版本检测(兼容 >= 101),解决与新版模块框架的兼容性冲突
* ♻️ 重构 框架:移除不必要的旧版 5G 挂载点加载逻辑,精简代码体积
### 🌍 多语言
* 📝 更新 多语言:完成全量英文翻译适配,新增 89 条词条,实现界面 100% 英文覆盖
### 🎨 启动图标
* 📝 更新 启动图标:品牌色重构,前景图配色由蓝色系全面升级为香槟金色系,高光渐变同步焕新
### 🔨 构建与工程
* 📝 更新 构建:全面适配 Android 15,将 compileSdk 和 targetSdk 提升至 37
* 📝 更新 构建:升级 Gradle 构建环境并更新安全校验和
* 📝 更新 构建:重写代码混淆字典,大幅扩充混淆词条,提升逆向难度
* 📝 更新 工程:全面重写 GitHub Issue 提交模板(中英双语),新增 PR 行为规范
* 📝 更新 构建:内部版本号升至 1453,对外版本名步进至 v16.12
* 📝 更新 移除了两名提出BUG的用户
* ♻️ 重构 框架:移除不必要的旧版 5G 挂载点加载逻辑,精简代码体积
### 🌍 多语言
* 📝 更新 多语言:完成全量英文翻译适配,新增 89 条词条,实现界面 100% 英文覆盖
### 🎨 启动图标
* 📝 更新 启动图标:品牌色重构,前景图配色由蓝色系全面升级为香槟金色系,高光渐变同步焕新
### 🔨 构建与工程
* 📝 更新 构建:全面适配 Android 15,将 compileSdk 和 targetSdk 提升至 37
* 📝 更新 构建:升级 Gradle 构建环境并更新安全校验和
* 📝 更新 构建:重写代码混淆字典,大幅扩充混淆词条,提升逆向难度
* 📝 更新 工程:全面重写 GitHub Issue 提交模板(中英双语),新增 PR 行为规范
* 📝 更新 构建:内部版本号升至 1453,对外版本名步进至 v16.12
* 📝 更新 移除了两名提出BUG的用户
👍4😈2❤1🥰1
今天是 OShin 的两周年。从最初的几百名用户发展到如今接近 5.6 万名用户(不含中国大陆以外用户、虚拟网络用户及关闭模块应用网络用户,数据统计自 2025 年 4 月 8 日起),感谢大家的陪伴,也感谢各位开发者对 OShin 做出的任何贡献。尤其要感谢 Miuix 和 LuckyTool 这两个项目,没有它们,OShin 就会在起步阶段就夭折了。为表谢意,从今天起将向所有用户开放液态玻璃资格,具体截止时间待定
Today marks the second anniversary of OShin. From an initial few hundred users, we have grown to nearly 56,000 users (excluding users outside mainland China, virtual network users, and users of applications with disabled modules; data statistics as of April 8, 2025). Thank you all for your companionship, and thank you to all developers for any contributions made to OShin. Special thanks go to the Miuix and LuckyTool projects; without them, OShin would have failed in its early stages. To express our gratitude, starting today, Liquid Glass privileges will be opened to all users, with the specific deadline to be determined
Today marks the second anniversary of OShin. From an initial few hundred users, we have grown to nearly 56,000 users (excluding users outside mainland China, virtual network users, and users of applications with disabled modules; data statistics as of April 8, 2025). Thank you all for your companionship, and thank you to all developers for any contributions made to OShin. Special thanks go to the Miuix and LuckyTool projects; without them, OShin would have failed in its early stages. To express our gratitude, starting today, Liquid Glass privileges will be opened to all users, with the specific deadline to be determined
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- 修复了部分机型上,桌面文件夹、页面指示器、Dock 液态玻璃同时开启会全部失效的问题
- 修复了部分机型上图标落下动画曲线不生效的问题
- 优化 桌面液态玻璃卡顿:修复了文件夹、页面指示器、Dock 在静止时每秒上百次重复渲染的问题
- Fixed an issue on certain models where the desktop folder, page indicator, and Dock fluid glass effect would all fail when enabled simultaneously.
- Fixed an issue on certain models where the icon drop animation curve would not take effect.
- Optimized desktop fluid glass performance: Fixed an issue where folders, page indicators, and the Dock would re-render hundreds of times per second when static.
- 修复了部分机型上图标落下动画曲线不生效的问题
- 优化 桌面液态玻璃卡顿:修复了文件夹、页面指示器、Dock 在静止时每秒上百次重复渲染的问题
- Fixed an issue on certain models where the desktop folder, page indicator, and Dock fluid glass effect would all fail when enabled simultaneously.
- Fixed an issue on certain models where the icon drop animation curve would not take effect.
- Optimized desktop fluid glass performance: Fixed an issue where folders, page indicators, and the Dock would re-render hundreds of times per second when static.
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再宣传一下,官方价1usd=1rmb
0.9折的kiroclaude,0.3折的gpt,0.6折的grok,1.8折的国产模型
支持opus4.8 grok4.5 gpt5.6 deepseek glm kimi
来点人用吧😭😭
https://closedai.kylenqaq.com
0.9折的kiroclaude,0.3折的gpt,0.6折的grok,1.8折的国产模型
支持opus4.8 grok4.5 gpt5.6 deepseek glm kimi
来点人用吧😭😭
https://closedai.kylenqaq.com
Kylenqaq
New API
Unified AI API gateway and admin dashboard.
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液体玻璃通过修改系统模糊来达到的方式一些地方做不到(只有控制中心,通知中心可以), 用截图再折射的方式又太卡了(流体云这部分) 所以准备尝试一下 native 注入 SurfaceFlinger 液态玻璃,之后对所有组件添加都会比较方便了,不过预估实施难度较大
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现已可通过“酸奶AI”已使用余额免费兑换OShin插件,兑换比例为10:1。即:价值1.99元的插件需使用19.90元已使用额度进行兑换。兑换操作仅扣除已使用额度,不会扣除账号未使用额度;单个账号针对每个插件仅支持兑换一次
😁18🤣8👍4❤3🌭2😭2
不要使用 Vector 激活 OShin,造成的各种奇怪问题不会单独处理
Do not use Vector to activate OShin; various strange problems caused will not be handled individually
Do not use Vector to activate OShin; various strange problems caused will not be handled individually
👍20🤯7🤬3❤2😭1
OShin
液体玻璃通过修改系统模糊来达到的方式一些地方做不到(只有控制中心,通知中心可以), 用截图再折射的方式又太卡了(流体云这部分) 所以准备尝试一下 native 注入 SurfaceFlinger 液态玻璃,之后对所有组件添加都会比较方便了,不过预估实施难度较大
现已成功注入 SurfaceFlinger 并插入view中,体感流畅度很高,几乎与系统原版流畅度一致,需要安装前置magisk模块,稍后会全部转为调用SurfaceFlinger,之后就有时间修这些bug了
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OShin
API102 预览版,半支持热重载
近期我们将会把正式版API升级至102版本,请留意你所使用的LSPosed支持的API版本。我们通常会在新API发布后的1天内完成预览版适配,正式版适配将在1‑2个月后完成。
We will upgrade the official‑release API to version 102 soon. Please check the API version supported by your LSPosed. We usually adapt to the new API in the preview build within one day after its release, and complete adaptation for the official build in 1‑2 months.
We will upgrade the official‑release API to version 102 soon. Please check the API version supported by your LSPosed. We usually adapt to the new API in the preview build within one day after its release, and complete adaptation for the official build in 1‑2 months.
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