πNew Features in 20w46a
βοΈ Powder Snow
- Powder Snow is a trap block that causes any entity that walks into it to sink in it
- You can pick up and place powder snow with a bucket
- Wear leather boots to prevent yourself from sinking into powder snow blocks
... and more!
Freezing
- Standing in powder snow will slowly freeze an entity
- Once frozen, freeze damage is done every few seconds to the frozen entity
- Each piece of leather armor worn causes an entity to freeze more slowly
... and more!
π Changes in 20w46a
π«οΈ Textures
- Cut copper
- Lightning rod
- Calcite
... and more!
βοΈ Technical Changes in 20w46a
item
- /item <target> replace <item stack> [<count>] - same as old replaceitem
- /item <target> modify <modifier> - modifies item (without copying).
- /item <target> copy <source> [<modifier>] - copies item for source to target(s), optionally applying modifier
New conditions
- value - see "New value providers" section (currently combination of random generators and score)
- range - min/max range
New functions
- enchantments - map of enchantment id to level value (can be score or random number)
- add - if true, change will be relative to current level. If false, level will be replaced with current value (default behavior)
... and more!
Resource Packs
- Drowned texture mirroring has changed (see MC-174685)
- slots for the game mode selector are now 26 pixels instead of 25
π Fixed bugs in 20w46a
- MC-2490 - TNT animation ends at 80 ticks, ignores fuse length changes
- MC-53518 - Endermen don't attack endermites spawned using spawn eggs or /summon
- MC-80468 - Inconsistency between block names
... and more!
βοΈ Powder Snow
- Powder Snow is a trap block that causes any entity that walks into it to sink in it
- You can pick up and place powder snow with a bucket
- Wear leather boots to prevent yourself from sinking into powder snow blocks
... and more!
Freezing
- Standing in powder snow will slowly freeze an entity
- Once frozen, freeze damage is done every few seconds to the frozen entity
- Each piece of leather armor worn causes an entity to freeze more slowly
... and more!
π Changes in 20w46a
π«οΈ Textures
- Cut copper
- Lightning rod
- Calcite
... and more!
βοΈ Technical Changes in 20w46a
item
- /item <target> replace <item stack> [<count>] - same as old replaceitem
- /item <target> modify <modifier> - modifies item (without copying).
- /item <target> copy <source> [<modifier>] - copies item for source to target(s), optionally applying modifier
New conditions
- value - see "New value providers" section (currently combination of random generators and score)
- range - min/max range
New functions
- enchantments - map of enchantment id to level value (can be score or random number)
- add - if true, change will be relative to current level. If false, level will be replaced with current value (default behavior)
... and more!
Resource Packs
- Drowned texture mirroring has changed (see MC-174685)
- slots for the game mode selector are now 26 pixels instead of 25
π Fixed bugs in 20w46a
- MC-2490 - TNT animation ends at 80 ticks, ignores fuse length changes
- MC-53518 - Endermen don't attack endermites spawned using spawn eggs or /summon
- MC-80468 - Inconsistency between block names
... and more!
Minecraft.net
Minecraft Snapshot 20w46a
A Minecraft Java Snapshot
πNew Features in 20w48a
Pointed Dripstone
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor
- Can be combined to form longer stalactites & stalagmites
- Stalagmites break if not attached to something below
- Landing or jumping on a stalagmite hurts! They are sharp
- Stalactites fall down if not attached to something above
- Being hit by falling stalactite hurts! They are sharp
- Stalactites drip water (or lava if there is lava above the ceiling)
- A stalactite with a water source above the ceiling will gradually fill a cauldron below with water
- A stalactite with a lava source above the ceiling will fill a cauldron below with lava after a while
- Thrown tridents break pointed dripstone
π Changes in 20w48a
- Right-clicking a bundle in the inventory now empties one item from the bundle
- Using a bundle now throws out its entire content into the world
- Advanced tooltips now show how full a bundle is
- Candles can now only be placed if there is a solid surface below
- Wearing any piece of leather armour now prevents freezing entirely
- Changed textures for amethysts, candles, clocks and compasses
βοΈ Technical Changes in 20w48a
- Added a freezeDamage game rule that allows players to toggle whether powder snow causes freeze damage or not
π Fixed bugs in 20w48a
- MC-3615 - Lava and water are completely transparent at certain height levels
- MC-176614 - Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions
- MC-198864 - World border does not render below y=0 / above y=255
- MC-203602 - Spyglass animation is wrong when swimming
- MC-203645 - Spyglass wobbles when walking while in use
- MC-203824 - Weird Hand animation when attacking and using spyglass at the same time
- MC-203925 - Items inside of a bundle disappear if you empty the bundle in the inventory when in Creative mode while the inventory is full
- MC-203951 - The elder guardian particle moves when an elder guardian moves
- MC-204323 - Inconsistency: Crafting copper blocks into slabs only yields 4 slabs instead of 6
- MC-204424 - Using a spyglass while gliding with an elytra points the spyglass down in third person view
- MC-205041 - Full leather armour does not prevent freezing damage
- MC-205069 - Powdered snow doesn't give you frozen effect in creative mode
- MC-205072 - Snow Ambient Effect sometimes don't show correctly on the edge of a Powder Snow Block
- MC-205145 - Compass with nothing to point to will spin very rapidly when in bundle.
