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HIDE REC SRC By z3tr .zip
8.7 MB
🎁 𝗟𝗲𝗮𝗸 Src Hide Record
😵‍💫 Support  Studio & IDE 
🖼 Picture 
🎮 bits : 64bit
⚡️Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ
🕐 Version : 4.3.0
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🔐 Password - By http://t.me/Snake_Cheats
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1
@OAI_P Postrender.zip
20 MB
• new input touch support all android
• input no need any update support (arm64-v8a + armeabi-v7a)
• SmoothSrc (No any lags)
• no need g_app to update the touch screen
• add music in the src (the music no need g_app to active)
• and others ....ect

Password : Postrender by @OAI_P
😭 Mundo Base Crash Fixer 🌟

static void SigSegvHandler(int sig, siginfo_t* info, void* context) {
LOGE("SIGSEGV caught!");
LOGE("Fault address: %p", info->si_addr);
_exit(0); // prevent infinite crash loop
}

static void InstallSigHandlers() {
struct sigaction sa{};
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = SigSegvHandler;
sigemptyset(&sa.sa_mask);

sigaction(SIGSEGV, &sa, nullptr);
sigaction(SIGABRT, &sa, nullptr);
sigaction(SIGBUS, &sa, nullptr);
}
//By Yahdikallah
//Cr Remover = MF

Credit: #Nabeelnav7
Test skin 1s fix

PATCH_LIB("libUE4.so", "0x6c081cc", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7bb19d0", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7d50e38", "00 00 80 D2 C0 03 5F D6"); //1 second fixed


Credit : #Nabeelnav7
if (AimBot[1]) {
ASTExtraPlayerCharacter *Target = GetTargetForAim();
if (Target) {
if (localPlayer->bIsWeaponFiring || localPlayer->bIsGunADS) {
FVector targetAimPos = Target->GetBonePos("neck_01", {});
targetAimPos.Z -= 1.2;

if (auto WeaponManagerComponent = localPlayer->WeaponManagerComponent) {
auto PropSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if (auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated) {
if (auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent) {
if (auto ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent) {

if (localPlayer->bIsGunADS && localPlayer->bIsWeaponFiring) {
float dist = localPlayer->GetDistanceTo(Target) / 100.f;
targetAimPos.Z -= dist * 1.3f;
}

if (localPlayer->bIsWeaponFiring) {
// Camera position & target direction
FVector gunlocation = localPlayerController->PlayerCameraManager->CameraCache.POV.Location;
FVector dir = targetAimPos - gunlocation;

// Normalize
float len = sqrtf(dir.X * dir.X + dir.Y * dir.Y + dir.Z * dir.Z);
if (len > 0.001f) {
dir.X /= len;
dir.Y /= len;
dir.Z /= len;
}

// Convert direction → pitch & yaw
FRotator aimrotation;
aimrotation.Yaw = atan2f(dir.Y, dir.X) * (180.f / PI);
aimrotation.Pitch = atan2f(dir.Z, sqrtf(dir.X * dir.X + dir.Y * dir.Y)) * (180.f / PI);
aimrotation.Roll = 0;

FRotator gunrotaton = localPlayerController->PlayerCameraManager->CameraCache.POV.Rotation;

FRotator deltaRotation;
deltaRotation.Pitch = aimrotation.Pitch - gunrotaton.Pitch;
deltaRotation.Yaw = aimrotation.Yaw - gunrotaton.Yaw;
deltaRotation.Roll = 0;

clampAngles(deltaRotation);

// Smooth aim
float smoothFactor = (localPlayer->bIsGunADS) ? 4.0f : 3.0f;
deltaRotation.Pitch /= smoothFactor;
deltaRotation.Yaw /= smoothFactor;

localPlayerController->AddYawInput(deltaRotation.Yaw);
localPlayerController->AddPitchInput(deltaRotation.Pitch);
}
}
}
}
}
}
}
}

FIX AIMBOT

Cr:- #Nabeelnav7
__int64 (*osub_1D081C)(__int64 a1, __int64 a2, __int64 a3, __int64 a4) = 0;

__int64 __fastcall hsub_1D081C(__int64 a1, __int64 a2, __int64 a3, __int64 a4)
{
return 0;
}
HOOK_LIB("libanogs.so", "0x1D081C", hsub_1D081C, osub_1D081C);

Report fix
GL KR TWN VNG
64 bit


CR:- #Nabeelnav7
2
PATCH_LIB("libanogs.so", HezwınEnc("0x51FA80"), "C0 03 5F D6");
PATCH_LIB("libanogs.so", HezwınEnc("0x373064"), "1F 20 03 D5");

Safe crash fix
if(g_FlyBypass && Object->IsA(ASTExtraPlayerCharacter::StaticClass())){
auto p = (ASTExtraPlayerCharacter*)Object;
// bCheatFlying bitfield @ 0x0584
uint8_t* ptr = (uint8_t*)p + 0x0584;
*ptr &= ~(1 << 0);
}
ANTICHEAT — GameMode Bypass

if(g_ACBypass && Object->IsA(ASTExtraGameMode::StaticClass())){
auto gm = (ASTExtraGameMode*)Object;
gm->bEnableServerAntiCheat = false;
gm->bServerSecurityCheckOnlyWhenDriverOn = false;
gm->bEnableAntiCheat = false;
}
ANTICHEAT = Unlimited Stamina 

if(g_UnlimStamina && Object->IsA(ASTExtraPlayerCharacter::StaticClass())){
auto p = (ASTExtraPlayerCharacter*)Object;
if(p->StaminaComponent){
p->StaminaComponent->CurrentStamina = p->StaminaComponent->MaxStamina;
}
}