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Nigga Arabs.zip
44.8 MB
๐ŸงจPicture  : Click Here

๐ŸŽฎ bits : 64+32bit

โšก๏ธNแด Lแด€ษข ~ Nแด Cส€แด€sสœ

๐Ÿ• Version : 4.3

---------------------------------------
๐Ÿ” Password - @MILANWG  ๐Ÿ”›


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XYNNACORE - SDK BASED IMGUI 4.3.0.zip
47.2 MB
XYNNACORE - SDK BASED IMGUI 4.3.0
Password: join@xynnacore


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main.21125.com.pubg.imobile.obb
1.1 GB
๐ŸŽฎBGMI 4.4 ORG OBB 64-BIT
Battlegrounds India_4.4.0.apk
96.7 MB
๐ŸŽฎBGMI 4.4 ORG APK 64-BIT
Guest this anywhere inside main.cpp

int32_t (*orig_ANativeWindow_getWidth)(ANativeWindow *window);
int32_t _ANativeWindow_getWidth(ANativeWindow *window)
{
screenWidth = orig_ANativeWindow_getWidth(window);
return orig_ANativeWindow_getWidth(window);
}

int32_t (*orig_ANativeWindow_getHeight)(ANativeWindow *window);
int32_t _ANativeWindow_getHeight(ANativeWindow *window)
{
screenHeight = orig_ANativeWindow_getHeight(window);
return orig_ANativeWindow_getHeight(window);
}

int (*original_AInputQueue_getEvent)(AInputQueue*, AInputEvent**);
int hooked_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** event) {
int result = original_AInputQueue_getEvent(queue, event);
if (result >= 0 && *event) {
int32_t type = AInputEvent_getType(*event);
if (type == AINPUT_EVENT_TYPE_MOTION) {
int32_t action = AMotionEvent_getAction(*event) & AMOTION_EVENT_ACTION_MASK;
int32_t pointerIndex = (AMotionEvent_getAction(*event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;

float rawX = AMotionEvent_getX(*event, pointerIndex);
float rawY = AMotionEvent_getY(*event, pointerIndex);
float scaledX = (rawX * glWidth) / screenWidth;
float scaledY = (rawY * glHeight) / screenHeight;

ImGuiIO& io = ImGui::GetIO();
switch (action) {
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_POINTER_DOWN:
io.MousePos = ImVec2(scaledX, scaledY);
io.MouseDown[0] = true;
break;
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_POINTER_UP:
io.MousePos = ImVec2(scaledX, scaledY);
io.MouseDown[0] = false;
break;
case AMOTION_EVENT_ACTION_MOVE:
io.MousePos = ImVec2(scaledX, scaledY);
break;
default:
break;
}
}
}
return result;
}



Inside the main.cpp file, or the main file that you modified instead of your own egl file, this



 shadowhook_init(oxorany(shadowhook_mode_t::SHADOWHOOK_MODE_U
shadowhook_hook_sym_name(oxorany("libEGL.so"), oxorany("eglSwapBuffers"), (void*)_eglSwapBuffers, (void**)&orig_eglSwapBuffers);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("ANativeWindow_getWidth"), (void *)_ANativeWindow_getWidth, (void **)&orig_ANativeWindow_getWidth);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("ANativeWindow_getHeight"), (void *)_ANativeWindow_getHeight, (void **)&orig_ANativeWindow_getHeight);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("AInputQueue_getEvent"), (void *)hooked_AInputQueue_getEvent, (void **)&original_AInputQueue_getEvent);


By:-Sanji1_Owner
uintptr_t GNames_Offset = 0x8394964;
uintptr_t GUObject_Offset = 0xe22f8d0;
uintptr_t GetActorArray = 0xa1018ac;
uintptr_t GNativeAndroidApp_Offset = 0xdf74398;
uintptr_t Actors_Offset = 0xA0;


BGI SRC ESP OFFSE
๐—š๐— ๐—œ  4.4.0 ! 64 ๐—•๐—œ๐—ง ๐—˜๐—ฆ๐—ฃ ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง

๐—š๐—ก๐—ฎ๐—บ๐—ฒ : 0xdf74800)+ 0x110);
๐—š๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe4c90d0) - 0x20) + 0x30);
๐—ฉ๐— ๐—ฎ๐˜๐—ฟ๐—ถ๐˜… : 0xe4c9ff0) + 0xc0);
๐—ฉ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe2325a0


๐—š๐—ก๐—ฎ๐—บ๐—ฒ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8394964
๐—š๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe4c9ff0 //๐—จ๐—Ÿ๐—ผ๐—ฐ๐—ฎ๐—น
๐—š๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe4ef940 //๐—จ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ
๐—š๐—จ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe22effc
๐—š๐—ฒ๐˜๐—”๐—ฐ๐˜๐—ฒ๐—ฟ๐—”๐—ฟ๐—ฟ๐—ฎ๐˜†_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa1018ac
๐—š๐—ก๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐—”๐—ป๐—ฑ๐—ฟ๐—ผ๐—ถ๐—ฑ๐—”๐—ฝ๐—ฝ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xdf74398
๐—ฃ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€_๐—˜๐˜ƒ๐—ฒ๐—ป๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8605ff8 //๐—–๐—ต๐—ถ๐—น๐—ฑ
๐—”๐—ฐ๐˜๐—ผ๐—ฟ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xA0
๐—ž2_๐——๐—ฟ๐—ฎ๐˜„๐—ง๐—ฒ๐˜…๐˜ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa5fcbd4
๐—ฃ๐—ผ๐˜€๐˜_๐—ฅ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฟ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa00a9f0

