Cinema 4d blender
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Forwarded from Blender | 3D Design
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Восстановление нормалей

Некорректное отображение поверхности при рендеринге зачастую связано с ошибками в normal map.

В видео демонстрируется последовательность действий, позволяющую диагностировать проблему и восстановить точность визуализации.

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#полезно
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Forwarded from Blender | 3D Design
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Ищете материалы для Substance Painter?

Вот отличный ресурс — более 2000 текстур, готовых к работе.

Переходи по ссылке

#материалы
save BackUP Blender
Forwarded from Andrey Baronov | Unreal Engine & 3D Animation (андрей баронов.)
#Cascadeur Записал мини стрим как можно использовать Cascadeur для layouts и дравтов для анимаций,будет полезно для : Cg дженералитов , лэйаут артистов ,режессеров , Прикладываю само видео и пример что я сделал во время записи видео
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Удалить меш в режиме скульпта в Blender
Forwarded from Метаверсище и ИИще (Sergey Tsyptsyn ️️)
Принес вам три обновленных MCP для Блендора, Юнити и Унриала

Залипательно наблюдать, как новые нормальные моделлеры покрикивают в монитор.

https://github.com/ahujasid/blender-mcp

https://github.com/CoplayDev/unity-mcp

https://github.com/ChiR24/Unreal_mcp

@cgevent
Forwarded from CGPeers
Adobe Substance 3D Painter v.10.1.0

Substance 3D Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

Paint life into your 3D assets.
Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.

The industry standard.
Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.


🔗 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔


3.1GB

➡️ .𝘁𝗼𝗿𝗿𝗲𝗻𝘁

➡️ .𝗿𝗮𝗿



🛡 ᴅᴍᴄᴀ

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Forwarded from CGPeers
The Gnomon Workshop - Creating Complex Materials for Games in Substance Designer

Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations.

This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you'll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project.

✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔


2.3GB

👉.𝘁𝗼𝗿𝗿𝗲𝗻𝘁

👉.𝗿𝗮𝗿



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разбиение обьекта
addon Cell fracture
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