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Okay done for the night I think! Got a rough shader set up to blend between multiple sets of baked textures, means I can add effects and stuff later on too.
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Random dev doodle today… trying to get a lil python script set up that will generate a spatial photo from a 2D image. They work REALLY well in headset so far… So far I’ve got MiDaS generating the depth map, now trying to figure out the best way to write a displacement map in python so I don’t need to do anything in after effects.
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First attempt did not work but looks cool 😂
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Uhhhh nope
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Nope but getting closer! Gotta figure out how to interpolate between the pixels somehow… right now it’s just shifting each pixel n-points left or right:
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It is insane how well this works 😂
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Well it works! Definitely works on some things better than others. Surpised at how well it works with things like drawings and 2D art.

I just put it up on gh here https://github.com/scooterrr/spatial_video_converter/ if anyone has access to a headset and wants to try it out:
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I definitely need a more accurate method of aligning two phones... gonna try 3D print something. The disparity is a bit too high and it takes a sec for your eyes to settle on it ... I don't really have a way to monitor it until I capture, something else to figure out I guess!

It's pretty wild when it works though! The effect is really fun, everything just looks miniaturized.
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This is a capture of the disparity on a standard Spatial Video from a single iPhone...

Then next to it, a capture from my janky two phone setup. I applied a bit of manual offset to each eye which made it a little more comfortable to look at, but still not quite right.
Following a guide to build a custom renderer, I love how it looks when you do things wrong!
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Fun little Sunday project… been sick of lugging an enormous wetsuit dryer around to cons, it takes up a ton of space… so I made a something a little more portable out of a baby stroller fan and a hanger.
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Beginnings of a lil light weight vtuber engine. Using OSC being transmitted from an iPhone, captured by a lil python app that runs a panda3d renderer.

Blendshapes and everything come across, just haven’t hooked it all up yet. Trickiest part was converting ARKit face tracking coordinates to something usable in panda.
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It’s working!
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Trying to make an AD mask thing 👀
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