Techxamit
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🚨🚨Hello ek important baat hai mara πŸ˜” @techxamit account aaj permanently disabled ho gaya β€” no review, no second chance. Bas khatam.
Sachchi baat yeh hai ki bahut bura laga... itne din ki mehnat, itne saare reels, itne saare aap log β€” ek jhatke mein sab gone.
Lekin main rukne wala nahi hun. Aap log mere saath ho toh main wapas aaunga aur pehle se bhi zyada strong.
Please mere is account ko follow karo aur share karo taaki zyada se zyada log tak pahunche πŸ™

Aapka support hi meri asli taakat hai. πŸ‘‡
https://www.instagram.com/techxamit2?igsh=MXZ4MmhnbDF3NnFrcQ==
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πŸ”₯πŸŽ‰Finally, some good news πŸ™

My account has been successfully recovered! ❀️
Thank you so much to each and every one of you who supported me, shared my message, and stood by me during this tough time. It honestly meant a lot.

I’m really sorry for the confusion and worry caused earlier. But your support gave me the strength to stay positive and not give up.

Now we’re back β€” and stronger than ever πŸš€
Let’s continue the journey together πŸ’―

Much love to all of you 🀍
β€” @techxamit
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ULTRA-CINEMATIC SHADOW STEALTH COMBAT, night infiltration scene, hyper-real grounded VFX, 35mm film look, HDR, identity-locked character

DURATION: 15 seconds
STYLE: silent movement, fast execution, smooth continuous flow

MAIN CHARACTER (STRICT FACE LOCK): @Img1

CRITICAL RULES:
no face drift, no stylization
natural skin detail maintained

OUTFIT:
black stealth suit, matte texture, minimal reflections

ENVIRONMENT:
dark industrial corridor, low light, blue tones, fog patches

SEQUENCE:

Shot A (0. 0–3. 0s) – Silent Entry
character walking slowly in shadows
camera tracking behind

Shot B (3. 0–5. 5s) – Enemy Detection
enemy appears ahead
character hides in darkness

Shot C (5. 5–7. 5s) – Close-Up
face partially lit
eyes focused, controlled breathing

Shot D (7. 5–10. 0s) – Fast Elimination
quick takedown move
camera follows smoothly

Shot E (10. 0–12. 5s) – Multi Enemy Movement
he moves between shadows rapidly
light flickers as he passes

Shot F (12. 5–15. 0s) – Final Frame
stands still in darkness
camera pushes into face

CAMERA:
smooth tracking + low-angle stealth shots

LIGHTING:
minimal light, shadow-heavy contrast

VFX:
fog, subtle motion blur, realistic darkness

MOOD:
silent, deadly, controlled precision
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ULTRA-CINEMATIC ELECTRIC SKY COMBAT, storm warfare, Marvel-scale battle, hyper-real grounded VFX, teal-orange grading, 35mm film look, HDR, identity-locked character

DURATION: 15 seconds
STYLE: continuous aerial combat, lightning-driven impacts, slow-motion physics realism

MAIN CHARACTER (STRICT FACE LOCK – HIGH PRIORITY): @Img1

CRITICAL FACE RULES:
same identity across all frames
no morphing, no stylization, no smoothing
pores, asymmetry, natural proportions preserved

OUTFIT:
dark combat suit with electric energy flowing under skin (internal illumination only)

ENVIRONMENT:
massive storm clouds, lightning strikes, heavy wind turbulence, dense volumetric sky

SEQUENCE:

Shot A (0. 0–3. 0s) – Storm Entry
character floating mid-air
lightning flashing around β†’ wind pulling fabric naturally

Shot B (3. 0–6. 0s) – Speed Dash
he bursts forward β†’ lightning trails follow movement
camera chasing dynamically

Shot C (6. 0–8. 0s) – Mid-Air Close-Up
face lit by lightning flashes
skin texture visible, identity locked

Shot D (8. 0–10. 0s) – Lightning Strike Attack
he channels lightning β†’ strikes enemy
impact slows β†’ shockwave distorts clouds

Shot E (10. 0–12. 5s) – Energy Clash
enemy pushes back β†’ energy collision mid-air
camera rotates around collision

Shot F (12. 5–15. 0s) – Final Hover
storm stabilizes slightly
character floating, breathing heavy
camera pushes into face

CAMERA:
orbit + chase cam, cinematic aerial tracking

LIGHTING:
lightning-driven lighting, high contrast

VFX:
volumetric clouds, electric arcs, shockwave physics

MOOD:
god-level power, chaotic sky battle
ULTRA-CINEMATIC EARTH POWER COMBAT, ground destruction battle, hyper-real VFX, Marvel-style realism, 35mm film look, HDR, identity-locked character

