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Particle simulation on GPU
C + Raylib + OpenGL shaders
Inspired by:
- https://t.me/IgnobelMemes/959
- https://t.me/WpPrime/2908
- https://github.com/arceryz/raylib-gpu-particles (helped me understand how OpenGL shaders work)
C + Raylib + OpenGL shaders
Inspired by:
- https://t.me/IgnobelMemes/959
- https://t.me/WpPrime/2908
- https://github.com/arceryz/raylib-gpu-particles (helped me understand how OpenGL shaders work)
❤2
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SmoothLife in C
C + Raylib + OpenGL shaders
Implementation of Generalization of Conway’s ”Game of Life” to a continuous domain - SmoothLife paper
Honorable mention:
- https://github.com/tsoding/SmoothLife (I stole some parameter values from there)
C + Raylib + OpenGL shaders
Implementation of Generalization of Conway’s ”Game of Life” to a continuous domain - SmoothLife paper
Honorable mention:
- https://github.com/tsoding/SmoothLife (I stole some parameter values from there)
❤2
