Never stop inspiring. https://www.youtube.com/watch?v=EwNsnPfnIoU
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"Pathfinder" by Kubbi is shared under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
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"Pathfinder" by Kubbi is shared under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
YouTube
Kubbi - Pathfinder (Official Music Video)
NEW ALBUM / / TAIGA
Pre Order at https://goo.gl/6g9nVT
Out March 10th
Check out the full album at
https://kubbi.bandcamp.com/album/ember
Big thanks to Able Pictures for putting together this video. One talented bunch. Definitely keep an eye out for more…
Pre Order at https://goo.gl/6g9nVT
Out March 10th
Check out the full album at
https://kubbi.bandcamp.com/album/ember
Big thanks to Able Pictures for putting together this video. One talented bunch. Definitely keep an eye out for more…
Another Friday and another spectacular album to share. This time it's about the exquisite mix of electro, dance, jazz and pop styles with which the Canadians return to their roots and the result brings all the good vibes to get you to dance. Highly recommended! https://valaire.bandcamp.com/album/oobopopop
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"Oobopopop" by Valaire is shared under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
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"Oobopopop" by Valaire is shared under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
VALAIRE
Oobopopop, by VALAIRE
10 track album
Legend of Zelda: The Wind Waker "Her Smile in Every Summer" OC ReMix
Hot Freaks
So, summer officially starts over here. A time for adventure, rest and stories to tell. I hope that in this 2020 you'll find that person whose smile reminds you every summer. https://ocremix.org/remix/OCR02412
Telegram
Slice-of-Bread
Tencent has bought out Leyou, owner of Digital Extremes, developers of Warframe. The whole process have been slow, and honestly, painful to witness, as the community is quietly being ripped apart by this development. As jointingly stated in this document…
Just a little flow to pass the day. https://youtu.be/k1qpgQr8wXk
YouTube
Hypnotize (2007 Remaster)
Provided to YouTube by Bad Boy Records
Hypnotize (2007 Remaster) · The Notorious B.I.G.
Greatest Hits
℗ 2007 Bad Boy Records LLC for the United States and WEA International Inc. for the world excluding the United States, South America and Central America.…
Hypnotize (2007 Remaster) · The Notorious B.I.G.
Greatest Hits
℗ 2007 Bad Boy Records LLC for the United States and WEA International Inc. for the world excluding the United States, South America and Central America.…
Japanese influences, good ol' 90's techno and a little pinch of that Chicago flavor joins together to create this very enjoyable album from none other than the Professor himself. https://professorkliq.bandcamp.com/album/entertainment-system
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"Entertainment System" by Professor Kliq is shared under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
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"Entertainment System" by Professor Kliq is shared under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Professor Kliq
Entertainment System, by Professor Kliq
9 track album
PROTODOME IS BACK!The master of chiptune surprises us with a mixture of jazz-funk-prog and over-the-top production values in this short but jam-packed album. https://protodome.bandcamp.com/album/4000ad
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"4000AD" by PROTODOME is shared under a Creative Commons Attribute-NonCommercial-ShareAlike 3.0 Unported License.
PROTODOME
4000AD, by PROTODOME
5 track album
Having Friday night vibes remembering an absolute classic https://youtu.be/iqp2tzFCKek
YouTube
Need for Speed III Soundtrack - Cetus 808
Cetus 808
Rom Di Prisco
Need for Speed III: Hot Pursuit Soundtrack
Download torrent:
http://tinyurl.com/2g6oqs7
Need For Speed III: Hot Pursuit Soundtrack
1. Traz Damji - Need For Speed III: Hot Pursuit Intro (1:25)
2. Saki Kaskas - Little Sweaty Sow…
Rom Di Prisco
Need for Speed III: Hot Pursuit Soundtrack
Download torrent:
http://tinyurl.com/2g6oqs7
Need For Speed III: Hot Pursuit Soundtrack
1. Traz Damji - Need For Speed III: Hot Pursuit Intro (1:25)
2. Saki Kaskas - Little Sweaty Sow…
A lot can be said about Final Fantasy VII Remake's handling of fan service to lure players to think they are playing an actual remake rather than a reboot of a beloved, acclaimed, praised, and most influential franchise. But it also can undeniably be said that its soundtrack it's by far its best accomplished feature. The extreme care for the source material can only be topped by its licentiousness delivery. I cannot stress enough how important this achievement is for future installments and for the current standard in music writing and production. A little example can be found here, my favorite song of the moment. Please enjoy.