DURATION: 15 seconds
STYLE: heavy impact, grounded physics, slow-motion hits

MAIN CHARACTER (STRICT FACE LOCK): @Img1

CRITICAL RULES:
same face, no distortion
real skin texture maintained

OUTFIT:
rugged combat outfit, dust-covered

ENVIRONMENT:
rocky battlefield, cracked earth, dust clouds, broken terrain

SEQUENCE:

Shot A (0. 0–3. 0s) – Ground Control
character stomps β†’ ground cracks outward

Shot B (3. 0–6. 0s) – Rock Lift
large rocks rise from ground
dust particles react realistically

Shot C (6. 0–8. 0s) – Close-Up
face intense, dirt + sweat visible

Shot D (8. 0–10. 0s) – Attack Launch
he launches rocks toward enemy
camera follows trajectory

Shot E (10. 0–12. 5s) – Massive Slam
he punches ground β†’ shockwave spreads
terrain breaks apart

Shot F (12. 5–15. 0s) – Final Frame
character standing amid destruction
camera push-in

CAMERA:
low-angle + impact tracking

LIGHTING:
dust-filtered sunlight

VFX:
rock physics, debris simulation, shockwaves

MOOD:
raw strength, destruction, dominance
- A man in a silver metallic suit sitting on a crystal glass throne, shards of glass floating and spinning around him in slow motion, teal cyan studio lighting, cinematic 4K, dramatic spotlight from above, glass pieces catching rainbow light, hyperrealistic@Start image (3s)
- Silver suited man on glowing glass throne, sudden energy pulse radiating outward, glass shards exploding outward in all directions, teal neon glow intensifying, slow-motion shockwave effect, cinematic dramatic lighting, 4K hyperrealistic@Start image (3s)
- Man in chrome silver outfit seated on transparent crystal chair, glass shards slowly raining upward in reverse, prismatic rainbow reflections dancing on floor, moody teal background, ethereal dreamy motion, cinematic loop, 4K@Start image (3s)
- Silver metallic man rising from crystal glass throne in slow motion, glass shards swirling around like a vortex, teal cyan volumetric fog, spotlight dramatic reveal, cinematic entrance, hyperrealistic 4K render @Start image (3s)
- Man in silver suit on glass throne, perfect mirror floor reflection below, glass shards frozen mid-air around him, teal studio atmosphere, ultra sharp cinematic lighting, 4K photorealistic, luxury editorial fashion vibe @Start image (3s)
ULTRA-CINEMATIC FIRE POWER HAND-TO-HAND COMBAT, night street battle, hyper-real grounded VFX, Marvel + Bollywood style, 35mm film look, HDR, identity-locked character

DURATION: 15 seconds
STYLE: continuous combat, slow-motion impact hits, aggressive pacing

MAIN CHARACTER (STRICT FACE LOCK): @Image 1

CRITICAL RULES:
same face, same proportions, no distortion
real skin texture preserved

OUTFIT:
burnt tactical jacket, glowing ember cracks on arms

ENVIRONMENT:
dark city street, burning cars, smoke, sparks, orange fire lighting

SEQUENCE:

Shot A (0.0–3.0s) – Entry
character walks through fire and smoke
embers floating around

Shot B (3.0–6.0s) – First Attack
enemy charges β†’ he blocks
fire trails follow arm movement

Shot C (6.0–8.0s) – Close-Up
face lit by fire
sweat + ash visible

Shot D (8.0–10.0s) – Combo Fight
punches + kicks
fire reacts to motion (not animated glow)

Shot E (10.0–12.5s) – Fire Slam
he slams enemy into ground
fire burst spreads outward

Shot F (12.5–15.0s) – Final Pose
character standing in flames
camera push-in on face

CAMERA:
handheld + slow-motion blend

LIGHTING:
fire-based practical lighting

VFX:
realistic fire simulation, smoke, embers

MOOD:
rage, destruction, raw aggression
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ULTRA-CINEMATIC TELEKINETIC POWER AWAKENING, dark laboratory escape, Marvel + Bollywood hybrid realism, hyper-real grounded VFX, teal-orange grading, 35mm film look, HDR, photorealistic textures, identity-locked character

DURATION: 15 seconds
STYLE: continuous action, no cuts, slow-motion + pressure-based physics realism

MAIN CHARACTER (STRICT FACE LOCK – HIGH PRIORITY): @Image 1
young Indian male, medium brown skin tone, round face, short black hair, faint mustache + light beard, natural lips, dark brown eyes

CRITICAL FACE RULES:
exact same identity across all shots
no morphing, no smoothing, no stylization
real skin texture, pores, asymmetry preserved

