Bunch of 60 FPS mods made over the past week
As in title.Sword Art Online: Fatal Bullethttps://gbatemp.net/threads/sword-art-online-fatal-bullet-60-fps-mod.545503/Bloodstained: Ritual of the Nighthttps://gbatemp.net/threads/bloodstained-ritual-of-the-night-60-fps-mod.545069/Yooka-Layleehttps://gbatemp.net/threads/yooka-laylee-60-fps-mod.545336/If I'll got any new 60 FPS mods, I will share it here in next week.
As in title.Sword Art Online: Fatal Bullethttps://gbatemp.net/threads/sword-art-online-fatal-bullet-60-fps-mod.545503/Bloodstained: Ritual of the Nighthttps://gbatemp.net/threads/bloodstained-ritual-of-the-night-60-fps-mod.545069/Yooka-Layleehttps://gbatemp.net/threads/yooka-laylee-60-fps-mod.545336/If I'll got any new 60 FPS mods, I will share it here in next week.
Just wanted to show off this interesting homebrew pinball game I haven't seen anyone talking about.
https://github.com/minkcv/pinballnx
https://github.com/minkcv/pinballnx
GitHub
minkcv/pinballnx
Pinball Game for Nintendo Switch. Contribute to minkcv/pinballnx development by creating an account on GitHub.
SciresM has gotten his hands on a Mariko Switch
https://twitter.com/SciresM/status/1160001639777853445?s=19
https://twitter.com/SciresM/status/1160001639777853445?s=19
Twitter
Michael
Hello there, Mariko :)
Max CPU overclock increases chip temp by 4 degrees C
Just watched this video, where Digital Foundry used a hacked switch to test CPU and GPU overclocking across several games. About a month ago, I posted here asking if anyone had run into issues in the medium-long term overclocking (specifically with RetroArch), only to get the post deleted before anyone responded. I then posted in the FAQ thread, and got ignored again. I asked mods if I could repost the question, and never got a response. Hopefully this post doesn't also get deleted, now that I have an answer I can provide for anyone else that was worried about all the doomsaying about high temperatures, overheating, and melting plastic.DF's analysis (which used the CPU temperature reported by the chip itself) said that under max load, stock, the CPU runs at 60 degrees C. With a max overclock, that creeps up to 64. With the GPU also overclocked, 67. The chip doesn't start to throttle until 83 degrees C, so... it's probably completely safe to overclock at max at all times. Battery life impact is another concern entirely, but the watt usage apparently goes up from 15 to 19 watts.
Just watched this video, where Digital Foundry used a hacked switch to test CPU and GPU overclocking across several games. About a month ago, I posted here asking if anyone had run into issues in the medium-long term overclocking (specifically with RetroArch), only to get the post deleted before anyone responded. I then posted in the FAQ thread, and got ignored again. I asked mods if I could repost the question, and never got a response. Hopefully this post doesn't also get deleted, now that I have an answer I can provide for anyone else that was worried about all the doomsaying about high temperatures, overheating, and melting plastic.DF's analysis (which used the CPU temperature reported by the chip itself) said that under max load, stock, the CPU runs at 60 degrees C. With a max overclock, that creeps up to 64. With the GPU also overclocked, 67. The chip doesn't start to throttle until 83 degrees C, so... it's probably completely safe to overclock at max at all times. Battery life impact is another concern entirely, but the watt usage apparently goes up from 15 to 19 watts.
SciresM sounded rather pessimistic about Mariko on his livestream
On his livestream, SciresM said:
On his livestream, SciresM said:
I created a mac app to generate Emuiibo files
https://github.com/midyro/emiibo-mac
https://github.com/midyro/emiibo-mac
GitHub
midyro/emiibo-mac
Create Emuiibo files on mac. Contribute to midyro/emiibo-mac development by creating an account on GitHub.
Sleep mode support
So I just had an interesting idea and wondered if any SE's have looked into it. Is there a way of making sleep mode support more than just eshop downloads? If that ability could be unlocked then it would give many possibilities such as leaving an smtp running for file transfers, downloads of homebrew apps, ect. It would mean being able to keep the network running while saving battery. I personally keep using a smtp server to mess around with the file system remotely (so far no brick, probably jynxed myself now).