๐—ฆ๐˜๐—ฟ๐—น๐—ฒ๐—ป_๐—ฆ๐—ธ๐—ถ๐—ป ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xc4dfb90
๐—˜๐—ด๐—น๐—ฆ๐˜„๐—ฎ๐—ฝ๐—•๐˜‚๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xc4e14b0
BGMI 4.4 X64 @JOIN_NEW_SRC.zip
7.6 MB
UI>
โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
~ Game > BGMI
~ Bit > 64
~ Version > 4.4.0
~ Base Features
~ Smooth Esp
~ Aimbot
~ X-Hit Effect
~ No Recoil
~ Small Cross
โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
> Password:-
@JOIN_NEW_SRC


Join @SOURCE_LEAKER
๐—•๐— ๐—œ  4.4.0 ! 64 ๐—•๐—œ๐—ง ๐—˜๐—ฆ๐—ฃ ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง

๐—š๐—ก๐—ฎ๐—บ๐—ฒ : 0xdf74800)+ 0x110);
๐—š๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe4c90d0) - 0x20) + 0x30);
๐—ฉ๐— ๐—ฎ๐˜๐—ฟ๐—ถ๐˜… : 0xe4c9ff0) + 0xc0);
๐—ฉ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe2325a0


๐—š๐—ก๐—ฎ๐—บ๐—ฒ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8394964
๐—š๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe4c9ff0 //๐—จ๐—Ÿ๐—ผ๐—ฐ๐—ฎ๐—น
๐—š๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe4ef940 //๐—จ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ
๐—š๐—จ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe22effc
๐—š๐—ฒ๐˜๐—”๐—ฐ๐˜๐—ฒ๐—ฟ๐—”๐—ฟ๐—ฟ๐—ฎ๐˜†_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa1018ac
๐—š๐—ก๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐—”๐—ป๐—ฑ๐—ฟ๐—ผ๐—ถ๐—ฑ๐—”๐—ฝ๐—ฝ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xdf74398
๐—ฃ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€_๐—˜๐˜ƒ๐—ฒ๐—ป๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8605ff8 //๐—–๐—ต๐—ถ๐—น๐—ฑ
๐—”๐—ฐ๐˜๐—ผ๐—ฟ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xA0
๐—ž2_๐——๐—ฟ๐—ฎ๐˜„๐—ง๐—ฒ๐˜…๐˜ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa5fcbd4
๐—ฃ๐—ผ๐˜€๐˜_๐—ฅ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฟ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa00a9f0

๐—ฆ๐˜๐—ฟ๐—น๐—ฒ๐—ป_๐—ฆ๐—ธ๐—ถ๐—ป ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xc4dfb90
๐—˜๐—ด๐—น๐—ฆ๐˜„๐—ฎ๐—ฝ๐—•๐˜‚๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xc4e14b0

๐—ง๐—ข๐—ข๐—Ÿ ๐—•๐—ฌ:- Manish8x

@SOURCE_LEAKER
8X_MANISH_(v4.4.0)_64Bit.zip
9.2 MB
๐—•๐—š๐— ๐—œ 4.4.0 | ๐—œ๐—ก๐—ง๐—˜๐—ฅ๐—ก๐—”๐—Ÿ ๐—ฆ๐——๐—ž !

๐—™๐˜‚๐—น๐—น๐˜† ๐—™๐—ถ๐˜…๐—ฒ๐—ฑ , 64 ๐—•๐—ถ๐˜ !

Zip Pass ? :
@Manish8x

๐—ง๐—ข๐—ข๐—Ÿ ๐—•๐—ฌ:- Manish8x

@SOURCE_LEAKER
64bit SDK.txt
7.3 MB
๐—•๐— ๐—œ 4.4.0

@SOURCE_LEAKER
Offsets BGMI 4.4.0(x64).h
3.2 KB
๐—•๐— ๐—œ ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง.๐—›

@SOURCE_LEAKER
STRLEN:- 0xc4dfb90
SwapBuffers:- 0xc4e14b0
UpdateVolley:- not available
MessageBoxExt:- 0x81BE3CC
ShootBulletInner:- 0x695C9B4
ClientCoronaLab: -not available
Postrender:- 0xa00a9f0


BMI 4.4 64 BIT UE4 OFFSET
JOIN @SOURCE_LEAKER
Battlegrounds India_4.4.0.apk
96.7 MB
๐Ÿ‡ฎ๐Ÿ‡ณBGMI Original 64Bit Apk๐Ÿ‡ฎ๐Ÿ‡ณ

โ€ข Version - 4.4
โ€ข Arm - 64Bit
โ€ข Game - BGMI
โ€ข Original 64Bit Apk
main.21125.com.pubg.imobile.obb
1.1 GB
๐Ÿ‡ฎ๐Ÿ‡ณBGMI Original 64Bit Obb๐Ÿ‡ฎ๐Ÿ‡ณ

โ€ข Version - 4.4
โ€ข Arm - 64Bit
โ€ข Game - BGMI
โ€ข Original 64Bit Obb
Battlegrounds India_4.4.0.apk
85.9 MB
๐Ÿ‡ฎ๐Ÿ‡ณBGMI Original 32Bit Apk๐Ÿ‡ฎ๐Ÿ‡ณ

โ€ข Version - 4.4
โ€ข Arm - 32Bit
โ€ข Game - BGMI
โ€ข Original 32Bit Apk
main.21120.com.pubg.imobile.obb
1.1 GB
๐Ÿ‡ฎ๐Ÿ‡ณBGMI Original 32Bit Obb๐Ÿ‡ฎ๐Ÿ‡ณ

โ€ข Version - 4.4
โ€ข Arm - 32Bit
โ€ข Game - BGMI
โ€ข Original 32Bit Obb