Hangman
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01 - Day 7 Goals what we will make by the end of the day
02 - How to break a Complex Problem down into a Flow Chart
03 - Challenge 1 - Picking a Random Words and Checking Answers
04 - Challenge 1 Solution - How to Check the User's Answer
05 - Challenge 2 - Replacing Blanks with Guesses
06 - Challenge 2 Solution - How to Replace the Blanks
07 - Challenge 3 - Checking if the Player has Won
08 - Challenge 3 Solution - How to Check if the Player Won
09 - Challenge 4 - Keeping Track of the Player's Lives
10 - Challenge 4 Solution - How to Keep Track of the Player's Lives
11 - Challenge 5 - Improving the User Experience
12 - Challenge 5 Solution - How to Add ASCII Art and Improve the UI
13 - The Benefits of Daily Practice
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Function Parameters & Caesar Cipher
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01 - Day 8 Goals what we will make by the end of the day
02 - Functions with Inputs
03 - Positional vs. Keyword Arguments
04 - Interactive Coding Exercise Paint Area Calculator
05 - Interactive Coding Exercise Prime Number Checker
06 - Caesar Cipher Part 1 - Encryption
07 - Caesar Cipher Part 2 - Decryption
08 - Caesar Cipher Part 3 - Reorganising our Code
09 - Caesar Cipher Part 4 - User Experience Improvements & Final Touches
10 - How You Can Stay Motivated
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