Why I’m Writing Pure HTML & CSS in 2025
https://www.reddit.com/r/programming/comments/1vf6msi/why_im_writing_pure_html_css_in_2025/
submitted by /u/lelanthran (https://www.reddit.com/user/lelanthran)
[link] (https://joeldare.com/why-im-writing-pure-html-and-css-in-2025) [comments] (https://www.reddit.com/r/programming/comments/1vf6msi/why_im_writing_pure_html_css_in_2025/)
https://www.reddit.com/r/programming/comments/1vf6msi/why_im_writing_pure_html_css_in_2025/
submitted by /u/lelanthran (https://www.reddit.com/user/lelanthran)
[link] (https://joeldare.com/why-im-writing-pure-html-and-css-in-2025) [comments] (https://www.reddit.com/r/programming/comments/1vf6msi/why_im_writing_pure_html_css_in_2025/)
The Lua community needs to learn to move on
https://www.reddit.com/r/programming/comments/1vfjdqy/the_lua_community_needs_to_learn_to_move_on/
submitted by /u/f311a (https://www.reddit.com/user/f311a)
[link] (https://hisham.hm/2026/08/04/the-lua-community-needs-to-learn-to-move-on/) [comments] (https://www.reddit.com/r/programming/comments/1vfjdqy/the_lua_community_needs_to_learn_to_move_on/)
https://www.reddit.com/r/programming/comments/1vfjdqy/the_lua_community_needs_to_learn_to_move_on/
submitted by /u/f311a (https://www.reddit.com/user/f311a)
[link] (https://hisham.hm/2026/08/04/the-lua-community-needs-to-learn-to-move-on/) [comments] (https://www.reddit.com/r/programming/comments/1vfjdqy/the_lua_community_needs_to_learn_to_move_on/)
How Zanzlanz released a game that has no assets
https://www.reddit.com/r/programming/comments/1vfqtn6/how_zanzlanz_released_a_game_that_has_no_assets/
<!-- SC_OFF -->Specifically, the video is about developing a game where all the textures and sounds are generated at runtime using Sine waves. I thought it was high-quality and explained complex math concepts well. <!-- SC_ON --> submitted by /u/TheBrokenRail-Dev (https://www.reddit.com/user/TheBrokenRail-Dev)
[link] (https://youtu.be/Qr3VsZYQy4s) [comments] (https://www.reddit.com/r/programming/comments/1vfqtn6/how_zanzlanz_released_a_game_that_has_no_assets/)
https://www.reddit.com/r/programming/comments/1vfqtn6/how_zanzlanz_released_a_game_that_has_no_assets/
<!-- SC_OFF -->Specifically, the video is about developing a game where all the textures and sounds are generated at runtime using Sine waves. I thought it was high-quality and explained complex math concepts well. <!-- SC_ON --> submitted by /u/TheBrokenRail-Dev (https://www.reddit.com/user/TheBrokenRail-Dev)
[link] (https://youtu.be/Qr3VsZYQy4s) [comments] (https://www.reddit.com/r/programming/comments/1vfqtn6/how_zanzlanz_released_a_game_that_has_no_assets/)
Reverse Engineering Google Slides
https://www.reddit.com/r/programming/comments/1vfrjfk/reverse_engineering_google_slides/
submitted by /u/IamMichaelSalim (https://www.reddit.com/user/IamMichaelSalim)
[link] (https://theopenpresenter.com/blog/reverse-engineering-google-slides/) [comments] (https://www.reddit.com/r/programming/comments/1vfrjfk/reverse_engineering_google_slides/)
https://www.reddit.com/r/programming/comments/1vfrjfk/reverse_engineering_google_slides/
submitted by /u/IamMichaelSalim (https://www.reddit.com/user/IamMichaelSalim)
[link] (https://theopenpresenter.com/blog/reverse-engineering-google-slides/) [comments] (https://www.reddit.com/r/programming/comments/1vfrjfk/reverse_engineering_google_slides/)
