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Mockmechanics as a library
https://www.reddit.com/r/programming/comments/1rlqla2/mockmechanics_as_a_library/

<!-- SC_OFF -->Hey guys, I've reworked my MockMechanics project as a blender plugin and a javascript/threejs library that lets you create interactive objects and then just use them in any program. It's like an augumented .glb with built in interactivity. See the video for examples of the creation of a rubiks cube and a button, but any other object or mechanism seen previously in the channel should be possible to be created this way. Then you can just share that object, it's a zip right now and anyone with the library installed can interact with your object in the ways that you intended. In the future I'll port the library for other frameworks like Unity so that any interactive object should be usable anywhere the library is available. As long as you can push an pull parts of it with a mouse, a vr hand etc, then you can interact with it. <!-- SC_ON --> submitted by /u/FelipeReigosa (https://www.reddit.com/user/FelipeReigosa)
[link] (https://www.youtube.com/watch?v=jpqydMU6Xdc) [comments] (https://www.reddit.com/r/programming/comments/1rlqla2/mockmechanics_as_a_library/)
Fixing a major evaluation order footgun in Ryelang 0.2
https://www.reddit.com/r/programming/comments/1rmi1v6/fixing_a_major_evaluation_order_footgun_in/

<!-- SC_OFF -->There is a browser based REPL / Console embedded so you can try all the code in the blog-post (just click on the line). <!-- SC_ON --> submitted by /u/middayc (https://www.reddit.com/user/middayc)
[link] (https://ryelang.org/blog/posts/rye-0.2-whats-new/) [comments] (https://www.reddit.com/r/programming/comments/1rmi1v6/fixing_a_major_evaluation_order_footgun_in/)