Forwarded from Sakura Haven
[HSR - 2.3 BETA] Origami Bird Clash
A New MatchThree bird PVP/PVE event in which you can compete with other players ๐ฑ
A New MatchThree bird PVP/PVE event in which you can compete with other players ๐ฑ
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Forwarded from Sakura Haven
[HSR 2.3] New BP Icons:
Firefly: Visionary
Firefly, stepping forwards into the future.
"There is only one destiny, but I still have the right to make my choice."
-
SAM: Visionary
SAM, stepping forwards into the future.
"I will fulfill SAM's mission and see a new future."
(sorry for the bad quality, don't kill me :P)
Firefly: Visionary
Firefly, stepping forwards into the future.
"There is only one destiny, but I still have the right to make my choice."
-
SAM: Visionary
SAM, stepping forwards into the future.
"I will fulfill SAM's mission and see a new future."
(sorry for the bad quality, don't kill me :P)
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Not sure how it'll look in game, so we can imagine for the time being.
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[HSR - 2.3 BETA] Firefly Animations
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[HSR - 2.3 BETA] Jade Animations
I'm gonna keep checking since she's supposed to have more animations / they may vary based on files.
I'm gonna keep checking since she's supposed to have more animations / they may vary based on files.
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[HSR - 2.3 BETA] Jade Animations I'm gonna keep checking since she's supposed to have more animations / they may vary based on files.
The FuA is what happens right after the ult. ~1:40.
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The FuA is what happens right after the ult. ~1:40.
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She has this other version without the snake if you get enough stacks without ultimate.
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[HI3] Future Character I am saying this without full confidence but Songque may be the next or a future playable character and she would use a staff as a weapon. NOTE: This should be taken with a huge grain of salt. And I could be wrong. So I wouldn't beโฆ
So given that Honkai leaked the new weapon type, โStaffโ on the 7.5 client as a mistake, this may align with this information about Songque being the new playable character.
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[HI3 - 7.6]
- Songque (Staff, Stardust?)
- Serapeum collaborator.
- Adult Grรญseo skin.
- Songque (Staff, Stardust?)
- Serapeum collaborator.
- Adult Grรญseo skin.
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[HSR - ???] Some more future information
- 2.6 should have Simulated Universe update.
- New character name / internal name, "Aglaea."
- 2.6 should have Simulated Universe update.
- New character name / internal name, "Aglaea."
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Clorinde/Alhaitham
Sigewinne/Furina
Sigewinne/Furina
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No changes to Firefly/Jade, the lightcones or relics for this version. Just some slight rewordings.
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[HI3 - 7.6 BETA] Some info about Songque
* 1: Gain Stellar Drain upon leaving the Stellar Outburst state. Combo ATK hits will consume Stellar Drain and recover Astral Ring energy by 3000. Activating Wheel of Destiny will recover Astral Ring energy by another 2000. Character gain Astral Drain upon entering battle - this can be triggered up to once every 10 minutes in Part 2.
* 2: While Wheel of Destiny is activated:
โIncrease self's Physical DMG and all DMG by 20.0%
โEnemy take 5% increased all elemental DMG and 5% increased Physical DMG from characters affected by Wheel of Destiny
โIncrease self's all DMG by 10% during Stellar Outburst
* 3: Activating Stellar Outburst deals 800% ATK Physical DMG to enemies in the area ahead, and gain 3 charges of Songque weapon energy.
* 1: Gain Stellar Drain upon leaving the Stellar Outburst state. Combo ATK hits will consume Stellar Drain and recover Astral Ring energy by 3000. Activating Wheel of Destiny will recover Astral Ring energy by another 2000. Character gain Astral Drain upon entering battle - this can be triggered up to once every 10 minutes in Part 2.
* 2: While Wheel of Destiny is activated:
โIncrease self's Physical DMG and all DMG by 20.0%
โEnemy take 5% increased all elemental DMG and 5% increased Physical DMG from characters affected by Wheel of Destiny
โIncrease self's all DMG by 10% during Stellar Outburst
* 3: Activating Stellar Outburst deals 800% ATK Physical DMG to enemies in the area ahead, and gain 3 charges of Songque weapon energy.
