еще немножко про UUID vs BIGINT в Postgress
https://www.cybertec-postgresql.com/en/uuid-serial-or-identity-columns-for-postgresql-auto-generated-primary-keys/
https://www.cybertec-postgresql.com/en/uuid-serial-or-identity-columns-for-postgresql-auto-generated-primary-keys/
CYBERTEC PostgreSQL | Services & Support
UUID, serial or identity columns for PostgreSQL auto-generated primary keys?
How to decide what to use for autogenerated primary keys: UUID, serial or identity column? Recommendations are given!
Наткнулся на такую статью и референсы на searchEngines на расте:
https://chillfish8.ghost.io/fuzzy-searching-5x-faster-with-symspell/
https://chillfish8.ghost.io/fuzzy-searching-5x-faster-with-symspell/
ChillFish8's Blog
How lnx does fuzzy searching over 5x faster with SymSpell
Full discloser, this goes is a rather general look over in the rather incredible
algorithm that is SymSpell and how we implement it in lnx, that said, it's still
rather long.
Running a search as you type experience on 27,000,000 (~20GB of text) Amazon
book…
algorithm that is SymSpell and how we implement it in lnx, that said, it's still
rather long.
Running a search as you type experience on 27,000,000 (~20GB of text) Amazon
book…
Forwarded from dick'ed
A11Ymyths
Accessibility Myths
A small project debunking common accessibility myths.
Заанонсирован проект Rust-CUDA: Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
https://github.com/Rust-GPU/Rust-CUDA
https://github.com/Rust-GPU/Rust-CUDA
GitHub
GitHub - Rust-GPU/rust-cuda: Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust. - Rust-GPU/rust-cuda
тут еще одни ребята бэк на расте написали, вот делятся Lessons learned, но ток по верхам
https://blog.convex.dev/a-tale-of-three-codebases/
https://blog.convex.dev/a-tale-of-three-codebases/
Convex News
A Tale of Three Rust Codebases
When is it a good time to start using Rust?
The founding team at Convex has had the privilege of leading development on some
of the most heavily used Rust-based systems in the world:
* Magic Pocket
[https://dropbox.tech/infrastructure/extending-magic…
The founding team at Convex has had the privilege of leading development on some
of the most heavily used Rust-based systems in the world:
* Magic Pocket
[https://dropbox.tech/infrastructure/extending-magic…
Forwarded from opennet.ru
Релиз минималистичного дистрибутива Alpine Linux 3.15 https://opennet.ru/56223/
www.opennet.ru
Релиз минималистичного дистрибутива Alpine Linux 3.15
Доступен релиз Alpine Linux 3.15, минималистичного дистрибутива, построенного на базе системной библиотеки Musl и набора утилит BusyBox. Дистрибутив отличается повышенными требованиями к обеспечению безопасности и собран с защитой SSP (Stack Smashing Protection).…
вот такое непонятное продолжение непонятной драммы
https://blog.rust-lang.org/inside-rust/2021/11/25/in-response-to-the-moderation-team-resignation.html
https://blog.rust-lang.org/inside-rust/2021/11/25/in-response-to-the-moderation-team-resignation.html
blog.rust-lang.org
In response to the moderation team resignation | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!
интересная либа сфокусированная на комрессию числовых данных
https://github.com/mwlon/quantile-compression
https://github.com/mwlon/quantile-compression
GitHub
GitHub - mwlon/quantile-compression: Lossless compressor and decompressor for numerical data using quantiles
Lossless compressor and decompressor for numerical data using quantiles - GitHub - mwlon/quantile-compression: Lossless compressor and decompressor for numerical data using quantiles
подкаст с Herbert Wolverson, автором Hands-on Rust.
https://rustacean-station.org/episode/048-herbert-wolverson/
https://rustacean-station.org/episode/048-herbert-wolverson/
Rustacean Station
Game Development with Herbert Wolverson :: Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.
быстренький обзор популярных k8s операторов
https://spring.io/blog/2021/11/19/get-to-know-a-kubernetes-operator
https://spring.io/blog/2021/11/19/get-to-know-a-kubernetes-operator
Get to Know a Kubernetes Operator!
Level up your Java code and explore what Spring can do for you.
довольно интересный подкаст о внутрянке Рекомендаций на Яндекс музыке.
https://youtu.be/vkFcmHfIpto
https://youtu.be/vkFcmHfIpto
YouTube
Алгоритмы рекомендации МУЗЫКИ / Яндекс.Музыка под капотом / Интервью с Даней Бурлаковым
Сегодня мы разберемся в том, как работают аудио-рекомендации в Яндекс.Музыке. Ряды Фурье, обработка датасетов, градиентный бустинг, риалтайм и Java - все это ждет вас в новом выпуске. А разбираться нам будет помогать руководитель разработки медиасервисов…
Forwarded from Полезняшки от "Разбора Полетов"
Супер-пупер-новая IDE от JetBrains
https://twitter.com/JetBrains_Fleet/status/1465224866706112515?t=DZX5_lVH_Mfmcb-HlmC3GQ&s=19
https://twitter.com/JetBrains_Fleet/status/1465224866706112515?t=DZX5_lVH_Mfmcb-HlmC3GQ&s=19
Twitter
JetBrains Fleet
Fleet is an IDE and a lightweight editor. It’s flexible and polyglot, with support for collaboration and remote workflows. It’s built from scratch but uses the @intellijidea code-processing engine for smart code editing. Read more and join the Preview bl…
Кста, кто не знал, в Fleet (новой light-IDE от JB) один из компонентов написан на раст (FSD - Fleet System Daemon) https://www.jetbrains.com/help/fleet/1.0/architecture-overview.html
переписали asciinema-player с ClosureScript, на JS/Rust(WASM) - чет намеряли прям большую разницу
https://blog.asciinema.org/post/smaller-faster/
https://blog.asciinema.org/post/smaller-faster/
blog.asciinema.org
4x smaller, 50x faster · asciinema blog
News about asciinema development and new releases
о, как, запили альтернативу crates.io - https://lib.rs/ (подкупает, что noJS)
Lib.rs
Lib.rs — home for Rust crates
List of Rust libraries and applications. An unofficial experimental opinionated alternative to crates.io
Forwarded from Полезняшки от "Разбора Полетов"
Рон новую статейку выдал https://inside.java/2021/11/30/on-parallelism-and-concurrency/
inside.java
On Parallelism and Concurrency
A little over a week ago, we asked the Java user community for feedback on a new construct for structured concurrency we unveiled as part of Project Loom. It is intended to both make writing correct and efficient concurrent code easier to write, as …