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soken
RT @Atlasx100: If he has this apps in his phone, you can’t break his heart
It’s already broken https://t.co/oSTziOYWiS
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RT @Atlasx100: If he has this apps in his phone, you can’t break his heart
It’s already broken https://t.co/oSTziOYWiS
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Offshore
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Offshore
Video
Iqra Saifi
Veo-3 fast on Gemini 🔥
Sound @MireloAI
"A hyper-realistic, medium close-up shot of a skilled fire dancer performing a hypnotic ritual in the center of an ancient, moonlit stone clearing at night.",
"mood": "Mesmerizing, primal, rhythmic, dangerous, hypnotic.",
"camera": "Slow, Low-Angle Orbital Shot",
"lens": "50mm Prime Anamorphic",
"aperture": "f/1.8",
"position": "Starts low, looking up at the dancer's profile, and smoothly orbits 90 degrees around her over the 8-second duration.",
},
"movement": "A perfectly smooth, stabilized orbital move on a gimbal, creating a graceful and cinematic feel that contrasts with the wildness of the fire."
},
"environment": {
"location": "An ancient, circular clearing paved with large, cracked flagstones, deep within a dark forest. Moss grows between the stones.",
"architecture": "The clearing is ringed by indistinct, monolithic standing stones, barely visible in the darkness.",
"atmosphere": "The night air is still and clear. A high-resolution particle simulation of millions of tiny, glowing embers and sparks are thrown from the fire fans, leaving glittering trails in the air before fading."
},
"lighting": {
"primary_source": {
"type": "The Fire Fans",
"position": "Constantly moving with the dancer's hands.",
"color_temperature": "1800K (Deep, intense orange and yellow firelight)",
"intensity": "Provides a dramatic, high-contrast, and dynamic lighting that flickers rapidly across the dancer's body and the immediate surroundings."
},
"fill_light": {
"type": "Faint Moonlight",
"position": "High above, filtering through the forest canopy.",
"color": "Cold, pale blue (9000K).",
"intensity": "Very low, just enough to catch the edges of the standing stones and provide a subtle, cool-toned rim light on the dancer's hair and shoulders, separating her from the absolute black of the forest."
},
"effects": "Intense bloom and volumetric lighting originating from the flames. Heavy motion blur on the fire trails. The PBR materials on the dancer's sequined outfit create thousands of specular highlights."
},
"main_subject": {
"character": "A skilled and powerful female fire dancer with an intense, focused expression. Her arms and body move with fluid, practiced grace.",
"attire": {
"type": "A dark, two-piece performance outfit adorned with reflective sequins and metallic thread.",
"material": "A combination of dark velvet and a sheer, tough fabric. The sequins are rendered as individual, physically-based objects that realistically catch the firelight.",
"details": "She wears ornate metal bracers on her wrists. Her hair is in a long, intricate braid that sways with her movements."
},
"props": "She wields two large, lotus-shaped fire fans. The metal frames are dark and ornate, while the ten wicks on each fan burn with large, bright, physically-simulated flames."
},
"animation": {
"character_movement": "The dancer performs a slow, continuous, and flowing dance, turning and manipulating the fans in graceful, circular motions. Her movements are hypnotic and precise.",
"fire_simulation": "An advanced fluid dynamics simulation is used for the fire, ensuring it reacts realistically to the speed and angle of the fans' movement, flaring up and changing shape.",
"particle_effects": "As she moves the fans, they leave behind dynamic trails of thousands of glowing embers that float in the air for a moment before cooling and fading to black.",
"lighting_animation": "The firelight constantly dances across the scene, causing shadows to shift and lengthen dramatically in real-time."
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Veo-3 fast on Gemini 🔥
Sound @MireloAI
"A hyper-realistic, medium close-up shot of a skilled fire dancer performing a hypnotic ritual in the center of an ancient, moonlit stone clearing at night.",
"mood": "Mesmerizing, primal, rhythmic, dangerous, hypnotic.",
"camera": "Slow, Low-Angle Orbital Shot",
"lens": "50mm Prime Anamorphic",
"aperture": "f/1.8",
"position": "Starts low, looking up at the dancer's profile, and smoothly orbits 90 degrees around her over the 8-second duration.",
},
"movement": "A perfectly smooth, stabilized orbital move on a gimbal, creating a graceful and cinematic feel that contrasts with the wildness of the fire."