OUTFIT:
hospital-style loose shirt, slightly torn, dust and blood marks

ENVIRONMENT:
abandoned underground lab, flickering white lights, broken glass chambers, floating dust particles

SEQUENCE:

Shot A (0.0–3.0s) – Awakening
character on knees, head down
objects around begin vibrating subtly
camera slow push-in

Shot B (3.0–6.0s) – Power Build
glass shards and debris lift into air
pressure distortion visible in air
character slowly stands

Shot C (6.0–8.0s) – Close-Up
tight face shot
veins slightly visible, intense eyes
micro skin detail preserved

Shot D (8.0–10.5s) – Explosion Release
hands open β†’ telekinetic burst
objects shoot outward in all directions
camera rotates around subject

Shot E (10.5–13.0s) – Enemy Impact
guards thrown back realistically
metal bends, glass shatters

Shot F (13.0–15.0s) – Final Frame
character floating slightly above ground
camera slowly zooms into face

CAMERA:
35mm lens, slow orbit + push-in

LIGHTING:
flickering lab lights, harsh shadows

VFX:
pressure waves, debris physics, no glow overlays

MOOD:
unstoppable awakening, raw inner power
ULTRA-CINEMATIC SPEEDSTER POWER AWAKENING + COMBAT, dark urban destruction, Marvel + Bollywood hybrid realism, hyper-real grounded VFX, teal-orange grading, 35mm film look, HDR, photorealistic textures, identity-locked character
DURATION: 15 secondsSTYLE: continuous action, no hard cuts, speed-ramp + slow-motion impact realism, physically accurate motion
MAIN CHARACTER (STRICT FACE REFERENCE LOCK – HIGH PRIORITY): @Image 1young Indian male, medium brown skin tone, round face structure, short black hair combed to side, faint mustache + light beard along jawline, soft jawline, slightly wide nose, natural lips, dark brown eyes
CRITICAL FACE RULES:exact same person across ALL framesno face morphing, no reshaping, no stylizationpreserve real skin texture, pores, asymmetryconsistent proportions during speed, motion blur, and lighting changes
OUTFIT:dark tactical hoodie, fitted pants, slightly torn fabricelectric blue energy veins forming beneath skin and along arms
ENVIRONMENT (LOCKED):night-time destroyed city street, wet asphalt reflecting lightbroken cars, flickering streetlights, sparks from damaged wireslight rain + mist in air, creating reflective surfaces and atmosphere
SEQUENCE (CONTINUOUS FLOW):
Shot A (0.0–3.0s) – Speed Ignitioncharacter standing still in rainelectric energy begins forming under skin β†’ subtle internal glowsuddenly bursts into sprint β†’ camera tracking beside himwater splashes realistically with each step, speed distortion builds
Shot B (3.0–5.5s) – Hyper-Speed Runcamera shifts behind β†’ speed increases dramaticallyenvironment stretches with motion perspective (no artificial blur)cars and debris pass rapidlyfoot impact creates micro shockwaves on wet ground
Shot C (5.5–7.5s) – Time-Slow Perceptionworld slows down while character moves at high speedraindrops suspended in aircamera orbits slowly as he moves through frozen environmentface visible β†’ intense focus, identity must remain EXACT
Shot D (7.5–10.0s) – Enemy Encounterarmored enemy appears in frozen timecharacter circles around at high speedbuilds momentum β†’ delivers punchimpact triggers localized shockwave β†’ debris reacts with delay
Shot E (10.0–12.5s) – Energy Overload Strikeenergy surges through arms (internal illumination, no glow overlay)he slams ground β†’ electric shockwave spreads across wet surfacewater ripples outward with realistic physics
Shot F (12.5–15.0s) – Final Hero Frameenvironment returns to normal speedenemy thrown backward violentlyrain resumes natural motioncharacter stands center frame, breathing heavycamera slowly pushes into face β†’ sharp, consistent identity
CAMERA:35mm cinematic lens, shallow depth of fieldhandheld + tracking hybridnatural motion blur tied to speed, no artificial effects
LIGHTING:practical street lighting + reflections on wet groundsubtle blue energy light interacting with environmentrealistic shadow falloff and atmospheric diffusion
VFX:physically accurate speed distortion (environmental, not post-blur)water simulation, particle realism, shockwave propagationno bloom, no artificial glow overlays
CONSISTENCY CONTROL (CRITICAL):same person, same face, same proportions across ALL framesno identity drift, no animation look, no stylizationstrict photorealism maintained
MOOD:high-speed power awakening, controlled chaos, intense cinematic realism, grounded superhero energy
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