Forwarded from Sakura Haven
[HSR - 2.2 BETA] For Tomorrows Journey (4-star, Harmony)
Stats:
HP: 952
ATK: 476
DEF: 330
Bonds: Increases the wearer's ATK by 16% (32%). When the wearer uses their Ultimate, increases their DMG dealt by 18% (30%), lasting for 1 turn(s).
Stats:
HP: 952
ATK: 476
DEF: 330
Bonds: Increases the wearer's ATK by 16% (32%). When the wearer uses their Ultimate, increases their DMG dealt by 18% (30%), lasting for 1 turn(s).
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Ult cost for all 3:
Robin: 160
Boothill: 120
Trailblazer: 140
Robin: 160
Boothill: 120
Trailblazer: 140
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Kits and Light Cones in Chinese
Apologies in advance for any mistake I may have made with some translations...
Apologies in advance for any mistake I may have made with some translations...
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[HSR - 2.2 BETA] Social Features
There's been additions for what seems to be new social features such as showing to your friends things like: "Currently playing Simulated Universe" or "Currently playing Forgotten Hall" or showing your battle records (like seeing what party your friends cleared some content with) for game modes like Simulated Universe.
Don't know the full extent of these new feature(s) yet.
There's been additions for what seems to be new social features such as showing to your friends things like: "Currently playing Simulated Universe" or "Currently playing Forgotten Hall" or showing your battle records (like seeing what party your friends cleared some content with) for game modes like Simulated Universe.
Don't know the full extent of these new feature(s) yet.
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[HSR - 2.2 BETA] Robin Animations
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[HSR - 2.2 BETA] Boothill Animations
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[HSR - 2.2 BETA] Imaginary/Harmony Trailblazer (Stelle Ver.) Animations
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[HSR - 2.2 BETA] Imaginary/Harmony Trailblazer (Caelus Ver.) Animations
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[HSR - 2.2 BETA] Robin Animations (x1 Speed)
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[HSR - 2.2 BETA] Robin Singing In Combat
Please ignore the team composition and damage numbers. It's not possible to show effects if the UI is hidden.
Please ignore the team composition and damage numbers. It's not possible to show effects if the UI is hidden.
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[HSR - 2.2 BETA] Robin Changes
Eidolon 1 - Land of Smiles
OLD
When Robin is in the Concerto state, all allies who use a Basic ATK, Skill, or Ultimate will gain 1 stack of Ornament. Units with Ornament increase their SPD by 15%, stacking up to 2 stack(s), and the Multiplier of the Additional Physical DMG dealt by Robin after this ally attacks increases by 72%.
NEW
When Robin is in the Concerto state, all allies who attack will gain All-Type RES PEN increase by 12%, stacking up to 2 stack(s).
Eidolon 6 - Moonless Midnight
OLD
While Robin is in the Concerto state, all allies' All-Type RES PEN increases by 20%. Further, the CRIT DMG of the first 6 triggered Additional DMG instances increases by 200%. The trigger count resets after the Ultimate is used.
NEW
While Robin is in the Concerto state, the CRIT DMG of the Additional Physical DMG unleashed by the Ultimate increases by 450%. Moonless Midnight triggers at most 8 time(s). The trigger count resets after the Ultimate is used.
Trace 3 - Sequential Passage
OLD
When this character's current HP percentage is 50% or lower, additionally restores HP equal to 2% of the character's Max HP when their Talent is triggered.
NEW
When using Skill, additionally regenerates 5 Energy.
Eidolon 1 - Land of Smiles
OLD
When Robin is in the Concerto state, all allies who use a Basic ATK, Skill, or Ultimate will gain 1 stack of Ornament. Units with Ornament increase their SPD by 15%, stacking up to 2 stack(s), and the Multiplier of the Additional Physical DMG dealt by Robin after this ally attacks increases by 72%.
NEW
When Robin is in the Concerto state, all allies who attack will gain All-Type RES PEN increase by 12%, stacking up to 2 stack(s).
Eidolon 6 - Moonless Midnight
OLD
While Robin is in the Concerto state, all allies' All-Type RES PEN increases by 20%. Further, the CRIT DMG of the first 6 triggered Additional DMG instances increases by 200%. The trigger count resets after the Ultimate is used.
NEW
While Robin is in the Concerto state, the CRIT DMG of the Additional Physical DMG unleashed by the Ultimate increases by 450%. Moonless Midnight triggers at most 8 time(s). The trigger count resets after the Ultimate is used.
