we might not get there." Accumulating scientific knowledge is giving us greater insights, greater clarity, into what our future might look like in a changing climate and what that could mean for our health. I'm here to talk about a related aspect, on how our emissions of greenhouse gases from burning of fossil fuels is reducing the nutritional quality of our food.
We'll start with the food pyramid. You all know the food pyramid. We all need to eat a balanced diet. We need to get proteins, we need to get micronutrients, we need to get vitamins. And so, this is a way for us to think about how to make sure we get what we need every day so we can grow and thrive.
But we eat not just because we need to, we also eat for enjoyment. Bread, pasta, pizza -- there's a whole range of foods that are culturally important. We enjoy eating these. And so they're important for our diet, but they're also important for our cultures.
Carbon dioxide has been increasing since the start of the Industrial Revolution, increasing from about 280 parts per million to over 410 today, and it continues to increase. The carbon that plants need to grow comes from this carbon dioxide. They bring it into the plant, they break it apart into the carbon itself, and they use that to grow. They also need nutrients from the soil. And so yes, carbon dioxide is plant food.
And this should be good news, of rising carbon dioxide concentrations, for food security around the world, making sure that people get enough to eat every day. About 820 million people in the world don't get enough to eat every day. So there's a fair amount written about how higher CO2 is going to help with our food security problem. We need to accelerate our progress in agricultural productivity to feed the nine to 10 billion people who will be alive in 2050 and to achieve the Sustainable Development Goals, particularly the Goal Number 2, that is on reducing food insecurity, increasing nutrition, increasing access to the foods that we need for everyone. We know that climate change is affecting agricultural productivity. The earth has warmed about one degree centigrade since preindustrial times. That is changing local temperature and precipitation patterns, and that has consequences for the agricultural productivity in many parts of the world. And it's not just local changes in temperature and precipitation, it's the extremes. Extremes in terms of heat waves, floods and droughts are significantly affecting productivity.
And that carbon dioxide, besides making plants grow, has other consequences as well, that plants, when they have higher carbon dioxide, increase the synthesis of carbohydrates, sugars and starches, and they decrease the concentrations of protein and critical nutrients. And this is very important for how we think about food security going forward.
A couple of nights ago in the table talks on climate change, someone said that they're a five-sevenths optimist: that they're an optimist five days of the week, and this is a topic for the other two days.
When we think about micronutrients, almost all of them are affected by higher CO2 concentrations. Two in particular are iron and zinc. When you don't have enough iron, you can develop iron deficiency anemia. It's associated with fatigue, shortness of breath and some fairly serious consequences as well. When you don't have enough zinc, you can have a loss of appetite. It is a significant problem around the world. There's about one billion people who are zinc deficient. It's very important for maternal and child health. It affects development. The B vitamins are critical for a whole range of reasons. They help convert our food into energy. They're important for the functions of many of the physiologic activities in our bodies. And when you have higher carbon in a plant, you have less nitrogen, and you have less B vitamins.
And it's not just us. Cattle are already being affected because the quality of their forage is declining. In fact, this affects every consumer of plants. And give a thought to, for example, our pet cats and dogs. If you look on the label of most of the pet and dog food, there's a significant amount of grain in those foods. So this affects everyone.
How do we know that this is a problem? We know from field studies and we know from experimental studies in laboratories. In the field studies -- and I'll focus primarily on wheat and on rice -- there's fields, for example, of rice that are divided into different plots. And the plots are all the same: the soil's the same, the precipitation's the same -- everything's the same. Except carbon dioxide is blown over some of the plots. And so you can compare what it looks like under today's conditions and under carbon dioxide conditions later in the century.
I was part of one of the few studies that have done this. We looked at 18 rice lines in China and in Japan and grew them under conditions that you would expect later in the century. And when you look at the results, the white bar is today's conditions, the red bar is conditions later in the century. So protein declines about 10 percent, iron about eight percent, zinc about five percent. These don't sound like really big changes, but when you start thinking about the poor in every country who primarily eat starch, that this will put people who are on the edge over the edge into frank deficiencies, creating all kinds of health problems.
The situation is more significant for the B vitamins. When you look at vitamin B1 and vitamin B2, there's about a 17 percent decline. Pantothenic acid, vitamin B5, is about a 13 percent decline. Folate is about a 30 percent decline. And these are averages over the various experiments that were done. Folate is critical for child development. Pregnant women who don't get enough folate are at much higher risk of having babies with birth defects. So these are very serious potential consequences for our health as CO2 continues to rise.
