[HI3 - 7.9] Sparkle
New character will be Sparkle (QUA). She will use Drive Core as weapon and will release with a skin.
New character will be Sparkle (QUA). She will use Drive Core as weapon and will release with a skin.
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[HI3 - 7.9] Sparkle New character will be Sparkle (QUA). She will use Drive Core as weapon and will release with a skin.
In the collaboration event weโll see stuff like the usual trash cans and a Sampo boss.
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[HI3 - 7.9 BETA] Sparkle Kit
Basic ATK
Special ATK
Evasion Skill
While airborne, Sparkle can evade twice consecutively. Successfully executing an Ultimate Jump triggers an Ultimate Evasion:
- Activates a 3-second global Time Fracture, restoring 50 Combo Energy.
CD: 15 seconds.
Ultimate
Basic ATK
- [Red Mask]:
When on the ground and pressing the ATK button, perform a four-hit combo:
SEQ-1: Deals 100% ATK as Fire DMG
SEQ-2: Deals 40% * 3 ATK as Fire DMG
SEQ-3: Deals 30% * 6 ATK as Fire DMG
SEQ-4: Deals 280% ATK as Fire DMG
- [White Mask]:
When on the ground and pressing the ATK button, perform a four-hit combo:
SEQ-1: Deals 100% ATK as Fire DMG
SEQ-2: Deals 40% * 3 ATK as Fire DMG
SEQ-3: Deals 50% * 5 ATK as Fire DMG
SEQ-4: Deals 80% * 3 ATK as Fire DMG
- Aerial Attack: Press the ATK button while airborne to perform a plunging strike, dealing 600% ATK as Fire DMG.
QTE - Basic ATK Skill 1:
Triggered when enemies are Time-Slowed or when a teammate uses a Weapon Skill or Ultimate. Deals 100% * 4 + 600% ATK as Fire DMG, activates a 3-second global Time Fracture and restores 50 Combo Energy.
Special ATK
- [Red Mask]:
When Combo Energy is full, hold the ATK button to consume all Combo Energy and activate [Red Combo], releasing the mask to deal 900% ATK as Fire DMG and switch to [White Mask].
- [White Mask]:
When Combo Energy is full, hold the ATK button to consume all Combo Energy and activate [White Combo], releasing a goldfish to deal 900% ATK as Fire DMG and switch to [Red Mask].
- Mask Counter:
Each Combo activation grants 1 layer of [Mask Counter]. At 2 stacks, press the weapon button to consume all [Mask Counters] and release [Big Combo ATK], dealing 1600% ATK as Fire DMG. Starts with 1 layer of [Mask Counter].
Combo Skill 1:
When the Astral Ring is not activated, teammates switched in via ultimate skill gain a [BUFF] for 15 seconds. Duration is refreshed when reactivated.
During the BUFF:
- Teammatesโ attacks apply 2 stacks of Ignition with a 1-second interval between each trigger.
- Ignition DMG increases by 45%.
- Fire DMG increases by 20%.
- Total DMG increases by 30%.
- Enemies on the field take 30% more Fire DMG from the character.
Combo Skill 2:
When [Big Combo ATK] hits Quantum enemies in the Collapsed state, if their HP is below 5% in the current phase, they will be instantly defeated. For each additional Quantum character in the team, this threshold increases by 1.5%.
Combo Skill 3:
When [White Combo], [Red Combo], or [Big Combo ATK] hit enemies, regenerates 15 SP, and teammates regenerate 15 SP. [Big Combo ATK] recovers an additional 10 SP for teammates.
Evasion Skill
While airborne, Sparkle can evade twice consecutively. Successfully executing an Ultimate Jump triggers an Ultimate Evasion:
- Activates a 3-second global Time Fracture, restoring 50 Combo Energy.
CD: 15 seconds.
Ultimate
Ultimate skill can be used on self or teammates:
- On Self: Instantly cast Ultimate to deal 2000% ATK as Fire DMG to all enemies on the field and cause a Quantum Collapse.
SP Cost: 100, CD: 20 seconds.
- On Teammates: Trigger the teammate's QTE and immediately switch them in, reducing their current Ultimate CD by 5 seconds. The next Ultimate within 15 seconds deals an additional Quantum Collapse and applies 12 stacks of Ignition.
SP Cost: 100, Cooldown: 20 seconds.
Ultimate Skill 1:
Teammates switched in via Ultimate gain increased Interrupt RES, and deals 20% more Total DMG to enemies they have an elemental advantage against for 15 seconds. Duration refreshes when reactivated.
Ultimate Skill 2:
After using Ultimate on teammates, all team members regenerate 10 SP. The switched-in teammate gains an additional 25 SP, and their next Ultimate CD is reduced by 6 seconds. If the switched-in teammate is a Fire DMG dealer, their next Ultimate consumes 50% less SP.
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Leader Skill
Passive Skill
Weapon Skill
Press the weapon button to perform a flying kick toward the target, dealing 300% + 100% * 3 ATK as Fire DMG, and switch stances. CD: 4 seconds.
Leader Skill 1:
When Sparkle is the leader, activate the Astral Ring Specialization: World Star.
- Astral Ring Intensity (ARI) Requirement: 150
- Stellar Outburst (SO) Duration: 25 seconds
- CD: 25 seconds
- With 1 character with the Domain Resonance (DR) tag in the team, the total Elemental Damage dealt by all teammates increases by xx% during Astral Ring Charging (ARC).
- With 2 characters with DR tag, Sparkle's Resonance Attack deals #2% more Total DMG, and Stellar Drain (SD) restores 5 points of ARI.
