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โคโ๐ฅ13โค4โก2๐ฅ2๐1๐1
accounts-IND.json
42.2 KB
GUEST ID IND SERVER
GENERATED 294 AC NEW
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โคโ๐ฅ2โค1
๐ก๐ง๐ SOURCE
accounts-IND.json
{
"uid": 3233282036,
"account_id": "92918971437",
"jwt_token": "eyJhbGciOiJIUzI1NiIsInN2ciI6IjMiLCJ0eXAiOiJKV1QifQ.NYYwqqtz8Xnj3lRTFEr6btiujMIb40oVwgl7YKFHGHzdedZ1DX.5ri6mi6SWUp24GhbPfdWFIwy4glMIed77D0ErdNA",
"name": "rtxhackers7193",
"password": "rtxhackers",
"date_time": "2026-05-08 20:51:24",
"region": "IND",
"thread_id": 1
}
"uid": 3233282036,
"account_id": "92918971437",
"jwt_token": "eyJhbGciOiJIUzI1NiIsInN2ciI6IjMiLCJ0eXAiOiJKV1QifQ.NYYwqqtz8Xnj3lRTFEr6btiujMIb40oVwgl7YKFHGHzdedZ1DX.5ri6mi6SWUp24GhbPfdWFIwy4glMIed77D0ErdNA",
"name": "rtxhackers7193",
"password": "rtxhackers",
"date_time": "2026-05-08 20:51:24",
"region": "IND",
"thread_id": 1
}
Lua based auto showroom hall banner
-> no need for supercar collection
-> no need to apply same vehicle in different slots
-> real-time change from menu
local function updateShowroom()
if not _G.BannerHookInitialized then
local LTM = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.LobbyThemeManager)
if LTM and LTM.ShowGarageEffect then
local Original_ShowGarageEffect = LTM.ShowGarageEffect
LTM.ShowGarageEffect = function(self, bShow, VehicleType)
local forcedID = _G.CurrentBannerID or 0
if forcedID ~= 0 and Original_ShowGarageEffect then
return Original_ShowGarageEffect(self, true, forcedID)
end
if Original_ShowGarageEffect then
return Original_ShowGarageEffect(self, bShow, VehicleType)
end
end
_G.BannerHookInitialized = true
end
end
local config_path = _G.getStoragePath() .. "/Skins.txt"
if _G.fileExists(config_path) then
local file = io.open(config_path, "r")
if file then
local content = file:read("*a")
file:close()
local banner_id = content:match('"banner":(%d+)')
if banner_id then
_G.CurrentBannerID = tonumber(banner_id)
local ltm = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.LobbyThemeManager)
if ltm and ltm.GetDisplayItemID then
local currentTheme = ltm:GetDisplayItemID()
if _G.LastBannerApplied ~= _G.CurrentBannerID or _G.LastThemeForBanner ~= currentTheme then
if ltm.ShowGarageEffect then
ltm:ShowGarageEffect(true, _G.CurrentBannerID)
end
_G.LastBannerApplied = _G.CurrentBannerID
_G.LastThemeForBanner = currentTheme
end
end
end
end
end
end
Banner ids:
4 - McLaren
7 - Lamborghini
9 - Bugatti
10 - Bentley
12 - Transformers
13 - Porsche
for more, join @nthmodcheat
LoL maaz ๐คฃ
-> no need for supercar collection
-> no need to apply same vehicle in different slots
-> real-time change from menu
local function updateShowroom()
if not _G.BannerHookInitialized then
local LTM = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.LobbyThemeManager)
if LTM and LTM.ShowGarageEffect then
local Original_ShowGarageEffect = LTM.ShowGarageEffect
LTM.ShowGarageEffect = function(self, bShow, VehicleType)
local forcedID = _G.CurrentBannerID or 0
if forcedID ~= 0 and Original_ShowGarageEffect then
return Original_ShowGarageEffect(self, true, forcedID)
end
if Original_ShowGarageEffect then
return Original_ShowGarageEffect(self, bShow, VehicleType)
end
end
_G.BannerHookInitialized = true
end
end
local config_path = _G.getStoragePath() .. "/Skins.txt"
if _G.fileExists(config_path) then
local file = io.open(config_path, "r")
if file then
local content = file:read("*a")
file:close()
local banner_id = content:match('"banner":(%d+)')
if banner_id then
_G.CurrentBannerID = tonumber(banner_id)
local ltm = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.LobbyThemeManager)
if ltm and ltm.GetDisplayItemID then
local currentTheme = ltm:GetDisplayItemID()
if _G.LastBannerApplied ~= _G.CurrentBannerID or _G.LastThemeForBanner ~= currentTheme then
if ltm.ShowGarageEffect then
ltm:ShowGarageEffect(true, _G.CurrentBannerID)
end
_G.LastBannerApplied = _G.CurrentBannerID
_G.LastThemeForBanner = currentTheme
end
end
end
end
end
end
Banner ids:
4 - McLaren
7 - Lamborghini
9 - Bugatti
10 - Bentley
12 - Transformers
13 - Porsche
for more, join @nthmodcheat
LoL maaz ๐คฃ
โค1
Maaz, you son of a bitch, keep editing my message and keep fooling everyone, but I'll eventually fuck your mother and I'll fuck the one who threw your dead body, you whore's child.
