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Techxamit
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π¨π¨Hello ek important baat hai mara π @techxamit account aaj permanently disabled ho gaya β no review, no second chance. Bas khatam.
Sachchi baat yeh hai ki bahut bura laga... itne din ki mehnat, itne saare reels, itne saare aap log β ek jhatke mein sab gone.
Lekin main rukne wala nahi hun. Aap log mere saath ho toh main wapas aaunga aur pehle se bhi zyada strong.
Please mere is account ko follow karo aur share karo taaki zyada se zyada log tak pahunche π
Aapka support hi meri asli taakat hai. π
https://www.instagram.com/techxamit2?igsh=MXZ4MmhnbDF3NnFrcQ==
Sachchi baat yeh hai ki bahut bura laga... itne din ki mehnat, itne saare reels, itne saare aap log β ek jhatke mein sab gone.
Lekin main rukne wala nahi hun. Aap log mere saath ho toh main wapas aaunga aur pehle se bhi zyada strong.
Please mere is account ko follow karo aur share karo taaki zyada se zyada log tak pahunche π
Aapka support hi meri asli taakat hai. π
https://www.instagram.com/techxamit2?igsh=MXZ4MmhnbDF3NnFrcQ==
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π₯πFinally, some good news π
My account has been successfully recovered! β€οΈ
Thank you so much to each and every one of you who supported me, shared my message, and stood by me during this tough time. It honestly meant a lot.
Iβm really sorry for the confusion and worry caused earlier. But your support gave me the strength to stay positive and not give up.
Now weβre back β and stronger than ever π
Letβs continue the journey together π―
Much love to all of you π€
β @techxamit
My account has been successfully recovered! β€οΈ
Thank you so much to each and every one of you who supported me, shared my message, and stood by me during this tough time. It honestly meant a lot.
Iβm really sorry for the confusion and worry caused earlier. But your support gave me the strength to stay positive and not give up.
Now weβre back β and stronger than ever π
Letβs continue the journey together π―
Much love to all of you π€
β @techxamit
β€1
ULTRA-CINEMATIC SHADOW STEALTH COMBAT, night infiltration scene, hyper-real grounded VFX, 35mm film look, HDR, identity-locked character
DURATION: 15 seconds
STYLE: silent movement, fast execution, smooth continuous flow
MAIN CHARACTER (STRICT FACE LOCK): @Img1
CRITICAL RULES:
no face drift, no stylization
natural skin detail maintained
OUTFIT:
black stealth suit, matte texture, minimal reflections
ENVIRONMENT:
dark industrial corridor, low light, blue tones, fog patches
SEQUENCE:
Shot A (0. 0β3. 0s) β Silent Entry
character walking slowly in shadows
camera tracking behind
Shot B (3. 0β5. 5s) β Enemy Detection
enemy appears ahead
character hides in darkness
Shot C (5. 5β7. 5s) β Close-Up
face partially lit
eyes focused, controlled breathing
Shot D (7. 5β10. 0s) β Fast Elimination
quick takedown move
camera follows smoothly
Shot E (10. 0β12. 5s) β Multi Enemy Movement
he moves between shadows rapidly
light flickers as he passes
Shot F (12. 5β15. 0s) β Final Frame
stands still in darkness
camera pushes into face
CAMERA:
smooth tracking + low-angle stealth shots
LIGHTING:
minimal light, shadow-heavy contrast
VFX:
fog, subtle motion blur, realistic darkness
MOOD:
silent, deadly, controlled precision
DURATION: 15 seconds
STYLE: silent movement, fast execution, smooth continuous flow
MAIN CHARACTER (STRICT FACE LOCK): @Img1
CRITICAL RULES:
no face drift, no stylization
natural skin detail maintained
OUTFIT:
black stealth suit, matte texture, minimal reflections
ENVIRONMENT:
dark industrial corridor, low light, blue tones, fog patches
SEQUENCE:
Shot A (0. 0β3. 0s) β Silent Entry
