PVS-Studio
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๐Ÿ”นsearching for bugs in C, C++, C#, and Java
๐Ÿ”นit works on Windows, Linux, and MacOS

Visit our website to learn how to imrove code quality
https://pvs-studio.com
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Few projects can do without outside libraries and other useful ready-made solutions. However, analyzers can see the whole code and check it with abandon. ๐Ÿ”Ž That's why sometimes it's worth pointing out the spots where they should stop and analyze nothing โ›”๏ธ

๐ŸŽฅ In this video, we'll tell you how to do it and why it is actually useful.

Enjoy the video๐Ÿ˜‰๐Ÿ”—https://www.youtube.com/watch?v=bYPGnwwaHyo
Rob and Jason are joined by Ben Deane from Quantlab. They first discuss the 11.0 update of Clang and an a blog post highlighting some of the smaller features that were added in C++17. They then talk to Ben about some of his recent CppCon talks including one on what we can learn from the history of programming languages and another on the ability to JIT C++ code. ๐Ÿ”— https://cppcast.com/ben-deane-jit-history/
๐Ÿ“ขJust a little reminder: we have classified our blog posts in several topics so that you can find the necessary information easily.
Today we suggest reading these articles on DevOps:

๐Ÿ”— https://www.viva64.com/en/tags/?q=DevOps
Independent game developers, whether single enthusiasts or teams, are faced with the grave problem of having to eliminate bugs from their code.

And here's where the extensive list of QA tools comes in handy, among which static analysis is one of the crucial ones. It's this methodology that will be covered in this article. Specifically, you will find out how PVS-Studio can help indie developers in the difficult process of bug search. https://www.gamedev.net/blogs/entry/2270792-pvs-studio-for-indie-developers/
Rob and Jason are joined by Joรซl Lamotte. They first talk about C++20 Modules support in GCC and MSVC and a micro benchmarking library. Then they talk to Joรซl about how he got involved in C++, and his experiences working on indie video games, robotics and his recent transition to the audio industry working on a web assembly powered website. ๐Ÿ”— https://cppcast.com/joel-lamotte/
๐Ÿ“ขJust a little reminder: we have classified our blog posts in several topics so that you can find the necessary information easily.
Today we suggest reading these articles on compilers:
๐Ÿ”—https://www.viva64.com/en/tags/?q=Compiler
Rob and Jason are joined by Artem Dinaburg and Ryan Eberhardt. They first talk about a new version of CMake that was just released, an interview with Bjarne Stroustrup and another month of new ISO papers. Then they talk to Artem and Ryan who talk about fuzz testing, including a new fuzz testing project being worked at Trail of Bits to enable fuzz testing on the GPU. ๐Ÿ”—https://cppcast.com/fuzz-testing-gpu/
Rob and Jason are joined by Robert Leahy. They first talk about an open source flappy bird clone and the C++ framework it was built with. Then they talk to Robert Leahy about the Networking TS that will hopefully be a major feature of C++23.
๐Ÿ”—https://cppcast.com/robert-leahy-networking-ts/
What if we told you that you can choose the project that should be checked using PVS-Studio yourself?๐Ÿ˜ฎ

Now you can do it! Visit the link below and add an open-source project that we should analyze ๐Ÿ‘‡๐Ÿ“ฉ

๐Ÿ”—https://github.com/viva64/pvs-studio-check-list