Sleeping Crows
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https://sleepingcro.ws

Any longposts are mainly just notes to self.
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Second attempt the haircard alphas and rigging.
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snoots n boopers
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CPU problems seem to have been solved after days of trial and error.

Have a sus'd out Drake.

Still giving that CPU some side-eye. ๐Ÿ‘€ ๐Ÿ”ช
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Sleeping Crows
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Tossed a quick color matte on
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trying things to go FAST. ๐ŸŽ๏ธ
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Didn't really want to go the route of using emission nodes over a principled or diffuse BSDF, but it'll have to do for eevee to get the look I want.

At least in Blender 4.2+ bloom is now a compositor effect.
Crunchy 480P and 224P renders. Probably gonna stick with 480P, just enough crunch without losing smaller details at this distance.
Might actually go with 720x405. keep a 16:9 ratio.
Decided on rendering at 4x (2880x1620) my target resolution, compressing and run two transformations on it instead.
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Getting some of the IK sorted out, had to adjust the foot bones so rotation constraints work.
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sooonโ€ฆ.
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