Bunch of 60 FPS mods - Part 5
Maybe not that much as in other parts, but this time we made a next step: MrComputerRevo figured out how NVN API is locking framerate, so we could enable FPS in titles that we were struggling with before: Astral Chain and Fire Emblem: Three Houses. Astral Chain is still in the works, but Fire Emblem: Three Houses is ready to use.Fire Emblem: Three Houseshttps://gbatemp.net/threads/fire-emblem-three-houses-60-fps-mod.547333/Risk of Rain 2https://gbatemp.net/threads/risk-of-rain-2-60-fps-mod.547161/For other info:I enabled 60 FPS with correct speed of gameplay for Xenoblade Chronicles 2. Sadly it looks like Switch memory bandwidth is too weak to handle it (OC doesn't make a difference). I ceased work on it because this is something that makes it not worth trying to repair.But I made many months ago mod for loading graphics settings to Xenoblade Chronicles 2. So maybe it's possible to free bandwidth with disabling/modifying some settings... If someone want to try, here is patch to download in topic with mod for Graphics Settings.https://gbatemp.net/threads/xenoblade-chronicles-2-graphics-settings.529436/page-10#post-8777576Trying to check more games using NVN API for locking framerate.About Monster Hunter Generations Ultimate: It's possible that it uses NVN API to lock framerate, but because I can't decompile 32-bit ARM code in IDA, we can't check if it's really used in this game. If someone knows a way to decompile code of 32-bit ARM code in IDA, It will be much appreciated.Enjoy.
Maybe not that much as in other parts, but this time we made a next step: MrComputerRevo figured out how NVN API is locking framerate, so we could enable FPS in titles that we were struggling with before: Astral Chain and Fire Emblem: Three Houses. Astral Chain is still in the works, but Fire Emblem: Three Houses is ready to use.Fire Emblem: Three Houseshttps://gbatemp.net/threads/fire-emblem-three-houses-60-fps-mod.547333/Risk of Rain 2https://gbatemp.net/threads/risk-of-rain-2-60-fps-mod.547161/For other info:I enabled 60 FPS with correct speed of gameplay for Xenoblade Chronicles 2. Sadly it looks like Switch memory bandwidth is too weak to handle it (OC doesn't make a difference). I ceased work on it because this is something that makes it not worth trying to repair.But I made many months ago mod for loading graphics settings to Xenoblade Chronicles 2. So maybe it's possible to free bandwidth with disabling/modifying some settings... If someone want to try, here is patch to download in topic with mod for Graphics Settings.https://gbatemp.net/threads/xenoblade-chronicles-2-graphics-settings.529436/page-10#post-8777576Trying to check more games using NVN API for locking framerate.About Monster Hunter Generations Ultimate: It's possible that it uses NVN API to lock framerate, but because I can't decompile 32-bit ARM code in IDA, we can't check if it's really used in this game. If someone knows a way to decompile code of 32-bit ARM code in IDA, It will be much appreciated.Enjoy.
GBAtemp.net - The Independent Video Game Community
Risk of Rain 2 60 FPS mod
Edit: game in last update supports now 60 FPS. Mod is dumped.
Mod raising FPS Cap to 60. If it can't achieve 60 FPS, it drops to 30.
Recommended OC...
Mod raising FPS Cap to 60. If it can't achieve 60 FPS, it drops to 30.
Recommended OC...
Saw that Goldleaf 0.7 was released in the hb appstore
https://github.com/XorTroll/Goldleaf/releases/tag/0.7
https://github.com/XorTroll/Goldleaf/releases/tag/0.7
GitHub
Release 0.7 - Unicode, unlinking... and more! · XorTroll/Goldleaf
Changelog
Remote PC
Unicode is now supported. No more complaints with special characters in drive labels or folders!
Read size was dropped again to 8MB (from previous 16MB), to make USB more ...
Remote PC
Unicode is now supported. No more complaints with special characters in drive labels or folders!
Read size was dropped again to 8MB (from previous 16MB), to make USB more ...
