# June Dailyart Sketches #1
✍️ The first bunch of my June dailyart doodles: an old brick building, Henry Worsley, a ferret trying to steal food, and a old man reading a book.
✍️ The first bunch of my June dailyart doodles: an old brick building, Henry Worsley, a ferret trying to steal food, and a old man reading a book.
# Rust Foundation Community Grants 2023
https://foundation.rust-lang.org/news/2023-rust-foundation-fellowship-application-open-through-june-30
Just wanted to remind all the rustaceans that, despite all the Rust governance drama, you can apply for the grants and help convert these funds into useful activity for the Rust ecosystem and community in a way you see fit.
Also, if you hesitate to apply because you don't feel skilled enough, maybe this post will help a bit: https://blog.rust-lang.org/inside-rust/2022/04/19/imposter-syndrome
https://foundation.rust-lang.org/news/2023-rust-foundation-fellowship-application-open-through-june-30
Just wanted to remind all the rustaceans that, despite all the Rust governance drama, you can apply for the grants and help convert these funds into useful activity for the Rust ecosystem and community in a way you see fit.
Also, if you hesitate to apply because you don't feel skilled enough, maybe this post will help a bit: https://blog.rust-lang.org/inside-rust/2022/04/19/imposter-syndrome
Forwarded from Type Driven Thoughts 🦀
Rust fact vs. fiction: 5 Insights from Google's Rust journey in 2022
TL;DR
For those thinking about getting started with Rust here Google Devs confirm and debunk some rumors about the language:
Rumor 1: Rust takes more than 6 months to learn – Debunked (1-2 month to be productive)
Rumor 2: The Rust compiler is not as fast as people would like – Confirmed
Rumor 3: Unsafe code and interop are always the biggest challenges – Debunked (interop is easy, macros and async are the hardest)
Rumor 4: Rust has amazing compiler error messages – Confirmed
Rumor 5: Rust code is usually of high quality – Confirmed (people feel that code written in Rust is usually of high quality by nature)
TL;DR
For those thinking about getting started with Rust here Google Devs confirm and debunk some rumors about the language:
Rumor 1: Rust takes more than 6 months to learn – Debunked (1-2 month to be productive)
Rumor 2: The Rust compiler is not as fast as people would like – Confirmed
Rumor 3: Unsafe code and interop are always the biggest challenges – Debunked (interop is easy, macros and async are the hardest)
Rumor 4: Rust has amazing compiler error messages – Confirmed
Rumor 5: Rust code is usually of high quality – Confirmed (people feel that code written in Rust is usually of high quality by nature)
Google Open Source Blog
Rust fact vs. fiction: 5 Insights from Google's Rust journey in 2022
Wondering about Rust? We're addressing rumors and providing insight gained from years of early adoption of Rust here at Google.
# Rust GameDev News 46: May 2023 🐌
https://gamedev.rs/news/046
Ugh, I'm really bad at being a responsible editor. 😓 The May's issue is finally out and while it's late again it still brings a lot of updates - about 13 games, 4 engines, 4 learning resources, 3 tools, and 13 libraries - from various corners of our ecosystem that you may have missed!
https://gamedev.rs/news/046
Ugh, I'm really bad at being a responsible editor. 😓 The May's issue is finally out and while it's late again it still brings a lot of updates - about 13 games, 4 engines, 4 learning resources, 3 tools, and 13 libraries - from various corners of our ecosystem that you may have missed!
Rust GameDev WG
This Month in Rust GameDev #46 - May 2023
Welcome to the 46th issue of the Rust GameDev Workgroup's
monthly newsletter.
Rust is a systems lang…
monthly newsletter.
Rust is a systems lang…
ozkriff.games 🦀
# Spring Vacation Our spring vacation is coming to an end - as usual nowadays, this mostly was a week of tranquil walks around Yerevan's cool places. The botanical garden deserves special mention - it's an extremely atmospheric place at this time of year…
# Second Armenia-Russia Trip
Hey, sorry for disappearing for month and a half and ignoring lots of DMs.
I was supposed to visit my hometown in Russia for two weeks in the first half of July to see with my family&friends and do some legal paperwork. Buut it didn't go as planned: instead my wife got seriously sick and then one of our favorite pets got even more ill at the same time, so I had to help out for a couple more weeks until they both recovered.
