Dim
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Just an Elysia fan account.
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Updated too with everything I think... https://starrail.honeyhunterworld.com/new-in-2-6/?lang=EN
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[HSR - 2.5 LIVE] Feixiao Login Splash
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2โค295๐Ÿฅฐ48๐Ÿ’‹16๐Ÿ”ฅ7๐Ÿ“7
[HSR - ???] Sunday Lightcone

After the wearer uses Skill or Ultimate on one target, regenerate X energy for the wearer immediately and increases the target's DMG dealt by % for Y turns stacking up to Z times.

After this effect has triggered ?? times 1 Skill Point will be recovered.
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This message couldn't be displayed on your device due to copyright infringement.
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MonkaS
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๐Ÿ˜ฑ230โค25๐Ÿคจ22๐Ÿ‘Ž11๐Ÿ’ฏ7
Theyโ€™re comingโ€ฆ
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Forwarded from MeroMero
enough of this bullshit, i will kill timing tonight
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[HI3 - 7.9] Sparkle

New character will be Sparkle (QUA). She will use Drive Core as weapon and will release with a skin.
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Forwarded from Seele Leaks
๏ผปHI3rd 7.8Rel๏ผฝ
๏ผˆspolier๏ผ‰
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Forwarded from Seele Leaks
๏ผปHI3rd 7.8Rel๏ผฝ
่–‡ๅก”ยทๆฌข่š
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Dim
[HI3 - 7.9] Sparkle New character will be Sparkle (QUA). She will use Drive Core as weapon and will release with a skin.
In the collaboration event weโ€™ll see stuff like the usual trash cans and a Sampo boss.
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Goodnight
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Lighter.
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Yanagi.
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[HI3 - 7.9 BETA] Sparkle Kit

Basic ATK
- [Red Mask]:
When on the ground and pressing the ATK button, perform a four-hit combo:
SEQ-1: Deals 100% ATK as Fire DMG
SEQ-2: Deals 40% * 3 ATK as Fire DMG
SEQ-3: Deals 30% * 6 ATK as Fire DMG
SEQ-4: Deals 280% ATK as Fire DMG

- [White Mask]:
When on the ground and pressing the ATK button, perform a four-hit combo:
SEQ-1: Deals 100% ATK as Fire DMG
SEQ-2: Deals 40% * 3 ATK as Fire DMG
SEQ-3: Deals 50% * 5 ATK as Fire DMG
SEQ-4: Deals 80% * 3 ATK as Fire DMG

- Aerial Attack: Press the ATK button while airborne to perform a plunging strike, dealing 600% ATK as Fire DMG.

QTE - Basic ATK Skill 1:
Triggered when enemies are Time-Slowed or when a teammate uses a Weapon Skill or Ultimate. Deals 100% * 4 + 600% ATK as Fire DMG, activates a 3-second global Time Fracture and restores 50 Combo Energy.


Special ATK
- [Red Mask]:
When Combo Energy is full, hold the ATK button to consume all Combo Energy and activate [Red Combo], releasing the mask to deal 900% ATK as Fire DMG and switch to [White Mask].

- [White Mask]:
When Combo Energy is full, hold the ATK button to consume all Combo Energy and activate [White Combo], releasing a goldfish to deal 900% ATK as Fire DMG and switch to [Red Mask].

- Mask Counter:
Each Combo activation grants 1 layer of [Mask Counter]. At 2 stacks, press the weapon button to consume all [Mask Counters] and release [Big Combo ATK], dealing 1600% ATK as Fire DMG. Starts with 1 layer of [Mask Counter].

Combo Skill 1:
When the Astral Ring is not activated, teammates switched in via ultimate skill gain a [BUFF] for 15 seconds. Duration is refreshed when reactivated.
During the BUFF:
- Teammatesโ€™ attacks apply 2 stacks of Ignition with a 1-second interval between each trigger.
- Ignition DMG increases by 45%.
- Fire DMG increases by 20%.
- Total DMG increases by 30%.
- Enemies on the field take 30% more Fire DMG from the character.

Combo Skill 2:
When [Big Combo ATK] hits Quantum enemies in the Collapsed state, if their HP is below 5% in the current phase, they will be instantly defeated. For each additional Quantum character in the team, this threshold increases by 1.5%.

Combo Skill 3:
When [White Combo], [Red Combo], or [Big Combo ATK] hit enemies, regenerates 15 SP, and teammates regenerate 15 SP. [Big Combo ATK] recovers an additional 10 SP for teammates.


Evasion Skill
While airborne, Sparkle can evade twice consecutively. Successfully executing an Ultimate Jump triggers an Ultimate Evasion:
- Activates a 3-second global Time Fracture, restoring 50 Combo Energy.
CD: 15 seconds.

Ultimate
Ultimate skill can be used on self or teammates:
- On Self: Instantly cast Ultimate to deal 2000% ATK as Fire DMG to all enemies on the field and cause a Quantum Collapse.
SP Cost: 100, CD: 20 seconds.

- On Teammates: Trigger the teammate's QTE and immediately switch them in, reducing their current Ultimate CD by 5 seconds. The next Ultimate within 15 seconds deals an additional Quantum Collapse and applies 12 stacks of Ignition.
SP Cost: 100, Cooldown: 20 seconds.

Ultimate Skill 1:
Teammates switched in via Ultimate gain increased Interrupt RES, and deals 20% more Total DMG to enemies they have an elemental advantage against for 15 seconds. Duration refreshes when reactivated.

Ultimate Skill 2:
After using Ultimate on teammates, all team members regenerate 10 SP. The switched-in teammate gains an additional 25 SP, and their next Ultimate CD is reduced by 6 seconds. If the switched-in teammate is a Fire DMG dealer, their next Ultimate consumes 50% less SP.
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