[HSR - 2.1 BETA] Aventurine Changes
Skill - Cornerstone Deluxe
OLD: Provides a Fortified Wager shield that blocks DMG equal to 18% (31.5%) of Aventurine's DEF plus 90 (461) to all allies for 3 turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to 200% of the Shield effect provided by his current Skill.
NEW: Provides all allies with a Fortified Wager shield that can block DMG equal to 16.0% (28.0%) of Aventurine's DEF plus 80 (410), lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 200% of the Shield provided by the current Skill.
Skill - Cornerstone Deluxe
OLD: Provides a Fortified Wager shield that blocks DMG equal to 18% (31.5%) of Aventurine's DEF plus 90 (461) to all allies for 3 turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to 200% of the Shield effect provided by his current Skill.
NEW: Provides all allies with a Fortified Wager shield that can block DMG equal to 16.0% (28.0%) of Aventurine's DEF plus 80 (410), lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 200% of the Shield provided by the current Skill.
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[HSR - 2.1 BETA] Sigonia, the Unclaimed Desolation Changes
OLD: When enemies are defeated, the wearer's CRIT DMG increases by 4%, up to 10 times.
NEW: Increases the wearer's CRIT Rate by 4%. When enemies are defeated, the wearer's CRIT DMG increases by 4%, up to 10 stack(s).
OLD: When enemies are defeated, the wearer's CRIT DMG increases by 4%, up to 10 times.
NEW: Increases the wearer's CRIT Rate by 4%. When enemies are defeated, the wearer's CRIT DMG increases by 4%, up to 10 stack(s).
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[HI3 - 7.4 BETA] Thelema Skills
Short-Chain Attack
Tri-Strike:
SEQ 1 deals 160% ATK of Ice DMG.
SEQ 2 deals 240% ATK of Ice DMG.
SEQ 3 deals 300% ATK of Ice DMG.
ยท Sub-Skill: Increases Ignore Interrupt by 2 levels when the last hit of the Basic ATK sequence hits, granting a DMG Reduction of 50.0% for 3s.
ยท Sub-Skill: QTE: Triggered by knocking an enemy airborne, Weapon Skill, or Time Slow, and grants 1 bar of Aerial KE. QTE ATKs deal an additional 30.0% ATK of Ice DMG outside Stellar Outburst.
Skill: Combo: Special Attack
Short-Chain Launch and Cleave
Basic ATK Combo (Hold [ATK]) on the ground: Launch deals 450% ATK of Ice DMG. Midair: Cleave deals 450% ATK of Ice DMG.
ยท Sub-Skill: Combo ATK deals an additional 20.0% ATK of Ice DMG.
Skill: Evasion Skill
Evade or jump to dodge enemy attacks. Can evade three times in a row on the ground, evade twice and jump once in midair.
Ultimate Evasion Skill: Triggers global Time Fracture. CD: 15s.
ยท Sub-Skill: The next attack after Ultimate Evasion deals 50.0% more DMG against shields.
ยท Sub-Skill: Restores 1 evasion attempt upon successfully performing an aerial Ultimate Evasion. Restores 1 evasion attempt at full Aerial KE.
Skill: Ultimate Skill
Shuttle Attack
Shuttle Attack deals 2200% ATK of Ice DMG to the target and nearby enemies.
ยท Sub-Skill: Casting Ultimate refills KE.
Bonus Attack reduces Ultimate CD by 3s.
Skill: Leader Skill
While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.
Leader Skill: While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.
ยท Sub-Skill: 1 SHA-type Character: In the Stellar Outburst state, deals 10.0% bonus Ice DMG to enemies.
2 SHA-type Characters: During Stellar Drain, recovers an additional 10 Astral Ring Intensity.
3 SHA-type Characters: Reduces the team's Ultimate Evasion Skill CD by 5s.
Skill: Passive Skill
KE
3 bars of Aerial KE and 3 bars of Ground KE.
Gains Aerial KE from aerial ATKs and Ground KE from ground ATKs.
At full KE, dodge-attack (Any [ATK] button if Test Sub-Skill is unlocked) consumes KE to unleash Bonus Attack, dealing 1200% ATK of Ice DMG.
ยท Sub-Skill: Gains Stellar Drain when Stellar Outburst ends.
Bonus attacks consume Stellar Drain and restore 20 Astral Ring Intensity.
SP recovery rate increases by 10.0% when Astral Ring is inactive.
Gains Stellar Drain when entering battle. Can only be triggered once every 10 minutes in Part 2's Open World.
