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📕 Книга «Game Engine Architecture: Volume II, Graphics, Motion, and Sound, 4th Edition» (PDF с возможностью поиска 77.1 Mb)
Автор: Jason Gregory. Год издания: 2026. Язык: English
Описание: In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
#TextBook #Game #Engine #Architecture #Graphics #Motion #Sound #Development
Автор: Jason Gregory. Год издания: 2026. Язык: English
Описание: In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
#TextBook #Game #Engine #Architecture #Graphics #Motion #Sound #Development
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