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Continuum Analytics Blog: Python Data Visualization 2018: Why So Many Libraries?

Link: https://www.anaconda.com/blog/developer-blog/python-data-visualization-2018-why-so-many-libraries/

This post is the first in a three-part series on the state of Python data visualization tools and the trends that emerged from SciPy 2018. By James A. Bednar At a special session of SciPy 2018 in Aust
NumFOCUS: SunPy Maps: Digitizing Images of the Sun from the 1970s

Link: https://numfocus.org/blog/sunpy-maps-digitizing-images-of-the-sun-from-the-1970s

The post SunPy Maps: Digitizing Images of the Sun from the 1970s appeared first on NumFOCUS.
Marcos Dione: pefan

Link: http://www.grulic.org.ar/~mdione/glob//posts/pefan/

A few weeks ago I needed to do some line based manipulation that kinda went
further of what you can easyly do with awk. My old-SysAdmin brain kicked in and
the first though was, if you're going to use
Talk Python to Me: #186 100 Days of Python in a Magical Universe

Link: https://talkpython.fm/episodes/show/186/100-days-of-python-in-a-magical-universe

The key to making anything a habit, including learning to program, is to make it fun. That's exactly what Anna-Lena Popkes did with her 100 days of code challenge. She created a magical universe where
Python Celery - Weekly Celery Tutorials and How-tos: Parse newspapers with Newspaper3k. Celery Docker Style.

Link: https://www.distributedpython.com/2018/11/15/celery-docker/

Docker is hot. Docker is hotter than hot. Docker 1.0 was released in June 2014. Since then, it has been adopted at a remarkable rate. Over 37 billion images have been pulled from Docker Hub, the Docke
Kushal Das: Introducing rpm-macros-virtualenv 0.0.1

Link: https://kushaldas.in/posts/introducing-rpm-macros-virtualenv-0-0-1.html


Let me introduce rpm-macros-virtualenv
0.0.1 to you all.
This is a small set of RPM macros, which can be used by the spec files to build
and package any Python application along with a virtualenv. Th
PyCharm: PyCharm 2018.3 RC 2

Link: http://feedproxy.google.com/~r/Pycharm/~3/SjxRDQYc6r0/

We’re putting the final touches on PyCharm 2018.3 to prepare for our release. You can get our second release candidate from our website
Fixed in This Version

The “There is a plugin available” notific
Zato Blog: Making API servers start up faster

Link: https://zato.io/blog/posts/server-startup.html

This post describes a couple of new techniques that
Zato
3.0 employs to make API servers start up faster.
When a Zato server starts, it carries out a series of steps, one of which is deployment of int
Tiago Montes: A Sheet of Python

Link: https://tmont.es/2018/sheet-of-python/

After having introduced Python to so many developers of varying skill levels and experience, I felt a growing need for this: a single printed sheet with a quick-reference to the language. I’m now shar
Catalin George Festila: Python Qt5 - setStyleSheet example.

Link: http://python-catalin.blogspot.com/2018/11/python-qt5-setstylesheet-example.html

Today I will show you how to style the PyQt5 widgets and create a good looking application interface.The main goal of this tutorial is to see where you can use the style issue.I used just one edit and
gamingdirectional: Create a Player object in Pygame

Link: http://gamingdirectional.com/blog/2018/11/17/python/

Hello, sorry for not posting any article yesterday because I am very busy with my offline business but today I have a whole day to write more articles and I am going to create three articles for today
gamingdirectional: Create a background object class in Pygame

Link: http://gamingdirectional.com/blog/2018/11/17/pygame-python-4/

In this article we will create the next pygame object class, which is the background object class that will render the background graphic on the game scene, just like the player class in the previous
gamingdirectional: The modify version of the Pygame Missile Manager Class

Link: http://gamingdirectional.com/blog/2018/11/17/pygame-python-5/

Before we go ahead and create the Game Manager class we will need to take out all the code which are related to the missile manager in the main python file as shown in the previous article and put the
gamingdirectional: Game Manager Class and the modify version of the main pygame file

Link: http://gamingdirectional.com/blog/2018/11/17/python-2/

Finally I have finished linking everything together and get ready for the next stage. Here is the Game Manager class which is the only class we need in the main pygame project file. This class contain
Dan Stromberg: Python, Rust and C performance doing MD5

Link: http://strombrg.blogspot.com/2018/11/i-put-performance-comparison-between.html

I put a performance comparison between Python, Rust and C doing MD5 calculations, here. Interestingly, CPython and Pypy came out on top, even beating gcc and clang.Granted, CPython and Pypy are probab
Shannon -jj Behrens: "How to Give a Talk" and "Building Video Games for Fun with PyGame"

Link: http://www.jjinux.com/2018/11/how-to-give-talk-and-building-video.html

I gave two talks at BayPIGgies. Here are the slides: How to Give a TalkBuilding Video Games for Fun with PyGame
gamingdirectional: Create Enemy Manager Class and Enemy Class in a Pygame Project

Link: http://gamingdirectional.com/blog/2018/11/18/pygame-python-6/

Hello again, today chapter will be very short but rich in content. As I have mentioned earlier, we have finished the stage one of the game creation process yesterday and today we have entered the stag
Weekly Python StackOverflow Report: (clii) stackoverflow python report

Link: http://python-weekly.blogspot.com/2018/11/clii-stackoverflow-python-report.html

These are the ten most rated questions at Stack Overflow last week.Between brackets: [question score / answers count]Build date: 2018-11-18 07:41:57 GMTDeprecation status of the NumPy matrix class - [
PyBites: PyBites Twitter Digest - Issue 36, 2018

Link: https://pybit.es/twitter_digest_201836.html

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