libpyqt6.so now ships with conda-forge PyQt6 — custom Qt Designer widgets work out of the box
If you've ever tried to use a QDesignerCustomWidgetInterface subclass with PyQt6 installed via conda, you hit the same wall: Qt Designer shows "Python plugin" as failed in Help > About Plugins, because libpyqt6.so was never included in the conda package.
For pip users, pyqt6-tools provides a wrapper around Designer that sets up the path. But with conda, there was no workaround — the physical plugin file just wasn't there.
I fixed the conda-forge recipe. Since build _1 of PyQt6 6.11.0 (published June 17), the plugin is included:
conda install pyqt6=6.11.0=*_1
What changed: the pyqt6 recipe was only installing the Python package, but Qt plugins need to be in $PREFIX/plugins/designer/.
The build was already producing libpyqt6.so — the recipe just wasn't copying it to the right place. One line fix: cp -r $PREFIX/lib/python3.x/site-packages/PyQt6/Qt/plugins/ $PREFIX/plugins/
Same issue exists for PyQt5 (needs libpyqt5.so) but since Qt5 reaches EOL in December 2026, PyQt6 is the priority.
If you're building conda packages that ship Qt plugins, check that qt-plugins are in the right location. The upstream build system puts them inside the Python site-packages — conda expects them under $PREFIX/plugins/.
This was discussed on the PyQt mailing list earlier this week.
I'm posting it here in case anyone else was tracking the issue.
https://redd.it/1uaytj4
@qt_reddit
If you've ever tried to use a QDesignerCustomWidgetInterface subclass with PyQt6 installed via conda, you hit the same wall: Qt Designer shows "Python plugin" as failed in Help > About Plugins, because libpyqt6.so was never included in the conda package.
For pip users, pyqt6-tools provides a wrapper around Designer that sets up the path. But with conda, there was no workaround — the physical plugin file just wasn't there.
I fixed the conda-forge recipe. Since build _1 of PyQt6 6.11.0 (published June 17), the plugin is included:
conda install pyqt6=6.11.0=*_1
What changed: the pyqt6 recipe was only installing the Python package, but Qt plugins need to be in $PREFIX/plugins/designer/.
The build was already producing libpyqt6.so — the recipe just wasn't copying it to the right place. One line fix: cp -r $PREFIX/lib/python3.x/site-packages/PyQt6/Qt/plugins/ $PREFIX/plugins/
Same issue exists for PyQt5 (needs libpyqt5.so) but since Qt5 reaches EOL in December 2026, PyQt6 is the priority.
If you're building conda packages that ship Qt plugins, check that qt-plugins are in the right location. The upstream build system puts them inside the Python site-packages — conda expects them under $PREFIX/plugins/.
This was discussed on the PyQt mailing list earlier this week.
I'm posting it here in case anyone else was tracking the issue.
https://redd.it/1uaytj4
@qt_reddit
Does Qt Have a Future or Not?
Where is Qt used the most today in terms of countries, industries, and companies?
I am curious where the demand for Qt C++ developers is strongest ?
https://redd.it/1ufkoeo
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Where is Qt used the most today in terms of countries, industries, and companies?
I am curious where the demand for Qt C++ developers is strongest ?
https://redd.it/1ufkoeo
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How to learn shader programming for Qt 6?
Are there tutorials or walkthroughs for programming shaders on Qt 6 that you can recommend? The first thing I want to do is draw QSGGeometry lines with varying line thicknesses but I’m finding it difficult to get started.
https://redd.it/1uft3w1
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Are there tutorials or walkthroughs for programming shaders on Qt 6 that you can recommend? The first thing I want to do is draw QSGGeometry lines with varying line thicknesses but I’m finding it difficult to get started.
https://redd.it/1uft3w1
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Tasket++ - Lightweight no‑code automation tool for Windows (free & open source)
https://redd.it/1ug080n
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https://redd.it/1ug080n
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From the QtFramework community on Reddit: Tasket++ - Lightweight no‑code automation tool for Windows (free & open source)
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How to support japanese writing in rich text editor
For a document editor that supports Japanese text it should be able to write vertically. Also, if I'm not wrong, there are some characters that are different when written vertically. Is there an easy way to do all that in a rich text editor widget?
I assume that those are the main problems. The character writing itself and to show them I guess it's already solved by other things, like html format, etc. And I don't know if I have to worry about anything else about that
https://redd.it/1ug33ti
@qt_reddit
For a document editor that supports Japanese text it should be able to write vertically. Also, if I'm not wrong, there are some characters that are different when written vertically. Is there an easy way to do all that in a rich text editor widget?
I assume that those are the main problems. The character writing itself and to show them I guess it's already solved by other things, like html format, etc. And I don't know if I have to worry about anything else about that
https://redd.it/1ug33ti
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Balancing visual layouting and custom code
I'm quite a beginner but quite interested in the visual layout of applications in QT Creator. (C++, without QML) On the other hand I start to find myself creating custom widgets. And I cannot always see a full visual preview.