- MC-205197 - Creating a map from an empty map no longer plays a sound
- MC-205220 - Cannot manipulate horse.saddle using /item command
- MC-205269 - Chest closing sounds desynced with closing animations
- MC-205321 - Item modifiers that change the item type don't work on entities
- MC-205445 - The Fabulous graphics warning is shown at the wrong time
- MC-205492 - The βInclude entities' option in the structure block UI is the opposite of the actual behavior
- MC-205567 - TNT flashes are translucent once again
- MC-205627 - Item modifiers that change the count to 0 don't completely remove the item
- MC-206058 - /item modify doesn't visually update the model of an item in an item frame
Pointed Dripstone
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor
- Can be combined to form longer stalactites & stalagmites
- Stalagmites break if not attached to something below
- Landing or jumping on a stalagmite hurts! They are sharp
- Stalactites fall down if not attached to something above
- Being hit by falling stalactite hurts! They are sharp
- Stalactites drip water (or lava if there is lava above the ceiling)
- A stalactite with a water source above the ceiling will gradually fill a cauldron below with water
- A stalactite with a lava source above the ceiling will fill a cauldron below with lava after a while
- Thrown tridents break pointed dripstone
π Changes in 20w48a
- Right-clicking a bundle in the inventory now empties one item from the bundle
- Using a bundle now throws out its entire content into the world
- Advanced tooltips now show how full a bundle is
- Candles can now only be placed if there is a solid surface below
- Wearing any piece of leather armour now prevents freezing entirely
- Changed textures for amethysts, candles, clocks and compasses
βοΈ Technical Changes in 20w48a
- Added a freezeDamage game rule that allows players to toggle whether powder snow causes freeze damage or not
π Fixed bugs in 20w48a
- MC-3615 - Lava and water are completely transparent at certain height levels
- MC-176614 - Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions
- MC-198864 - World border does not render below y=0 / above y=255
- MC-203602 - Spyglass animation is wrong when swimming
- MC-203645 - Spyglass wobbles when walking while in use
- MC-203824 - Weird Hand animation when attacking and using spyglass at the same time
- MC-203925 - Items inside of a bundle disappear if you empty the bundle in the inventory when in Creative mode while the inventory is full
- MC-203951 - The elder guardian particle moves when an elder guardian moves
- MC-204323 - Inconsistency: Crafting copper blocks into slabs only yields 4 slabs instead of 6
- MC-204424 - Using a spyglass while gliding with an elytra points the spyglass down in third person view
- MC-205041 - Full leather armour does not prevent freezing damage
- MC-205069 - Powdered snow doesn't give you frozen effect in creative mode
- MC-205072 - Snow Ambient Effect sometimes don't show correctly on the edge of a Powder Snow Block
- MC-205145 - Compass with nothing to point to will spin very rapidly when in bundle.
- MC-205197 - Creating a map from an empty map no longer plays a sound
- MC-205220 - Cannot manipulate horse.saddle using /item command
- MC-205269 - Chest closing sounds desynced with closing animations
- MC-205321 - Item modifiers that change the item type don't work on entities
- MC-205445 - The Fabulous graphics warning is shown at the wrong time
- MC-205492 - The βInclude entities' option in the structure block UI is the opposite of the actual behavior
- MC-205567 - TNT flashes are translucent once again
- MC-205627 - Item modifiers that change the count to 0 don't completely remove the item
- MC-206058 - /item modify doesn't visually update the model of an item in an item frame
Minecraft.net
Minecraft Snapshot 20w48a
A Minecraft Java Snapshot
πNew Features in 20w49a
Dripstone Caves biome
- Contains plenty of pointed dripstone on the floors, ceilings, and small pools of water.
- In some places, you'll find larger stalagmites, stalactites, and columns built from dripstone blocks.
Wool Occlusion
- Wool has a special interaction with sculk sensors.
- If a wool block is in the way of a vibration source, the sensor will not be able to detect it.
βοΈ Technical Tidbits
- Sculk sensors have a cooldown period of 1 tick after being placed or after deactivating.
- During this short cooldown period, it cannot detect vibrations. This is to prevent it from activating itself when a contraption it is powering is being unpowered. Feedback is welcome on this point!
π Changes in 20w49a
- The fullness of a bundle now shows up regardless of whether advanced tooltips are on or off.
- Stalactites and stalagmites merge if the tips are next to each other unless you press shift while placing.
βοΈ Technical Changes in 20w49a
- A new game event system has been implemented to support Sculk Sensors detecting vibrations.
- World height-related values are now exposed for customized worlds.
- Removed the max-build-height server setting.
- Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default.
- New particle types: vibration and dust_color_transition
- A new game event system has been implemented to support Sculk Sensors detecting vibrations.