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[HSR - 2.3 BETA] Firefly Changes
Stats
ATK: 756 -> 523
SPD: 92 -> 104
[E4] Upon Lighted Fyrefly, I Soon Gaze
OLD: While in Complete Combustion, SAM is immune to Crowd Control debuffs. This effect can only trigger 2 time(s) during each Complete Combustion.
NEW: When in the Complete Combustion state, increases SAM's Effect RES by 50%.
[E6] In Finalized Morrow, I Full Bloom
OLD: While in Complete Combustion, increases SAM's Fire RES PEN by 12%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.
NEW: While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.
[TRACE] Module ฮฒ: Autoreactive Armor
OLD: For every 100 of SAM's ATK that exceeds 2400, increases SAM's Break Effect by 6%, up to a maximum increase of 60%.
NEW: Under Complete Combustion, when SAM's Break Effect is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
[TRACE] Module ฮณ: Core Overload
OLD: If SAM is in Complete Combustion with a Break Effect that is 250%/360% or higher, additionally ignores 30%/40% of the target's DEF when attacking.
NEW: For every 100 of SAM's ATK that exceeds 1600, increases SAM's Break Effect by 10%.
[SKILL] Order: Aerial Bombardment
OLD: Consumes SAM's HP equal to 50% of SAM's Max HP and regenerates a fixed amount of Energy equal to 50% of SAM's Max Energy. Deals Fire DMG equal to 125% (312%) of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill.
NEW: Consumes SAM's HP equal to 40% of SAM's Max HP and regenerates a fixed amount of Energy equal to 60% of SAM's Max Energy. Deals Fire DMG equal to 100% (250%) of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill. Causes character's next Action to be Advanced by 25%.
[ULTIMATE] Fyrefly Type-IV: Complete Combustion
OLD
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 25 (62), and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by 50%, increases the DMG the Weakness Broken enemy target receives by 7.2% (14.4%), lasting until the current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 90.
SAM cannot use Ultimate while in Complete Combustion.
NEW
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30 (75), and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by 50%, increases the Break DMG enemy targets receive by 10.0% (25.0%), lasting until the current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 70.
SAM cannot use Ultimate while in Complete Combustion.
[TALENT] Chrysalid Pyronexus
OLD:
The lower the HP, the lower the DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of 20% (50%). During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10% (32%).
If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.
Stats
ATK: 756 -> 523
SPD: 92 -> 104
[E4] Upon Lighted Fyrefly, I Soon Gaze
OLD: While in Complete Combustion, SAM is immune to Crowd Control debuffs. This effect can only trigger 2 time(s) during each Complete Combustion.
NEW: When in the Complete Combustion state, increases SAM's Effect RES by 50%.
[E6] In Finalized Morrow, I Full Bloom
OLD: While in Complete Combustion, increases SAM's Fire RES PEN by 12%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.
NEW: While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.
[TRACE] Module ฮฒ: Autoreactive Armor
OLD: For every 100 of SAM's ATK that exceeds 2400, increases SAM's Break Effect by 6%, up to a maximum increase of 60%.
NEW: Under Complete Combustion, when SAM's Break Effect is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
[TRACE] Module ฮณ: Core Overload
OLD: If SAM is in Complete Combustion with a Break Effect that is 250%/360% or higher, additionally ignores 30%/40% of the target's DEF when attacking.
NEW: For every 100 of SAM's ATK that exceeds 1600, increases SAM's Break Effect by 10%.
[SKILL] Order: Aerial Bombardment
OLD: Consumes SAM's HP equal to 50% of SAM's Max HP and regenerates a fixed amount of Energy equal to 50% of SAM's Max Energy. Deals Fire DMG equal to 125% (312%) of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill.
NEW: Consumes SAM's HP equal to 40% of SAM's Max HP and regenerates a fixed amount of Energy equal to 60% of SAM's Max Energy. Deals Fire DMG equal to 100% (250%) of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill. Causes character's next Action to be Advanced by 25%.
[ULTIMATE] Fyrefly Type-IV: Complete Combustion
OLD
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 25 (62), and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by 50%, increases the DMG the Weakness Broken enemy target receives by 7.2% (14.4%), lasting until the current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 90.