ยท Sub-Skill: After casting Bonus Attack, deals 10.0% ATK of bonus Ice DMG to the target when generating KE from an attack for the next 6 times.
ยท Sub-Skill: When generating KE from an attack that is different from the last time, deals 10.0% ATK of bonus Ice DMG.
ยท Sub-Skill: At full KE, the next attack automatically unleashes Bonus Attack.
Skill: Weapon Skill
Long-Chain Attack
Weapon Skill (Tap [Weapon]) on the ground: Hurls the chain blade to make it rotate, dealing 800% ATK of Ice DMG. Midair: Pulls enemies.
Weapon Skill Combo (Hold [Weapon]) on the ground: Charges forward and rotates. Midair: Swings repeatedly, dealing 400% ATK of Ice DMG and inflicting 12 Rime Trauma.
ยท Sub-Skill: Ground and aerial weapon Combo ATKs deal 10.0% more DMG against shields.
Skill: Astral Ring Skill
Unleash Astral Ring's power and enhance the character.
Tap a teammate's avatar during Stellar Outburst to transform them into a phantom that attacks the enemy, then the character's subsequent attacks generate shadow attacks for some time.
ยท Sub-Skill: When team Astral Ring type is World Star, increases team weapon skill DMG and grants 6 Quantum Mech Energy when Stellar Outburst ends. Can consume Quantum Mech Energy to launch Bonus Attack. Bonus Attack is considered as Resonance Attack.
ยท Sub-Skill: When team Astral Ring type is Wheel of Destiny, increases team Basic ATK DMG by 10.0%. Refills KE when Thelema enters Stellar Outburst.
Short-Chain Attack
Tri-Strike:
SEQ 1 deals 160% ATK of Ice DMG.
SEQ 2 deals 240% ATK of Ice DMG.
SEQ 3 deals 300% ATK of Ice DMG.
ยท Sub-Skill: Increases Ignore Interrupt by 2 levels when the last hit of the Basic ATK sequence hits, granting a DMG Reduction of 50.0% for 3s.
ยท Sub-Skill: QTE: Triggered by knocking an enemy airborne, Weapon Skill, or Time Slow, and grants 1 bar of Aerial KE. QTE ATKs deal an additional 30.0% ATK of Ice DMG outside Stellar Outburst.
Skill: Combo: Special Attack
Short-Chain Launch and Cleave
Basic ATK Combo (Hold [ATK]) on the ground: Launch deals 450% ATK of Ice DMG. Midair: Cleave deals 450% ATK of Ice DMG.
ยท Sub-Skill: Combo ATK deals an additional 20.0% ATK of Ice DMG.
Skill: Evasion Skill
Evade or jump to dodge enemy attacks. Can evade three times in a row on the ground, evade twice and jump once in midair.
Ultimate Evasion Skill: Triggers global Time Fracture. CD: 15s.
ยท Sub-Skill: The next attack after Ultimate Evasion deals 50.0% more DMG against shields.
ยท Sub-Skill: Restores 1 evasion attempt upon successfully performing an aerial Ultimate Evasion. Restores 1 evasion attempt at full Aerial KE.
Skill: Ultimate Skill
Shuttle Attack
Shuttle Attack deals 2200% ATK of Ice DMG to the target and nearby enemies.
ยท Sub-Skill: Casting Ultimate refills KE.
Bonus Attack reduces Ultimate CD by 3s.
Skill: Leader Skill
While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.
Leader Skill: While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.
ยท Sub-Skill: 1 SHA-type Character: In the Stellar Outburst state, deals 10.0% bonus Ice DMG to enemies.
2 SHA-type Characters: During Stellar Drain, recovers an additional 10 Astral Ring Intensity.
3 SHA-type Characters: Reduces the team's Ultimate Evasion Skill CD by 5s.
Skill: Passive Skill
KE
3 bars of Aerial KE and 3 bars of Ground KE.
Gains Aerial KE from aerial ATKs and Ground KE from ground ATKs.
At full KE, dodge-attack (Any [ATK] button if Test Sub-Skill is unlocked) consumes KE to unleash Bonus Attack, dealing 1200% ATK of Ice DMG.
ยท Sub-Skill: Gains Stellar Drain when Stellar Outburst ends.
Bonus attacks consume Stellar Drain and restore 20 Astral Ring Intensity.
SP recovery rate increases by 10.0% when Astral Ring is inactive.
Gains Stellar Drain when entering battle. Can only be triggered once every 10 minutes in Part 2's Open World.
ยท Sub-Skill: After casting Bonus Attack, deals 10.0% ATK of bonus Ice DMG to the target when generating KE from an attack for the next 6 times.