π Fixed bugs in 20w49a
- MC-18880 - The Absorption effect has no texture for poison/wither hearts (appears empty instead)
- MC-201840 - Optional function tags sometimes don't run even when the tag exists
- MC-203797 - Placing or removing a block over the void causes a DecoderException on servers
- MC-204314 - Double copper slabs only drop a single slab when mined
- MC-205043 - Absorption hearts appear broken when taking freezing damage
- MC-205096 - Hardcore hearts lose all color when player is taking freeze damage
- MC-205391 - Waxing cut copper doesn't prevent it from oxidising
- MC-205629 - Unused sign cache when rendering signs
- MC-206553 - Pointed Dripstone creates water particles in the Nether
- MC-206563 - Pointed dripstone is not connected to the player's hand
- MC-206578 - Large pillars of stalactites don't fall when the block above is removed
- MC-206583 - Cauldrons below stalactites at least 2 blocks tall won't fill up
- MC-206591 - Setting any floating block to a pointed dripstone, causes the replaced block to drop as an item
- MC-206594 - Large stalactites falling occasionally don't drop all of their pointed dripstone items
- MC-206599 - Pointed dripstone can be placed atop each other, even if a player would be inside the hitbox of the lower dripstone
- MC-206606 - Frustum stage of stalactites negates fall damage
- MC-206613 - Pointed Dripstone duplicates when the block it was attached to is removed
- MC-206615 - Pointed dripstone's hitbox can extend further than a block, causing nearby stalactites to not be able to fall
- MC-206642 - Stalactites destroy items they fall on, however stalagmites don't
- MC-206643 - When a dripstone's hitbox extends into the space of another block, the area that extends into said block cannot be targeted
- MC-206669 - Inconsistency between dripstone and non-mob entities
- MC-206682 - Floating dripstone tips are sometimes left behind from large dripstone pillars
- MC-206691 - Pointed dripstone replaces items with pointed dripstone items
- MC-206711 - Coding error at net.minecraft.world.entity.Entity.resetPos()
- MC-206790 - Waterlogged dripstone does not update
- MC-206878 - Pointed dripstone attached to a piston is not removed as the piston extends
Dripstone Caves biome
- Contains plenty of pointed dripstone on the floors, ceilings, and small pools of water.
- In some places, you'll find larger stalagmites, stalactites, and columns built from dripstone blocks.
Wool Occlusion
- Wool has a special interaction with sculk sensors.
- If a wool block is in the way of a vibration source, the sensor will not be able to detect it.
βοΈ Technical Tidbits
- Sculk sensors have a cooldown period of 1 tick after being placed or after deactivating.
- During this short cooldown period, it cannot detect vibrations. This is to prevent it from activating itself when a contraption it is powering is being unpowered. Feedback is welcome on this point!
π Changes in 20w49a
- The fullness of a bundle now shows up regardless of whether advanced tooltips are on or off.
- Stalactites and stalagmites merge if the tips are next to each other unless you press shift while placing.
βοΈ Technical Changes in 20w49a
- A new game event system has been implemented to support Sculk Sensors detecting vibrations.
- World height-related values are now exposed for customized worlds.
- Removed the max-build-height server setting.
- Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default.
- New particle types: vibration and dust_color_transition
- A new game event system has been implemented to support Sculk Sensors detecting vibrations.
π Fixed bugs in 20w49a
- MC-18880 - The Absorption effect has no texture for poison/wither hearts (appears empty instead)
- MC-201840 - Optional function tags sometimes don't run even when the tag exists
- MC-203797 - Placing or removing a block over the void causes a DecoderException on servers
- MC-204314 - Double copper slabs only drop a single slab when mined
- MC-205043 - Absorption hearts appear broken when taking freezing damage
- MC-205096 - Hardcore hearts lose all color when player is taking freeze damage
- MC-205391 - Waxing cut copper doesn't prevent it from oxidising
- MC-205629 - Unused sign cache when rendering signs
- MC-206553 - Pointed Dripstone creates water particles in the Nether
- MC-206563 - Pointed dripstone is not connected to the player's hand
- MC-206578 - Large pillars of stalactites don't fall when the block above is removed
- MC-206583 - Cauldrons below stalactites at least 2 blocks tall won't fill up
- MC-206591 - Setting any floating block to a pointed dripstone, causes the replaced block to drop as an item
- MC-206594 - Large stalactites falling occasionally don't drop all of their pointed dripstone items
- MC-206599 - Pointed dripstone can be placed atop each other, even if a player would be inside the hitbox of the lower dripstone
- MC-206606 - Frustum stage of stalactites negates fall damage
- MC-206613 - Pointed Dripstone duplicates when the block it was attached to is removed
- MC-206615 - Pointed dripstone's hitbox can extend further than a block, causing nearby stalactites to not be able to fall
- MC-206642 - Stalactites destroy items they fall on, however stalagmites don't
- MC-206643 - When a dripstone's hitbox extends into the space of another block, the area that extends into said block cannot be targeted
- MC-206669 - Inconsistency between dripstone and non-mob entities
- MC-206682 - Floating dripstone tips are sometimes left behind from large dripstone pillars
- MC-206691 - Pointed dripstone replaces items with pointed dripstone items
- MC-206711 - Coding error at net.minecraft.world.entity.Entity.resetPos()
- MC-206790 - Waterlogged dripstone does not update
- MC-206878 - Pointed dripstone attached to a piston is not removed as the piston extends
Minecraft.net
Minecraft Snapshot 20w49a
A Minecraft Java Snapshot
πNew Features in 20w51a
Axolotl
- Amphibious!
- Axolotls currently love tropical fish, though this may change. Tropical fish or tropical fish buckets can be used to mate axolotls.
- Axolotls will swim around with you if you're holding a tropical fish or tropical fish bucket in one of your hands.
- When a player kills a mob that the axolotl was attacking or being attacked by, the axolotl will show its appreciation by granting the player temporary regeneration and removing any mining fatigue effects.
- You can pick up your axolotl in a water bucket and carry it around just like a salmon or cod!
- Axolotls will always chase after squids and other types of fish.
