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https://kernel.dk/io_uring.pdf

Linux 内核新加的异步 IO 接口,系统调用只用于信令控制,数据依靠 mmap 共享内存,和 RDMA (或者 Google Snap)是同一类做法。
https://www.microsoft.com/en-us/research/uploads/prod/2019/04/fork-hotos19.pdf

fork 曾经被视为 *nix 哲学的代表(fork + exec),但是在这么多年后为了保持简单的接口,实现已经复杂到难以想象,是时候重新思考是不是真的需要 fork 这个接口了。可能是由于实现过于复杂,大多数 unikernel/unix 兼容层都没有实现 fork。
https://queue.acm.org/detail.cfm?id=1814327

The past 30 or 40 years of hardware and operating-systems development seems to have only marginally impinged on the agenda in CS departments' algorithmic analysis sections, and as far as my anecdotal evidence, it has totally failed to register in the education they provide.

问题本身不复杂,简单的改进 binary heap 尽可能减少一次查询访问到的页的数量,在高内存负载下能提升最多 10 倍的性能。
https://www.usenix.org/conference/osdi10/flexsc-flexible-system-call-scheduling-exception-less-system-calls

可以看一下对于系统调用开销的 evaluation,直接开销在大多数情况下占比都在 50% 甚至更少。系统调用导致的如 cache 清空等副作用,会大幅降低返回 userspace 执行的 IPC。
https://queue.acm.org/detail.cfm?id=3404974

提供一套处理线上 outage 的标准流程,基本上都是比较通用的步骤。可以防止手忙脚乱导致次生灾害,根据自己公司的情况酌情调整,原则上都比较类似。
https://ieeexplore.ieee.org/document/8543387

Checked C 的设计是在 C 原有的设计上打补丁,以最小的改动来避免某类(越界)错误的发生。在缓冲区溢出可能占了绝大多数 C 库安全问题来源的情况下,用这种方式来解决而不是从头设计一个语言是个挺有趣的思路。
https://queue.acm.org/detail.cfm?id=3415014

Using services rather than a single centralized database is like going from Newton's physics to Einstein's physics.

All data seen from a distant service is from the "past." By the time you see data from a distant service, it has been unlocked and may change. Each service has its own perspective. Its inside data provides its framework of "now." Its outside data provides its framework of the "past." My inside is not your inside, just as my outside is not your outside.
https://github.com/seL4/whitepaper

seL4 白皮书(2020-06-10)。对 seL4 的架构,应用场景和各方面设计选型做了简要概述,可以对 seL4 有个整体的概念,也是比较好的了解微内核设计方向的综述。

...and Zircon is almost nine times slower than seL4
https://people.freebsd.org/~lstewart/articles/cpumemory.pdf

What Every Programmer Should Know About Memory (2007)。一百页以上的内存相关的 All-in-one 手册,涵盖了从内存的硬件原理到和各种其他硬件的交互。建议挑自己感兴趣的章节阅读。
https://hack.org/mc/texts/gosling-wsd.pdf

Window System Design: If I had it to do over again in 2002。 X11 的哪些设计假设已经不再成立,使得 X11 成为了 Linux desktop 的瓶颈。对成为瓶颈的硬件(对 X11 来说是渲染性能)提升的错估几乎是那个年代设计的的通病。不过即使到了快 20 年后, 2021 年解决这些问题的 Wayland 还是没有彻底的取代 X11。
http://erlang.org/download/armstrong_thesis_2003.pdf

At the highest level of abstraction an architecture is “a way of thinking about the world.”

对 erlang 语言本身不是特别有兴趣的可以跳着看下 2,5,10 章和 APPENDIX B。

一些内容的 TL;DR 版本:

1. A component is considered faulty once its behaviour is no longer consistent with its specification.
2. We say a system is fault-tolerant if its programs can be properly executed despite the occurrence of logic faults.

- 系统中存在无法提前预估到的错误是不可避免的
- 既然错误无法避免,需要一种方法把无法预估到的错误转化为可以被预测到的逻辑,这是一种错误隔离的机制
- 要在这种情况下继续响应请求,可以降级到更简化更不容易出错的逻辑

erlang 的这种架构在其他系统中以更大规模的进程 / 服务 / 集群的形式广泛存在,其中最核心的理念就是错误隔离
https://how.complexsystems.fail

> A corollary to the preceding point is that complex systems run as broken systems. The system continues to function because it contains so many redundancies and because people can make it function, despite the presence of many flaws.

写于 1998 年,即使描述的对象(e.g. transportation, healthcare, power generation)是和互联网公司完全不同类型的系统,复杂系统的本质并没有太多变化
https://arxiv.org/pdf/1305.4924.pdf

The experiments reported in this paper indicate that even a very basic nonlinear model is generally more accurate than the state-of-the-art linear model in the computer performance literature.

