In normal state, the character's attacks generate Weapon Charge (Orbs?), up to 3 (orbs?). (Orbs?) are removed upon death or leaving the field, and 10 Combo Charges are refunded upon removal of Weapon Charge (Orbs?). There are three types of Weapon Charge (Orbs?) which enhance attack effects.
Type-A: Generated by Basic ATK SEQ 1 on hit or triggering Ultimate Evasion. Additionally fires 3 bullets dealing 25%*3% ATK of Physical DMG.
Type-B: Generated by Basic ATK SEQ 2 or Plunging ATK. Creates a black hole gathering nearby enemies, dealing 300% ATK of Physical DMG, lasting for 3s.
Type-C: Generated by Basic ATK SEQ 3 on hit or QTE skill on hit. Triggers an explosion at the enemy's location, dealing 20*3% ATK of Physical DMG.
Weapon Charge (Orbs?) are removed upon death or leaving the field, without refunding Combo Charges.
· Passive 1: When Astral Ring is not activated, Crit DMG increases by 80.0%, Physical DMG increases by 20.0%, enemies take 20.0% more Physical DMG from Songque (independent).
· Passive 2: Total DMG dealt to SD-type enemies increases by 20.0%. All team members gain Stardust Navigation: Consume Stardust Remnant to deal 30.0% more DMG against SD-type enemies' max HP (exclusive).
NOTE: The ones not refunding may be only the Type-C orbs.
Weapon Skill
When there are 3 Weapon Charge (Orbs?) on the field, the Weapon Skill can be unleashed to recall 3 Weapon Charge (Orbs?) and deal 600% ATK of Physical DMG to enemies. During Stellar Outburst, tap [Weapon Skill] to consume Weapon Charge (Energy?) to perform a Weapon Skill Tri-Strike:
SEQ 1 deals 45%*6 ATK of Physical DMG.
SEQ 2 deals 65%*5 ATK of Physical DMG.
SEQ 3 deals 355% ATK of Physical DMG.
· Weapon 1: Each Weapon Charge (Energy?) consumed by the Weapon Skill restores 3.5 SP.
· Weapon 2: When not in Stellar Outburst state, additionally deal 0% ATK of Physical DMG and increase Crit Rate by 6.0% for each Weapon Charge (Energy?) consumed by the Weapon Skill. In Stellar Outburst state, each Weapon Charge (Energy?) consumed by the Weapon Skill increases Crit Rate by 6.0%.
NOTE: The current version states 0% ATK of Physical DMG, a previous version stated 100%. Seems text seems broken.
Astral Ring
Upon entering Stellar Outburst state, the character unleashes Stellar Assault, dealing 400% ATK as Physical DMG and switch skill sets. Basic ATK changes to Aerial Tri-Strike, dealing a total of 300%+300%+600% ATK of Physical DMG. Upon contact, every aerial attack will allow Songque to recover Stellar Ring Charge, up to 3 charges.
In the duration of Stellar Outburst, standby characters are replaced by Phantoms. Phantoms join the battle and their attacks deal 4 * 100% ATK as Physical DMG. When the character initiates Shadow Star attack, the character deals 1000% ATK as Physical DMG and grants 5 seconds of Rondo in the Shadows status.
During Rondo in the Shadows, Aerial Tri-Strike generate Phantoms that deal 3*100% ATK as Physical DMG and additionally recover Songque’s Stellar Ring Charge. Weapon Skill generates Phantoms that deal 300% ATK as Physical DMG and additionally recover Songque Combo Charge.
Type-A: Generated by Basic ATK SEQ 1 on hit or triggering Ultimate Evasion. Additionally fires 3 bullets dealing 25%*3% ATK of Physical DMG.
Type-B: Generated by Basic ATK SEQ 2 or Plunging ATK. Creates a black hole gathering nearby enemies, dealing 300% ATK of Physical DMG, lasting for 3s.
Type-C: Generated by Basic ATK SEQ 3 on hit or QTE skill on hit. Triggers an explosion at the enemy's location, dealing 20*3% ATK of Physical DMG.
Weapon Charge (Orbs?) are removed upon death or leaving the field, without refunding Combo Charges.
· Passive 1: When Astral Ring is not activated, Crit DMG increases by 80.0%, Physical DMG increases by 20.0%, enemies take 20.0% more Physical DMG from Songque (independent).
· Passive 2: Total DMG dealt to SD-type enemies increases by 20.0%. All team members gain Stardust Navigation: Consume Stardust Remnant to deal 30.0% more DMG against SD-type enemies' max HP (exclusive).
NOTE: The ones not refunding may be only the Type-C orbs.
Weapon Skill
When there are 3 Weapon Charge (Orbs?) on the field, the Weapon Skill can be unleashed to recall 3 Weapon Charge (Orbs?) and deal 600% ATK of Physical DMG to enemies. During Stellar Outburst, tap [Weapon Skill] to consume Weapon Charge (Energy?) to perform a Weapon Skill Tri-Strike:
SEQ 1 deals 45%*6 ATK of Physical DMG.
SEQ 2 deals 65%*5 ATK of Physical DMG.
SEQ 3 deals 355% ATK of Physical DMG.
· Weapon 1: Each Weapon Charge (Energy?) consumed by the Weapon Skill restores 3.5 SP.