- Axolotls are skittish, but they will attack Drowned and Guardians if you tempt them with their favorite food β tropical fish!
- Axolotls do not like it out of the water and will dry up and begin taking damage if they are out of water for longer than 5 minutes.
- An axolotl will not dry up as long as they are in water or rain.
- Sometimes when an axolotl takes damage, it will pretend to be dead so that it stops being attacked.
- There are four common varieties and 1 rare variety of axolotl.
- Axolotls do not spawn in the world in the world yet, but you can find spawn eggs for them in the creative inventory.
π Changes in 20w51a
Sculk Sensors
- Eating Start has been removed as an event for a few reasons.
- It is inconsistent with our philosophy around vibrations. Mining a block is not considered a vibration because a physical event hasn't happened in the world yet (you can stop mining and the block will revert). This is the same for eating: you can start eating, but then stop and the food reverts as if eating never occurred.
- It wasn't widely considered to be a useful event for players to use sculk sensors with.
- Eating Finish is staying, and will likely be much more useful to sculk sensors for this scenario.
- Walking on wool no longer causes vibrations.
- Throwing wool as an item onto the ground no longer causes vibrations.
- Sculk sensors are now silent while waterlogged.
βοΈ Technical Changes in 20w51a
- Added gamerule playersSleepingPercentage (100 by default), which sets what percentage of players must sleep to skip the night. Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
π Fixed bugs in 20w51a
- MC-149799 - When a crossbow is loaded and in the offhand, you do not see it anymore if you carry an item in the main hand
- MC-176615 - It is possible to destroy netherite items with lava by putting them inside a container
- MC-203563 - Cake appears eaten for a split second when putting a candle on it
- MC-203568 - Trying to put a candle onto a candle cake duplicates the candle
- MC-204058 - Placing a candle on a cake causes hunger display desync
- MC-204146 - Netherite can burn whilst inside of a bundle
- MC-205057 - Bundle inventory preview is off-center inside of the tooltip box
- MC-205212 - Desync when putting a candle on a cake in Survival mode
- MC-207405 - Nether stars can be blown up while being inside of a bundle/shulker box
- MC-208082 - Game stalls when any message is displayed in chat while playing with an expired session
Axolotl
- Amphibious!
- Axolotls currently love tropical fish, though this may change. Tropical fish or tropical fish buckets can be used to mate axolotls.
- Axolotls will swim around with you if you're holding a tropical fish or tropical fish bucket in one of your hands.
- When a player kills a mob that the axolotl was attacking or being attacked by, the axolotl will show its appreciation by granting the player temporary regeneration and removing any mining fatigue effects.
- You can pick up your axolotl in a water bucket and carry it around just like a salmon or cod!
- Axolotls will always chase after squids and other types of fish.
- Axolotls are skittish, but they will attack Drowned and Guardians if you tempt them with their favorite food β tropical fish!
- Axolotls do not like it out of the water and will dry up and begin taking damage if they are out of water for longer than 5 minutes.
- An axolotl will not dry up as long as they are in water or rain.
- Sometimes when an axolotl takes damage, it will pretend to be dead so that it stops being attacked.
- There are four common varieties and 1 rare variety of axolotl.
- Axolotls do not spawn in the world in the world yet, but you can find spawn eggs for them in the creative inventory.
π Changes in 20w51a
Sculk Sensors
- Eating Start has been removed as an event for a few reasons.
- It is inconsistent with our philosophy around vibrations. Mining a block is not considered a vibration because a physical event hasn't happened in the world yet (you can stop mining and the block will revert). This is the same for eating: you can start eating, but then stop and the food reverts as if eating never occurred.
- It wasn't widely considered to be a useful event for players to use sculk sensors with.
- Eating Finish is staying, and will likely be much more useful to sculk sensors for this scenario.
- Walking on wool no longer causes vibrations.
- Throwing wool as an item onto the ground no longer causes vibrations.
- Sculk sensors are now silent while waterlogged.
βοΈ Technical Changes in 20w51a
- Added gamerule playersSleepingPercentage (100 by default), which sets what percentage of players must sleep to skip the night. Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
π Fixed bugs in 20w51a
- MC-149799 - When a crossbow is loaded and in the offhand, you do not see it anymore if you carry an item in the main hand
- MC-176615 - It is possible to destroy netherite items with lava by putting them inside a container
- MC-203563 - Cake appears eaten for a split second when putting a candle on it
- MC-203568 - Trying to put a candle onto a candle cake duplicates the candle
- MC-204058 - Placing a candle on a cake causes hunger display desync
- MC-204146 - Netherite can burn whilst inside of a bundle
- MC-205057 - Bundle inventory preview is off-center inside of the tooltip box
- MC-205212 - Desync when putting a candle on a cake in Survival mode
- MC-207405 - Nether stars can be blown up while being inside of a bundle/shulker box
- MC-208082 - Game stalls when any message is displayed in chat while playing with an expired session
Minecraft.net
Minecraft Snapshot 20w51a
A Minecraft Java Snapshot
π Happy Friday! We're now releasing 1.16.5, which fixes two critical stability issues. We are not releasing more information about these issues at this time to protect servers that have not yet updated.
This release is network compatible with 1.16.4 - this means you do not need to upgrade your game right away to play on an upgraded server. However, we highly encourage all server owners to update as soon as possible to apply the stability fixes.
Next week, we aim to release the next snapshot of Caves & Cliffs. Stay tuned!