Your SQS consumer can hang forever by default
https://www.reddit.com/r/programming/comments/1vg4nwf/your_sqs_consumer_can_hang_forever_by_default/
submitted by /u/TheSwedeheart (https://www.reddit.com/user/TheSwedeheart)
[link] (https://encore.dev/blog/message-queue-hangs) [comments] (https://www.reddit.com/r/programming/comments/1vg4nwf/your_sqs_consumer_can_hang_forever_by_default/)
https://www.reddit.com/r/programming/comments/1vg4nwf/your_sqs_consumer_can_hang_forever_by_default/
submitted by /u/TheSwedeheart (https://www.reddit.com/user/TheSwedeheart)
[link] (https://encore.dev/blog/message-queue-hangs) [comments] (https://www.reddit.com/r/programming/comments/1vg4nwf/your_sqs_consumer_can_hang_forever_by_default/)
The rust programming language is adopting a new contributing policy
https://www.reddit.com/r/programming/comments/1vg555b/the_rust_programming_language_is_adopting_a_new/
submitted by /u/mareek (https://www.reddit.com/user/mareek)
[link] (https://blog.rust-lang.org/inside-rust/2026/08/05/rust-langrust-is-adopting-an-llm-policy/) [comments] (https://www.reddit.com/r/programming/comments/1vg555b/the_rust_programming_language_is_adopting_a_new/)
https://www.reddit.com/r/programming/comments/1vg555b/the_rust_programming_language_is_adopting_a_new/
submitted by /u/mareek (https://www.reddit.com/user/mareek)
[link] (https://blog.rust-lang.org/inside-rust/2026/08/05/rust-langrust-is-adopting-an-llm-policy/) [comments] (https://www.reddit.com/r/programming/comments/1vg555b/the_rust_programming_language_is_adopting_a_new/)
Painting with Gaussians
https://www.reddit.com/r/programming/comments/1vg7jad/painting_with_gaussians/
submitted by /u/yogthos (https://www.reddit.com/user/yogthos)
[link] (https://yogthos.net/posts/2026-08-03-splat-painter.html) [comments] (https://www.reddit.com/r/programming/comments/1vg7jad/painting_with_gaussians/)
https://www.reddit.com/r/programming/comments/1vg7jad/painting_with_gaussians/
submitted by /u/yogthos (https://www.reddit.com/user/yogthos)
[link] (https://yogthos.net/posts/2026-08-03-splat-painter.html) [comments] (https://www.reddit.com/r/programming/comments/1vg7jad/painting_with_gaussians/)
Gödel, Escher, Elisp: The Beauty of Macros
https://www.reddit.com/r/programming/comments/1vg8bi5/g%C3%B6del_escher_elisp_the_beauty_of_macros/
<!-- SC_OFF -->This post is a lover letter to Emacs Lisp macros. I've been a long time user as a lisp hacker, and my recent obsessions with Douglas Hofstadter's strange loop concepts and M.C. Escher's mind bending artwork have enhanced my appreciation of this language's most beautiful and thought provoking feature. This post can teach you about macros and what makes them useful, but I also hope it can instill a fascination with their concept. https://www.chiply.dev/post-elisp-macros-are-beautiful <!-- SC_ON --> submitted by /u/misterchiply (https://www.reddit.com/user/misterchiply)
[link] (https://www.chiply.dev/post-elisp-macros-are-beautiful) [comments] (https://www.reddit.com/r/programming/comments/1vg8bi5/g%C3%B6del_escher_elisp_the_beauty_of_macros/)
https://www.reddit.com/r/programming/comments/1vg8bi5/g%C3%B6del_escher_elisp_the_beauty_of_macros/
