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PATCH_LIB("libanogs.so","0x20FFF8","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x213360","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x21B998","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x2234B0","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x232C7C","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x23F3C8","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x275A0C","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x2940D0","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x3DBD34","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4690CC","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4908A8","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B0F5C","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B4B54","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x5026EC","C0 03 5F D6");

// --- RETURN 0 ---
PATCH_LIB("libanogs.so","0x2DF104","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x330494","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x371418","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x37FD78","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x39F56C","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x431800","00 00 80 D2 C0 03 5F D6");

PATCH_LIB("libanogs.so","0x36A5C0","8C C9 74 1A 79 00 00 00");


//ALL FIX
STARK MODS - REAL PATCHES

🔹 PATCH_LIB("libanogs.so", "0x1C79D4", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x1ECD88", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x2234B0", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x299DF8", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x29BF24", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x313810", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x330494", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x338680", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x371418", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x37FD78", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x39F56C", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x431800", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x43694C", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x461F04", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x4633F4", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x4690CC", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x47B5CC", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x49A628", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x4B6C94", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x4D4C94", "00 00 80 D2 C0 03 5F D6");
🔹 PATCH_LIB("libanogs.so", "0x51F920", "00 00 80 D2 C0 03 5F D6");
1
HIDE REC SRC By z3tr .zip
8.7 MB
🎁 𝗟𝗲𝗮𝗸 Src Hide Record
😵‍💫 Support  Studio & IDE 
🖼 Picture 
🎮 bits : 64bit
⚡️Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ
🕐 Version : 4.3.0
---------------------------------------
🔐 Password - By http://t.me/Snake_Cheats
---------------------------------------
1
@OAI_P Postrender.zip
20 MB
• new input touch support all android
• input no need any update support (arm64-v8a + armeabi-v7a)
• SmoothSrc (No any lags)
• no need g_app to update the touch screen
• add music in the src (the music no need g_app to active)
• and others ....ect

Password : Postrender by @OAI_P
😭 Mundo Base Crash Fixer 🌟

static void SigSegvHandler(int sig, siginfo_t* info, void* context) {
LOGE("SIGSEGV caught!");
LOGE("Fault address: %p", info->si_addr);
_exit(0); // prevent infinite crash loop
}

static void InstallSigHandlers() {
struct sigaction sa{};
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = SigSegvHandler;
sigemptyset(&sa.sa_mask);

sigaction(SIGSEGV, &sa, nullptr);
sigaction(SIGABRT, &sa, nullptr);
sigaction(SIGBUS, &sa, nullptr);
}
//By Yahdikallah
//Cr Remover = MF

Credit: #Nabeelnav7
Test skin 1s fix

PATCH_LIB("libUE4.so", "0x6c081cc", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7bb19d0", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7d50e38", "00 00 80 D2 C0 03 5F D6"); //1 second fixed


Credit : #Nabeelnav7
if (AimBot[1]) {
ASTExtraPlayerCharacter *Target = GetTargetForAim();
if (Target) {
if (localPlayer->bIsWeaponFiring || localPlayer->bIsGunADS) {
FVector targetAimPos = Target->GetBonePos("neck_01", {});
targetAimPos.Z -= 1.2;

if (auto WeaponManagerComponent = localPlayer->WeaponManagerComponent) {
auto PropSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if (auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated) {
if (auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent) {
if (auto ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent) {

if (localPlayer->bIsGunADS && localPlayer->bIsWeaponFiring) {
float dist = localPlayer->GetDistanceTo(Target) / 100.f;
targetAimPos.Z -= dist * 1.3f;
}

if (localPlayer->bIsWeaponFiring) {
// Camera position & target direction
FVector gunlocation = localPlayerController->PlayerCameraManager->CameraCache.POV.Location;
FVector dir = targetAimPos - gunlocation;

// Normalize
float len = sqrtf(dir.X * dir.X + dir.Y * dir.Y + dir.Z * dir.Z);
if (len > 0.001f) {
dir.X /= len;
dir.Y /= len;
dir.Z /= len;
}

// Convert direction → pitch & yaw
FRotator aimrotation;
aimrotation.Yaw = atan2f(dir.Y, dir.X) * (180.f / PI);
aimrotation.Pitch = atan2f(dir.Z, sqrtf(dir.X * dir.X + dir.Y * dir.Y)) * (180.f / PI);
aimrotation.Roll = 0;

FRotator gunrotaton = localPlayerController->PlayerCameraManager->CameraCache.POV.Rotation;

FRotator deltaRotation;
deltaRotation.Pitch = aimrotation.Pitch - gunrotaton.Pitch;
deltaRotation.Yaw = aimrotation.Yaw - gunrotaton.Yaw;
deltaRotation.Roll = 0;

clampAngles(deltaRotation);

// Smooth aim
float smoothFactor = (localPlayer->bIsGunADS) ? 4.0f : 3.0f;
deltaRotation.Pitch /= smoothFactor;
deltaRotation.Yaw /= smoothFactor;

localPlayerController->AddYawInput(deltaRotation.Yaw);
localPlayerController->AddPitchInput(deltaRotation.Pitch);
}
}
}
}
}
}
}
}

FIX AIMBOT

Cr:- #Nabeelnav7
__int64 (*osub_1D081C)(__int64 a1, __int64 a2, __int64 a3, __int64 a4) = 0;

__int64 __fastcall hsub_1D081C(__int64 a1, __int64 a2, __int64 a3, __int64 a4)
{
return 0;
}
HOOK_LIB("libanogs.so", "0x1D081C", hsub_1D081C, osub_1D081C);

Report fix
GL KR TWN VNG
64 bit


CR:- #Nabeelnav7
2
PATCH_LIB("libanogs.so", HezwınEnc("0x51FA80"), "C0 03 5F D6");
PATCH_LIB("libanogs.so", HezwınEnc("0x373064"), "1F 20 03 D5");

Safe crash fix
if(g_FlyBypass && Object->IsA(ASTExtraPlayerCharacter::StaticClass())){
auto p = (ASTExtraPlayerCharacter*)Object;
// bCheatFlying bitfield @ 0x0584
uint8_t* ptr = (uint8_t*)p + 0x0584;
*ptr &= ~(1 << 0);
}