This release is network compatible with 1.16.4 - this means you do not need to upgrade your game right away to play on an upgraded server. However, we highly encourage all server owners to update as soon as possible to apply the stability fixes.
Next week, we aim to release the next snapshot of Caves & Cliffs. Stay tuned!
Minecraft.net
Minecraft Java Edition 1.16.5
A Minecraft: Java Edition Release
πNew Features in 21w03a
Glow Lichen
- A dim light source that generates in caves.
- Use shears to pick it up.
- Use bonemeal to spread it along block surfaces.
π¦ Glow Squid
- Glow Squids are well-lit and can be seen from even far distances!
- When killed, glow squids drop glow ink sacs.
- Glow ink sacs can be used on signs to make the text super visible, even at night! Works with colors!
- Craft a glow item frame by combining a glow ink sac with an item frame in a crafting table. Any item in a glow item frame is perfectly illuminated, even at night!
- Use an Ink Sac on a sign to remove the glow effect.
- Axolotls will attack any glow squids they see, soβ¦be careful.
π Changes in 21w03a
- Dripstone blocks can be crafted from 4 pointed dripstone.
π Fixed bugs in 21w03a
- MC-9568 - Mobs suffocate / go through blocks when growing up near a solid block
- MC-89880 - Spawner with weight 0 crashes game
- MC-91522 - Shulker rendering position desync and generates ghost shulker when destroying shulker-ridden boat or minecart
- MC-92349 - Players can't tempt animals with food while other players are closer to the animal
- MC-92867 - Setting Json text value to null throws exceptions and crashes
- MC-105344 - Shulkers in boats and minecarts do not sit up if previousely attached to blocks sideways
- MC-108717 - Shulkers can't be pushed back
- MC-111196 - Using a monster spawner to spawn shulkers spawns white shulkers
- MC-113177 - Shulkers cannot be pushed inside non-solid blocks
- MC-119051 - Random transparent line in shulker box GUI texture
- MC-121897 - Gaps in an animation's used frames throws ArrayIndexOutOfBoundsException
- MC-139265 - Shulkers do not teleport correctly when going through a portal
- MC-161334 - Shulker boxes cannot be opened if next to a shulker mob
- MC-168900 - Shulkers teleport with original dimension coordinates after passing through portals
- MC-183884 - Shulkers are afraid of being next to another shulker
- MC-186172 - Shulkers open into blocks when unable to teleport
- MC-190677 - Shulkers aren't aligned to the grid for a split second after being spawned in
- MC-200195 - Boats don't try dismounting you on land
- MC-202202 - Server is unable to prevent a player from dismounting a vehicle, causing a desync
- MC-203373 - Shulker bullet subtitles are not capitalized correctly
- MC-203571 - Right-clicking an empty bundle sometimes plays hand animation
- MC-204337 - Bundle use stat never increases
- MC-205076 - Game mode selection is ordered differently
- MC-206118 - "type" in loot table number providers is not optional anymore
- MC-206510 - Game crashes when trying to shift-click a chest into the inventory of a donkey whose chest is being removed
- MC-206550 - block.pointed_dripstone.drip_[liquid/cauldron] has no subtitles
- MC-206599 - Pointed dripstone can be placed atop each other, even if a player would be inside the hitbox of the lower dripstone
- MC-206923 - Dripstone subtitles are not capitalized properly
- MC-207250 - Dripstone caves biome name is not properly capitalized
- MC-207254 - Dripstone caves generate merging dripstones in impossible ways
- MC-207293 - Dripstone generated in dripstone caves can replace lava sources which looks weird
- MC-207335 - Mobs cannot spawn in Dripstone Caves
- MC-207388 - Issues with chunk rendering when height limit is large
- MC-207900 - Summoning "dust" or "dust_color_transition" particles kicks nearby players when on a server
- MC-208336 - βplayer' sub-predicate of βentity_properties' predicate only passes if game mode is specified
- MC-208611 - Shulkerboxes/bundles duplicate items when destroyed by two fire blocks simultaneously
- MC-208666 - Shulker boxes and bundles drop their items twice when thrown into a lava cauldron
Glow Lichen
- A dim light source that generates in caves.
- Use shears to pick it up.
- Use bonemeal to spread it along block surfaces.
π¦ Glow Squid
- Glow Squids are well-lit and can be seen from even far distances!
- When killed, glow squids drop glow ink sacs.
- Glow ink sacs can be used on signs to make the text super visible, even at night! Works with colors!
- Craft a glow item frame by combining a glow ink sac with an item frame in a crafting table. Any item in a glow item frame is perfectly illuminated, even at night!
- Use an Ink Sac on a sign to remove the glow effect.
- Axolotls will attack any glow squids they see, soβ¦be careful.
π Changes in 21w03a
- Dripstone blocks can be crafted from 4 pointed dripstone.