<!-- SC_OFF -->This post is a lover letter to Emacs Lisp macros. I've been a long time user as a lisp hacker, and my recent obsessions with Douglas Hofstadter's strange loop concepts and M.C. Escher's mind bending artwork have enhanced my appreciation of this language's most beautiful and thought provoking feature. This post can teach you about macros and what makes them useful, but I also hope it can instill a fascination with their concept. https://www.chiply.dev/post-elisp-macros-are-beautiful <!-- SC_ON --> submitted by /u/misterchiply (https://www.reddit.com/user/misterchiply)
[link] (https://www.chiply.dev/post-elisp-macros-are-beautiful) [comments] (https://www.reddit.com/r/programming/comments/1vg8bi5/g%C3%B6del_escher_elisp_the_beauty_of_macros/)
How fuzzy search works in a search engine: Levenshtein automata and n-gram similarity
https://www.reddit.com/r/programming/comments/1vg8iyl/how_fuzzy_search_works_in_a_search_engine/
submitted by /u/mr_gnusi (https://www.reddit.com/user/mr_gnusi)
[link] (https://blog.serenedb.com/fuzzy-search-deep-dive) [comments] (https://www.reddit.com/r/programming/comments/1vg8iyl/how_fuzzy_search_works_in_a_search_engine/)
https://www.reddit.com/r/programming/comments/1vg8iyl/how_fuzzy_search_works_in_a_search_engine/
submitted by /u/mr_gnusi (https://www.reddit.com/user/mr_gnusi)
[link] (https://blog.serenedb.com/fuzzy-search-deep-dive) [comments] (https://www.reddit.com/r/programming/comments/1vg8iyl/how_fuzzy_search_works_in_a_search_engine/)
Linux Processes: Threads & Concurrency
https://www.reddit.com/r/programming/comments/1vgc4xz/linux_processes_threads_concurrency/
submitted by /u/iximiuz (https://www.reddit.com/user/iximiuz)
[link] (https://labs.iximiuz.com/tutorials/linux-processes-threads-concurrency-3302b677) [comments] (https://www.reddit.com/r/programming/comments/1vgc4xz/linux_processes_threads_concurrency/)
https://www.reddit.com/r/programming/comments/1vgc4xz/linux_processes_threads_concurrency/
submitted by /u/iximiuz (https://www.reddit.com/user/iximiuz)
[link] (https://labs.iximiuz.com/tutorials/linux-processes-threads-concurrency-3302b677) [comments] (https://www.reddit.com/r/programming/comments/1vgc4xz/linux_processes_threads_concurrency/)
Shrinking Ruby Hashes
https://www.reddit.com/r/programming/comments/1vgznmp/shrinking_ruby_hashes/
submitted by /u/mariuz (https://www.reddit.com/user/mariuz)
[link] (https://byroot.github.io/ruby/performance/2026/08/05/shrinking-ruby-hashes.html) [comments] (https://www.reddit.com/r/programming/comments/1vgznmp/shrinking_ruby_hashes/)
https://www.reddit.com/r/programming/comments/1vgznmp/shrinking_ruby_hashes/
submitted by /u/mariuz (https://www.reddit.com/user/mariuz)
[link] (https://byroot.github.io/ruby/performance/2026/08/05/shrinking-ruby-hashes.html) [comments] (https://www.reddit.com/r/programming/comments/1vgznmp/shrinking_ruby_hashes/)
The LuaJIT NYI That Silently Poisoned an Unrelated Hot Loop
https://www.reddit.com/r/programming/comments/1vgzqd3/the_luajit_nyi_that_silently_poisoned_an/
<!-- SC_OFF -->I was optimizing the Lua transpiler for my modding language grug and ran into a really weird LuaJIT performance bug. The same benchmark could randomly run 20× slower, and it turned out a LuaJIT NYI (Not Yet Implemented) could silently blacklist an unrelated hot loop. I wrote up the investigation here. It goes from the benchmark mystery through LuaJIT's trace recorder internals, and ends with a PR to get unpack off LuaJIT's NYI list. Feedback is very welcome! :) <!-- SC_ON --> submitted by /u/MyNameIsTrez (https://www.reddit.com/user/MyNameIsTrez)
