👍222🔥40❤36💯18⚡15🤩13
👍198💯38❤33🔥18🤩16⚡7
SIMPLE_MARIO_GAME_IN_PYTHON_WITH_SOURCE_CODE (2).zip
15.1 MB
Mario Game Source Code 💻
👍107❤27🔥20⚡18🤩9
--- Do you love me Source Code ---
import tkinter as tk
import random
def show_popup():
popup = tk.Toplevel(root)
popup.title("Popup")
label = tk.Label(popup, text="Thanks for Accepting")
label.pack(padx=20, pady=20)
def move_button(event):
x = random.randint(0, 350)
y = random.randint(0, 350)
no_button.place(x=x, y=y)
root = tk.Tk()
root.title("instagram: @pythonnotes1")
root.geometry("400x400")
question_label = tk.Label(root, text="Do you love me?")
question_label.pack(pady=20)
yes_button = tk.Button(root, text="Yes", command=show_popup)
yes_button.pack()
no_button = tk.Button(root, text="No")
no_button.pack()
no_button.bind("<Enter>", move_button)
root.mainloop()
import tkinter as tk
import random
def show_popup():
popup = tk.Toplevel(root)
popup.title("Popup")
label = tk.Label(popup, text="Thanks for Accepting")
label.pack(padx=20, pady=20)
def move_button(event):
x = random.randint(0, 350)
y = random.randint(0, 350)
no_button.place(x=x, y=y)
root = tk.Tk()
root.title("instagram: @pythonnotes1")
root.geometry("400x400")
question_label = tk.Label(root, text="Do you love me?")
question_label.pack(pady=20)
yes_button = tk.Button(root, text="Yes", command=show_popup)
yes_button.pack()
no_button = tk.Button(root, text="No")
no_button.pack()
no_button.bind("<Enter>", move_button)
root.mainloop()
👍149❤40🔥8🤩6⚡4
---- Rose Source Code ----
import turtle
def draw_flower():
turtle.penup()
turtle.left(90)
turtle.fd(200)
turtle.pendown()
turtle.right(90)
# Flower base
# by : @pythonnotes1
turtle.fillcolor("red")
turtle.begin_fill()
turtle.circle(10, 180)
turtle.circle(25, 110)
turtle.left(50)
turtle.circle(60, 45)
turtle.circle(20, 170)
turtle.right(24)
turtle.fd(30)
turtle.left(10)
turtle.circle(30, 110)
turtle.fd(20)
turtle.left(40)
turtle.circle(90, 70)
turtle.circle(30, 150)
turtle.right(30)
turtle.fd(15)
turtle.circle(80, 90)
turtle.left(15)
turtle.fd(45)
turtle.right(165)
turtle.fd(20)
turtle.left(155)
turtle.circle(150, 80)
turtle.left(50)
turtle.circle(150, 90)
turtle.end_fill()
# Petal 1
turtle.left(150)
turtle.circle(-90, 70)
turtle.left(20)
turtle.circle(75, 105)
turtle.setheading(60)
turtle.circle(80, 98)
turtle.circle(-90, 40)
# Petal 2
turtle.left(180)
turtle.circle(90, 40)
turtle.circle(-80, 98)
turtle.setheading(-83)
# Leaves 1
turtle.fd(30)
turtle.left(90)
turtle.fd(25)
turtle.left(45)
turtle.fillcolor("green")
turtle.begin_fill()
turtle.circle(-80, 90)
turtle.right(90)
turtle.circle(-80, 90)
turtle.end_fill()
turtle.right(135)
turtle.fd(60)
turtle.left(180)
turtle.fd(85)
turtle.left(90)
turtle.fd(80)
# Leaves 2
turtle.right(90)
turtle.right(45)
turtle.fillcolor("green")
turtle.begin_fill()
turtle.circle(80, 90)
turtle.left(90)
turtle.circle(80, 90)
turtle.end_fill()
turtle.left(135)
turtle.fd(60)
turtle.left(180)
turtle.fd(60)
turtle.right(90)
turtle.circle(200, 60)
turtle.done()
# Call the function to draw the flower
draw_flower()
import turtle
def draw_flower():
turtle.penup()
turtle.left(90)
turtle.fd(200)
turtle.pendown()
turtle.right(90)
# Flower base
# by : @pythonnotes1
turtle.fillcolor("red")
turtle.begin_fill()
turtle.circle(10, 180)
turtle.circle(25, 110)
turtle.left(50)
turtle.circle(60, 45)
turtle.circle(20, 170)
turtle.right(24)
turtle.fd(30)
turtle.left(10)
turtle.circle(30, 110)
turtle.fd(20)
turtle.left(40)
turtle.circle(90, 70)
turtle.circle(30, 150)
turtle.right(30)
turtle.fd(15)
turtle.circle(80, 90)
turtle.left(15)
turtle.fd(45)
turtle.right(165)
turtle.fd(20)
turtle.left(155)
turtle.circle(150, 80)
turtle.left(50)
turtle.circle(150, 90)
turtle.end_fill()
# Petal 1
turtle.left(150)
turtle.circle(-90, 70)
turtle.left(20)
turtle.circle(75, 105)
turtle.setheading(60)
turtle.circle(80, 98)
turtle.circle(-90, 40)
# Petal 2
turtle.left(180)
turtle.circle(90, 40)
turtle.circle(-80, 98)
turtle.setheading(-83)
# Leaves 1
turtle.fd(30)
turtle.left(90)
turtle.fd(25)
turtle.left(45)
turtle.fillcolor("green")
turtle.begin_fill()
turtle.circle(-80, 90)
turtle.right(90)
turtle.circle(-80, 90)
turtle.end_fill()
turtle.right(135)
turtle.fd(60)
turtle.left(180)
turtle.fd(85)
turtle.left(90)