In another example, this is modeling work that was done by Chris Weyant and his colleagues, taking a look at this chain from higher CO2 to lower iron and zinc -- and they only looked at iron and zinc -- to various health outcomes. They looked at malaria, diarrheal disease, pneumonia, iron deficiency anemia, and looked at what the consequences could be in 2050. And the darker the color in this, the larger the consequences. So you can see the major impacts in Asia and in Africa, but also note that in countries such as the United States and countries in Europe, the populations also could be affected. They estimated about 125 million people could be affected. They also modeled what would be the most effective interventions, and their conclusion was reducing our greenhouse gases: getting our greenhouse gas emissions down by mid-century so we don't have to worry so much about these consequences later in the century.
These experiments, these modeling studies did not take climate change itself into account. They just focused on the carbon dioxide component. So when you put the two together, it's expected the impact is much larger than what I've told you.
How do we know that this is a problem? We know from field studies and we know from experimental studies in laboratories. In the field studies -- and I'll focus primarily on wheat and on rice -- there's fields, for example, of rice that are divided into different plots. And the plots are all the same: the soil's the same, the precipitation's the same -- everything's the same. Except carbon dioxide is blown over some of the plots. And so you can compare what it looks like under today's conditions and under carbon dioxide conditions later in the century.
I was part of one of the few studies that have done this. We looked at 18 rice lines in China and in Japan and grew them under conditions that you would expect later in the century. And when you look at the results, the white bar is today's conditions, the red bar is conditions later in the century. So protein declines about 10 percent, iron about eight percent, zinc about five percent. These don't sound like really big changes, but when you start thinking about the poor in every country who primarily eat starch, that this will put people who are on the edge over the edge into frank deficiencies, creating all kinds of health problems.
The situation is more significant for the B vitamins. When you look at vitamin B1 and vitamin B2, there's about a 17 percent decline. Pantothenic acid, vitamin B5, is about a 13 percent decline. Folate is about a 30 percent decline. And these are averages over the various experiments that were done. Folate is critical for child development. Pregnant women who don't get enough folate are at much higher risk of having babies with birth defects. So these are very serious potential consequences for our health as CO2 continues to rise.
In another example, this is modeling work that was done by Chris Weyant and his colleagues, taking a look at this chain from higher CO2 to lower iron and zinc -- and they only looked at iron and zinc -- to various health outcomes. They looked at malaria, diarrheal disease, pneumonia, iron deficiency anemia, and looked at what the consequences could be in 2050. And the darker the color in this, the larger the consequences. So you can see the major impacts in Asia and in Africa, but also note that in countries such as the United States and countries in Europe, the populations also could be affected. They estimated about 125 million people could be affected. They also modeled what would be the most effective interventions, and their conclusion was reducing our greenhouse gases: getting our greenhouse gas emissions down by mid-century so we don't have to worry so much about these consequences later in the century.
These experiments, these modeling studies did not take climate change itself into account. They just focused on the carbon dioxide component. So when you put the two together, it's expected the impact is much larger than what I've told you.
I'd love to be able to tell you right now how much the food you had for breakfast, the food you're going to have for lunch, has shifted from what your grandparents ate in terms of its nutritional quality. But I can't. We don't have the research on that. I'd love to tell you how much current food insecurity is affected by these changes. But I can't. We don't have the research on that, either. There's a lot that needs to be known in this area, including what the possible solutions could be. We don't know exactly what those solutions are, but we've got a range of options. We've got advancements in technologies. We've got plant breeding. We've got biofortification. Soils could make a difference. And, of course, it will be very helpful to know how these changes could affect our future health and the health of our children and the health of our grandchildren. And these investments take time. It will take time to sort all of these issues out. There is no national entity or business group that is funding this research. We need these investments critically so that we do know where we're going.
In the meantime, what we can do is ensure that all people have access to a complete diet, not just those in the wealthy parts of the world but everywhere in the world. We also individually and collectively need to reduce our greenhouse gas emissions to reduce the challenges that will come later in the century.
It's been said that if you think education is expensive, try ignorance. Let's not. Let's invest in ourselves, in our children and in our planet.
Thank you.
#Climate_Change #Food #Future #Sustainability #Agriculture #Science #Anthropocene #Environment #Plants #Biology #Nature
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In the meantime, what we can do is ensure that all people have access to a complete diet, not just those in the wealthy parts of the world but everywhere in the world. We also individually and collectively need to reduce our greenhouse gas emissions to reduce the challenges that will come later in the century.
It's been said that if you think education is expensive, try ignorance. Let's not. Let's invest in ourselves, in our children and in our planet.
Thank you.
#Climate_Change #Food #Future #Sustainability #Agriculture #Science #Anthropocene #Environment #Plants #Biology #Nature
🎙Join ➣ @TEDTalksLearning ☜
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🔴How To Fix A Broken Heart?
#Addiction #Compassion #Humanity #Depression #Identity #Love #Personal_Growth #Social_Change
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#Addiction #Compassion #Humanity #Depression #Identity #Love #Personal_Growth #Social_Change
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🔴How To Fix A Broken Heart?