SAM cannot use Ultimate while in Complete Combustion.
NEW
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30 (75), and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by 50%, increases the Break DMG enemy targets receive by 10.0% (25.0%), lasting until the current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 70.
SAM cannot use Ultimate while in Complete Combustion.
[TALENT] Chrysalid Pyronexus
OLD:
The lower the HP, the lower the DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of 20% (50%). During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10% (32%).
If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.
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NEW
The lower the HP, the lower the DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of 20% (50%). During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10% (40%).
If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.
[Basic ATK] Firefly Type-IV: Pyrogenic Decimation
OLD: Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 150% (310%) of SAM's ATK to a single target enemy.
NEW: Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 100% (260%) of SAM's ATK to a single target enemy.
[Skill] Firefly Type-IV: Deathstar Overload
OLD: Restores HP by 35% of Firefly's Max HP. Applies Fire Weakness to a single enemy if the target enemy does not already have it, lasting for 2 turn(s). Deals Fire DMG equal to 0.5 ร Break Effect + 240.0% (480.0%) of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to 0.25 ร Break Effect + 120.0% (240.0%) of SAM's ATK to adjacent enemies. A maximum of 360% Break Effect is calculated.
NEW: Restores HP by 35% of this unit's Max HP. Applies Fire Weakness to a single enemy, lasting for 2 turn(s). Deals Fire DMG equal to 0.2 ร Break Effect + 100% (250.0%) of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to 0.1 ร Break Effect + 50.0% (125.0%) of SAM's ATK to adjacent enemies. A maximum of 360% Break Effect is calculated.
The lower the HP, the lower the DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of 20% (50%). During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10% (40%).
If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.
[Basic ATK] Firefly Type-IV: Pyrogenic Decimation
OLD: Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 150% (310%) of SAM's ATK to a single target enemy.
NEW: Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 100% (260%) of SAM's ATK to a single target enemy.
[Skill] Firefly Type-IV: Deathstar Overload
OLD: Restores HP by 35% of Firefly's Max HP. Applies Fire Weakness to a single enemy if the target enemy does not already have it, lasting for 2 turn(s). Deals Fire DMG equal to 0.5 ร Break Effect + 240.0% (480.0%) of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to 0.25 ร Break Effect + 120.0% (240.0%) of SAM's ATK to adjacent enemies. A maximum of 360% Break Effect is calculated.
NEW: Restores HP by 35% of this unit's Max HP. Applies Fire Weakness to a single enemy, lasting for 2 turn(s). Deals Fire DMG equal to 0.2 ร Break Effect + 100% (250.0%) of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to 0.1 ร Break Effect + 50.0% (125.0%) of SAM's ATK to adjacent enemies. A maximum of 360% Break Effect is calculated.
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[HSR - 2.3 BETA] Jade Changes
[Skill] Acquisition Surety
OLD
Makes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s).
After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 10% (25%) of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 5% of their Max HP. If their current HP is insufficient, reduces their HP to 1.
If Jade becomes a Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP.
When a Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration reduces by 1.
NEW
Makes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s).
After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 15% (30%) of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 2% of their Max HP. If their current HP is insufficient, reduces their HP to 1.
If Jade becomes a Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP.
When a Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration reduces by 1.
[Skill] Acquisition Surety
OLD
Makes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s).
After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 10% (25%) of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 5% of their Max HP. If their current HP is insufficient, reduces their HP to 1.
If Jade becomes a Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP.
When a Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration reduces by 1.
NEW
Makes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s).
After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 15% (30%) of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 2% of their Max HP. If their current HP is insufficient, reduces their HP to 1.
If Jade becomes a Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP.
When a Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration reduces by 1.
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[HSR - 2.3 BETA] Duran, Dynasty of Running Wolves Changes
2-pc
OLD When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 6 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 4%. When there are 6 stacks, additionally increases the wearer's CRIT DMG by 24%.
NEW When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
2-pc
OLD When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 6 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 4%. When there are 6 stacks, additionally increases the wearer's CRIT DMG by 24%.
NEW When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
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