π Fixed bugs in 21w03a
- MC-9568 - Mobs suffocate / go through blocks when growing up near a solid block
- MC-89880 - Spawner with weight 0 crashes game
- MC-91522 - Shulker rendering position desync and generates ghost shulker when destroying shulker-ridden boat or minecart
- MC-92349 - Players can't tempt animals with food while other players are closer to the animal
- MC-92867 - Setting Json text value to null throws exceptions and crashes
- MC-105344 - Shulkers in boats and minecarts do not sit up if previousely attached to blocks sideways
- MC-108717 - Shulkers can't be pushed back
- MC-111196 - Using a monster spawner to spawn shulkers spawns white shulkers
- MC-113177 - Shulkers cannot be pushed inside non-solid blocks
- MC-119051 - Random transparent line in shulker box GUI texture
- MC-121897 - Gaps in an animation's used frames throws ArrayIndexOutOfBoundsException
- MC-139265 - Shulkers do not teleport correctly when going through a portal
- MC-161334 - Shulker boxes cannot be opened if next to a shulker mob
- MC-168900 - Shulkers teleport with original dimension coordinates after passing through portals
- MC-183884 - Shulkers are afraid of being next to another shulker
- MC-186172 - Shulkers open into blocks when unable to teleport
- MC-190677 - Shulkers aren't aligned to the grid for a split second after being spawned in
- MC-200195 - Boats don't try dismounting you on land
- MC-202202 - Server is unable to prevent a player from dismounting a vehicle, causing a desync
- MC-203373 - Shulker bullet subtitles are not capitalized correctly
- MC-203571 - Right-clicking an empty bundle sometimes plays hand animation
- MC-204337 - Bundle use stat never increases
- MC-205076 - Game mode selection is ordered differently
- MC-206118 - "type" in loot table number providers is not optional anymore
- MC-206510 - Game crashes when trying to shift-click a chest into the inventory of a donkey whose chest is being removed
- MC-206550 - block.pointed_dripstone.drip_[liquid/cauldron] has no subtitles
- MC-206599 - Pointed dripstone can be placed atop each other, even if a player would be inside the hitbox of the lower dripstone
- MC-206923 - Dripstone subtitles are not capitalized properly
- MC-207250 - Dripstone caves biome name is not properly capitalized
- MC-207254 - Dripstone caves generate merging dripstones in impossible ways
- MC-207293 - Dripstone generated in dripstone caves can replace lava sources which looks weird
- MC-207335 - Mobs cannot spawn in Dripstone Caves
- MC-207388 - Issues with chunk rendering when height limit is large
- MC-207900 - Summoning "dust" or "dust_color_transition" particles kicks nearby players when on a server
- MC-208336 - βplayer' sub-predicate of βentity_properties' predicate only passes if game mode is specified
- MC-208611 - Shulkerboxes/bundles duplicate items when destroyed by two fire blocks simultaneously
- MC-208666 - Shulker boxes and bundles drop their items twice when thrown into a lava cauldron
Minecraft.net
Minecraft Snapshot 21w03a
A Minecraft Java Snapshot
πNew Features in 21w05a
Cave vines and glow berries
- Cave vines grow down from the ceiling, like weeping vines
- When they grow they have a chance of producing glow berries
- Glow berries are a natural light source as well as a food source
... and more!
Dripleaf
- Small dripleaf needs moisture, so it grows on clay or underwater
- Small dripleaf grow into big dripleaf when bonemealed
- Big dripleaf grows taller when bonemealed
... and more!
Moss
- Two new decorative blocks: moss block and moss carpet
- Moss carpet can be crafted from moss blocks
... and more!
π Changes in 21w05a
π Sculk Sensor Changes
- Block Change is for when player or dispenser action has changed a block. Example: cake slice being eaten
- Mob Interact is for specific mob interaction events that cause vibrations
- Prime Fuse is for both TNT and Creepers
βοΈ Powder Snow changes
- Flaming arrows now get extinguished when they collide with powder snow
- Skeletons now convert to strays when frozen
- Powder snow is now pushable by pistons and sticky pistons
... and more!
βοΈ Technical Changes in 21w05a
- Improved performance when using many overrides on an item model
- Copper oxidization is now a random tick effect and thus affected by the randomTickSpeed game rule
π Fixed bugs in 21w05a
- MC-9568 - Mobs suffocate / go through blocks when growing up near a solid block
- MC-130098 - Debug world spawns player at y=2 instead at y=70 where all the blocks are
- MC-142711 - Baby turtles take damage when pushed against ceiling
... and more!
Cave vines and glow berries
- Cave vines grow down from the ceiling, like weeping vines
- When they grow they have a chance of producing glow berries
- Glow berries are a natural light source as well as a food source
... and more!
Dripleaf
- Small dripleaf needs moisture, so it grows on clay or underwater
- Small dripleaf grow into big dripleaf when bonemealed
- Big dripleaf grows taller when bonemealed
... and more!
Moss
- Two new decorative blocks: moss block and moss carpet
- Moss carpet can be crafted from moss blocks
... and more!
π Changes in 21w05a
π Sculk Sensor Changes
- Block Change is for when player or dispenser action has changed a block. Example: cake slice being eaten
- Mob Interact is for specific mob interaction events that cause vibrations
- Prime Fuse is for both TNT and Creepers
βοΈ Powder Snow changes
- Flaming arrows now get extinguished when they collide with powder snow
- Skeletons now convert to strays when frozen
- Powder snow is now pushable by pistons and sticky pistons
... and more!
βοΈ Technical Changes in 21w05a
- Improved performance when using many overrides on an item model
- Copper oxidization is now a random tick effect and thus affected by the randomTickSpeed game rule
π Fixed bugs in 21w05a
- MC-9568 - Mobs suffocate / go through blocks when growing up near a solid block
- MC-130098 - Debug world spawns player at y=2 instead at y=70 where all the blocks are
- MC-142711 - Baby turtles take damage when pushed against ceiling
... and more!