Trace 3 - Sequential Passage
OLD
When this character's current HP percentage is 50% or lower, additionally restores HP equal to 2% of the character's Max HP when their Talent is triggered.
NEW
When using Skill, additionally regenerates 5 Energy.
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[HSR - 2.2 BETA] Trailblazer Changes
Eidolon 4 - Dove in Tophat
OLD
Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect plus 30%.
NEW
Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect.
Trace 1 - Dance With the One
OLD
If there are 5 or more enemy targets, the Break DMG triggered by the Backup Dancer effect increases by 30%. For each enemy target fewer than 5, the Break DMG triggered by the Backup Dancer effect additionally increases by 10%.
NEW
When there are 5 or more/4/3/2/1 enemy target(s) currently on the field, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%.
Ultimate - All-Out Footlight Parade
OLD
Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. When allied targets with Backup Dancer attack an enemy in the Weakness Broken state, they will deal Break DMG 1 additional time based on 60% (120%) of the attacker's Break DMG and the current attack's Toughness-Reducing DMG.
NEW
Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. Allies with Backup Dancer increase their Break Effect by 15% (37%). When they attack enemy targets that are in the Weakness Broken state, they will convert the Toughness-Reducing DMG of this attack to Super Break DMG 1 time.
Eidolon 4 - Dove in Tophat
OLD
Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect plus 30%.
NEW
Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect.
Trace 1 - Dance With the One
OLD
If there are 5 or more enemy targets, the Break DMG triggered by the Backup Dancer effect increases by 30%. For each enemy target fewer than 5, the Break DMG triggered by the Backup Dancer effect additionally increases by 10%.
NEW
When there are 5 or more/4/3/2/1 enemy target(s) currently on the field, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%.
Ultimate - All-Out Footlight Parade
OLD
Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. When allied targets with Backup Dancer attack an enemy in the Weakness Broken state, they will deal Break DMG 1 additional time based on 60% (120%) of the attacker's Break DMG and the current attack's Toughness-Reducing DMG.
NEW
Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. Allies with Backup Dancer increase their Break Effect by 15% (37%). When they attack enemy targets that are in the Weakness Broken state, they will convert the Toughness-Reducing DMG of this attack to Super Break DMG 1 time.
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[HSR - 2.2 BETA] Boothill Changes
Energy Cost: 120 -> 115
Eidolon 2 - Milestonemonger
OLD
When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.
NEW
When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will be triggered up to 1 time(s) every turn, and will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.
Eidolon 6 - Crowbar Hotel's Raccoon
OLD
When dealing Break DMG via the Talent, additionally deals Break DMG to the target equal to 35% of the original DMG multiplier and deals Break DMG o adjacent targets equal to 65% of the original DMG multiplier.
NEW
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.
Basic (Enhanced) - Fanning the Hammer
OLD
Deals Physical DMG equal to 90% (234%) of Boothill's ATK to a single enemy target. For every stack of Pocket Trickshot, deals an additional hit with Physical DMG equal to 10% (26%) of Boothill's ATK to the target. This attack cannot regenerate Energy.
Fanning the Hammer cannot recover Skill Points, and can only target the enemy currently with Standoff.
NEW
Deals Physical DMG equal to 110% (286%) of Boothill's ATK to a single enemy target.
The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy currently with Standoff.
Skill - Sizzlin' Tango
OLD
Activate Standoff for Boothill and a target enemy, lasting for 2 turn(s). When there are no enemy targets on the field that have Standoff and can be attacked, dispel Standoff.
When in Standoff, the enemy target is Taunted. Boothill cannot use his Skill and his Basic ATK Skullshatter Horseshoe is enhanced into Fanning the Hammer. When in Standoff, the enemy target / Boothill receives 15% (37%)/15% more DMG when attacked by the other unit.
This Skill cannot regenerate Energy. This turn will not end after using this Skill.
NEW
Make a targeted enemy and Boothill enter the Standoff state. Boothill's Basic ATK becomes Enhanced, and he cannot use his Skill, lasting for 2 turn(s). The remaining turn count reduces by 1 at the start of Boothill's turn.
The enemy target in Standoff becomes Taunted. When the enemy target/Boothill receives an attack from the other, the DMG they receive increases by 15% (37%)/15%.
After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff.
This Skill cannot regenerate Energy. This turn will not end after using this Skill.