Telegram
FINAL FANTASY VII REMAKE Original Soundtrack
Hylics 2 is undoubtedly a different kind of videogame. It's not just an interactive "artsy" experience, but a complete audiovisual confrontation. This JRPG takes every and all known tropes of the genre, and flips them around with obscure wording, unrecognizable main characters, dissembling navigation and combat, and unintelligible mechanics, but once you manage to untangle and put back everything together, it all makes a disturbing sense.
Mason Lindroth's intelligent use of claymation to give life to this uncanny world is beyond any words I can use to describe it, but I can say the leap from RPG Maker to Unity is a testament for the high production values it strives for. There's people who claim that videogames can in rare occasions reach the status of interactive art, but Hylics 2 is art that has been (literally) built to be playable.
Mason Lindroth's intelligent use of claymation to give life to this uncanny world is beyond any words I can use to describe it, but I can say the leap from RPG Maker to Unity is a testament for the high production values it strives for. There's people who claim that videogames can in rare occasions reach the status of interactive art, but Hylics 2 is art that has been (literally) built to be playable.
Them's Fightin' Words
Chuck Salamone
The cherry-on-top is Chuck Salamone's interpretation of this alien, and yet familiar realm with brain-melting and incredibly well paced music. It fits perfectly with the themes of dread and hope, and a little taste can be tried with this, Hylics 2 battle theme. Enjoy while tendering meat and sipping water from your paper cup.
When I decided to move on with my life, I promised myself that I would leave everything behind. Little by little I did. I did everything, except one thing. I suppose there are things that define you, things that stay in the back of your mind, things like an unattended radio controlled by its listeners, which can be accessed from anywhere in the world and from as many devices as possible. The project of my life continues, now from a Raspberry Pi, in the context of a pandemic, it is my intention to unite people through music. Wish me luck.
Deciduous Biome
Kunal Majmudar
Maybe you need some chill. https://chroniclesoftime.bandcamp.com/album/chronicles-of-time-a-premonition
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"Deciduous Biome" by Kunal Majmudar is shared under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
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"Deciduous Biome" by Kunal Majmudar is shared under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Slice-of-Bread
As you may or may not know, I'm a fellow Tenno (MR27 atm). Warframe turned out to be the game I was craving for. It's free, it's consumer-friendly (you can get all the gameplay stuff just by playing, that implies some grind. And I can support the developers…
Tencent has bought out Leyou, owner of Digital Extremes, developers of Warframe. The whole process have been slow, and honestly, painful to witness, as the community is quietly being ripped apart by this development. As jointingly stated in this document, dated Sept. 8th, transaction is not finished, but they are executing the steps required by law to finalize the takeover.
With the incredibly massive potential Warframe had in the past, I feel extremely dissapointed at DE null management of their own project. I see others developers burning millions and thrashing their games with microtransactions, subscriptions and season passes just for the sake of milking players dry. But Warframe approach was different, making players appreciate the freely available content, with a monetization model built in such a way, it encouraged wise spending.
As the ambition and the scope of the game grew, so the need of funding, which made DE took the tough decision of being bought by Leyou back in 2014. From this point, slowly but surely, Warframe underwent a stealthy culture change, refactoring mechanics, slowing progress, and adding unbereable grind into the game. Almost all changes by themselves seemed appropiate and mostly harmless at the time, but the bigger picture said otherwise. DE desperately needed their players spend more time in Warframe, so that way they can introduce more opportunities to monetize. All development efforts were put on making the game prettier, flashier and available in as many devices as possible, shoving in content and leaving quality-of-life improvements and bug-fixing at the last place.
