Dim
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โค255โคโ€๐Ÿ”ฅ58๐Ÿคฎ30๐Ÿ’‹23๐Ÿ”ฅ9๐Ÿฅฐ9๐Ÿ‘5โšก2๐Ÿ’ฉ2๐Ÿคก2๐Ÿ“1
โค353๐Ÿ”ฅ57๐Ÿคฎ38๐Ÿ’‹33โคโ€๐Ÿ”ฅ15๐Ÿ˜11๐Ÿ˜ฑ9๐Ÿ‘7๐Ÿฅด7๐Ÿ‘Ž6๐Ÿ˜4
[HSR - 2.1 BETA] Acheron Technique - Red Karma

Enemies are marked in the overworld when they can be instantly defeated one by one. Not sure if there's a pattern but most likely normal enemies, which doesn't include Trotters either.
Works in SU.
๐Ÿ˜205โค53๐Ÿ‘21๐Ÿคฎ15๐Ÿ”ฅ10๐Ÿ—ฟ9๐Ÿฅฑ7๐Ÿฅฐ6๐Ÿณ6๐Ÿ™4โคโ€๐Ÿ”ฅ2
โค380๐Ÿ˜ฑ34๐Ÿ”ฅ26๐Ÿ˜18๐Ÿ†’13๐Ÿฅฑ8๐Ÿฅฐ7โคโ€๐Ÿ”ฅ6๐Ÿ‘6๐Ÿ˜ด4โšก2
[HSR] Random Information

NOTE: Remember that these names may not be the actual character names, may be placeholders or internal names.

New character names: Lingsha, Yunli.

Regarding previous posts:
* "Feixiao" indicates it is a 5 star Wind Hunt character.
* "Moze" has more data indicating that it may be playable.
* "Geji's" data has been used for another character, Robin.
* "Grunt Man" was used for something else in Penacony and thus won't be playable.
๐Ÿ˜ฑ220โค43๐Ÿ‘25๐Ÿคฏ12๐Ÿซก11๐Ÿคฎ8๐Ÿ’‹6๐ŸŒญ4โšก3๐Ÿ”ฅ3๐Ÿคจ2
[HSR - ?.?] New Event 4* Lightcone
After ultimate, increase holders' ATK& by X for X turns.
๐Ÿ†’105โค20๐Ÿคทโ€โ™‚14๐Ÿ”ฅ13๐Ÿ‘8๐ŸŒ7๐Ÿ˜‡3๐Ÿ“2๐Ÿ’˜2โšก1
[HSR - ?.?] New Relics

#1: If the wielders Break Effect is greater or equal to X, then increase CDMG by X.
(This check is done all the time so if the break damage ever drops below then the buff is removed.)

#2: On Ultimate, add 1 stack. On Follow-Up Attack, add 1 stack. Increase ATK% relative to the amount of stacks up to X. All stacks are removed at the end of the character turn.
โค125๐Ÿ‘€53๐Ÿ”ฅ24๐Ÿ‘11๐Ÿ’…8๐Ÿ†’5๐Ÿคฎ4๐Ÿ’‹4๐Ÿ˜‡4๐Ÿ‘2๐ŸŒญ1