- With 3 characters with the DR tag, enemies take #3% more Fire DMG from Sparkle's Resonance Skills (independent).
Leader Skill 2: When Sparkle is the leader:
- All enemies take 12.0% increased Total DMG and Fire DMG from self
- [Combo A (Red Mask?)] and [Combo B (White Mask?)] additionally deals 800% ATK as Fire DMG, [Big Combo ATK] additionally deals 1000% ATK as Fire DMG, Self-Targeted Ultimate additionally deals 2000% ATK as Fire DMG
- Enemies on field explode 0.5s after being applied with Ignition, dealing 100% ATK as Fire DMG, then removing Ignition
- During SO, Total DMG dealt by self increases by 40%, Fire DMG by 50%
- During SO, if Sparkle has no Quantum Mech Energy (QME):
- Enemies on field take 30% more Fire DMG from Sparkle's Resonance skill
- When off field, self Resonance skill deals 30% increased Fire DMG
- When on field, self non-Resonance skills deal 30% increased Fire DMG
Passive Skill
Sparkle uses the power of masks in battle, alternating between Red and White forms, which determine her attack style. Both forms share the same Combo Energy, starting at 0 and capping at 100 points.
Sparkle's four-hit combo regenerates 15/15/30/40 Combo Energy in sequence.
Passive Skill 1:
QUA-type enemies take 30% more Total DMG from Sparkle. All QUA-type characters in the team deal 10% more Total DMG to QUA-type enemies.
Passive Skill 2:
Combo Energy starts at 60 when entering battle. In the 2nd Open World, this effect can be triggered once every 10 minutes.
Passive Skill 3:
When the Astral Ring is not active, teammates switched in by Ultimate apply 7 additional Ignition stacks when applying Ignition to enemies. This can be triggered every 8 seconds and lasts for 15 seconds. The effect can be refreshed.
Weapon Skill
Press the weapon button to perform a flying kick toward the target, dealing 300% + 100% * 3 ATK as Fire DMG, and switch stances. CD: 4 seconds.
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Astral Ring
Sparkle is protected by the AR Specialization: World Star (WS). When entering SO mode, release Stellar Assault, dealing 400% ATK as Fire DMG, and automatically switch to White Mask to unleash White Combo.
- As the leader, the White Combo leaves a goldfish as a DR Mark, which can be triggered by Resonance Attacks. Each trigger deals 40% ATK as Fire DMG, up to 18 times, with a trigger interval of 0.7 seconds.
- AR Skill 1: When Sparkle is the leader, goldfish resonance units will consume all DR Marks created by teammates. When consuming DR marks, the goldfish will trigger 3 Resonance skills, and does not consume the trigger count of self's DR Marks, each dealing 240.0% ATK as Fire DMG, with 0.5s interval. If the max trigger count of the consumed DR marks is greater than 7, each deals 1300% ATK as Fire DNG. During each SO duration, each teammate can only have the goldfish trigger Resonance skills 3 times.
- AR Skill 2: After SO ends, gains SD. During ARC, when any Combo ATK hits an enemy, consumes SD and recovers 10 ARI.
When WS is activated, recover additional 10 ASI. When entering combat, gains SD, triggers once every 10 mins in the 2nd Open World.
- AR Skill 3: When WS is activated and entering SO, Sparkle gains 6 QME. After gaining QME, pressing the ATK button consecutively doesn't launch attacks
- First 5 QME triggers dual strikes for each QME consumed, and triggers one Resonance ATK (RA)
- SEQ-1 deals 200%*4+400% ATK as Fire DMG, consumes 1 QME, triggers 1 RA
- SEQ-2 deals 1200% ATK as Fire DMG in total, consumes 2 QME, triggers 2 RA
- SEQ-3 deals 900% ATK as Fire DMG, consumes 1 QME, triggers 1 RA
- SEQ-4 deals 2700% ATK as Fire DMG, consumes the last 2 QME, triggers 2 RA
- When possessing QME, cannot use the Weapon button
- After consuming all QME, clears all current Combo Energy and gains [Mask Counter]
- ???: This AR's power is affected by unknown factors
- AR Skill 5: When DR Marks deals DMG when triggered by RA, increases the resultant DMG multiplier by 60.0%. After dealing DMG 13 times, DMG multiplier additionally increases by 1000%
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Some people really love clowning themselves non stop
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Not leak related. But Iโll let you decide. Do I finish Ryza 2 and 3 or play Nier?
Anonymous Poll
33%
Ryza 2+3
67%
Nier
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Forwarded from Seele Leaks
๏ผปHI3rd 7.9Beta๏ผฝ
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source๏ผR.I.P
่ฑ็ซๅฎๆบ
source๏ผR.I.P
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[GI - 5.2 BETA] Chasca Animations
Please wait for a few hours for more complete gameplay with enemies and missing stuff, we're still fixing stuff. (I probably won't be posting much more, I'm sick)
Please wait for a few hours for more complete gameplay with enemies and missing stuff, we're still fixing stuff. (I probably won't be posting much more, I'm sick)
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[GI - 5.2 BETA] Olorun Idles
The rest of the gameplay will come later as he's pretty much broken since not everything was fixed. But as for to not leave people hanging.
Probably will be posted by Mero or Uncle Balls (or maybe GI Kitchen) since I'll go rest in bed.
The rest of the gameplay will come later as he's pretty much broken since not everything was fixed. But as for to not leave people hanging.
Probably will be posted by Mero or Uncle Balls (or maybe GI Kitchen) since I'll go rest in bed.
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