So I just had an interesting idea and wondered if any SE's have looked into it. Is there a way of making sleep mode support more than just eshop downloads? If that ability could be unlocked then it would give many possibilities such as leaving an smtp running for file transfers, downloads of homebrew apps, ect. It would mean being able to keep the network running while saving battery. I personally keep using a smtp server to mess around with the file system remotely (so far no brick, probably jynxed myself now).
Installing Android 8.1 Oreo On The Nintendo Switch Guide Published
I've just published a guide on how to get the recently released LineageOS (Android 8.1 Oreo) up and running on your homebrew capable Nintendo Switch hybrid video gaming console. The Android gaming experience is top notch. Just make sure you're using a more modern and fast Micro SD card!https://www.scenefolks.com/pages.php?page=4211
I've just published a guide on how to get the recently released LineageOS (Android 8.1 Oreo) up and running on your homebrew capable Nintendo Switch hybrid video gaming console. The Android gaming experience is top notch. Just make sure you're using a more modern and fast Micro SD card!https://www.scenefolks.com/pages.php?page=4211
SwitchPresence-Rewritten - Display your games on Discord with a sysmodule!
https://github.com/SunTheCourier/SwitchPresence-Rewritten
https://github.com/SunTheCourier/SwitchPresence-Rewritten
GitHub
GitHub - SunResearchInstitute/SwitchPresence-Rewritten: Nintendo Switch sysmodule server for PresenceClient!
Nintendo Switch sysmodule server for PresenceClient! - GitHub - SunResearchInstitute/SwitchPresence-Rewritten: Nintendo Switch sysmodule server for PresenceClient!
Bunch of 60 FPS mods - Part 2
As I said in previous part - new pack this week. If something new will come, I will share it here in next friday.Subdivision Infinity DXhttps://gbatemp.net/threads/subdivision-infinity-dx-60-fps-mod.546129/SINNER: Sacrifice for Redemptionhttps://gbatemp.net/threads/sinner-sacrifice-for-redemption-60-fps.546118/Everspacehttps://gbatemp.net/threads/everspace-60-fps-mod.545812/Overcooked 2https://gbatemp.net/threads/overcooked-2-60-fps-mod.545814/Enjoy.
As I said in previous part - new pack this week. If something new will come, I will share it here in next friday.Subdivision Infinity DXhttps://gbatemp.net/threads/subdivision-infinity-dx-60-fps-mod.546129/SINNER: Sacrifice for Redemptionhttps://gbatemp.net/threads/sinner-sacrifice-for-redemption-60-fps.546118/Everspacehttps://gbatemp.net/threads/everspace-60-fps-mod.545812/Overcooked 2https://gbatemp.net/threads/overcooked-2-60-fps-mod.545814/Enjoy.
NS-USBloader-v0.6 release. Now supports GoldLeaf-v0.6.1
It is an open source GUI application to upload/install NSP files to Switch over USB and Network for Adubbz/TinFoil 0.2.1 and GoldLeaf v0.6.1.It's written in Java so it works on Windows, Linux and MacOS.If you're interested on how to install and use it, please see README file and release notes on download page GitHub.Screenshot[Download] [Project Page] [Bug Tracking] [Support this app]
It is an open source GUI application to upload/install NSP files to Switch over USB and Network for Adubbz/TinFoil 0.2.1 and GoldLeaf v0.6.1.It's written in Java so it works on Windows, Linux and MacOS.If you're interested on how to install and use it, please see README file and release notes on download page GitHub.Screenshot[Download] [Project Page] [Bug Tracking] [Support this app]
QUESTION: can I send input to the switch from a PC with a USB cable
hello, I was watching some tools for sending input to the switch and I saw that you must have a custom bord to emulate thr input of a joycon (https://github.com/dekuNukem/joyAnalog) or Teensy or Arduino (https://github.com/shinyquagsire23/Switch-Fightstick), so my question is, is it possible to send input to the switch from a PC using only a USB cable? if yes, there is a project or library that I didn't saw that someone can link or any type of documantation ? if no, why ?
hello, I was watching some tools for sending input to the switch and I saw that you must have a custom bord to emulate thr input of a joycon (https://github.com/dekuNukem/joyAnalog) or Teensy or Arduino (https://github.com/shinyquagsire23/Switch-Fightstick), so my question is, is it possible to send input to the switch from a PC using only a USB cable? if yes, there is a project or library that I didn't saw that someone can link or any type of documantation ? if no, why ?