[link] (https://streamhpc.com/blog/2026-08-05/the-luajit-nyi-that-silently-poisoned-an-unrelated-hot-loop/) [comments] (https://www.reddit.com/r/programming/comments/1vgzqd3/the_luajit_nyi_that_silently_poisoned_an/)
https://www.reddit.com/r/programming/comments/1vgzqd3/the_luajit_nyi_that_silently_poisoned_an/
<!-- SC_OFF -->I was optimizing the Lua transpiler for my modding language grug and ran into a really weird LuaJIT performance bug. The same benchmark could randomly run 20× slower, and it turned out a LuaJIT NYI (Not Yet Implemented) could silently blacklist an unrelated hot loop. I wrote up the investigation here. It goes from the benchmark mystery through LuaJIT's trace recorder internals, and ends with a PR to get unpack off LuaJIT's NYI list. Feedback is very welcome! :) <!-- SC_ON --> submitted by /u/MyNameIsTrez (https://www.reddit.com/user/MyNameIsTrez)
[link] (https://streamhpc.com/blog/2026-08-05/the-luajit-nyi-that-silently-poisoned-an-unrelated-hot-loop/) [comments] (https://www.reddit.com/r/programming/comments/1vgzqd3/the_luajit_nyi_that_silently_poisoned_an/)
How to Make a Nintendo 64 Game in 2026
https://www.reddit.com/r/programming/comments/1vgzrrt/how_to_make_a_nintendo_64_game_in_2026/
submitted by /u/r_retrohacking_mod2 (https://www.reddit.com/user/r_retrohacking_mod2)
[link] (https://phoboslab.org/log/2026/08/xibalba64-making-of) [comments] (https://www.reddit.com/r/programming/comments/1vgzrrt/how_to_make_a_nintendo_64_game_in_2026/)
https://www.reddit.com/r/programming/comments/1vgzrrt/how_to_make_a_nintendo_64_game_in_2026/
submitted by /u/r_retrohacking_mod2 (https://www.reddit.com/user/r_retrohacking_mod2)
[link] (https://phoboslab.org/log/2026/08/xibalba64-making-of) [comments] (https://www.reddit.com/r/programming/comments/1vgzrrt/how_to_make_a_nintendo_64_game_in_2026/)
Bringing Post-Quantum Cryptography to Java LTS Releases
https://www.reddit.com/r/programming/comments/1vh24uw/bringing_postquantum_cryptography_to_java_lts/
submitted by /u/donutloop (https://www.reddit.com/user/donutloop)
[link] (https://blogs.oracle.com/java/post-quantum-cryptography-in-long-term-support-jdk-releases) [comments] (https://www.reddit.com/r/programming/comments/1vh24uw/bringing_postquantum_cryptography_to_java_lts/)
https://www.reddit.com/r/programming/comments/1vh24uw/bringing_postquantum_cryptography_to_java_lts/
submitted by /u/donutloop (https://www.reddit.com/user/donutloop)
[link] (https://blogs.oracle.com/java/post-quantum-cryptography-in-long-term-support-jdk-releases) [comments] (https://www.reddit.com/r/programming/comments/1vh24uw/bringing_postquantum_cryptography_to_java_lts/)
A Long Spring: 19 Years of Living with Your Past Mistakes • Arjen Poutsma
https://www.reddit.com/r/programming/comments/1vh30bd/a_long_spring_19_years_of_living_with_your_past/
submitted by /u/goto-con (https://www.reddit.com/user/goto-con)
[link] (https://youtu.be/1o2E2n0KDZ4?list=PLEx5khR4g7PINwOsYrkwz3lTTJUYoXC53) [comments] (https://www.reddit.com/r/programming/comments/1vh30bd/a_long_spring_19_years_of_living_with_your_past/)
