Sleeping Crows
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https://sleepingcro.ws

Any longposts are mainly just notes to self.
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Sleeping Crows
Success! Finally got an animation to work in godot πŸ˜… baby steps...
Haven't figured out a better fix yet, there is a way to interpolate transformations by marking a set threshold framerate, and call a linear interpolation on the visual meshes to reduce judder.

Attempts to implement interpolation led to some funny bugs, but nothing tangible.

However, it's looking more like I should just trash my current movement and camera scripts and rework them from the ground up with interpolation in mind.

The lazy fix would just to cap the framerate to the physics framerate, but that just won't do.
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πŸ€” Was able to temporarily sort some of this out with Lawnjelly's Physics interpolation addon, but brings in other issues to work on in regards to player locomotion. (Demonstrated at 30FPS with a Physics tickrate of 10)

looking into making my own implementation, but it's way out of my comfort zone.

(MIT Licensed. https://github.com/lawnjelly/smoothing-addon )
I forgot a Horn πŸ˜…
For a certain goofy green derg ❀️
New logo for a client πŸ‘
I see you...
less murderbot stare please... thank you.
πŸ€” not sure if i like old peets (right) or the ones that more directly match the concept art (left) - edit: mixed up directions.
πŸ¦–