常见的非线性原因:L1 L2 cache,分支预测
https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/llama-vldb2013.pdf

LLAMA:一个通用的 page cache + storage management 的设计。作为一个存储系统中抽出的通用组件,LLAMA 设计了一套泛用高效的接口,并且讨论了许多解决竞态 / crash recovery 的方案。
https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/acrobat-17.pdf

系统设计的常见 slogan 合集(1983)。其中很多系统的设计原则很难靠几句话几个例子理解,不过还是能提供一些思路。

The main reason interfaces are difficult to design is that each interface is a small programming language: it defines a set of objects and the operations that can be used to manipulate the objects.
https://docs.wixstatic.com/ugd/0c1418_d9878707bbb7427786b70c3c91d5fbd1.pdf

Introduction to Compute Express Link。想象一下一台电脑中有多少设备有自己的内存:SSD/HDD/Raid cache、显存、SmartNIC。因为使用了 DRAM cache,为了提供掉电保护,很多设备有需要提供一套自己的电池 / 电容。这些都大幅提高了单个设备的成本,并且让硬件变得复杂很多。CXL 提供了一套基于 PCIE 5.0 及以上的协议,让设备和主内存可以共享资源,协议有三个部分:

- CXL.io protocol is based on PCIe and is used for the functions such as device discovery, configuration, initialization, I/O virtualization, and direct memory access (DMA) using non- coherent load-store, producer-consumer semantics.
- CXL.cache enables a device to cache data from the host memory, employing a simple request and response protocol.
- CXL.memory allows a host processor to access memory attached to a CXL device.

CXL.io 提供了最基本的支持 CXL 设备的发现和设置功能;CXL.cache 让设备可以使用主内存(或者任意 byte addressable 的内存性质的)来作为缓存,比如 DRAM-less 的 SSD 可以用系统的主内存来作为读写缓存;CXL.memory 让 CPU 可以直接访问 CXL 设备的内存(类似于 AMD 的 Smart Access Memory 对所有 CXL 设备的通用版本)。

几个现实场景:使用 CXL.cache 作为读写缓存的 SSD 不用再实现自己的掉电保护,host 可以提供统一的掉电保护功能;host 可以提供 16G 的 optane(persistent memory)来作为任何 CXL 设备的缓存,就按现在 Intel 的 M10 大小来说,是大多数设备单独提供缓存时不能承受的成本。

支持 CXL 1.1 的设备预计在 2022 年就会开始推出,这些设备本身也和 PCIE 5.0 兼容。
https://ckrybus.com/static/papers/Bainbridge_1983_Automatica.pdf

Ironies of automation (1983)

- 系统自动化的部分出发点是降低维护成本
- 维护高度自动化的系统需要对该自动化系统相关领域知识有深入了解的操作员,高技能的操作员需要极高的培养成本
- 在系统自动化程度大于某个阈值时,培养操作员的成本会大于开发自动化系统的人员的成本,这个界限就是 ops 失去意义,devops 和 SRE 成为系统维护员的时刻

“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.”
https://people.eecs.berkeley.edu/~krste/papers/maas-isca18-hwgc.pdf

A Hardware Accelerator for Tracing Garbage Collection

可以把这个硬件想象为一个专门用来 offload GC 开销的特化 CPU 核心

> Most work on hardware-assisted GC was done in the 1990s and 2000s when Moore’s Law meant that next-generation general-purpose processors would typically outperform specialized chips for languages such as Java, even on the workloads they were designed for. This gave a substantial edge to non-specialized processors. However, with the end of Moore’s Law, there is now a renewed interest in accelerators for common workloads.

在通用硬件无法享受制程迭代提升的情况下,可能会有更多特化的专有硬件的出现
http://nischalshrestha.me/docs/cross_language_interference.pdf

Why Is It Difficult for Developers to Learn Another Programming Language?

主要的学习场景:
1. Learning on their own: Programmers lacked formal training for the new language and its associated technology stack, leaving learning to themselves.
2. Just-in-time learning: Programmers focused on only learning features as needed.
3. Relating new language to previous languages: Programmers tried to map features of the new language to their previous languages.

主要的困难:
1. Old habits die hard: Programmers had to constantly suppress old habits from previous languages.
2. Mindshifts when switching paradigms: Sometimes programmers wrestled with larger differences that required fundamental shifts in mindsets, or “mindshifts.”
3. Little to no mapping with previous languages: Programmers had a harder time learning the new language when there was little to no mapping of features to previous languages.
4. Searching for terms and documentation is hard: Programmers found it difficult to search for information about the language and its associated technologies.
5. Retooling is a challenging first step: Programmers faced difficulty retooling themselves in the environment of the new language.

学习新语言时由于自己的经验被 challenge,很容易陷入 defensive 的焦虑心态,特别是当新语言的特性 / 功能和预期(常常来自过去的经验)不符合时。虽然人不是理智的生物,无法避免这种情绪的产生,了解一些普遍的原因还是可以有助于调整自己的心态和帮助别人。