Minecraft.net
Minecraft Snapshot 21w05b
A Minecraft Java Snapshot
πNew Features in 21w06a
π₯ Noise caves and Aquifers
- Noise caves are a new way of generating caves, providing more natural variety. They can get really huge sometimes! Noise caves come in two flavors: Cheese caves. Like the holes in swiss cheese. These often form caverns of various sizes. Spaghetti caves. Long squiggly tunnels, sometimes wide like tagliatelle.
- Cheese caves. Like the holes in swiss cheese. These often form caverns of various sizes.
- Spaghetti caves. Long squiggly tunnels, sometimes wide like tagliatelle.
- No, they aren't loud. The "noise" part of noise caves is a technical term and has nothing to do with sound.
- The old cave carvers and canyons still generate, combining with the noise caves to form interesting cave systems.
- As with carvers, when noise caves intersect the surface they form cave entrances.
- An aquifer is an area with local water level, independent of sea level. Aquifers are used during world generation to generate bodies of water inside noise caves. This sometimes results in large underground lakes!
- For now, aquifers are only used below y31. This means all noise caves between y31 and sea level (y63) will be flooded with water, and noise cave entrances will essentially be lakes. This will be fixed later.
- Magma sometimes generates at the bottom of underground bodies of water.
- Underwater cave carvers and underwater canyons have been removed since aquifers are used to generate water in caves instead.
π Changes in 21w06a
World generation
- Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks.
- Underground features, structures, and caves generate all the way down to y -64.
π Mineshaft changes
- Mineshaft pieces don't generate if they would be fully floating in the air
- Mineshaft corridors are supported by log pillars when needed
- No floating cobwebs
π Fixed bugs in 21w06a
- MC-214346 - Big dripleaf can be broken with arrows in spawn protection
- MC-213813 - Small dripleaf can destroy any block
π₯ Noise caves and Aquifers
- Noise caves are a new way of generating caves, providing more natural variety. They can get really huge sometimes! Noise caves come in two flavors: Cheese caves. Like the holes in swiss cheese. These often form caverns of various sizes. Spaghetti caves. Long squiggly tunnels, sometimes wide like tagliatelle.
- Cheese caves. Like the holes in swiss cheese. These often form caverns of various sizes.
- Spaghetti caves. Long squiggly tunnels, sometimes wide like tagliatelle.
- No, they aren't loud. The "noise" part of noise caves is a technical term and has nothing to do with sound.
- The old cave carvers and canyons still generate, combining with the noise caves to form interesting cave systems.
- As with carvers, when noise caves intersect the surface they form cave entrances.
- An aquifer is an area with local water level, independent of sea level. Aquifers are used during world generation to generate bodies of water inside noise caves. This sometimes results in large underground lakes!
- For now, aquifers are only used below y31. This means all noise caves between y31 and sea level (y63) will be flooded with water, and noise cave entrances will essentially be lakes. This will be fixed later.
- Magma sometimes generates at the bottom of underground bodies of water.
- Underwater cave carvers and underwater canyons have been removed since aquifers are used to generate water in caves instead.
π Changes in 21w06a
World generation
- Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks.
- Underground features, structures, and caves generate all the way down to y -64.
π Mineshaft changes
- Mineshaft pieces don't generate if they would be fully floating in the air
- Mineshaft corridors are supported by log pillars when needed
- No floating cobwebs
π Fixed bugs in 21w06a
- MC-214346 - Big dripleaf can be broken with arrows in spawn protection
- MC-213813 - Small dripleaf can destroy any block
Minecraft.net
Minecraft Snapshot 21w06a
A Minecraft Java Snapshot
πNew Features in 21w07a
- Added Grimstone!
Grimstone
- Like Blackstone, Grimstone can be used to craft basic tools, furnaces and brewing stands.
- You can craft the following blocks with this new stone type: Grimstone Slab Grimstone Stairs Grimstone Wall Polished Grimstone Polished Grimstone Slab Polished Grimstone Stairs Polished Grimstone Wall Grimstone Bricks Grimstone Brick Slab Grimstone Brick Stairs Grimstone Brick Wall Grimstone Tiles Grimstone Tile Slab Grimstone Tile Stairs Grimstone Tile Wall Chiselled Grimstone
- Grimstone Slab
- Grimstone Stairs
- Grimstone Wall
- Polished Grimstone
- Polished Grimstone Slab
- Polished Grimstone Stairs
- Polished Grimstone Wall
- Grimstone Bricks
- Grimstone Brick Slab
- Grimstone Brick Stairs
- Grimstone Brick Wall
- Grimstone Tiles
- Grimstone Tile Slab
- Grimstone Tile Stairs
- Grimstone Tile Wall
- Chiselled Grimstone
π Changes in 21w07a
World Generation
- Tweaked huge caves to be more rare and decreased the chance that caves are filled with water
- Changed ore generation to match the new world height and to add more strategy to mining
- Tweaked size and positioning of diorite, andesite & granite generation
- Exception: Diorite and Granite and Dirt no longer generate below y = 0
- Strongholds are now mostly encased in stone
- Mineshaft corridors are now supported by log pillars below or chains above when needed
π Fixed bugs in 21w07a
- MC-147589 - Vines no longer randomly generate in jungles
- MC-208613 - Amount of players who need to sleep to skip the night is calculated incorrectly
- MC-208618 - Clicking on a bed immediately skips the night if gamerule playersSleepingPercentage is set to 0
- MC-211224 - Seagrass can occasionally replace parts of a swamp hut
- MC-214082 - Crash after placing soul sand or magma under 2032 tall water
- MC-214814 - Strongholds generate floating and without walls, floors, or ceilings when inside caves
- MC-214844 - Bedrock can be exposed to the air at the very bottom of the new caves
- MC-214885 - Beacon beam only render 256 blocks from source
- MC-214973 - Powder snow bucket in a dispenser at y = 319 facing upwards or at y = -64 facing downwards is replaced with empty bucket, despite no powder snow being placed
- MC-214986 - Large dripstones only generate as stalagmites below Y=0
- Added Grimstone!
