Micky Codes
157 subscribers
196 photos
27 videos
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75 links
Software engineer | Game developer
Let's explore the codding world.
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Here's the game android build, try it and comment 🙌
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Forwarded from Howie
Forwarded from Howie
There will be part 2

(The video became longer than I expected it to be)
Forwarded from አቶ Codes
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Here's a short recap of how I run Devspace Group assistant bot from my phone.

Git, node js and Termux that's all.

https://vt.tiktok.com/ZSaECvHem/

Your engagement in TikTok can help me post more videos to reach to more people's so make sure you check it out in TikTok as well
Starting from today I'll post a GitHub starter kit projects daily on Backend frameworks on every language on every framework you didn't hear about to, Today's choosen framework is Golang Gin web framework which has Auth route with jwt setup plus best practice for folder structure and database connection to start from, have fun

GitHub Link
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Today's choosen framework is FastAPI which has Auth route with jwt setup plus best practice for folder structure and PostgreSQL database connection to start from, have fun

GitHub Link
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Today's choosen framework is Express.Js which has Auth route with jwt setup plus best practice for folder structure and PostgreSQL database connection to start from, have fun

GitHub Link
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Hello fams, i was working "experimenting" on isometric games using Godot and it's going very well and here's what i learned:
In isometric games there's a method called y-sorting and it's necessary for the game engine to recognize and sort the tiles based on their height levels,
If you have many png files of the individual tiles, first doing merging the same tiles with their groups is better for the game engines fast and effective memory allocation.
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When browsing the internet i came across kenny assets and loved the asset named Shooting Gallery, and I decided to give it a try and build the game out if it and the outcome was unexpected even for me, and the lesson from this game building was
1, There are 2 types of positioning in godot 2D one manual handling every position and the Nodes doesn't know the screen size and will not respect it or the other way The nodes respect the screen size and position themselves on any screen sizes so i used just that Control nodes, anyways that's the easiest way to make your games or UI responsive in any screen size,
2, Start simple add more but don't complicate it, it's raw for now I'll update y'all when i add more sound and UI feels.
Until we meet again🙌
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Btw if you saw this logo on the games splash screen posted recently on my channel and curios, Melkam Studios is my own indie game studio, which I will be using for the games I publish from now on. and it is been a week since I started and it is being a success since I got 2 games done for publishing and waiting for comments and approval.
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Forwarded from አቶ Codes
🚀 Thread Bot Update

Improved topic management and added a new help command.

Changes:

* Refactored topic management for better reliability.
* removeTopic is now removeTopicAdmin — removes the admin without deleting the topic.
* Added a help command to make the bot easier to use.

https://github.com/atocodes/threadbot-telegram.git
Forwarded from አቶ Codes
ተጫዋች Games will Resurrect.

Thank You Mike For The Reminder, It was the one thing I forgot to tell you guys.

one step at a time.
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Now the UI is updated and the Music and SFX are in place and the game is looking alive, The lesson is without sound the game feels boring and lifeless and you can get free sounds online on Pixabay, "But don't forget to check their license and credit their work" untill we meet again 🙌
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Another one is here Card Round.

This time I stepped outside my usual workflow and built it using Phaser (JavaScript) and real-time communication with WebSockets. It’s a fast, gothic-themed multiplayer card duel where every player gets the same 10 cards and the server resolves each round to keep it fair.

What I learned from this build:

Phaser scene management and game loop structure in the browser

Handling real-time multiplayer using WebSockets

Server-authoritative design (never trust the client)

Managing round states, timers, and sync without breaking the flow

How small UI animations and sound timing completely change the feel of a game

Multiplayer hits different. It forces you to think about state management, race conditions, disconnections, and fairness — not just gameplay.

You can create a lobby and play with your friends or join others and compete.

Game Link


Melkam Studios keeps shipping.

More upgrades coming.
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