I've returned to Armenia recently and now I'm slowly getting back to my usual rusty routine.
Hey, sorry for disappearing for month and a half and ignoring lots of DMs.
I was supposed to visit my hometown in Russia for two weeks in the first half of July to see with my family&friends and do some legal paperwork. Buut it didn't go as planned: instead my wife got seriously sick and then one of our favorite pets got even more ill at the same time, so I had to help out for a couple more weeks until they both recovered.
I've returned to Armenia recently and now I'm slowly getting back to my usual rusty routine.
# Rust GameDev News 47: June 2023
Speaking about rusty things! While I was away, Forest released a newsletter issue with June news. Here's the link if you've missed it:
https://gamedev.rs/news/047
Meanwhile, I've just started collecting a summary of July events for N48, please join if you've been doing cool rust gamedev stuff last month.
Speaking about rusty things! While I was away, Forest released a newsletter issue with June news. Here's the link if you've missed it:
https://gamedev.rs/news/047
Meanwhile, I've just started collecting a summary of July events for N48, please join if you've been doing cool rust gamedev stuff last month.
ozkriff.games 🦀
# Tiny Glade 🏰🌿 https://store.steampowered.com/app/2198150/Tiny_Glade Tiny Glade (pka Tiny Building Game) - a small relaxing game about doodling castles and petting sheep - finally got a Steam page! > Let yourself unwind in this cozy building game. No management…
# Tiny Glade's New Trailer 🤩🏰
Tomasz Stachowiak:
> The Future Games Show's Tiny Glade trailer is now live, so you can check out our 🥔 Global Illumination in action! Also featuring: an astronomical model for the movement of the sun & the moon 🤓 and some custom shadow TAA
https://youtube.com/watch?v=2-Pmal2UupI
The game's targeting a release in 2024 so please don't forget to support these great rusty gamedevs by wish-listing Tiny Glade on Steam: https://store.steampowered.com/app/2198150/Tiny_Glade
Tomasz Stachowiak:
> The Future Games Show's Tiny Glade trailer is now live, so you can check out our 🥔 Global Illumination in action! Also featuring: an astronomical model for the movement of the sun & the moon 🤓 and some custom shadow TAA
https://youtube.com/watch?v=2-Pmal2UupI
The game's targeting a release in 2024 so please don't forget to support these great rusty gamedevs by wish-listing Tiny Glade on Steam: https://store.steampowered.com/app/2198150/Tiny_Glade
YouTube
Tiny Glade - Future Games Show 2023 Trailer
Tiny Glade is coming in 2024 💚🐑
Tiny Glade is a small relaxing game about doodling castles. Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. There's no management, combat, or wrong answers - just kick…
Tiny Glade is a small relaxing game about doodling castles. Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. There's no management, combat, or wrong answers - just kick…
# Meanwhile in Parallel Rust Universe 😁
> I swear to god everytime im trying to look for anything related to rust the stupid programing language pops up. Is there a way to blacklist it from searches or something? Cuz its darn annoying.
Uh, all this rust-the-game-vs-rust-the-language confusion never gets old 😌
https://reddit.com/r/playrust/comments/16bmqz6/can_i_mute_rust_programing_language_in_google
> I swear to god everytime im trying to look for anything related to rust the stupid programing language pops up. Is there a way to blacklist it from searches or something? Cuz its darn annoying.
Uh, all this rust-the-game-vs-rust-the-language confusion never gets old 😌
https://reddit.com/r/playrust/comments/16bmqz6/can_i_mute_rust_programing_language_in_google
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Reddit
From the playrust community on Reddit
Explore this post and more from the playrust community
# Rust GameDev News 48: July 2023
Forgot to post that we've released This Month in Rust GameDev for July 2023 a couple of weeks ago: https://gamedev.rs/news/048
In the meantime, we've already started putting together August news for the 49th issue. Please join: https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1440
Forgot to post that we've released This Month in Rust GameDev for July 2023 a couple of weeks ago: https://gamedev.rs/news/048
In the meantime, we've already started putting together August news for the 49th issue. Please join: https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1440
Rust GameDev WG
This Month in Rust GameDev #48 - July 2023
Welcome to the 48th issue of the Rust GameDev Workgroup's
monthly newsletter.