},
"environment": {
"location": "An ancient, circular clearing paved with large, cracked flagstones, deep within a dark forest. Moss grows between the stones.",
"architecture": "The clearing is ringed by indistinct, monolithic standing stones, barely visible in the darkness.",
"atmosphere": "The night air is still and clear. A high-resolution particle simulation of millions of tiny, glowing embers and sparks are thrown from the fire fans, leaving glittering trails in the air before fading."
},
"lighting": {
"primary_source": {
"type": "The Fire Fans",
"position": "Constantly moving with the dancer's hands.",
"color_temperature": "1800K (Deep, intense orange and yellow firelight)",
"intensity": "Provides a dramatic, high-contrast, and dynamic lighting that flickers rapidly across the dancer's body and the immediate surroundings."
},
"fill_light": {
"type": "Faint Moonlight",
"position": "High above, filtering through the forest canopy.",
"color": "Cold, pale blue (9000K).",
"intensity": "Very low, just enough to catch the edges of the standing stones and provide a subtle, cool-toned rim light on the dancer's hair and shoulders, separating her from the absolute black of the forest."
},
"effects": "Intense bloom and volumetric lighting originating from the flames. Heavy motion blur on the fire trails. The PBR materials on the dancer's sequined outfit create thousands of specular highlights."
},
"main_subject": {
"character": "A skilled and powerful female fire dancer with an intense, focused expression. Her arms and body move with fluid, practiced grace.",
"attire": {
"type": "A dark, two-piece performance outfit adorned with reflective sequins and metallic thread.",
"material": "A combination of dark velvet and a sheer, tough fabric. The sequins are rendered as individual, physically-based objects that realistically catch the firelight.",
"details": "She wears ornate metal bracers on her wrists. Her hair is in a long, intricate braid that sways with her movements."
},
"props": "She wields two large, lotus-shaped fire fans. The metal frames are dark and ornate, while the ten wicks on each fan burn with large, bright, physically-simulated flames."
},
"animation": {
"character_movement": "The dancer performs a slow, continuous, and flowing dance, turning and manipulating the fans in graceful, circular motions. Her movements are hypnotic and precise.",
"fire_simulation": "An advanced fluid dynamics simulation is used for the fire, ensuring it reacts realistically to the speed and angle of the fans' movement, flaring up and changing shape.",
"particle_effects": "As she moves the fans, they leave behind dynamic trails of thousands of glowing embers that float in the air for a moment before cooling and fading to black.",
"lighting_animation": "The firelight constantly dances across the scene, causing shadows to shift and lengthen dramatically in real-time."
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Offshore
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Evan
HYUNDAI’S EVTOL STARTUP SUPERNAL PAUSES WORK FOLLOWING CEO AND CTO DEPARTURES - Tech Crunch https://t.co/ezheIXbVCS
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HYUNDAI’S EVTOL STARTUP SUPERNAL PAUSES WORK FOLLOWING CEO AND CTO DEPARTURES - Tech Crunch https://t.co/ezheIXbVCS
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Reactions Videos
young thug interview i created you nigga god did but i helped /// reaction meme https://t.co/OztAGcRytV
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young thug interview i created you nigga god did but i helped /// reaction meme https://t.co/OztAGcRytV
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Evan
Apple $AAPL is on pace to sell more than $2 Trillion worth of iPhones in the 2020s https://t.co/D5w6L4p2Kb
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Apple $AAPL is on pace to sell more than $2 Trillion worth of iPhones in the 2020s https://t.co/D5w6L4p2Kb
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Offshore
Video
Iqra Saifi
Veo-3 fast on Gemini 👟
A hyper-realistic product transition ad, lasting 8 seconds, showcases a running shoe. The camera executes a low-angle macro to medium shot pull-out, starting focused on the sole of a running shoe hitting a city sidewalk, then pulling back as the environment transitions. The camera movement is slow and precise, then fluid, with a steady push-in on the foot strike followed by a smooth pull-out as the world transforms. The lens parameters start at 200mm macro and pull back to 35mm, with an aperture of f/2.8 in the city, racking to f/1.8 in the forest. The depth of field is very shallow and focus-stacked to emphasize the sole's texture, with the focus remaining locked on the shoe's outsole and the ground directly beneath it. Effects include motion blur, crisp digital grain that transitions to a warmer, organic film grain, sharp, prismatic glints off wet pavement that morph into soft, dappled sunbeams, and microscopic fragments of concrete and grit crumbling away from the shoe, replaced by tiny roots, spores, and individual blades of grass.