https://www.reddit.com/r/programming/comments/1vh30bd/a_long_spring_19_years_of_living_with_your_past/
submitted by /u/goto-con (https://www.reddit.com/user/goto-con)
[link] (https://youtu.be/1o2E2n0KDZ4?list=PLEx5khR4g7PINwOsYrkwz3lTTJUYoXC53) [comments] (https://www.reddit.com/r/programming/comments/1vh30bd/a_long_spring_19_years_of_living_with_your_past/)
Building a RISC-V emulator that boots in a browser via Wasm
https://www.reddit.com/r/programming/comments/1vh6t0z/building_a_riscv_emulator_that_boots_in_a_browser/
submitted by /u/swdevtest (https://www.reddit.com/user/swdevtest)
[link] (https://writethat.blog/rave.html) [comments] (https://www.reddit.com/r/programming/comments/1vh6t0z/building_a_riscv_emulator_that_boots_in_a_browser/)
https://www.reddit.com/r/programming/comments/1vh6t0z/building_a_riscv_emulator_that_boots_in_a_browser/
submitted by /u/swdevtest (https://www.reddit.com/user/swdevtest)
[link] (https://writethat.blog/rave.html) [comments] (https://www.reddit.com/r/programming/comments/1vh6t0z/building_a_riscv_emulator_that_boots_in_a_browser/)
Build a Local Kubernetes Platform with kubara, kind, and Argo CD
https://www.reddit.com/r/programming/comments/1vh7kf7/build_a_local_kubernetes_platform_with_kubara/
submitted by /u/Happycodeine (https://www.reddit.com/user/Happycodeine)
[link] (https://medium.com/@artem_lajko/build-a-local-kubernetes-platform-with-kubara-kind-and-argo-cd-b83aaa36b65b?source=friends_link&sk=a5c060e5998876f9ddf626207499ebf8) [comments] (https://www.reddit.com/r/programming/comments/1vh7kf7/build_a_local_kubernetes_platform_with_kubara/)
https://www.reddit.com/r/programming/comments/1vh7kf7/build_a_local_kubernetes_platform_with_kubara/
submitted by /u/Happycodeine (https://www.reddit.com/user/Happycodeine)
[link] (https://medium.com/@artem_lajko/build-a-local-kubernetes-platform-with-kubara-kind-and-argo-cd-b83aaa36b65b?source=friends_link&sk=a5c060e5998876f9ddf626207499ebf8) [comments] (https://www.reddit.com/r/programming/comments/1vh7kf7/build_a_local_kubernetes_platform_with_kubara/)
Neoclassical C++ (2): Exploring input-output segmented algorithms
https://www.reddit.com/r/programming/comments/1vh8wl5/neoclassical_c_2_exploring_inputoutput_segmented/
submitted by /u/igaztanaga (https://www.reddit.com/user/igaztanaga)
[link] (https://boostedcpp.net/2026/08/06/neoclassical-c-2-exploring-input-output-segmented-algorithms/) [comments] (https://www.reddit.com/r/programming/comments/1vh8wl5/neoclassical_c_2_exploring_inputoutput_segmented/)
https://www.reddit.com/r/programming/comments/1vh8wl5/neoclassical_c_2_exploring_inputoutput_segmented/
submitted by /u/igaztanaga (https://www.reddit.com/user/igaztanaga)
[link] (https://boostedcpp.net/2026/08/06/neoclassical-c-2-exploring-input-output-segmented-algorithms/) [comments] (https://www.reddit.com/r/programming/comments/1vh8wl5/neoclassical_c_2_exploring_inputoutput_segmented/)
From constraint models to playable puzzle games
https://www.reddit.com/r/programming/comments/1vhxjpv/from_constraint_models_to_playable_puzzle_games/
submitted by /u/mzl (https://www.reddit.com/user/mzl)
[link] (https://zayenz.se/blog/post/constraint-generated-puzzle-games/) [comments] (https://www.reddit.com/r/programming/comments/1vhxjpv/from_constraint_models_to_playable_puzzle_games/)