At some point in our lives, almost every one of us will have our heart broken.
My patient Kathy planned her wedding when she was in middle school. She would meet her future husband by age 27, get engaged a year later and get married a year after that. But when Kathy turned 27, she didn't find a husband. She found a lump in her breast. She went through many months of harsh chemotherapy and painful surgeries, and then just as she was ready to jump back into the dating world, she found a lump in her other breast and had to do it all over again. Kathy recovered, though, and she was eager to resume her search for a husband as soon as her eyebrows grew back in. When you're going on first dates in New York City, you need to be able to express a wide range of emotions.
Soon afterwards, she met Rich and fell in love. The relationship was everything she hoped it would be. Six months later, after a lovely weekend in New England, Rich made reservations at their favorite romantic restaurant. Kathy knew he was going to propose, and she could barely contain her excitement.
But Rich did not propose to Kathy that night. He broke up with her. As deeply as he cared for Kathy -- and he did -- he simply wasn't in love.
Kathy was shattered. Her heart was truly broken, and she now faced yet another recovery. But five months after the breakup, Kathy still couldn't stop thinking about Rich. Her heart was still very much broken. The question is: Why? Why was this incredibly strong and determined woman unable to marshal the same emotional resources that got her through four years of cancer treatments? Why do so many of us flounder when we're trying to recover from heartbreak? Why do the same coping mechanisms that get us through all kinds of life challenges fail us so miserably when our heart gets broken?
In over 20 years of private practice, I have seen people of every age and background face every manner of heartbreak, and what I've learned is this: when your heart is broken, the same instincts you ordinarily rely on will time and again lead you down the wrong path. You simply cannot trust what your mind is telling you.
For example, we know from studies of heartbroken people that having a clear understanding of why the relationship ended is really important for our ability to move on. Yet time and again, when we are offered a simple and honest explanation like the one Rich offered Kathy, we reject it. Heartbreak creates such dramatic emotional pain, our mind tells us the cause must be equally dramatic. And that gut instinct is so powerful, it can make even the most reasonable and measured of us come up with mysteries and conspiracy theories where none exist. Kathy became convinced something must have happened during her romantic getaway with Rich that soured him on the relationship, and she became obsessed with figuring out what that was. And so she spent countless hours going through every minute of that weekend in her mind, searching her memory for clues that were not there. Kathy's mind tricked her into initiating this wild goose chase. But what compelled her to commit to it for so many months?
At some point in our lives, almost every one of us will have our heart broken.
My patient Kathy planned her wedding when she was in middle school. She would meet her future husband by age 27, get engaged a year later and get married a year after that. But when Kathy turned 27, she didn't find a husband. She found a lump in her breast. She went through many months of harsh chemotherapy and painful surgeries, and then just as she was ready to jump back into the dating world, she found a lump in her other breast and had to do it all over again. Kathy recovered, though, and she was eager to resume her search for a husband as soon as her eyebrows grew back in. When you're going on first dates in New York City, you need to be able to express a wide range of emotions.
Soon afterwards, she met Rich and fell in love. The relationship was everything she hoped it would be. Six months later, after a lovely weekend in New England, Rich made reservations at their favorite romantic restaurant. Kathy knew he was going to propose, and she could barely contain her excitement.
But Rich did not propose to Kathy that night. He broke up with her. As deeply as he cared for Kathy -- and he did -- he simply wasn't in love.
Kathy was shattered. Her heart was truly broken, and she now faced yet another recovery. But five months after the breakup, Kathy still couldn't stop thinking about Rich. Her heart was still very much broken. The question is: Why? Why was this incredibly strong and determined woman unable to marshal the same emotional resources that got her through four years of cancer treatments? Why do so many of us flounder when we're trying to recover from heartbreak? Why do the same coping mechanisms that get us through all kinds of life challenges fail us so miserably when our heart gets broken?
In over 20 years of private practice, I have seen people of every age and background face every manner of heartbreak, and what I've learned is this: when your heart is broken, the same instincts you ordinarily rely on will time and again lead you down the wrong path. You simply cannot trust what your mind is telling you.
For example, we know from studies of heartbroken people that having a clear understanding of why the relationship ended is really important for our ability to move on. Yet time and again, when we are offered a simple and honest explanation like the one Rich offered Kathy, we reject it. Heartbreak creates such dramatic emotional pain, our mind tells us the cause must be equally dramatic. And that gut instinct is so powerful, it can make even the most reasonable and measured of us come up with mysteries and conspiracy theories where none exist. Kathy became convinced something must have happened during her romantic getaway with Rich that soured him on the relationship, and she became obsessed with figuring out what that was. And so she spent countless hours going through every minute of that weekend in her mind, searching her memory for clues that were not there. Kathy's mind tricked her into initiating this wild goose chase. But what compelled her to commit to it for so many months?
👍1