The environment depicts a harsh, rain-slicked city sidewalk that magically morphs into a soft, moss-covered forest floor. The time of day transitions from rainy dawn to sunny midday. The weather transitions from rain to sunshine, with rain beading up on the concrete initially and ending with sun filtering through a dense canopy of leaves. Ambient elements include the cracked, weathered surface of the concrete morphing into the texture of soil, moss, and pine needles, and a reflection of neon signs on the pavement being replaced by the reflection of trees and the sky in a puddle.
Lighting involves primary sources from a dull, overcast sky that transforms into bright, natural sunlight cascading down from above, with high and dynamic intensity, casting soft shadows that sharpen and then become dappled. Secondary sources include the ambient glow from city streetlights being replaced by the subtle glow of bio-luminescent mushrooms and ferns, with low and dynamic intensity, adding a layer of storytelling and realism.
The audio mix features prominent and close sound of the sharp slap of a shoe's sole on wet pavement, prominent and sudden whoosh sound and the fading hum of distant city traffic, subtle and close gentle crunch of leaves and soft thuds of the runner's footfalls, and subtle and ambient bird song, the rustling of leaves in the breeze, and the buzzing of insects.
Dynamic elements include "the_ground," where the concrete and asphalt of the city transform into a forest floor, with material properties transitioning from rough, gritty concrete with puddles to soft, damp soil and moss. Its movement details show the surface undulating and changing texture in real-time from the ground up. "The_runner's_foot" describes the shoe's sole and its interaction with the ground in incredible detail, with material properties showing the subtle pores of the rubber outsole and miniscule water droplets on its surface. Its movement details show the shoe flexing as it makes contact, displaying its adaptability as the environment shifts.
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Veo-3 fast on Gemini 👟
A hyper-realistic product transition ad, lasting 8 seconds, showcases a running shoe. The camera executes a low-angle macro to medium shot pull-out, starting focused on the sole of a running shoe hitting a city sidewalk, then pulling back as the environment transitions. The camera movement is slow and precise, then fluid, with a steady push-in on the foot strike followed by a smooth pull-out as the world transforms. The lens parameters start at 200mm macro and pull back to 35mm, with an aperture of f/2.8 in the city, racking to f/1.8 in the forest. The depth of field is very shallow and focus-stacked to emphasize the sole's texture, with the focus remaining locked on the shoe's outsole and the ground directly beneath it. Effects include motion blur, crisp digital grain that transitions to a warmer, organic film grain, sharp, prismatic glints off wet pavement that morph into soft, dappled sunbeams, and microscopic fragments of concrete and grit crumbling away from the shoe, replaced by tiny roots, spores, and individual blades of grass.
The environment depicts a harsh, rain-slicked city sidewalk that magically morphs into a soft, moss-covered forest floor. The time of day transitions from rainy dawn to sunny midday. The weather transitions from rain to sunshine, with rain beading up on the concrete initially and ending with sun filtering through a dense canopy of leaves. Ambient elements include the cracked, weathered surface of the concrete morphing into the texture of soil, moss, and pine needles, and a reflection of neon signs on the pavement being replaced by the reflection of trees and the sky in a puddle.
Lighting involves primary sources from a dull, overcast sky that transforms into bright, natural sunlight cascading down from above, with high and dynamic intensity, casting soft shadows that sharpen and then become dappled. Secondary sources include the ambient glow from city streetlights being replaced by the subtle glow of bio-luminescent mushrooms and ferns, with low and dynamic intensity, adding a layer of storytelling and realism.
The audio mix features prominent and close sound of the sharp slap of a shoe's sole on wet pavement, prominent and sudden whoosh sound and the fading hum of distant city traffic, subtle and close gentle crunch of leaves and soft thuds of the runner's footfalls, and subtle and ambient bird song, the rustling of leaves in the breeze, and the buzzing of insects.
Dynamic elements include "the_ground," where the concrete and asphalt of the city transform into a forest floor, with material properties transitioning from rough, gritty concrete with puddles to soft, damp soil and moss. Its movement details show the surface undulating and changing texture in real-time from the ground up. "The_runner's_foot" describes the shoe's sole and its interaction with the ground in incredible detail, with material properties showing the subtle pores of the rubber outsole and miniscule water droplets on its surface. Its movement details show the shoe flexing as it makes contact, displaying its adaptability as the environment shifts.
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