character walking slowly in shadows
camera tracking behind
Shot B (3. 0β5. 5s) β Enemy Detection
enemy appears ahead
character hides in darkness
Shot C (5. 5β7. 5s) β Close-Up
face partially lit
eyes focused, controlled breathing
Shot D (7. 5β10. 0s) β Fast Elimination
quick takedown move
camera follows smoothly
Shot E (10. 0β12. 5s) β Multi Enemy Movement
he moves between shadows rapidly
light flickers as he passes
Shot F (12. 5β15. 0s) β Final Frame
stands still in darkness
camera pushes into face
CAMERA:
smooth tracking + low-angle stealth shots
LIGHTING:
minimal light, shadow-heavy contrast
VFX:
fog, subtle motion blur, realistic darkness
MOOD:
silent, deadly, controlled precision
β€1
ULTRA-CINEMATIC ELECTRIC SKY COMBAT, storm warfare, Marvel-scale battle, hyper-real grounded VFX, teal-orange grading, 35mm film look, HDR, identity-locked character
DURATION: 15 seconds
STYLE: continuous aerial combat, lightning-driven impacts, slow-motion physics realism
MAIN CHARACTER (STRICT FACE LOCK β HIGH PRIORITY): @Img1
CRITICAL FACE RULES:
same identity across all frames
no morphing, no stylization, no smoothing
pores, asymmetry, natural proportions preserved
OUTFIT:
dark combat suit with electric energy flowing under skin (internal illumination only)
ENVIRONMENT:
massive storm clouds, lightning strikes, heavy wind turbulence, dense volumetric sky
SEQUENCE:
Shot A (0. 0β3. 0s) β Storm Entry
character floating mid-air
lightning flashing around β wind pulling fabric naturally
Shot B (3. 0β6. 0s) β Speed Dash
he bursts forward β lightning trails follow movement
camera chasing dynamically
Shot C (6. 0β8. 0s) β Mid-Air Close-Up
face lit by lightning flashes
skin texture visible, identity locked
Shot D (8. 0β10. 0s) β Lightning Strike Attack
he channels lightning β strikes enemy
impact slows β shockwave distorts clouds
Shot E (10. 0β12. 5s) β Energy Clash
enemy pushes back β energy collision mid-air
camera rotates around collision
Shot F (12. 5β15. 0s) β Final Hover
storm stabilizes slightly
character floating, breathing heavy
camera pushes into face
CAMERA:
orbit + chase cam, cinematic aerial tracking
LIGHTING:
lightning-driven lighting, high contrast
VFX:
volumetric clouds, electric arcs, shockwave physics
MOOD:
god-level power, chaotic sky battle
DURATION: 15 seconds
STYLE: continuous aerial combat, lightning-driven impacts, slow-motion physics realism
MAIN CHARACTER (STRICT FACE LOCK β HIGH PRIORITY): @Img1
CRITICAL FACE RULES:
same identity across all frames
no morphing, no stylization, no smoothing
pores, asymmetry, natural proportions preserved
OUTFIT:
dark combat suit with electric energy flowing under skin (internal illumination only)
ENVIRONMENT:
massive storm clouds, lightning strikes, heavy wind turbulence, dense volumetric sky
SEQUENCE:
Shot A (0. 0β3. 0s) β Storm Entry
character floating mid-air
lightning flashing around β wind pulling fabric naturally
Shot B (3. 0β6. 0s) β Speed Dash
he bursts forward β lightning trails follow movement
camera chasing dynamically
Shot C (6. 0β8. 0s) β Mid-Air Close-Up
face lit by lightning flashes
skin texture visible, identity locked
Shot D (8. 0β10. 0s) β Lightning Strike Attack
he channels lightning β strikes enemy
impact slows β shockwave distorts clouds
Shot E (10. 0β12. 5s) β Energy Clash
enemy pushes back β energy collision mid-air
camera rotates around collision
Shot F (12. 5β15. 0s) β Final Hover
storm stabilizes slightly
character floating, breathing heavy
camera pushes into face
CAMERA:
orbit + chase cam, cinematic aerial tracking
LIGHTING:
lightning-driven lighting, high contrast
VFX:
volumetric clouds, electric arcs, shockwave physics
MOOD:
god-level power, chaotic sky battle
