andreyka26_se
Fuck oncall #2
https://www.youtube.com/watch?v=6QJ1dt6-94o&ab_channel=oBagel
This is me after 2 weeks when I hear SMS sound
This is me after 2 weeks when I hear SMS sound
YouTube
LALALALA LALALALA ELMOS WORLD
arcade craniacs 3am sus imposter elmo elmo.exe funny imposter among us happy meal at 3 am david dobrick apology dixie damelio music videos
π3
in total I had 36 hours of oncall outside working hours last week.
I gonna be richbitch π
I gonna be richbitch π
π5
So, let's stream a bit today?)) it is kind of final prep. I'm not oncall anymore, and I will tell you the story of the throttling, and how TO NOT do it :)
This stream I will not prep much. We will basically study. You can study with me. I would assume we can solve the leetcode 75 or random from top 100 liked qs.
1 System design q also will be done
This stream I will not prep much. We will basically study. You can study with me. I would assume we can solve the leetcode 75 or random from top 100 liked qs.
1 System design q also will be done
π₯3
And so, usually you have some βdefault ruleβ, when you are called by apps you dont know yet (without user agent or specific header)
β€1
I recalled how sockets work in depth a bit. You should perceive socket as 'entry' or 'end' in the tunnel. It is entry or end only from perspective of they guy who goes there, if you enter the tunel, the first hole is entry, and the last one is end, but for the guy that goes opposite direction it is opposite.
So with regards to chat service in today's system design:
- on the server side there is one listening socket, that registers the client sockets and saves them in memory. Later on they will represent connection with multiple clients.
- rooms are also our app concept, and passed with the socket message.
So with regards to chat service in today's system design:
- on the server side there is one listening socket, that registers the client sockets and saves them in memory. Later on they will represent connection with multiple clients.
- rooms are also our app concept, and passed with the socket message.
β€3