CG Plugins and Addons(Blender, Unreal, Maya, Cinema4D and etc.)
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All the uploaded content was found in open sources and can be used only for informational purposes.
Весь загруженный контент на канале найден в открытых источниках и может быть использован только в ознакомительных целях.
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FLIP Fluids

The FLIP Fluids addon is a tool that helps you set up, run, and render liquid simulation effects all within Blender! Our custom built fluid engine is based around the popular FLIP simulation technique that is also found in many other professional liquid simulation tools. The FLIP Fluids engine has been in constant development since 2016 with a large focus on tightly integrating the simulator into Blender as an addon. It just feels like a native Blender tool!

URL: https://blendermarket.com/products/flipfluids
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Auto-Bake Tools

Blender Add-on for Automatic Bevel Shader - Normal Map Baking / AO Baking.
Easy to use!

URL: https://blendermarket.com/products/autobake-tools
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Uvpackmaster 3

UVPackmaster is the most efficient UV packer out there in terms of packing on CPU, but it also provides a Cuda-accelerated variant of the algorithm. When running on a GPU, it significantly outperforms all other packers available.
But what can be faster than running an algorithm on a GPU? Running it on the CPU and all GPUs in the system simultaneously! UVPackmaster will do exactly that to reduce the time needed to perform even the most advanced packing scenarios to seconds.

URL: https://blendermarket.com/products/uvpackmaster
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Render Manager Addon Renderset

Renderset is a render management addon coming with a concept of render contexts to store various still/animation render settings in one .blend file allowing to switch between them fast to fine-tune each separately and then also render & save them one by one. It remembers your camera settings, allows you to batch render, and saves your renders into their specific files. It also remembers object visibility, so you can iterate your scenes quickly!

URL: https://blendermarket.com/products/render-manager-addon-renderset
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Curvemachine

CURVEmachine can be seen as MESHmachine's little brother. It aims to make POLY Curve editing more flexible, and like MM's fillet toolset, makes working with curve radii/arcs and non-circular blends essentially non-destructive.

URL: https://blendermarket.com/products/curvemachine
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Neon Sign Generator

fully procedural Neon Signs Generator based on GeoNodes Strings!
complete control over the font, size ecc.
procedural shader for glass and neon light
control over the grid, supports and wires

URL: https://barell4.gumroad.com/l/NeonGen
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Live Paint Filter V1.2

Paint Filter is made to empower digital artists struggling to match that traditional feel that only comes from physical artwork. With this tool you can create spectacular pieces of artwork. Whether you are a beginner, intermediate, or professional artist, YOU can create beautiful paintings using these tools at your disposal.

This is a live feed camera filter that can be assigned to any object in your scene. Once your scene collection and camera are input into the geometry nodes you will see a plane appear in front of your camera that will reflect the scene you have behind it!

URL: https://blendermarket.com/products/blender-live-paint-filter
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Geo-Scatter

Geo-Scatter 5.4 for Blender 3.3 to 3.6+ just hit the shelf! In this release, we introduce the concept of Scatter-Groups. Scatter-Groups are not only great to organize your scenes, but they will become the new standard on how to intuitively assign your environment's composition on your surfaces with ease!

URL: https://www.blendermarket.com/products/scatter
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Pinguin - Cutout To Mesh

Pinguin is a Blender add-on that allows you to create meshes from your image cutouts (currently works only with png format images). By using this feature, you can greatly streamline your post-production workflow, as it eliminates the need to manually adjust the placement, scaling, lighting, and shadowing of your cutouts in external software.

https://www.blendermarket.com/products/pinguin---cutout-to-mesh
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