turtle.fd(80)
# Leaves 2
turtle.right(90)
turtle.right(45)
turtle.fillcolor("green")
turtle.begin_fill()
turtle.circle(80, 90)
turtle.left(90)
turtle.circle(80, 90)
turtle.end_fill()
turtle.left(135)
turtle.fd(60)
turtle.left(180)
turtle.fd(60)
turtle.right(90)
turtle.circle(200, 60)
turtle.done()
# Call the function to draw the flower
draw_flower()
👍126❤26🤩9🔥8💯4
Snake Game using Turtle in Python ✅ Source Code 👇👇
# import required modules
import turtle
import time
import random
delay = 0.1
score = 0
high_score = 0
# Creating a window screen
wn = turtle.Screen()
wn.title("Snake Game")
wn.bgcolor("blue")
# the width and height can be put as user's choice
wn.setup(width=600, height=600)
wn.tracer(0)
# head of the snake
head = turtle.Turtle()
head.shape("square")
head.color("white")
head.penup()
head.goto(0, 0)
head.direction = "Stop"
# food in the game
food = turtle.Turtle()
colors = random.choice(['red', 'green', 'black'])
shapes = random.choice(['square', 'triangle', 'circle'])
food.speed(0)
food.shape(shapes)
food.color(colors)
food.penup()
food.goto(0, 100)
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score : 0 High Score : 0", align="center",
font=("candara", 24, "bold"))
# assigning key directions
def group():
if head.direction != "down":
head.direction = "up"
def godown():
if head.direction != "up":
head.direction = "down"
def goleft():
if head.direction != "right":
head.direction = "left"
def goright():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y+20)
if head.direction == "down":
y = head.ycor()
head.sety(y-20)
if head.direction == "left":
x = head.xcor()
head.setx(x-20)
if head.direction == "right":
x = head.xcor()
head.setx(x+20)
wn.listen()
wn.onkeypress(group, "w")
wn.onkeypress(godown, "s")
wn.onkeypress(goleft, "a")
wn.onkeypress(goright, "d")
segments = []
# By - @pythonnotes1
# Main Gameplay
while True:
wn.update()
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "Stop"
colors = random.choice(['red', 'blue', 'green'])
shapes = random.choice(['square', 'circle'])
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
delay = 0.1
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("candara", 24, "bold"))
if head.distance(food) < 20:
x = random.randint(-270, 270)
y = random.randint(-270, 270)
food.goto(x, y)
# Adding segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("orange") # tail colour
new_segment.penup()
segments.append(new_segment)
delay -= 0.001
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("candara", 24, "bold"))
# Checking for head collisions with body segments
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
colors = random.choice(['red', 'blue', 'green'])
shapes = random.choice(['square', 'circle'])
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
delay = 0.1
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("candara", 24, "bold"))
time.sleep(delay)
wn.mainloop()
# import required modules
import turtle
import time
import random
delay = 0.1
score = 0
high_score = 0
# Creating a window screen
wn = turtle.Screen()
wn.title("Snake Game")
wn.bgcolor("blue")
# the width and height can be put as user's choice
wn.setup(width=600, height=600)
wn.tracer(0)
# head of the snake
head = turtle.Turtle()
head.shape("square")
head.color("white")
head.penup()
head.goto(0, 0)
head.direction = "Stop"
# food in the game
food = turtle.Turtle()
colors = random.choice(['red', 'green', 'black'])
shapes = random.choice(['square', 'triangle', 'circle'])
food.speed(0)
food.shape(shapes)
food.color(colors)
food.penup()
food.goto(0, 100)
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score : 0 High Score : 0", align="center",
font=("candara", 24, "bold"))
# assigning key directions
def group():
if head.direction != "down":
head.direction = "up"
def godown():
if head.direction != "up":
head.direction = "down"
def goleft():
if head.direction != "right":
head.direction = "left"
def goright():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y+20)
if head.direction == "down":
y = head.ycor()
head.sety(y-20)
if head.direction == "left":
x = head.xcor()
head.setx(x-20)
if head.direction == "right":
x = head.xcor()
head.setx(x+20)
wn.listen()
wn.onkeypress(group, "w")
wn.onkeypress(godown, "s")