https://www.reddit.com/r/programming/comments/1vhxjpv/from_constraint_models_to_playable_puzzle_games/
submitted by /u/mzl (https://www.reddit.com/user/mzl)
[link] (https://zayenz.se/blog/post/constraint-generated-puzzle-games/) [comments] (https://www.reddit.com/r/programming/comments/1vhxjpv/from_constraint_models_to_playable_puzzle_games/)
JDK 28 EA Build10 is now available for download and includes JEP 401: Value Objects (Preview) from Project Valhalla
https://www.reddit.com/r/programming/comments/1vii2vi/jdk_28_ea_build10_is_now_available_for_download/
submitted by /u/davidalayachew (https://www.reddit.com/user/davidalayachew)
[link] (https://jdk.java.net/28/) [comments] (https://www.reddit.com/r/programming/comments/1vii2vi/jdk_28_ea_build10_is_now_available_for_download/)
https://www.reddit.com/r/programming/comments/1vii2vi/jdk_28_ea_build10_is_now_available_for_download/
submitted by /u/davidalayachew (https://www.reddit.com/user/davidalayachew)
[link] (https://jdk.java.net/28/) [comments] (https://www.reddit.com/r/programming/comments/1vii2vi/jdk_28_ea_build10_is_now_available_for_download/)
Solving and benchmarking QUBO problems with Gurobi in Python
https://www.reddit.com/r/programming/comments/1vija3m/solving_and_benchmarking_qubo_problems_with/
<!-- SC_OFF -->State-of-the-art classical optimizer Gurobi for Quadratic Unconstrained Binary Optimization (QUBO) problems. The core gurobipy implementation for QUBO is relatively compact: ```python model = gp.Model() x = model.addMVar(n, vtype=GRB.BINARY) model.setObjective(x @ Q @ x, GRB.MINIMIZE) model.optimize() solution = x.X.astype(int) objective = model.ObjVal ``` Complete workflow in Python. First formulate a graph problem (weighted Max-Cut) as QUBO, solve it with Gurobi, benchmark increasingly large instances, and understand what the solver is doing beyond the optimize() call. Interested in feedback on the modeling, benchmarking methodology, and which additional Gurobi metrics would make the comparison more rigorous. <!-- SC_ON --> submitted by /u/Future_Ad7567 (https://www.reddit.com/user/Future_Ad7567)
[link] (https://youtu.be/TB1ny8o4ImQ) [comments] (https://www.reddit.com/r/programming/comments/1vija3m/solving_and_benchmarking_qubo_problems_with/)
https://www.reddit.com/r/programming/comments/1vija3m/solving_and_benchmarking_qubo_problems_with/
<!-- SC_OFF -->State-of-the-art classical optimizer Gurobi for Quadratic Unconstrained Binary Optimization (QUBO) problems. The core gurobipy implementation for QUBO is relatively compact: ```python model = gp.Model() x = model.addMVar(n, vtype=GRB.BINARY) model.setObjective(x @ Q @ x, GRB.MINIMIZE) model.optimize() solution = x.X.astype(int) objective = model.ObjVal ``` Complete workflow in Python. First formulate a graph problem (weighted Max-Cut) as QUBO, solve it with Gurobi, benchmark increasingly large instances, and understand what the solver is doing beyond the optimize() call. Interested in feedback on the modeling, benchmarking methodology, and which additional Gurobi metrics would make the comparison more rigorous. <!-- SC_ON --> submitted by /u/Future_Ad7567 (https://www.reddit.com/user/Future_Ad7567)
[link] (https://youtu.be/TB1ny8o4ImQ) [comments] (https://www.reddit.com/r/programming/comments/1vija3m/solving_and_benchmarking_qubo_problems_with/)