· Weapon 2: When not in Stellar Outburst state, additionally deal 0% ATK of Physical DMG and increase Crit Rate by 6.0% for each Weapon Charge (Energy?) consumed by the Weapon Skill. In Stellar Outburst state, each Weapon Charge (Energy?) consumed by the Weapon Skill increases Crit Rate by 6.0%.
NOTE: The current version states 0% ATK of Physical DMG, a previous version stated 100%. Seems text seems broken.
Astral Ring
Upon entering Stellar Outburst state, the character unleashes Stellar Assault, dealing 400% ATK as Physical DMG and switch skill sets. Basic ATK changes to Aerial Tri-Strike, dealing a total of 300%+300%+600% ATK of Physical DMG. Upon contact, every aerial attack will allow Songque to recover Stellar Ring Charge, up to 3 charges.
In the duration of Stellar Outburst, standby characters are replaced by Phantoms. Phantoms join the battle and their attacks deal 4 * 100% ATK as Physical DMG. When the character initiates Shadow Star attack, the character deals 1000% ATK as Physical DMG and grants 5 seconds of Rondo in the Shadows status.
During Rondo in the Shadows, Aerial Tri-Strike generate Phantoms that deal 3*100% ATK as Physical DMG and additionally recover Songque’s Stellar Ring Charge. Weapon Skill generates Phantoms that deal 300% ATK as Physical DMG and additionally recover Songque Combo Charge.
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· Astral Ring 1: After Stellar Outburst state ends, gains Stellar Drain. During Stellar Outburst, Combo ATK consumes Stellar Drain on hit to restore 10 Astral Ring Intensity. Activating Astral Ring Specialization: Wheel of Destiny restores 10 bonus Astral Ring Intensity. The character gains Stellar Drain upon entering combat, which takes effect once every 10 min in Part 2's Open World.
· Astral Ring 2: When Astral Ring Specialization: Wheel of Destiny is activated:
● Self Physical DMG and Total DMG increases by 10.0%
● Enemies take 8.0% more Elemental DMG and Physical DMG from characters protected by Astral Ring Specialization: Wheel of Destiny.
● In Stellar Outburst state, self Total DMG increases by 10.0%.
· Astral Ring 3: Upon entering Stellar Outburst state, deals 800% ATK of Physical DMG to enemies in front once
· Astral Ring 4: The power of this Astral Ring seems to be influenced by other unknown factors.
· Astral Ring 5: When Astral Ring Specialization: Wheel of Destiny is activated:
● For every attack, if Crit Rate is 100% or above, gain 2.0% Crit DMG for every 1% Crit Rate above 100% Crit Rate. If the character has Elemental Breach, Physical DMG increases by 40.0%
● For every attack, if Crit Rate is less than 100% and the character has Elemental Breach, Crit Rate increases by 40.0%
· Astral Ring 2: When Astral Ring Specialization: Wheel of Destiny is activated:
● Self Physical DMG and Total DMG increases by 10.0%
● Enemies take 8.0% more Elemental DMG and Physical DMG from characters protected by Astral Ring Specialization: Wheel of Destiny.
● In Stellar Outburst state, self Total DMG increases by 10.0%.
· Astral Ring 3: Upon entering Stellar Outburst state, deals 800% ATK of Physical DMG to enemies in front once
· Astral Ring 4: The power of this Astral Ring seems to be influenced by other unknown factors.
· Astral Ring 5: When Astral Ring Specialization: Wheel of Destiny is activated:
● For every attack, if Crit Rate is 100% or above, gain 2.0% Crit DMG for every 1% Crit Rate above 100% Crit Rate. If the character has Elemental Breach, Physical DMG increases by 40.0%
● For every attack, if Crit Rate is less than 100% and the character has Elemental Breach, Crit Rate increases by 40.0%
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[HSR - 2.3 BETA] The Wind-Soaring Valorous Changes
OLD: Increases the wearer's CRIT Rate by 6%. After the wearer uses a follow-up attack, increases the DMG dealt by their Ultimate by 30%, lasting for 1 turn(s).
NEW: Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).
OLD: Increases the wearer's CRIT Rate by 6%. After the wearer uses a follow-up attack, increases the DMG dealt by their Ultimate by 30%, lasting for 1 turn(s).
NEW: Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).
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[HI3 - 7.6 CN BETA] Songque Animations
I tried to record all gameplay in a fluid way. I hope I didn't miss anything but it means no timestamps. And sorry for awful gameplay, using keyboard+mouse right now.
For the extra animation when using Astral Ring, it seems you need stacks.
I tried to record all gameplay in a fluid way. I hope I didn't miss anything but it means no timestamps. And sorry for awful gameplay, using keyboard+mouse right now.
For the extra animation when using Astral Ring, it seems you need stacks.
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At the moment skins have no effects unless I'm blind (nor they list having any effect other than the outfit) but we'll wait to see in future versions.
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[HI3 - 7.7?] Next Playable Character
There are hints that the 7.7 playable character will be Vita.
This is subject to change, as usual. So take with a huge grain of salt.
There are hints that the 7.7 playable character will be Vita.
This is subject to change, as usual. So take with a huge grain of salt.
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[HI3 - 7.6 BETA] Songque Astral Ring with Songque
Also the hold attack animation was missing when in this state on the previous video. (00:19)
Also the hold attack animation was missing when in this state on the previous video. (00:19)
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Dim
[HI3 - 7.6 BETA] Songque Astral Ring with Songque Also the hold attack animation was missing when in this state on the previous video. (00:19)
Battle end pose image, it's broken so not recording.
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