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Astral Ring
Sparkle is protected by the AR Specialization: World Star (WS). When entering SO mode, release Stellar Assault, dealing 400% ATK as Fire DMG, and automatically switch to White Mask to unleash White Combo.
- As the leader, the White Combo leaves a goldfish as a DR Mark, which can be triggered by Resonance Attacks. Each trigger deals 40% ATK as Fire DMG, up to 18 times, with a trigger interval of 0.7 seconds.

- AR Skill 1: When Sparkle is the leader, goldfish resonance units will consume all DR Marks created by teammates. When consuming DR marks, the goldfish will trigger 3 Resonance skills, and does not consume the trigger count of self's DR Marks, each dealing 240.0% ATK as Fire DMG, with 0.5s interval. If the max trigger count of the consumed DR marks is greater than 7, each deals 1300% ATK as Fire DNG. During each SO duration, each teammate can only have the goldfish trigger Resonance skills 3 times.

- AR Skill 2: After SO ends, gains SD. During ARC, when any Combo ATK hits an enemy, consumes SD and recovers 10 ARI.
When WS is activated, recover additional 10 ASI. When entering combat, gains SD, triggers once every 10 mins in the 2nd Open World.

- AR Skill 3: When WS is activated and entering SO, Sparkle gains 6 QME. After gaining QME, pressing the ATK button consecutively doesn't launch attacks
- First 5 QME triggers dual strikes for each QME consumed, and triggers one Resonance ATK (RA)
- SEQ-1 deals 200%*4+400% ATK as Fire DMG, consumes 1 QME, triggers 1 RA
- SEQ-2 deals 1200% ATK as Fire DMG in total, consumes 2 QME, triggers 2 RA
- SEQ-3 deals 900% ATK as Fire DMG, consumes 1 QME, triggers 1 RA
- SEQ-4 deals 2700% ATK as Fire DMG, consumes the last 2 QME, triggers 2 RA
- When possessing QME, cannot use the Weapon button
- After consuming all QME, clears all current Combo Energy and gains [Mask Counter]

- ???: This AR's power is affected by unknown factors

- AR Skill 5: When DR Marks deals DMG when triggered by RA, increases the resultant DMG multiplier by 60.0%. After dealing DMG 13 times, DMG multiplier additionally increases by 1000%
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๐Ÿคก
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Some people really love clowning themselves non stop
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Not leak related. But Iโ€™ll let you decide. Do I finish Ryza 2 and 3 or play Nier?
Anonymous Poll
33%
Ryza 2+3
67%
Nier
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Rip testerโ€ฆ
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Forwarded from Seele Leaks
๏ผปHI3rd 7.9Beta๏ผฝ
่Šฑ็ซๅฎžๆœบ
source๏ผšR.I.P
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[GI - 5.2 BETA] Chasca Animations

Please wait for a few hours for more complete gameplay with enemies and missing stuff, we're still fixing stuff. (I probably won't be posting much more, I'm sick)
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[GI - 5.2 BETA] Olorun Idles

The rest of the gameplay will come later as he's pretty much broken since not everything was fixed. But as for to not leave people hanging.
Probably will be posted by Mero or Uncle Balls (or maybe GI Kitchen) since I'll go rest in bed.
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Selling GI 5.2 protos for HI3 7.9 beta
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Uncle Balls Leaks
I have pls DM
Sold! Thank you for the transaction, have a nice day.
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Forwarded from Uncle Balls Leaks
Particle Generation

Chasca: 5 particles on first Shadowhunt Shell hit per E
Ororon: 3 particles on first E hit
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[GI - 5.2 BETA] Ororon Animations (+some gameplay)

Attached at the end there's some gameplay showcasing mechanics a bit better (like taunt). Currently the flying is somewhat bugged so not added on the video.
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Forwarded from MeroMero
rate my team
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Forwarded from Uncle Balls Leaks
Chasca Interruption Resistance During Nightsoul

Chasca's IR during Nightsoul's Blessing is 0.3
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Forwarded from Seele Leaks
๏ผปHSR๏ผฝ
ๅฟ˜ๅฝ’ไบบ Fugue

ๆˆ‘ๅทฒ็ปๅฐฝๅŠ›ไบ†๏ผŒไฝ†ไพ็„ถๆœ‰ไธ€ไบ›็ป†่Š‚็”ปไธๅ‡บๆฅ๏ผš
1.่กฃๆœไธŠ็š„้‡‘้•ถ่พน
2.่‚ฉ้ƒจๅ’Œ่…ฐ้ƒจ็š„้‡‘่‰ฒ่ฃ…้ฅฐ
3.่ƒธไธ‹ๅ’Œ่ข–ๅญไธŠ็š„่Šฑ
ๅ‰ฉไธ‹็š„ๅช่ƒฝไบค็ป™ๅคงๆ‰‹ๅญไบ†

I've tried my best, but there are still some details I can't draw:
1. The gold trim on various parts of the clothing.
2. The golden decorations on the shoulders and waist.
3. The flowers below the chest and on the sleeves.
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Forwarded from MeroMero
[GI - 5.2] Chasca gameplay
Skill
Burst
Nightsoul plunge
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