#include <windows.h>
#include <stdio.h>
//Hook MessageBoxA
typedef int (WINAPI* MessageBoxA_t)(HWND, LPCSTR, LPCSTR, UINT);
MessageBoxA_t originalMessageBoxA = NULL;
int WINAPI hookedMessageBoxA(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType) {
printf("MessageBox %s\n", lpText);
return originalMessageBoxA(hWnd, "Hooked!", lpCaption, uType);
}
void installHook() {
originalMessageBoxA = (MessageBoxA_t)GetProcAddress(GetModuleHandleA("user32.dll"), "MessageBoxA");
hookๅๆ ้ฃๅคฉ
class Player:
def init(self, name):
self.name = name
self.position = (0, 0)
def move(self, x, y):
print(f"[PLAYER] {self.name} ็งปๅจๅฐ ({x}, {y})")
self.position = (x, y)
return self.position
def hooked_move(player, x, y):
ๅปบ้
_(v4.4.0)_64Bit.zip
10.9 MB
ไธๆ
#define GNames_Offset 0x85DBCEC
#define GUObject_Offset 0xEA31560
#define GetActorArray_Offset 0xA34A0D0
#define ProcessEvent_Offset 0x884E068
#define GNativeAndroidApp_Offset 0xE775F98
#define K2_drawLine_Offset 0xA845168
#define K2_drawText_Offset 0xA8453F8
#define K2_drawTexture_Offset 0xA8451EC
#define PostRender_Offset 0xA253214
#define Actors_Offset 0xA0
#define UpdateVolleyShootParameters_Offset 0x6BD8D84
#define ShootBulletInner_Offset 0x6B85D04
#define LaunchBP_Offset 0x7221730
#define LineOfSightTo_Offset 0xA14D488
#define Engine_Offset_CB 0x555C70 //่ช่บซCBๅคด
#define Engine_Offset_CD 0xECCBC70 //่ช่บซCDๅคด
#define Engine_Offset 0xECF15C0 //ไธ็ๅคด
#define GName_Offset 0xE776400
#define World_Offset 0xECF1728
#define GNames_Offset 0x85DBCEC
#define GUObject_Offset 0xEA31560
#define GetActorArray_Offset 0xA34A0D0
#define ProcessEvent_Offset 0x884E068
#define GNativeAndroidApp_Offset 0xE775F98
#define K2_drawLine_Offset 0xA845168
#define K2_drawText_Offset 0xA8453F8
#define K2_drawTexture_Offset 0xA8451EC
#define PostRender_Offset 0xA253214
#define Actors_Offset 0xA0
#define UpdateVolleyShootParameters_Offset 0x6BD8D84
#define ShootBulletInner_Offset 0x6B85D04
#define LaunchBP_Offset 0x7221730
#define LineOfSightTo_Offset 0xA14D488
#define Engine_Offset_CB 0x555C70 //่ช่บซCBๅคด
#define Engine_Offset_CD 0xECCBC70 //่ช่บซCDๅคด
#define Engine_Offset 0xECF15C0 //ไธ็ๅคด
#define GName_Offset 0xE776400
#define World_Offset 0xECF1728
PUBG 4.4 GL 32 BIT @PubgApkObb.apk
90.9 MB
๐PUBG GL Official APK 4.4
๐PUBG ๅฝ้ ๆ 4.4 ๅฎ่ฃ ๅ
|โข| 32 BIT ๐ APK
|โข| Original | ๅ็ ๐
โโโโโโโโโโโโโ
๐PUBG ๅฝ้ ๆ 4.4 ๅฎ่ฃ ๅ
|โข| 32 BIT ๐ APK
|โข| Original | ๅ็ ๐
โโโโโโโโโโโโโ
main.21120.com.tencent.ig.obb
1.1 GB
๐PUBG MOBILE GL 4.4 OBB
๐PUBG ๅฝ้ ๆ 4.4 OBB
|โข| 32 BIT ๐ OBB
|โข| Original | ๅ็ ๐
|โข|
โโโโโโโโโโโโโ
๐PUBG ๅฝ้ ๆ 4.4 OBB
|โข| 32 BIT ๐ OBB
|โข| Original | ๅ็ ๐
|โข|
main.21120.com.tencent.ig.obbโโโโโโโโโโโโโ
PUBGM_(v4.4.0)_32Bit.zip
10.5 MB
Script ended:
Extrenal Gname_Offsets 0xA371594 + 0x88
Extrenal GWorld_Offsets 0xA761894 + 0x3C
Extrenal Vworld_Offsets 0xA424FC4
Extrenal VMatrix_Offsets 0xA42A4C4 - 0x7C
#define GNames_Offset 0x5124c70
#define GUobject_Offset 0xa559014
#define Process_Event_Offset 0x679dac8//Main
#define GNativeApp_Offset 0xa370f24
#define GetActorArray_Offset 0x6c5d9f8
#define Actors_Offset 0x70
Global
join channel SDK by 32bit
Exit.
โค2
PUBG 4.4 VNG 64 BIT @PubgApkObb.apk
101.5 MB
|โข| 64 BIT
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main.21125.com.vng.pubgmobile.obb
1.2 GB
|โข| 64 BIT
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PUBG 4.4 VNG 32 BIT @PubgApkObb.apk
89.9 MB
|โข| 32 BIT
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main.21120.com.vng.pubgmobile.obb
1.1 GB
|โข| 32 BIT
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PUBG 4.4 GL 32 BIT @PubgApkObb.apk
90.9 MB
|โข| 32 BIT
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main.21120.com.tencent.ig.obb
1.1 GB
|โข| 32 BIT
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PUBG 4.4 GL 64 BIT @PubgApkObb.apk
102.2 MB
|โข| 64 BIT
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main.21125.com.tencent.ig.obb
1.2 GB
|โข| 64 BIT
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โค1