[HI3 - 7.4 BETA] New Astral Ring - Destiny's Wheel
An Astral Ring protected by the Destiny's Wheel. In the Stellar Outburst state, changes occur when switching party members.
When acting as the Leader, for every character with Shadow trait in the party, gain additional buffs.
EDIT: We don't have an official name for the "trait," and not sure how it works in-game yet or what it is specifically.
An Astral Ring protected by the Destiny's Wheel. In the Stellar Outburst state, changes occur when switching party members.
When acting as the Leader, for every character with Shadow trait in the party, gain additional buffs.
EDIT: We don't have an official name for the "trait," and not sure how it works in-game yet or what it is specifically.
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[HI3 - 7.4 BETA] Thelema/Selim Kit Summary
Desc: MECH-Type character. Ice. Uses chain swords to attack.
Basic ATK: Short chain attacks that deal Ice DMG. Skills reduce DMG received and gain Aerial Energy.
Combo ATK: Chain uppercut and downwards strike NA combo (long press) When triggered on ground does Ice DMG uppercut, in air does Ice DMG Downwards Strike. Skill does extra DMG.
Evasion: Can evade 3 times in ground, 2 times in air and 1 jump. Skills increases extra damage on next hit, and recovery of Energy/Evasion.
Ultimate: Deals AoE Ice DMG to target and surrounding units. Skill recovers Energy.
Leader: In Astra Ring, increases strength based on Shadow(?) type characters. Increase Ice DMG, buffs to Stellar Outburst/Drain and Ultimate Evade CD reduction.
Passive: 3 units of Aerial Energy and 3 of Ground Energy. You gain Aerial ones by Aerial attacks and Ground ones via ground attacks. Consume Energy via Evasion. Extra attacks will consume Stellar Drain, and when Astral Ring is inactive, SP Recovery increases. Gain Stellar Drain when entered combat. In Open World this triggers every 10 min utes. After Extra Attack, the next 6 Energy is gained through attacks and deals Ice DMG. If gainnig Energy through attacks, if the attack was different to previous one deal extra Ice DMG. If Energy is full, next attack unleashes Extra Attack.
Weapon: Long Chain Attack, tosses chainblade towards enemy and leave a spinning blade that deals Ice DMG. In air, drags the enemy. Combo on ground dashes forwards and spins, in air continuously swings and deal Ice DMG. Skills pull in enemies and increase DMG to shields.
Astral Ring: In the Astral Ring burst state, when tapping on party member's portraits, they will attack on the field as phantoms. After that, Phantom Attacks will occurs when you attack for a period of time.
Desc: MECH-Type character. Ice. Uses chain swords to attack.
Basic ATK: Short chain attacks that deal Ice DMG. Skills reduce DMG received and gain Aerial Energy.
Combo ATK: Chain uppercut and downwards strike NA combo (long press) When triggered on ground does Ice DMG uppercut, in air does Ice DMG Downwards Strike. Skill does extra DMG.
Evasion: Can evade 3 times in ground, 2 times in air and 1 jump. Skills increases extra damage on next hit, and recovery of Energy/Evasion.
Ultimate: Deals AoE Ice DMG to target and surrounding units. Skill recovers Energy.
Leader: In Astra Ring, increases strength based on Shadow(?) type characters. Increase Ice DMG, buffs to Stellar Outburst/Drain and Ultimate Evade CD reduction.
Passive: 3 units of Aerial Energy and 3 of Ground Energy. You gain Aerial ones by Aerial attacks and Ground ones via ground attacks. Consume Energy via Evasion. Extra attacks will consume Stellar Drain, and when Astral Ring is inactive, SP Recovery increases. Gain Stellar Drain when entered combat. In Open World this triggers every 10 min utes. After Extra Attack, the next 6 Energy is gained through attacks and deals Ice DMG. If gainnig Energy through attacks, if the attack was different to previous one deal extra Ice DMG. If Energy is full, next attack unleashes Extra Attack.
Weapon: Long Chain Attack, tosses chainblade towards enemy and leave a spinning blade that deals Ice DMG. In air, drags the enemy. Combo on ground dashes forwards and spins, in air continuously swings and deal Ice DMG. Skills pull in enemies and increase DMG to shields.
Astral Ring: In the Astral Ring burst state, when tapping on party member's portraits, they will attack on the field as phantoms. After that, Phantom Attacks will occurs when you attack for a period of time.
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[HI3 - 7.4 BETA] Skin Renders (HQ)
Thanks to W for the help with the renders.
Thanks to W for the help with the renders.
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GarudaHuaRender.png
7.8 MB
Uncompressed versions
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[HI3 - 7.4 BETA] Skin Renders (HQ) Thanks to W for the help with the renders.
Ai-chan, Shigure Kira and Griseo are 4*. Griseo still not in the client, maybe delayed / pushed back?
Garuda Hua is 5*, SFX/Ultimate and Attack effects.
Garuda Hua is 5*, SFX/Ultimate and Attack effects.
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[HSR - 2.1 BETA] Relic Inventory Upgrade
Limit has been increased from 1.500 to 2.000 in beta.
Limit has been increased from 1.500 to 2.000 in beta.
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[HSR - 2.1 BETA] Concert for Two Changes
Stats (Base)
HP: 38 -> 43
DEF: 24 -> 21
Stats (Base)
HP: 38 -> 43
DEF: 24 -> 21
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[HSR - 2.1 BETA] Inherently Unjust Destiny Changes
DEF from 36% (60%) to 40% (64%). Base chance is now 100% (160%) and DMG taken by the attacked enemy from 8% (12%) to 10% (16%).