ยท Sub-Skill: When generating KE from an attack that is different from the last time, deals 10.0% ATK of bonus Ice DMG.
ยท Sub-Skill: At full KE, the next attack automatically unleashes Bonus Attack.
Skill: Weapon Skill
Long-Chain Attack
Weapon Skill (Tap [Weapon]) on the ground: Hurls the chain blade to make it rotate, dealing 800% ATK of Ice DMG. Midair: Pulls enemies.
Weapon Skill Combo (Hold [Weapon]) on the ground: Charges forward and rotates. Midair: Swings repeatedly, dealing 400% ATK of Ice DMG and inflicting 12 Rime Trauma.
ยท Sub-Skill: Ground and aerial weapon Combo ATKs deal 10.0% more DMG against shields.
Skill: Astral Ring Skill
Unleash Astral Ring's power and enhance the character.
Tap a teammate's avatar during Stellar Outburst to transform them into a phantom that attacks the enemy, then the character's subsequent attacks generate shadow attacks for some time.
ยท Sub-Skill: When team Astral Ring type is World Star, increases team weapon skill DMG and grants 6 Quantum Mech Energy when Stellar Outburst ends. Can consume Quantum Mech Energy to launch Bonus Attack. Bonus Attack is considered as Resonance Attack.
ยท Sub-Skill: When team Astral Ring type is Wheel of Destiny, increases team Basic ATK DMG by 10.0%. Refills KE when Thelema enters Stellar Outburst.
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Dim
[HI3 - 7.4 BETA] Thelema Skills Short-Chain Attack Tri-Strike: SEQ 1 deals 160% ATK of Ice DMG. SEQ 2 deals 240% ATK of Ice DMG. SEQ 3 deals 300% ATK of Ice DMG. ยท Sub-Skill: Increases Ignore Interrupt by 2 levels when the last hit of the Basic ATK sequenceโฆ
SHA seems to mean the Astral Ring state name. Like Omniscient Star or Domain Resonance.
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[HI3] Future Character
I am saying this without full confidence but Songque may be the next or a future playable character and she would use a staff as a weapon.
NOTE: This should be taken with a huge grain of salt. And I could be wrong. So I wouldn't be excited for it.
I am saying this without full confidence but Songque may be the next or a future playable character and she would use a staff as a weapon.
NOTE: This should be taken with a huge grain of salt. And I could be wrong. So I wouldn't be excited for it.
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[HI3 - 7.4 BETA] Thelema Animations
00:00 - Menu
00:11 - 360
00:23 - Battle Idle
00:31 - NA
00:44 - Combo 1
00:54 - Evasion
01:09 - Passive
01:18 - Weapon
01:42 - QTE
01:51 - Ultimate
02:00 - Outburst
02:13 - Outburst (Leader)
02:31 - End
00:00 - Menu
00:11 - 360
00:23 - Battle Idle
00:31 - NA
00:44 - Combo 1
00:54 - Evasion
01:09 - Passive
01:18 - Weapon
01:42 - QTE
01:51 - Ultimate
02:00 - Outburst
02:13 - Outburst (Leader)
02:31 - End
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[HI3 - 7.4 BETA] Shigure Kira Skin
Only recording 360 / battle end since there's no more animations.
Only recording 360 / battle end since there's no more animations.
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[HI3 - 7.4 BETA] Ai Skin
Only recording 360 / battle end since there's no more animations.
Only recording 360 / battle end since there's no more animations.
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[HI3 - 7.4 BETA] Garuda Hua Skin Animations
00:00 - Menu
00:13 - 360
00:26 - Battle Idle
00:39 - Combat
01:43 - Revive Animation
01:48 - QTE
01:56 - End
00:00 - Menu
00:13 - 360
00:26 - Battle Idle
00:39 - Combat
01:43 - Revive Animation
01:48 - QTE
01:56 - End
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We've updated.
Arlecchino: https://genshin.honeyhunterworld.com/arlecchino_096/?lang=EN
Crimson Moon's Semblance: https://genshin.honeyhunterworld.com/i_n13512/?lang=EN
Assets are coming in a bit, tweaking some last details.
Arlecchino: https://genshin.honeyhunterworld.com/arlecchino_096/?lang=EN
Crimson Moon's Semblance: https://genshin.honeyhunterworld.com/i_n13512/?lang=EN
Assets are coming in a bit, tweaking some last details.
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[GI - 4.6 BETA] Arlecchino Constellation / Weapon Menu
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[GI - 4.6 BETA] Arlecchino Animations
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Forwarded from MeroMero
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This animation seemed cool.
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