What's a good balance between "visual editing" and custom Code?
https://redd.it/1ug7pe9
@qt_reddit
I'm quite a beginner but quite interested in the visual layout of applications in QT Creator. (C++, without QML) On the other hand I start to find myself creating custom widgets. And I cannot always see a full visual preview.
What's a good balance between "visual editing" and custom Code?
https://redd.it/1ug7pe9
@qt_reddit
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devcontainer support in QtCreator
Hi there! Has anyone successfully used devcontainer support in Qt Creator?
I’m trying it with v20, but I can’t get it to run. It appears in my project tree, and the Docker image has everything it needs. The same image also works when configured directly as a device. However, the devcontainer stays red and isn't available in Kits. I think I'm missing a step but I don't know which one.
Does anyone have a working example?
I’m on Debian 13, using a Debian 13 Docker image, in case that matters.
https://redd.it/1ugykc5
@qt_reddit
Hi there! Has anyone successfully used devcontainer support in Qt Creator?
I’m trying it with v20, but I can’t get it to run. It appears in my project tree, and the Docker image has everything it needs. The same image also works when configured directly as a device. However, the devcontainer stays red and isn't available in Kits. I think I'm missing a step but I don't know which one.
Does anyone have a working example?
I’m on Debian 13, using a Debian 13 Docker image, in case that matters.
https://redd.it/1ugykc5
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I successfully swapped over my Engine's UI library from ImGui to Qt
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https://redd.it/1uh9x8c
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From the QtFramework community on Reddit: I successfully swapped over my Engine's UI library from ImGui to Qt
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How would you handle this problem (Card Designer)?
So I'm currently trying to make a card designer for my application (similar to the Qts Widgets Designer). I'm currently unsure if I should use the
I just plan to create a simple card designer for my application so you can use widgets to design it and layouts and thats it. I don't need rotation or z-ordering. Would you still recommend using the
Just you know: My Qt experience is very limited and I am still learning it.
Qt Widgets 6.11.1 and C++20
https://redd.it/1uhckqe
@qt_reddit
So I'm currently trying to make a card designer for my application (similar to the Qts Widgets Designer). I'm currently unsure if I should use the
QGraphicsView/Scene for Viewing the Widgets, I want to insert via a QGraphicsProxyWidget (because I want to give my users a direct view of the finished card and not use a QGraphicsRectItem) and I made a small prototype and had a lot of problems like the movement of QGraphicsProxyWidget where you need a wrapper item for it to be moveable (Stack Overflow post for this problem) and some others or creating my own view with a QWidget. I just plan to create a simple card designer for my application so you can use widgets to design it and layouts and thats it. I don't need rotation or z-ordering. Would you still recommend using the
QGraphicsView or create my own view? Do you have any recommendations which route I should go?Just you know: My Qt experience is very limited and I am still learning it.
Qt Widgets 6.11.1 and C++20
https://redd.it/1uhckqe
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Stack Overflow
Make QGraphicsProxyWidget movable & selectable
I want to put a QWidget into a QGraphicsView and make the widget selectable and movable by using QGraphicsProxyWidget.
(This works perfectly for QGraphicsRectItem, QGraphicItem etc.)
This is the c...
(This works perfectly for QGraphicsRectItem, QGraphicItem etc.)
This is the c...
Don't know where to Start
Hey, I'm looking at a customer service job from the past three years and now I want to switch my career and get into software development. I have tried to learn web development but due to race in competition and AI it seems like going there would be a pretty tough job. And everybody starts from there. So that is the reason I started learning C++ And now I want to get into QT development. I have no idea what I am going to do. Please help me out with the resources or any suggestion. It will be really appreciated. Please keep in mind that I want to Land a job in this field.
https://redd.it/1uhdmdv
@qt_reddit
Hey, I'm looking at a customer service job from the past three years and now I want to switch my career and get into software development. I have tried to learn web development but due to race in competition and AI it seems like going there would be a pretty tough job. And everybody starts from there. So that is the reason I started learning C++ And now I want to get into QT development. I have no idea what I am going to do. Please help me out with the resources or any suggestion. It will be really appreciated. Please keep in mind that I want to Land a job in this field.
https://redd.it/1uhdmdv
@qt_reddit
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"Signal Drilling" and Qt design Philosophy
Hey everyone, I am seeking a little bit of advice from some more experienced Qt developers. For context, I have been using PySide6 to develop a couple of applications over the past 3 or so months, so I am relatively new to Qt development and the Qt Ecosystem in general. Recently, I've noticed a bit of an issue with the maintainability of the Signals in Qt.
In general, I have been structuring my projects in a relatively strict tree. I have a root "MainApplication" class that owns all UI widget classes, as well as any additional classes needed to do back end work. (I've been creating GUI applications for hardware, so usually back-end work looks like writing serial data of some sort.) My UI widgets then usually look like a tree where I have some sort of view/page that does a specific thing, and then I have additional nested widgets depending on the task I am trying to accomplish. Usually, I will define each individual Widget in it's own file, so a Serial terminal widget might be defined in a "serial_terminal.py" file.