The crowning moment of this whole mess was by the end of 2019, when at The Game Awards was announced the biggest update yet: Empyrean, released that very night. A brand new game mode buggy as hell, that still to this date is bearably enjoyable. Before that, the Kuva Lich system promised an ever-evolving and challenging mode where you can create and try to defeat a nemesis of your own; it ended being another trivial and predictable chore. Then, after Empyrean, Scarlet Spear, at early 2020, whose changes in the underlying mechanics had this strong message: "We want to make this game mode more slower and grindier that everything else, no matter your gear setup is. We will even go as far as nerfing whatever makes the mode easier, no matter if this affects everyone else who decided not to engage in this mode." A highly praised big quality-of-life update went before that, but the uproar for these massive flops, silenced everything else.
But the worst offender by far is the community management, with those awful damage control attempts, trying to twist and turn the narrative, so that way new players can still be enticed by the game, and by the time they realize how jury-rigged it really is, they're already hooked, wishing, as everyone (myself included) did, that everything will be fixed in the future. DE is one of the few developers you can have direct contact with, but the over-the-years more strong dismissal of feedback, the denial of a meta, the constant changes (mostly nerfs) of whatever becomes popular "because it harms variety", and their passive-aggresive behavior during devstreams and on social media, have created the primal soup on which the community's toxic environment survives. Just to be crystal clear, I'm not saying every member of the community is a sac of waste ready to burst at the slightest touch, but the few ones the community has sheltered are so toxicant, all good will dissolves, and even worse, those few who have decide to champion serious, fact-checked and respectful feedback are often confused with the first ones. The devs may say otherwise, but it's a consensus among veterans is that all feedback is considered negative internally. Also, this is not the works of one individual dev, but this is a culture inside DE, because it makes them focus on releasing new content, and not waste precious time fixing things.
With the incredibly massive potential Warframe had in the past, I feel extremely dissapointed at DE null management of their own project. I see others developers burning millions and thrashing their games with microtransactions, subscriptions and season passes just for the sake of milking players dry. But Warframe approach was different, making players appreciate the freely available content, with a monetization model built in such a way, it encouraged wise spending.
As the ambition and the scope of the game grew, so the need of funding, which made DE took the tough decision of being bought by Leyou back in 2014. From this point, slowly but surely, Warframe underwent a stealthy culture change, refactoring mechanics, slowing progress, and adding unbereable grind into the game. Almost all changes by themselves seemed appropiate and mostly harmless at the time, but the bigger picture said otherwise. DE desperately needed their players spend more time in Warframe, so that way they can introduce more opportunities to monetize. All development efforts were put on making the game prettier, flashier and available in as many devices as possible, shoving in content and leaving quality-of-life improvements and bug-fixing at the last place.
The crowning moment of this whole mess was by the end of 2019, when at The Game Awards was announced the biggest update yet: Empyrean, released that very night. A brand new game mode buggy as hell, that still to this date is bearably enjoyable. Before that, the Kuva Lich system promised an ever-evolving and challenging mode where you can create and try to defeat a nemesis of your own; it ended being another trivial and predictable chore. Then, after Empyrean, Scarlet Spear, at early 2020, whose changes in the underlying mechanics had this strong message: "We want to make this game mode more slower and grindier that everything else, no matter your gear setup is. We will even go as far as nerfing whatever makes the mode easier, no matter if this affects everyone else who decided not to engage in this mode." A highly praised big quality-of-life update went before that, but the uproar for these massive flops, silenced everything else.
But the worst offender by far is the community management, with those awful damage control attempts, trying to twist and turn the narrative, so that way new players can still be enticed by the game, and by the time they realize how jury-rigged it really is, they're already hooked, wishing, as everyone (myself included) did, that everything will be fixed in the future. DE is one of the few developers you can have direct contact with, but the over-the-years more strong dismissal of feedback, the denial of a meta, the constant changes (mostly nerfs) of whatever becomes popular "because it harms variety", and their passive-aggresive behavior during devstreams and on social media, have created the primal soup on which the community's toxic environment survives. Just to be crystal clear, I'm not saying every member of the community is a sac of waste ready to burst at the slightest touch, but the few ones the community has sheltered are so toxicant, all good will dissolves, and even worse, those few who have decide to champion serious, fact-checked and respectful feedback are often confused with the first ones. The devs may say otherwise, but it's a consensus among veterans is that all feedback is considered negative internally. Also, this is not the works of one individual dev, but this is a culture inside DE, because it makes them focus on releasing new content, and not waste precious time fixing things.