DEF from 36% (60%) to 40% (64%). Base chance is now 100% (160%) and DMG taken by the attacked enemy from 8% (12%) to 10% (16%).
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[HSR - 2.1 BETA] Acheron Changes
Eidolon 1 - Silenced Sky Spake Sooth
OLD: CRIT Rate increases by 18% when dealing DMG to debuffed enemies.
NEW: Increases CRIT Rate by 18% when dealing DMG to debuffed enemies. When Slashed Dream is at max, every stack of Slashed Dream that goes over grants a stack of Quadrivalent Ascendance, which can stack up to 3 times.
Eidolon 4 - Shrined Fire for Mirrored Soul
OLD: When using the Ultimate, inflicts Ultimate DMG Vulnerability to all enemies, increasing the Ultimate DMG taken by 12%, lasting for 3 turn(s).
NEW: Inflicts Vulnerability to Ultimate DMG when enemies enter battle and increases the DMG they take from Ultimates by 12%.
Technique
(This only got reworded from Chinese, won't post original one, posting since the effect appears in Eidolon 1 now.)
Immediately attacks the enemy, and gains Quadrivalent Ascendance at the start of every wave, dealing Lightning DMG equal to 200% of Acheron's ATK to all enemies and reduces Toughness of all enemies irrespective of Weakness Types. When inflicting Weakness Break, triggers the Lightning Weakness Break effect.
Quadrivalent Ascendance: The next time Acheron uses her Ultimate, she gains 1 points of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a single random enemy.
If a normal enemy is attacked, they will be immediately defeated and will not enter combat. The Technique Point is not spent if the attack does not hit an enemy.
Eidolon 1 - Silenced Sky Spake Sooth
OLD: CRIT Rate increases by 18% when dealing DMG to debuffed enemies.
NEW: Increases CRIT Rate by 18% when dealing DMG to debuffed enemies. When Slashed Dream is at max, every stack of Slashed Dream that goes over grants a stack of Quadrivalent Ascendance, which can stack up to 3 times.
Eidolon 4 - Shrined Fire for Mirrored Soul
OLD: When using the Ultimate, inflicts Ultimate DMG Vulnerability to all enemies, increasing the Ultimate DMG taken by 12%, lasting for 3 turn(s).
NEW: Inflicts Vulnerability to Ultimate DMG when enemies enter battle and increases the DMG they take from Ultimates by 12%.
Technique
(This only got reworded from Chinese, won't post original one, posting since the effect appears in Eidolon 1 now.)
Immediately attacks the enemy, and gains Quadrivalent Ascendance at the start of every wave, dealing Lightning DMG equal to 200% of Acheron's ATK to all enemies and reduces Toughness of all enemies irrespective of Weakness Types. When inflicting Weakness Break, triggers the Lightning Weakness Break effect.
Quadrivalent Ascendance: The next time Acheron uses her Ultimate, she gains 1 points of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a single random enemy.
If a normal enemy is attacked, they will be immediately defeated and will not enter combat. The Technique Point is not spent if the attack does not hit an enemy.
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[HSR - 2.1 BETA] Gallagher Changes
Stats (Base)
HP: 144 -> 177
ATK: 88 -> 72
Eidolon 2 - Lion's Tail
OLD: Increases Break DMG dealt to targets in the Besotted state by 8%.
NEW: The Skill removes 1 debuff(s) from a target ally. At the same time, it increases Effect RES by 30% for 2 turn(s).
Traces (Old/New)
Break Effect: 37.3% -> 13.3%
HP: 10% -> 18%
Effect RES: 18% -> 28%
Passive - Novel Concoction
OLD: Increases Outgoing Healing of this unit by an amount equal to 30% of Break Effect, up to a maximum Outgoing Healing increase of 75%.
NEW: Increases Outgoing Healing of this unit by an amount equal to 50% of Break Effect, up to a maximum Outgoing Healing increase of 75%.
Talent - Tipsy Tussle
OLD: The Besotted state increases the Break DMG that targets receive by 6.0% (15.0%). Every time a Besotted target is attacked by an ally, the attacker heals 65 (656) HP.
NEW: The Besotted state increases the Break DMG that targets receive by 6.0% (15.0%). Every time a Besotted target is attacked by an ally, the attacker heals 80 (808) HP.
Stats (Base)
HP: 144 -> 177
ATK: 88 -> 72
Eidolon 2 - Lion's Tail
OLD: Increases Break DMG dealt to targets in the Besotted state by 8%.
NEW: The Skill removes 1 debuff(s) from a target ally. At the same time, it increases Effect RES by 30% for 2 turn(s).
Traces (Old/New)
Break Effect: 37.3% -> 13.3%
HP: 10% -> 18%
Effect RES: 18% -> 28%
Passive - Novel Concoction
OLD: Increases Outgoing Healing of this unit by an amount equal to 30% of Break Effect, up to a maximum Outgoing Healing increase of 75%.
NEW: Increases Outgoing Healing of this unit by an amount equal to 50% of Break Effect, up to a maximum Outgoing Healing increase of 75%.
Talent - Tipsy Tussle
OLD: The Besotted state increases the Break DMG that targets receive by 6.0% (15.0%). Every time a Besotted target is attacked by an ally, the attacker heals 65 (656) HP.
NEW: The Besotted state increases the Break DMG that targets receive by 6.0% (15.0%). Every time a Besotted target is attacked by an ally, the attacker heals 80 (808) HP.
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