kFOX WallShots Code
For Pubg Mobile Lite Only
------------------------------------------
For Pubg Mobile Lite Only
------------------------------------------
if (Config.MemoryTools.WALLSHOTS) {
kFox::SetSearchRange(RegionType::ANONYMOUS);
kFox::MemorySearch("4138667321167981973", Type::TYPE_FLOAT);
kFox::MemoryOffset("4307569899241177088", 4, Type::TYPE_FLOAT);
kFox::MemoryOffset("2810246172777091072", 8, Type::TYPE_FLOAT);
kFox::MemoryWrite("4848124999984742400", 0, Type::TYPE_FLOAT);
kFox::ClearResult();
}Pubg Mobile
if (Config.BulletTrack.Enable) {
ASTExtraPlayerCharacter *Target = GetTargetByDistance();
if (Target) {
FVector targetAimPos = Target->GetBonePos("Head", {0, 0, 0});
g_LocalController->PlayerCameraManager->CameraCache.POV.Location = targetAimPos;
}
}Pubg Mobile Lite 0.27 - 32 BIT
Patches.Speed = MemoryPatch::createWithHex("libUE4.so", 0x2d107d0, "00 00 00 00 10 0A 01 EE");
Patches.Speed2 = MemoryPatch::createWithHex("libUE4.so", 0x2c3ba14, "00 00 14 41 2D 43 1C EB");
Patches.Speed3 = MemoryPatch::createWithHex("libUE4.so", 0x2684e28, "33 33 B3 40 20 E0 9D E5");π₯1
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