The main issue I've been running into is when I have a deeply nested widget that exists far into the project's tree structure, and I need it to effect something on the back-end. Lets say I have an "Emergency Stop" button that's nested 5 widgets deep from my "MainApplication" class. That emergency stop button will need to emit a signal to my "HardwareManager" class to make something happen. To accomplish this, what I have been doing is having whatever classes own the button to emit that signal all the way up the tree, so that the MainApplication can finally connect it to the HardwareManager slot. This means that whenever I add a new button to one file, I'll have to edit up to 5 (or more) additional files just to add its intended functionality.
This problem seems very similar to React's "Prop drilling" issue, which is what Redux and other state managers try to solve. However, after a little bit of digging, I didn't seem to find much in the Qt ecosystem that aims to solve this issue, or even much discussion of this issue in the first place.
So my question is: What's the solution? Is the problem in the way in which I choose to structure my applications? Are there state managers out there that I missed? Do you just grit your teeth and accept the inconvenience? I would love to hear the thoughts of some more experience Qt developers!
https://redd.it/1uj4k5c
@qt_reddit
Hey everyone, I am seeking a little bit of advice from some more experienced Qt developers. For context, I have been using PySide6 to develop a couple of applications over the past 3 or so months, so I am relatively new to Qt development and the Qt Ecosystem in general. Recently, I've noticed a bit of an issue with the maintainability of the Signals in Qt.
In general, I have been structuring my projects in a relatively strict tree. I have a root "MainApplication" class that owns all UI widget classes, as well as any additional classes needed to do back end work. (I've been creating GUI applications for hardware, so usually back-end work looks like writing serial data of some sort.) My UI widgets then usually look like a tree where I have some sort of view/page that does a specific thing, and then I have additional nested widgets depending on the task I am trying to accomplish. Usually, I will define each individual Widget in it's own file, so a Serial terminal widget might be defined in a "serial_terminal.py" file.
The main issue I've been running into is when I have a deeply nested widget that exists far into the project's tree structure, and I need it to effect something on the back-end. Lets say I have an "Emergency Stop" button that's nested 5 widgets deep from my "MainApplication" class. That emergency stop button will need to emit a signal to my "HardwareManager" class to make something happen. To accomplish this, what I have been doing is having whatever classes own the button to emit that signal all the way up the tree, so that the MainApplication can finally connect it to the HardwareManager slot. This means that whenever I add a new button to one file, I'll have to edit up to 5 (or more) additional files just to add its intended functionality.
This problem seems very similar to React's "Prop drilling" issue, which is what Redux and other state managers try to solve. However, after a little bit of digging, I didn't seem to find much in the Qt ecosystem that aims to solve this issue, or even much discussion of this issue in the first place.
So my question is: What's the solution? Is the problem in the way in which I choose to structure my applications? Are there state managers out there that I missed? Do you just grit your teeth and accept the inconvenience? I would love to hear the thoughts of some more experience Qt developers!
https://redd.it/1uj4k5c
@qt_reddit
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CodePointer version 0.1.6 - new C++ IDE/editor
CodePointer is a new IDE written from scratch by me. It is focused on C++ at this moment (with cmake support out of the box, conan is WIP).
(https://github.com/codepointerapp/codepointer/releases/tag/v0.1.6)July release fixes dark mode, adds markdown indenter to qutepart-cpp, some Windows related bugs and small updates to the treesitter plugin.
CodePointer dark mode - on the left new scheme , on the right older version \(much brighter, harder to read\)
One huge win I see while using this IDE is that dark mode changes automatically on KDE. QtCreator for example changes the whole UI - but keeps editor white. On restart - the editor becomes dark. (BTW: the event of color change is not sent on Windows - is this a known issue?)
Binary packages for Windows and Linux are in https://github.com/codepointerapp/codepointer/releases/tag/v0.1.6
Code is available at:
https://github.com/codepointerapp/codepointer
https://gitlab.com/codepointer/codepointer
https://redd.it/1ujz1u1
@qt_reddit
CodePointer is a new IDE written from scratch by me. It is focused on C++ at this moment (with cmake support out of the box, conan is WIP).
(https://github.com/codepointerapp/codepointer/releases/tag/v0.1.6)July release fixes dark mode, adds markdown indenter to qutepart-cpp, some Windows related bugs and small updates to the treesitter plugin.
CodePointer dark mode - on the left new scheme , on the right older version \(much brighter, harder to read\)
One huge win I see while using this IDE is that dark mode changes automatically on KDE. QtCreator for example changes the whole UI - but keeps editor white. On restart - the editor becomes dark. (BTW: the event of color change is not sent on Windows - is this a known issue?)
Binary packages for Windows and Linux are in https://github.com/codepointerapp/codepointer/releases/tag/v0.1.6
Code is available at:
https://github.com/codepointerapp/codepointer
https://gitlab.com/codepointer/codepointer
https://redd.it/1ujz1u1
@qt_reddit
GitHub
Release v0.1.6 · codepointerapp/codepointer
Full Changelog: v0.1.5...v0.1.6
July 2026 - release v0.1.6 - The mother of all funk chords
While dark themes are supported (the editor has dark themes) and the system
theme was .... existing, it w...
July 2026 - release v0.1.6 - The mother of all funk chords
While dark themes are supported (the editor has dark themes) and the system
theme was .... existing, it w...