Grimstone
- Like Blackstone, Grimstone can be used to craft basic tools, furnaces and brewing stands.
- You can craft the following blocks with this new stone type: Grimstone Slab Grimstone Stairs Grimstone Wall Polished Grimstone Polished Grimstone Slab Polished Grimstone Stairs Polished Grimstone Wall Grimstone Bricks Grimstone Brick Slab Grimstone Brick Stairs Grimstone Brick Wall Grimstone Tiles Grimstone Tile Slab Grimstone Tile Stairs Grimstone Tile Wall Chiselled Grimstone
- Grimstone Slab
- Grimstone Stairs
- Grimstone Wall
- Polished Grimstone
- Polished Grimstone Slab
- Polished Grimstone Stairs
- Polished Grimstone Wall
- Grimstone Bricks
- Grimstone Brick Slab
- Grimstone Brick Stairs
- Grimstone Brick Wall
- Grimstone Tiles
- Grimstone Tile Slab
- Grimstone Tile Stairs
- Grimstone Tile Wall
- Chiselled Grimstone
π Changes in 21w07a
World Generation
- Tweaked huge caves to be more rare and decreased the chance that caves are filled with water
- Changed ore generation to match the new world height and to add more strategy to mining
- Tweaked size and positioning of diorite, andesite & granite generation
- Exception: Diorite and Granite and Dirt no longer generate below y = 0
- Strongholds are now mostly encased in stone
- Mineshaft corridors are now supported by log pillars below or chains above when needed
π Fixed bugs in 21w07a
- MC-147589 - Vines no longer randomly generate in jungles
- MC-208613 - Amount of players who need to sleep to skip the night is calculated incorrectly
- MC-208618 - Clicking on a bed immediately skips the night if gamerule playersSleepingPercentage is set to 0
- MC-211224 - Seagrass can occasionally replace parts of a swamp hut
- MC-214082 - Crash after placing soul sand or magma under 2032 tall water
- MC-214814 - Strongholds generate floating and without walls, floors, or ceilings when inside caves
- MC-214844 - Bedrock can be exposed to the air at the very bottom of the new caves
- MC-214885 - Beacon beam only render 256 blocks from source
- MC-214973 - Powder snow bucket in a dispenser at y = 319 facing upwards or at y = -64 facing downwards is replaced with empty bucket, despite no powder snow being placed
- MC-214986 - Large dripstones only generate as stalagmites below Y=0
Minecraft.net
Minecraft Snapshot 21w07a
A Minecraft Java Snapshot
ππ Changes in 21w08a
- Tweaked cave sizes further
- Canyon and cave carvers now apply below y=0
- Cracks can now be found carved into the ground
- Grimstone has been changed into Deepslate
- Added Deepslate ores
- The distribution of ores has been further tweaked
- Andesite no longer generates under y=0
- Tuff now sometimes generates under y=0
- The Tuff layer of amethyst geodes has been replaced with now a new type of stone called Smooth Basalt
- Smooth Basalt is now obtained from smelting Basalt
- Another round of tweaking has been done to the new textures of ores and Blackstone
- Emerald and Lapis Lazuli ore textures have had some touch-ups
- Mineshafts now once again generate in the open air in caves
- Particles now appear in the air around spore blossoms
- Slime Blocks and Honey Blocks have been moved to the Redstone tab of the creative inventory
π Fixed bugs in 21w08a
- MC-213926 - Rooted dirt footstep sounds are considerably quieter than normal dirt footstep sounds
- MC-214782 - Geodes can generate floating in caves
- MC-214843 - Old style caves don't generate past Y=0
- Tweaked cave sizes further
- Canyon and cave carvers now apply below y=0
- Cracks can now be found carved into the ground
- Grimstone has been changed into Deepslate
- Added Deepslate ores
- The distribution of ores has been further tweaked
- Andesite no longer generates under y=0
- Tuff now sometimes generates under y=0
- The Tuff layer of amethyst geodes has been replaced with now a new type of stone called Smooth Basalt
- Smooth Basalt is now obtained from smelting Basalt
- Another round of tweaking has been done to the new textures of ores and Blackstone
- Emerald and Lapis Lazuli ore textures have had some touch-ups
- Mineshafts now once again generate in the open air in caves
- Particles now appear in the air around spore blossoms
- Slime Blocks and Honey Blocks have been moved to the Redstone tab of the creative inventory
π Fixed bugs in 21w08a
- MC-213926 - Rooted dirt footstep sounds are considerably quieter than normal dirt footstep sounds
- MC-214782 - Geodes can generate floating in caves
- MC-214843 - Old style caves don't generate past Y=0
Minecraft.net
Minecraft Snapshot 21w08b
A Minecraft Java Snapshot