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Apple positions the Assist as a tutorial for new API (you can learn the code by example) and for prototypes
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Window → Organaiser → Launches
Data is taken from
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Added a library with UI elements for iOS 💾 to the resources page
Inside there are iPad examples with new navigation and a new Document-based template. Otherwise everything is familiar
Only for💎 sketch, not for Figma yet
Inside there are iPad examples with new navigation and a new Document-based template. Otherwise everything is familiar
Only for
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If you have installed the beta 💾 the release Xcode will not work
But there is a trick. In the Terminal, type:
Do not close the Terminal. The icon will be crossed out, but everything works
But there is a trick. In the Terminal, type:
/Applications/Xcode.app/Contents/MacOS/Xcode;
Do not close the Terminal. The icon will be crossed out, but everything works
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The strangest innovation is Tinting Icons
For dark theme you give a colored icon, and the background will be system. For a tinted theme you give a B&W icon. You can play with transparency of elements
🖼 In Xcode Beta you can already add icons, but for now it always shows the default one
For dark theme you give a colored icon, and the background will be system. For a tinted theme you give a B&W icon. You can play with transparency of elements
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SubscriptionStoreView has a new modifier with stylesNote, in the screenshot there are two subscription groups in the segment. This is also new features ready to use
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UI for watch can be done through env check:
@Environment({\.activityFamily) var activityFamily
Enum has two types, .small and .medium. Informatively named 🙆
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Ready-to use via
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Sidebar is now a variant of the TabView display. Used to call the
.tabItem modifier, but now it's like this:
Tab("Item", systemImage: "play") {
// Content
}
The customization ready to use and is saved in App Storage. The code is universal - for iPhone and Vision Pro it will show tab-bar, for Mac side-bar
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You can now add your own controls to the control center
🔖 Works via App Intents
Syntax is similar to Intents, but you configure via
Syntax is similar to Intents, but you configure via
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Sparrow Code for iOS developers
Gestures have also been unified between SwifUI and UIKit
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You can customize which actions take how much space
Presented as a regular controller. Manage via delegates
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New frm FinanceKit - you can pull transactions, balances and orders. But only from Apple Apple Card and Cash 🤷♂️
🐤 It would be cool to make a global API for finance trackers - a common protocol. Users would be able to migrate between apps, use different clients, etc.
Now that would be a breakthrough
Now that would be a breakthrough
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You can apply for the featured directly at 👨💻 Connect. Will be added in autumn
Previously, the reviewers themselves decided for which featured and in which region, but now it is specified by the developer himself
Another cool thing is that you will be able to see the status of the application, whether it was approved or not
Previously, the reviewers themselves decided for which featured and in which region, but now it is specified by the developer himself
Another cool thing is that you will be able to see the status of the application, whether it was approved or not
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This could already be done on the web, here's a link to the configurator
What's new here is that media is generated in the mobile app and linked to events. We released a new version — here are ready-made sources for Instagram
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Optionally you can upload all sizes like before
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try Tips.configure([
.cloudKitContainer(
.named("your-id")
)
])
More tips can be queued (see screenshot). Works via
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This is a prefab for tabletop games. The surface tracking and game classes are already ready, all you have to do is react to user actions
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