Micky Codes
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Software engineer | Game developer
Let's explore the codding world.
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Forwarded from แŠ แ‰ถ Codes
I attended the Craft Addis event this past weekend. It was an amazing experience, even though I didnโ€™t manage to attend the full program. From what I saw in the game dev section, I was there supporting my partner Mike Codes and other colleagues from previous game jams.

I also wanted to say congratulations to @MickyCodes and his team mate for securing 2nd place in the game development competition in just 2 days.
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Forwarded from The Reciprocity Game Jam
Hi guys!

Me and my friends would like to announce..,

๐Ÿฅ๐Ÿฅ๐Ÿฅ๐Ÿฅ๐Ÿฅ...

The Reciprocity Game Jam!

It will be a specially long 6-month hackathon where you and one of your friends can compete in this half-a-year game jam!

Why is it this long, you ask?

Well, traditional game jams that last 2 days to about a week usually don't give us devs enough time to learn and try new things, which might feel repetitive at times.

To thwart that issue, everyone will have ONE HUNDRED AND EIGHTY DAYS (yes, the big 180) to learn, work and share their art for everyone to see and experience!

Sign up now using this link: https://itch.io/jam/reciprocity-game-jam
My Valorant is here๐Ÿ˜
Forwarded from EGA
BREAKING NEWS

We're excited to share this opportunity with our gaming community as a dream come through. You're all invited to register and to compete on the upcoming Esports Nations Cup that is going to be hosted in Saudi Arabia, Riyadh.

Registration Closes on May 10

Click Here to Register


For More information DM @Art_Yared
Forwarded from แŠ แ‰ถ Codes
"แ‹ฎแˆ แแˆฅแˆ แŠฎแА แ‰ แŠฅแŠ•แ‰ฐ แˆแ‹ฐแ‰ณ แˆˆแˆ›แˆญแ‹ซแˆ"

@atocodes
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El-Clasico ๐Ÿ˜ญ

What's happening to my club๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ anyways always Hala Madrid ๐Ÿ™Œ
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Melkam Game Engine RELEASED

Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine built in Go with Godot 4-inspired patterns.

What's Inside?
- Signal system (clean event communication)
- ECS architecture (type-safe, fast)
- 3 physics body types: Static, Rigid, Character
- Built-in rendering, physics, triggers, timers
- Frame-perfect input handling
- Deferred signal emission (state safety)

Perfect for:
- Game jams
- Indie game dev
- Learning engine architecture
- Fast prototyping

It's minimal, powerful, and the code is clean. No bloat, just what you need.

Documentation included with getting-started guide, physics guide, and signal reference.

Let me know if you want to build something with it.

Here's the link to repo: Github

you can use this command to get the package inside your project

go get github.com/Alazar42/Melkam@v0.1.7


#gamedev #golang #gameengine #indiedev #openSource
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Forwarded from แŠ แ‰ถ Codes
tsgen
8.8 MB
been building tsgen โšก๏ธ โ€” a fast Go CLI that generates clean TypeScript project structures so developers can stop repeating the same setup every single time.

the TypeScript generator is officially completed โœ…

still couldnโ€™t fully complete the Flutter automation generator yet ๐Ÿ˜ญ but itโ€™s currently in development and slowly coming together.

for now it only works on Linux because this is literally the system am building in ๐Ÿ˜… but Windows i wont leave you just have to figure out how can i compile and distribute for other os platforms as well since its my 2nd project with go there's a lot i have to learn .

if anyone wants to contribute, test stuff, suggest features, or roast my code structure respectfully ๐Ÿ’€
GitHub: https://github.com/atocodes/tsgen.git

now all i gotta figure out is:
how tf do i upload this thing to linux package managers
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3D Rendering in place, Camera3D and more 3D Systems coming up.
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Forwarded from แŠ แ‰ถ Codes
๐Ÿš€ v1.0 Release โ€” Equib App

i just finished the first working version of Equib ๐ŸŽ‰

i built a full end-to-end flow for creating and managing an Equib, now everything feels smooth from setup to rounds

โœจ whatโ€™s new

* step-by-step equib setup flow
* contribution rules (amount + frequency)
* quick member onboarding
* clean equib dashboard card
* onboarding welcome screen

๐Ÿ”„ rounds upgrade

* collecting, completed, and winner selection states
* improved validation for payments & participation
* safer round flow with proper warnings

iโ€™m building this to make Equib creation simple, fast, and actually usable ๐Ÿš€