Bugs and suspicious places in .NET 8 source code https://pvs-studio.com/en/blog/posts/csharp/1095/
PVS-Studio
Bugs and suspicious places in .NET 8 source code
Every year, Microsoft releases a new version of .NET. This annual event is a great chance to learn about the latest .NET enhancements as well as to explore the .NET source code. Let′s take the bull...
Introducing SAST into the development process https://pvs-studio.com/en/blog/posts/1097/
PVS-Studio
Introducing SAST into the development process
Cyberattacks on applications are on the rise, and zero-day vulnerability exploitation is leading the way. Introducing SAST into the development process makes the product safer for users. However, for...
Off we go! Digging into the game engine of War Thunder and interviewing its devs https://pvs-studio.com/en/blog/posts/cpp/1098/
PVS-Studio
Off we go! Digging into the game engine of War Thunder and interviewing its devs
As Yuri Gagarin once said, In the future, we will fly, we will fly a lot. To some extent, Gaijin′s Dagor Engine makes these flights possible. Let′s get a glimpse of the engine′s innards and talk...