wn.onkeypress(goleft, "a")
wn.onkeypress(goright, "d")
segments = []
# By - @pythonnotes1
# Main Gameplay
while True:
wn.update()
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "Stop"
colors = random.choice(['red', 'blue', 'green'])
shapes = random.choice(['square', 'circle'])
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
delay = 0.1
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("candara", 24, "bold"))
if head.distance(food) < 20:
x = random.randint(-270, 270)
y = random.randint(-270, 270)
food.goto(x, y)
# Adding segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("orange") # tail colour
new_segment.penup()
segments.append(new_segment)
delay -= 0.001
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("candara", 24, "bold"))
# Checking for head collisions with body segments
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
colors = random.choice(['red', 'blue', 'green'])
shapes = random.choice(['square', 'circle'])
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
delay = 0.1
pen.clear()
pen.write("Score : {} High Score : {} ".format(
score, high_score), align="center", font=("candara", 24, "bold"))
time.sleep(delay)
wn.mainloop()
👍233❤51🔥21⚡14🤩12💯1
LEGEND Form Project 😅😀
-----------------------------------------------------
Complete Source Code 👇
-----------------------------------------------------
<html>
<head>
<style>
.outer{
margin:auto;
height:300px;
width:400px;
border:2px solid black;
position:relative
}
p{
margin-left:80px;
}
.in{
margin-left:80px;
padding:10px
}
#bt{
margin-top:20px;
position:absolute;
left:150px;
}
#bt:hover{
background:green;
font-size:13px;
cursor:pointer;
color:white;
}
</style>
<script>
function fa(){
if(a.value=="" || b.value==""){
f()
document.getElementById("a").style.border="3px solid red"
document.getElementById("b").style.border="3px solid red"
bt.value="Pahila data tak"
}
else{
document.getElementById("a").style.border="3px solid green"
document.getElementById("b").style.border="3px solid green"
bt.value="Ha thik ahe ata"
bt.style.left="120px";
}
}
flag=1
function f(){
if(flag==1){
bt.style.left="210px"
flag=2
}
else if(flag==2){
bt.style.left="80px"
flag=1
}
}
</script>
</head>
<body>
<div class="outer">
<h1 style="text-align:center">Legend form</h1>
<p>Enter Id</p>
<input class="in" type="text" placeholder="Enter id" id="a"/>
<p>Enter Confirm Pass</p>
<input class="in" type="password" placeholder="Enter password" id="b"/>
<br>
<input type="submit" onmouseenter="fa()" onclick="alert('waaaa')" id="bt" />
</div>
</body>
</html>
-----------------------------------------------------
Complete Source Code 👇
-----------------------------------------------------
<html>
<head>
<style>
.outer{
margin:auto;
height:300px;
width:400px;
border:2px solid black;
position:relative
}
p{
margin-left:80px;
}
.in{
margin-left:80px;
padding:10px
}
#bt{
margin-top:20px;
position:absolute;
left:150px;
}
#bt:hover{
background:green;
font-size:13px;
cursor:pointer;
color:white;
}
</style>
<script>
function fa(){
if(a.value=="" || b.value==""){
f()
document.getElementById("a").style.border="3px solid red"
document.getElementById("b").style.border="3px solid red"
bt.value="Pahila data tak"
}
else{
document.getElementById("a").style.border="3px solid green"
document.getElementById("b").style.border="3px solid green"
bt.value="Ha thik ahe ata"
bt.style.left="120px";
}
}
flag=1
function f(){
if(flag==1){
bt.style.left="210px"
flag=2
}
else if(flag==2){
bt.style.left="80px"
flag=1
}
}
</script>
</head>
<body>
<div class="outer">
<h1 style="text-align:center">Legend form</h1>
<p>Enter Id</p>
<input class="in" type="text" placeholder="Enter id" id="a"/>
<p>Enter Confirm Pass</p>
<input class="in" type="password" placeholder="Enter password" id="b"/>
<br>
<input type="submit" onmouseenter="fa()" onclick="alert('waaaa')" id="bt" />
</div>
</body>
</html>
👍330❤57🤩19💯19🔥14⚡12
What will be the value of the following Python expression?
>>> 4 + 3 % 5
>>> 4 + 3 % 5
Anonymous Quiz
34%
7
32%
2
19%
4
15%
1
👍192❤28⚡26🔥25🤩20💯12
All keywords in Python are in :
Anonymous Quiz
16%
Capitalized
47%
Lower Case
10%
UPPER CASE
27%
None of the mentioned
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