Ultimate - Dust Devil's Sunset Rodeo
OLD
There is a 150% base chance to apply Physical Weakness to a target enemy, lasting for 2 turn(s).
Deals Physical DMG equal to 240% (480%) of Boothill's ATK and to the target delays their action. The extent of the delay is equal to 10% of Boothill's Break Effect plus 10%.
NEW
Apply Physical Weakness to a target enemy, lasting for 2 turn(s).
Deals Physical DMG equal to 240% (480%) of Boothill's ATK to the target and delays their action by 30% (45%).
Passive - Five Peas in a Pod
OLD
When the target with Standoff is defeated or Weakness Broken, dispels Standoff and Boothill receives 1 stack of Pocket Trickshot, up to 3 stack(s).
While using Fanning the Hammer, if the enemy is Weakness Broken, deals Break DMG equal to 28% (70%) of Boothill's Physical Break DMG to this target for every stack of Pocket Trickshot, on the basis of the target's max Toughness. The maximum amount of Toughness taken into consideration cannot exceed 1600% of the Toughness reduced by a Basic ATK.
After winning the battle, Boothill can retain Pocket Advantage for the next battle.
Energy Cost: 120 -> 115
Eidolon 2 - Milestonemonger
OLD
When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.
NEW
When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will be triggered up to 1 time(s) every turn, and will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.
Eidolon 6 - Crowbar Hotel's Raccoon
OLD
When dealing Break DMG via the Talent, additionally deals Break DMG to the target equal to 35% of the original DMG multiplier and deals Break DMG o adjacent targets equal to 65% of the original DMG multiplier.
NEW
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.
Basic (Enhanced) - Fanning the Hammer
OLD
Deals Physical DMG equal to 90% (234%) of Boothill's ATK to a single enemy target. For every stack of Pocket Trickshot, deals an additional hit with Physical DMG equal to 10% (26%) of Boothill's ATK to the target. This attack cannot regenerate Energy.
Fanning the Hammer cannot recover Skill Points, and can only target the enemy currently with Standoff.
NEW
Deals Physical DMG equal to 110% (286%) of Boothill's ATK to a single enemy target.
The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy currently with Standoff.
Skill - Sizzlin' Tango
OLD
Activate Standoff for Boothill and a target enemy, lasting for 2 turn(s). When there are no enemy targets on the field that have Standoff and can be attacked, dispel Standoff.
When in Standoff, the enemy target is Taunted. Boothill cannot use his Skill and his Basic ATK Skullshatter Horseshoe is enhanced into Fanning the Hammer. When in Standoff, the enemy target / Boothill receives 15% (37%)/15% more DMG when attacked by the other unit.
This Skill cannot regenerate Energy. This turn will not end after using this Skill.
NEW
Make a targeted enemy and Boothill enter the Standoff state. Boothill's Basic ATK becomes Enhanced, and he cannot use his Skill, lasting for 2 turn(s). The remaining turn count reduces by 1 at the start of Boothill's turn.
The enemy target in Standoff becomes Taunted. When the enemy target/Boothill receives an attack from the other, the DMG they receive increases by 15% (37%)/15%.
After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff.
This Skill cannot regenerate Energy. This turn will not end after using this Skill.
Ultimate - Dust Devil's Sunset Rodeo
OLD
There is a 150% base chance to apply Physical Weakness to a target enemy, lasting for 2 turn(s).
Deals Physical DMG equal to 240% (480%) of Boothill's ATK and to the target delays their action. The extent of the delay is equal to 10% of Boothill's Break Effect plus 10%.
NEW
Apply Physical Weakness to a target enemy, lasting for 2 turn(s).
Deals Physical DMG equal to 240% (480%) of Boothill's ATK to the target and delays their action by 30% (45%).
Passive - Five Peas in a Pod
OLD
When the target with Standoff is defeated or Weakness Broken, dispels Standoff and Boothill receives 1 stack of Pocket Trickshot, up to 3 stack(s).
While using Fanning the Hammer, if the enemy is Weakness Broken, deals Break DMG equal to 28% (70%) of Boothill's Physical Break DMG to this target for every stack of Pocket Trickshot, on the basis of the target's max Toughness. The maximum amount of Toughness taken into consideration cannot exceed 1600% of the Toughness reduced by a Basic ATK.
After winning the battle, Boothill can retain Pocket Advantage for the next battle.
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