Divinity Original Sin 2 No-Steam Cross Save Guide
I figured out how to get this working and thought I would share.PrerequisitesConfirm both PC client and Switch game are up to date. (PC 3.6.48.3268) (NX 1.0.01 or 3.6.47.7023)Checkpoint installed.Ftp is recommended.Start the game on switch at least once and create a manual save game.In checkpoint create a backup.If you just updated your PC client, you must run it and create a manual save game there as well. Name it
I figured out how to get this working and thought I would share.PrerequisitesConfirm both PC client and Switch game are up to date. (PC 3.6.48.3268) (NX 1.0.01 or 3.6.47.7023)Checkpoint installed.Ftp is recommended.Start the game on switch at least once and create a manual save game.In checkpoint create a backup.If you just updated your PC client, you must run it and create a manual save game there as well. Name it
Switch online SNES hacking possibilities
With all the work done by the SNES Classic community on Canoe - the emulator created by Nintendo - it will be fascinating to find out how the preset ID system works with the new Switch Online SNES. Because the Yoshi's island fuzzy glitch has been fixed, it would also seem that the Switch Online SNES Canoe has been updated or otherwise.I know it's early days, but if anyone sees anyone online poking around in the SNES Switch Online code, and what they find there, please post.Some hacking possibilities I'd love to see:It is very possible that a SNES rom injector will eventually arrive (there are NES injectors out there already), and might be able to use the Canoe preset IDs, or even the SFROMs, gathered and created by the SNES Classic community.It is also - more tangentially - possible, that the updated Canoe could be extracted and used to update the SNES Classic system.A save game extractor/injector specifically for SNES games would have a lot of possibilities, moving saved games between old systems such as SNES9x emulation, SNES Classic system, or even saves extracted from carts using things like an Analogue Super NTAny and all news and hacking ideas welcome...
With all the work done by the SNES Classic community on Canoe - the emulator created by Nintendo - it will be fascinating to find out how the preset ID system works with the new Switch Online SNES. Because the Yoshi's island fuzzy glitch has been fixed, it would also seem that the Switch Online SNES Canoe has been updated or otherwise.I know it's early days, but if anyone sees anyone online poking around in the SNES Switch Online code, and what they find there, please post.Some hacking possibilities I'd love to see:It is very possible that a SNES rom injector will eventually arrive (there are NES injectors out there already), and might be able to use the Canoe preset IDs, or even the SFROMs, gathered and created by the SNES Classic community.It is also - more tangentially - possible, that the updated Canoe could be extracted and used to update the SNES Classic system.A save game extractor/injector specifically for SNES games would have a lot of possibilities, moving saved games between old systems such as SNES9x emulation, SNES Classic system, or even saves extracted from carts using things like an Analogue Super NTAny and all news and hacking ideas welcome...
RELEASE - ArgonNX v1.1 alpha
ArgonNXHello everybody! Again thanks to the amazing community, today I am glad to announce a new ArgonNX version. This version patches the
ArgonNXHello everybody! Again thanks to the amazing community, today I am glad to announce a new ArgonNX version. This version patches the
System update 9.0.0 has been released
https://twitter.com/ylws8bot/status/1171212989900492803
https://twitter.com/ylws8bot/status/1171212989900492803
Twitter
ylws8bot
Sysupdate detected for Switch: https://t.co/sRKheViCFm
emuMMC is ready for 9.0.0 😏
https://twitter.com/m4xwdev/status/1171444507662934016?s=09
https://twitter.com/m4xwdev/status/1171444507662934016?s=09
Twitter
m4xw
emuMMC is ready for 9.0.0 😏
Lockpick v.1.2.6 released
https://github.com/shchmue/Lockpick/releases/tag/v1.2.6
https://github.com/shchmue/Lockpick/releases/tag/v1.2.6
iOS users jailbreak is still available for 12.4 (currently signed firmware) NXBoot is pretty much a must
I’ve always had a jailbroken iPhone, most of the time I have to stay on an older firmware but currently Apple are still signing a firmware that anyone can have. NXBoot has saved me countless times, can launch payloads from my phone using an OTG adapter, I can’t recommend it enough.
I’ve always had a jailbroken iPhone, most of the time I have to stay on an older firmware but currently Apple are still signing a firmware that anyone can have. NXBoot has saved me countless times, can launch payloads from my phone using an OTG adapter, I can’t recommend it enough.
Checkpoint 3.7.1 released: critical bugfixes
https://github.com/FlagBrew/Checkpoint/releases/tag/v3.7.1
https://github.com/FlagBrew/Checkpoint/releases/tag/v3.7.1
GitHub
FlagBrew/Checkpoint
Fast and simple homebrew save manager for 3DS and Switch. - FlagBrew/Checkpoint
Atmosphere working on 9.0.0, but delayed till libnx bug is fixed
https://twitter.com/SciresM/status/1171980398156365824?s=09
https://twitter.com/SciresM/status/1171980398156365824?s=09
Twitter
Michael
Well, Atmosphere more or less fully supports 9.0.0...but 9.0.0 apparently changed HID state population in a way that causes all libnx homebrew to fail to see button presses. Update will be delayed a day or two while we decide the best way to deal with that...…
Bunch of 60 FPS mods - part 6
Next week, next pack.Crash Team Racinghttps://gbatemp.net/threads/crash-team-racing-60-fps-mod.548063/Mario + Rabbids Kingdom Battlehttps://gbatemp.net/threads/mario-rabbids-kingdom-battle-60-fps-mod.548057/The Sinking Cityhttps://gbatemp.net/threads/the-sinking-city-60-fps-mod.547950/Team Sonic Racinghttps://gbatemp.net/threads/team-sonic-racing-60-fps-mod.547730/Abzuhttps://gbatemp.net/threads/abzu-60-fps-mod.547812/Snake Passhttps://gbatemp.net/threads/snake-pass-60-fps-mod.547557/Enjoy.