โค3
yeni form nisan .zip
135.3 MB
ลifre = 120 emoji = ลifre
Pass: 120 reactions
Bot basฤฑlฤฑrsa iptal
Not : bot basฤฑldฤฑฤฤฑndan bu dosya son kere denicem bot gelirse yara veriirm
Bot basilmis son hak
Pass: 120 reactions
Bot basฤฑlฤฑrsa iptal
Not : bot basฤฑldฤฑฤฤฑndan bu dosya son kere denicem bot gelirse yara veriirm
Bot basilmis son hak
๐60โค19๐ฅ19๐13๐4๐3
๐ก๐ง๐ SOURCE
yeni form nisan .zip
ฤฐptal ๐
โโ๏ธ
Sebebi: bot basilma๐พ
Sebebi: bot basilma
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โค5
๐ก๐ง๐ SOURCE
ฤฐptal ๐
โโ๏ธ Sebebi: bot basilma ๐พ
Neyse son 10 emoji atฤฑyorum ๐ l
Anyway, here are the last 10 emojis๐
Content:pubgm how to hacked account pubg
Anyway, here are the last 10 emojis
Content:pubgm how to hacked account pubg
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๐คฉ14โค5๐ข2๐1๐1
๐ก๐ง๐ SOURCE
Photo
if (Config.PlayerESP.Alert2) {
bool shit = false;
FVector MyPosition, EnemyPosition;
ASTExtraVehicleBase * CurrentVehiclea = Player->CurrentVehicle;
if (CurrentVehiclea) {
MyPosition = CurrentVehiclea->RootComponent->RelativeLocation;
} else {
MyPosition = Player->RootComponent->RelativeLocation;}
ASTExtraVehicleBase * CurrentVehicle = localPlayer->CurrentVehicle;
if (CurrentVehicle) {
EnemyPosition = CurrentVehicle->RootComponent->RelativeLocation;
} else {
EnemyPosition = localPlayer->RootComponent->RelativeLocation;
}FVector EntityPos = WorldToRadar(localController->PlayerCameraManager->CameraCache.POV.Rotation.Yaw, MyPosition, EnemyPosition, NULL, NULL, Vector3(glWidth, glHeight, 0), shit);
FVector angle = FVector();
Vector3 forward = Vector3((float)(glWidth / 2) - EntityPos.X, (float)(glHeight / 2) - EntityPos.Y, 0.0f);
VectorAnglesRadar(forward, angle);
const auto angle_yaw_rad = DEG2RAD(angle.Y + 180.f);
const auto new_point_x = (glWidth / 2) + (65/*alert dist from me*/) / 2 * 8 * cosf(angle_yaw_rad);
const auto new_point_y = (glHeight / 2) + (65/*alert dist from me*/) / 2 * 8 * sinf(angle_yaw_rad);
std::array<Vector3, 3> points { Vector3(new_point_x - ((45) / 4 + 3.5f) / 2, new_point_y - ((55) / 4 + 3.5f) / 2, 0.f), Vector3(new_point_x + ((45) / 4 + 3.5f) / 4, new_point_y, 0.f), Vector3(new_point_x - ((45) / 4 + 3.5f) / 2, new_point_y + ((55) / 4 + 3.5f) / 2, 0.f)};
RotateTriangle(points, angle.Y + 180.f); //
float radius = 10.0f;
bool IsVisible = localController ->LineOfSightTo (Player, {0, 0, 0}, true);
draw->AddTriangleFilled(ImVec2(points.at(0).X, points.at(0).Y), ImVec2(points.at(1).X, points.at(1).Y), ImVec2(points.at(2).X, points.at(2).Y), PlayerBoxClrCf2);//
draw->AddTriangle(ImVec2(points.at(0).X, points.at(0).Y), ImVec2(points.at(1).X, points.at(1).Y), ImVec2(points.at(2).X, points.at(2).Y), IM_COL32(0, 0, 0, 255), 18.18f);
draw->AddTriangle(ImVec2(points.at(0).X, points.at(0).Y), ImVec2(points.at(1).X, points.at(1).Y), ImVec2(points.at(2).X, points.at(2).Y), PlayerBoxClrCf2, 15.18f);
std::string s;
s += std::to_string((int)Distance);
if (IsVisible) {
if (Player ->bIsAI) {
}else{
auto textSize = ImGui::CalcTextSize(s.c_str(), 0, ((float) density / 20.0f));
draw->AddText(NULL, ((float) density / 13.0f), {new_point_x - (textSize.x / 2), new_point_y + 7.1f}, IM_COL32(255,255,0,255), s.c_str());
}} else {
if (Player ->bIsAI) {
}else{auto textSize = ImGui::CalcTextSize(s.c_str(), 0, ((float) density / 20.0f));
draw->AddText(NULL, ((float) density / 13.0f), {new_point_x - (textSize.x / 2), new_point_y + 7.1f}, IM_COL32(255,255,0,255), s.c_str());
}}}STARK MODS - REAL PATCHES
๐น PATCH_LIB("libanogs.so", "0x299DF8", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x43694C", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x467C30", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x4690CC", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x4CA344", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x51F920", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x299DF8", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x43694C", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x467C30", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x4690CC", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x4CA344", "00 00 80 D2 C0 03 5F D6");
๐น PATCH_LIB("libanogs.so", "0x51F920", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x20FFF8","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x213360","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x21B998","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x2234B0","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x232C7C","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x23F3C8","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x275A0C","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x2940D0","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x3DBD34","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4690CC","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4908A8","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B0F5C","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B4B54","C0 03 5F D6");
PATCH_LIB("libanogs.so","0x5026EC","C0 03 5F D6");
// --- RETURN 0 ---
PATCH_LIB("libanogs.so","0x2DF104","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x330494","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x371418","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x37FD78","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x39F56C","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x431800","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x36A5C0","8C C9 74 1A 79 00 00 00");//ALL FIX โ