GitHub
dekuNukem/joyAnalog
Custom board for Joycon input automation. Contribute to dekuNukem/joyAnalog development by creating an account on GitHub.
Kosmos v13.2.1 released (Haven't Had Enough)
https://github.com/AtlasNX/Kosmos/releases/tag/v13.2.1
https://github.com/AtlasNX/Kosmos/releases/tag/v13.2.1
GitHub
AtlasNX/Kosmos
All-in-One CFW Package for the Nintendo Switch - previously SDFilesSwitch - AtlasNX/Kosmos
Bunch of 60 FPS mods - Part 3
This time with my colleague's debut. First two mods were made by him.Lost Sphearhttps://gbatemp.net/threads/lost-sphear-60-fps-mod.546552/I am Setsunahttps://gbatemp.net/threads/i-am-setsuna-60-fps-mod.546577/Fehttps://gbatemp.net/threads/fe-60-fps-mod.546583/American Fugitivehttps://gbatemp.net/threads/american-fugitive-60-fps-mod.546605/Today we got one steap ahead in how to get 60 FPS in Unity games and thanks to that American Fugitive got 60 FPS. There is still room to improve so we can use only IPS patch in case like this. For more 60 FPS mods wait to the next friday.Enjoy.
This time with my colleague's debut. First two mods were made by him.Lost Sphearhttps://gbatemp.net/threads/lost-sphear-60-fps-mod.546552/I am Setsunahttps://gbatemp.net/threads/i-am-setsuna-60-fps-mod.546577/Fehttps://gbatemp.net/threads/fe-60-fps-mod.546583/American Fugitivehttps://gbatemp.net/threads/american-fugitive-60-fps-mod.546605/Today we got one steap ahead in how to get 60 FPS in Unity games and thanks to that American Fugitive got 60 FPS. There is still room to improve so we can use only IPS patch in case like this. For more 60 FPS mods wait to the next friday.Enjoy.
RetroArch 1.7.8 released
http://buildbot.libretro.com/stable/1.7.8/nintendo/switch/libnx/
http://buildbot.libretro.com/stable/1.7.8/nintendo/switch/libnx/
Mod Manager - Enable/Disable LayeredFS mods
https://gbatemp.net/threads/mod-manager-0-2.546423/
https://gbatemp.net/threads/mod-manager-0-2.546423/
GBAtemp.net - The Independent Video Game Community
RELEASE - Mod Manager 0.2
Add a letter at the end of the folders to enable/disable mods.
Clear option erase the letter.
V-0.3:
-Updated the mods limit to 38....
Clear option erase the letter.
V-0.3:
-Updated the mods limit to 38....
Nintendo Switch Hacking Hub
Hey everyone! I made a program that will have common hacking programs launchable from a single program. I am having some problems with certain programs opening, but will work on it as soon as possible. Hope you enjoy and please give feedback or suggestions in Issues.Edit: More information; It allows you to be able select from a menu of options that would launch the selected program. At the moment, some programs doesn’t work correctly when launching and I’m trying to get work on it.Click here to go to project
Hey everyone! I made a program that will have common hacking programs launchable from a single program. I am having some problems with certain programs opening, but will work on it as soon as possible. Hope you enjoy and please give feedback or suggestions in Issues.Edit: More information; It allows you to be able select from a menu of options that would launch the selected program. At the moment, some programs doesn’t work correctly when launching and I’m trying to get work on it.Click here to go to project
SwitchLanPlay update v0.2.1 by spacemeowx2/cubuss has been released today
https://github.com/spacemeowx2/switch-lan-play/releases/tag/v0.2.1
https://github.com/spacemeowx2/switch-lan-play/releases/tag/v0.2.1
GitHub
Release v0.2.1 · spacemeowx2/switch-lan-play
Make you and your friends play games like in a LAN. - spacemeowx2/switch-lan-play