Next week, next pack.Crash Team Racinghttps://gbatemp.net/threads/crash-team-racing-60-fps-mod.548063/Mario + Rabbids Kingdom Battlehttps://gbatemp.net/threads/mario-rabbids-kingdom-battle-60-fps-mod.548057/The Sinking Cityhttps://gbatemp.net/threads/the-sinking-city-60-fps-mod.547950/Team Sonic Racinghttps://gbatemp.net/threads/team-sonic-racing-60-fps-mod.547730/Abzuhttps://gbatemp.net/threads/abzu-60-fps-mod.547812/Snake Passhttps://gbatemp.net/threads/snake-pass-60-fps-mod.547557/Enjoy.
Kosmos v14.0.1 has been released! (Circus Band)
https://github.com/AtlasNX/Kosmos/releases/tag/v14.0.1
https://github.com/AtlasNX/Kosmos/releases/tag/v14.0.1
GitHub
AtlasNX/Kosmos
All-in-One CFW Package for the Nintendo Switch - previously SDFilesSwitch - AtlasNX/Kosmos
hekate 5.0.2 and Nyx 0.8.2 have been released!
https://github.com/CTCaer/hekate/releases/tag/v5.0.2
https://github.com/CTCaer/hekate/releases/tag/v5.0.2
GitHub
CTCaer/hekate
Nintendo Switch Bootloader - CTCaer mod. Contribute to CTCaer/hekate development by creating an account on GitHub.
Atmosphere 0.9.4 released!
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/0.9.4
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/0.9.4
GitHub
Release Atmosphère 0.9.4 · Atmosphere-NX/Atmosphere
0.9.4 is Atmosphère's twenty-second official release.
fusee-primary was last updated in: 0.9.3.
With thanks to the @switchbrew team, Atmosphère 0.9.4 is bundled with hbl 2.2, and hbmenu 3.1.1.
...
fusee-primary was last updated in: 0.9.3.
With thanks to the @switchbrew team, Atmosphère 0.9.4 is bundled with hbl 2.2, and hbmenu 3.1.1.
...
Lockpick_RCM by shchmue adds support for 9.0 firmware
https://github.com/shchmue/Lockpick_RCM/releases/tag/v1.4.0
https://github.com/shchmue/Lockpick_RCM/releases/tag/v1.4.0
GitHub
shchmue/Lockpick_RCM
Nintendo Switch encryption key derivation bare metal RCM payload - shchmue/Lockpick_RCM
Kosmos v14.1 has been released! (Shelter)
https://github.com/AtlasNX/Kosmos/releases/tag/v14.1
https://github.com/AtlasNX/Kosmos/releases/tag/v14.1
GitHub
Release v14.1 - Shelter · AtlasNX/Kosmos
Donations purely go to keeping the servers online mostly taxes tho
Customize Kosmos under: https://www.sdsetup.com/
Guide to hacking your Switch: https://switch.homebrew.guide
Pegascape Custom DNS...
Customize Kosmos under: https://www.sdsetup.com/
Guide to hacking your Switch: https://switch.homebrew.guide
Pegascape Custom DNS...
Flycast coming to Switch RetroArch in the future! (Dreamcast emu)
https://twitter.com/m4xwdev/status/1173227097134944256
https://twitter.com/m4xwdev/status/1173227097134944256
Twitter
m4xw
#Dreamcast on Switch will go strong in the future, with the arrivial of flyinghead's Flycast! Mats is currently working on it, runs on Interpreter now. I will shine in and fix the dynarec and work on the exceptions, so everyone can enjoy the full experience!
Rebased PPSSPP Standalone Port, 9.0.0 ready!
https://twitter.com/m4xwdev/status/1173202146189336576
https://twitter.com/m4xwdev/status/1173202146189336576
Twitter
m4xw
Updated the PPSSPP Standalone build! Rebased & recompiled, ready for 9.0.0! https://t.co/mfpeXREl4Z
Updated mtp-server-nx, now with faster startup times, 9.0.0 ready!
https://twitter.com/m4xwdev/status/1173347285218070529
https://twitter.com/m4xwdev/status/1173347285218070529
Twitter
m4xw
Updated mtp-server-nx release, ready for 9.0.0 with lazy loading contributed by @grenrs! He also did the groundwork for a background service, coming in the future 😏 https://t.co/Ea8oP8Q0Hy