Rust is a systems lang…
monthly newsletter.
Rust is a systems lang…
Forwarded from Type Driven Thoughts 🦀
Finally
Now it will be possible to write something like this:
async fn
and return impl Trait
are being stabilized!Now it will be possible to write something like this:
trait Foo {
async fn foo();
fn bar() -> impl Bar;
}
GitHub
Stabilize `async fn` and return-position `impl Trait` in trait by compiler-errors · Pull Request #115822 · rust-lang/rust
Stabilization report
This report proposes the stabilization of #![feature(return_position_impl_trait_in_trait)] (RPITIT) and #![feature(async_fn_in_trait)] (AFIT). These are both long awaited featu...
This report proposes the stabilization of #![feature(return_position_impl_trait_in_trait)] (RPITIT) and #![feature(async_fn_in_trait)] (AFIT). These are both long awaited featu...
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# GUN RUN
Yet another interesting Rust game is coming to Steam - a very nice minimalistic twin-stick shooter "GUN RUN" by Terry Brush:
> GUNRUN is a twinstick survival roguelite with crazy enemy density, and even crazier weapons! Roam the crypts blasting holes through waves of undead, collecting resources to craft your perfect build, and discovering forgotten treasures!
https://store.steampowered.com/app/2561650/GUN_RUN
> The demo is going to be released probably sooner than you think!
As always, consider following the dev, adding the project to your wishlist, and trying out the demo once it's out!
Yet another interesting Rust game is coming to Steam - a very nice minimalistic twin-stick shooter "GUN RUN" by Terry Brush:
> GUNRUN is a twinstick survival roguelite with crazy enemy density, and even crazier weapons! Roam the crypts blasting holes through waves of undead, collecting resources to craft your perfect build, and discovering forgotten treasures!
https://store.steampowered.com/app/2561650/GUN_RUN
> The demo is going to be released probably sooner than you think!
As always, consider following the dev, adding the project to your wishlist, and trying out the demo once it's out!
# Another Vet Care Trip to St. Petersburg
The health of our dear Durin keeps deteriorating and last week he was hospitalized again. Even though his quality of life is still not that bad, the amount of daily medical procedures keeps growing and Sasha is too busy with her vet work and lectures to find enough time - so I've decided to return to Russia for at least a couple of weeks to help out.
Sorry for another bunch of delays with the newsletter and other rust community activities, I struggle to find energy for all these things.
The health of our dear Durin keeps deteriorating and last week he was hospitalized again. Even though his quality of life is still not that bad, the amount of daily medical procedures keeps growing and Sasha is too busy with her vet work and lectures to find enough time - so I've decided to return to Russia for at least a couple of weeks to help out.
Sorry for another bunch of delays with the newsletter and other rust community activities, I struggle to find energy for all these things.
# Rust GameDev Pause
I have to stay in St. Petersburg longer due to yet another bunch of unfortunate family reasons and this drains the last bits of my mental energy for doing any gamedevy stuff. So, I'm stepping down from the Rust GameDev WG and putting both my community duties and personal projects on official pause - for a long time, probably.
https://github.com/rust-gamedev/wg/issues/132
PS: I'm also looking for a job in Russia, so if you know a fitting and ethically ok-ish position opening here, please ping me (linkedin, hh).
I have to stay in St. Petersburg longer due to yet another bunch of unfortunate family reasons and this drains the last bits of my mental energy for doing any gamedevy stuff. So, I'm stepping down from the Rust GameDev WG and putting both my community duties and personal projects on official pause - for a long time, probably.
https://github.com/rust-gamedev/wg/issues/132
PS: I'm also looking for a job in Russia, so if you know a fitting and ethically ok-ish position opening here, please ping me (linkedin, hh).
GitHub
ozkriff Steps Down from Rust GameDev WG · Issue #132 · rust-gamedev/wg
I should've posted this weeks (or even months) ago, sorry I haven't done this earlier. For the last couple of years my life and any plans I had have been falling apart, so I've been inc...