I added build.sh and build_and_flash.sh (and its windows counterparts) for the ones who want to build it themselves but dont want to deal with gradle :)
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Forwarded from GitHub
🔨 30 new commits to Pixelify-Next:DEV:
d453aad: module / zygisk: delete old structure by BasGame1
8181e6b: gitignore: update by BasGame1
9139576: settings gradle: Init new version by BasGame1
b551208: beta: Init new beta branch by BasGame1
cdf7ac5: stable: Init new beta branch by BasGame1
eea181c: build: Init by BasGame1
0818b85: build (bat): Init by BasGame1
936a9ef: build and flash: Init by BasGame1
1795d5f: build and flash (bat): Init by BasGame1
2c5dd9c: gitattributes: Init by BasGame1
520f669: gradle: libs versions toml: Init by BasGame1
101224c: build gradle: Update to new system by BasGame1
d74e295: module gradle: Update by BasGame1
2b4f2fb: gradlew / gradlew (bat): Update by BasGame1
e8eb034: gradle properties: Update by BasGame1
72ecc9b: gitignore: update to not include build dirs by BasGame1
db163a4: beta: build gradle: Add new taks and fix some bugs by BasGame1
6b9ad58: stable: build gradle: Add new taks and fix some bugs by BasGame1
a4758fd: beta: module: customize: Fix syntax error by BasGame1
84ec966: readme: Add building instructions by BasGame1
1527021: colors: Add aux file by BasGame1
89ff9b1: build (bat): Add missing code by BasGame1
0d4550f: stable: build gradle: Fix clean task by BasGame1
a55181f: build and flash (bat): Add missing code by BasGame1
0a64096: build: Add color by BasGame1
b2de9d3: build and flash: Add color by BasGame1
3e63cfa: colors (bat): Init by BasGame1
138108d: build (bat): Add color by BasGame1
00c301b: build and flash (bat): Add color by BasGame1
68577d5: README: Merge local and remote readmes by BasGame1
d453aad: module / zygisk: delete old structure by BasGame1
8181e6b: gitignore: update by BasGame1
9139576: settings gradle: Init new version by BasGame1
b551208: beta: Init new beta branch by BasGame1
cdf7ac5: stable: Init new beta branch by BasGame1
eea181c: build: Init by BasGame1
0818b85: build (bat): Init by BasGame1
936a9ef: build and flash: Init by BasGame1
1795d5f: build and flash (bat): Init by BasGame1
2c5dd9c: gitattributes: Init by BasGame1
520f669: gradle: libs versions toml: Init by BasGame1
101224c: build gradle: Update to new system by BasGame1
d74e295: module gradle: Update by BasGame1
2b4f2fb: gradlew / gradlew (bat): Update by BasGame1
e8eb034: gradle properties: Update by BasGame1
72ecc9b: gitignore: update to not include build dirs by BasGame1
db163a4: beta: build gradle: Add new taks and fix some bugs by BasGame1
6b9ad58: stable: build gradle: Add new taks and fix some bugs by BasGame1
a4758fd: beta: module: customize: Fix syntax error by BasGame1
84ec966: readme: Add building instructions by BasGame1
1527021: colors: Add aux file by BasGame1
89ff9b1: build (bat): Add missing code by BasGame1
0d4550f: stable: build gradle: Fix clean task by BasGame1
a55181f: build and flash (bat): Add missing code by BasGame1
0a64096: build: Add color by BasGame1
b2de9d3: build and flash: Add color by BasGame1
3e63cfa: colors (bat): Init by BasGame1
138108d: build (bat): Add color by BasGame1
00c301b: build and flash (bat): Add color by BasGame1
68577d5: README: Merge local and remote readmes by BasGame1
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WebUI (hopefully) fixed, so on the next version it prob wont say "not found"
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New version!! We finally reached version 6.0 with the gradle change!!
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Android 2 new branch release 😂😂, ty to @Vikrant_R_Rajput for the notice
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Forwarded from AOSP Tracker
New tag detected!
android-2.2.3_r1
Check HereNew version with aicore installation, gemini bootlogo and syntax errors fixed!
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Btw, i just realize something, the props method that makes call screen works without the flags has been patched in android 17, bc it doesnt work😭
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Yesterday I decided to give color to all the outputs of the customize, but what I didn't realize it's that magisk app doesn't let you output color (+1h changing prints for log and error definitions) 😭😭
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BREAKING: Google Announced New Rules For Sideloading Apps
1. Enable developer mode
2. Confirm you aren't being coached:
A quick check to make sure that no one is talking you into turning off your security as scammers often pressure victims into disabling protections.
3. Restart your phone & reauthenticate:
This cuts off any remote access or active phone calls a scammer might be using to watch what you’re doing.
4. Come back after the protective waiting period and verify:
There is a one-time, one-day wait & then you can confirm that this is really you who’s making this change with our biometric authentication or device PIN. Scammers rely on manufactured urgency, so this breaks their spell.
5. Install apps:
Once you confirm you understand the risks, you’re all set to install apps from unverified developers, with the option of enabling for 7 days or indefinitely. For safety, you’ll still see a warning that the app is from an unverified developer, but you can just tap “Install Anyway.”
1. Enable developer mode
2. Confirm you aren't being coached:
A quick check to make sure that no one is talking you into turning off your security as scammers often pressure victims into disabling protections.
3. Restart your phone & reauthenticate:
This cuts off any remote access or active phone calls a scammer might be using to watch what you’re doing.
4. Come back after the protective waiting period and verify:
There is a one-time, one-day wait & then you can confirm that this is really you who’s making this change with our biometric authentication or device PIN. Scammers rely on manufactured urgency, so this breaks their spell.
5. Install apps:
Once you confirm you understand the risks, you’re all set to install apps from unverified developers, with the option of enabling for 7 days or indefinitely. For safety, you’ll still see a warning that the app is from an unverified developer, but you can just tap “Install Anyway.”
Android Developers Blog
Android developer verification: Balancing openness and choice with safety
News and insights on the Android platform, developer tools, and events.
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